Showing posts with label Playstation Portable. Show all posts
Showing posts with label Playstation Portable. Show all posts

Tuesday, October 6, 2015

Super Stardust Ultra

To be frank, I've never played any of Housemarque games before. The interesting discovery of Housemarque games started with Resogun for Playstation 4 which is one of the launch games. It is also available on Playstation 3 and Vita with downgraded visuals. It was seriously interesting from what I saw like tons of vowels and particles scattered on screen that it takes up the most amount of hardware resources of Playstation 4 system. The Playstation 3 and Vita versions are having those things reduced while leaving various graphical effects intact. However, the Playstation 4 has additional game modes that other versions don't have like those DLC exclusive modes that inlcude Protector Mode, Demolition Mode, Challenge, Commando Mode and so on.
For Super Stardust Ultra, the planets look different and so are the spacey backgrounds. Even the soundtrack is different as well and the Playstation 4 version features cinematic cutscene for every stage. A new mode exclusive to Playstation 4 version is the live stream mode in which like other gaming live streams, there may be people trying to deliver some help or cause some disturbance to the player. Of course, there are controversies taking place in live streams like those naughty idiots pulling those criminal level pranks like getting the player or someone else s***ted or something. These kinds of behaviors are really offensive and can land those idiots into trouble like what already happened last year so you'll need some security when planning out your gaming live stream.
Gameplay in Super Stardust HD is like Asteroids and Geometry Wars mixed together. In the original, it's more or less an Asteroids clone but the original has the 3D stages that are kind of like Galaxy Force II or Space Harrier and that version has rendered CGI graphics for both 2D and 3D gameplay. It surely pushes the limits of the later Amiga hardware and there's also the DOS version in existence to the test. Unlike the original version, you get full controls of the ship with two analog sticks and each stage has all phases taking place on each planet with no interruptions. The original version has phases scattered throughout each stage, sort of like Galaga 88 on versions excluding PC-Engine and Game Gear versions. If you want a giant map representing a stage in Super Stardust, that will require warping from one phase to another for a short time. Super Stardust HD removes all those time-wasting elements from the original.
There are other ports of Super Stardust HD such as PSP version, PS Vita version and of course, the PS4 version. Each version has different name, soundtrack and other differences as well.

Saturday, April 20, 2013

Project Diva Glass Cup and PS Vita Crystal Protection Case Obtained

That gaming store in Tampines 1 is starting to attract otakus like us where you can buy certain figures from there in addition to buying games. Also, the Japanese PSN cards are still there and the store is like keeping so much limited edition of the games for display. What an interesting store but you have to know which ones are available yet. The Glass Cup I bought had the Project Diva decoration on it. It had Black and Cyan colors so I bought the one in Black. Also, the current protection case for my Playstation Vita was going yellow-ish or something so I bought the better Protection Case for that console that would me the same experience as using the one for the PSP.

Sunday, March 31, 2013

Strike Witches STG for PSP

Damn, I forgot to blog about the PSP version last year but now, I'm giving this a try before moving on. The PSP version has additional stuffs the Xbox 360 version doesn't have and some of the graphical details are missing compared to the Xbox 360 version. Expect the slowdowns to be in the PSP version as well since this may seem to be a modern shooter developed by Gulti. The PSP port is another good one as the Xbox 360 version can be played on the Japanese Xbox 360 consoles only which is kind of regretful for Asian players like us just like the shopkeeper already told me the other time. This may also be due to the fact that it is an anime licensed video game but for the PSP version, you can play this game on non-Japanese PSP consoles as well as the console itself is region free that there's no need to worry about the games being region locked or something.
Well, it may be a fun game based on the anime but I guess that to have a real fun in this game, you either need to know the genre the game is in or perhaps the anime itself to play it. Lastly, I think that it's a shame that this game won't be in the Asian PSN either not because it's a licensed game.

Saturday, March 2, 2013

Darius Burst obtained!

OK, I still have yet to buy other games for my Xbox 360 console after buying this and holy cow, the graphics on the PSP version are somewhat inferior compared to the arcade and IOS versions. Sure, the PSP is like the portable Playstation 2 in which the graphics will never be that smooth and especially for the gradient shadings everywhere. Talk about loss of gradient shadings everywhere in this game for the PSP but at least, it may be a nice addition to your shmup collection. However, if you're going for the consumer HD version, you can go for the IOS version which has additional features that are exclusive to it and it has certain stuffs taken from the arcade version. Hell, if there's an Iphone 5 and Ipad 3 support for Darius Burst, the graphics will be even sharper than ever but even then, there will still be pixel loss compared to the arcade version.
And before you start this game for the first time on your PSP, you're supposed to enable the Auto-Save and make sure that the Save File is made and stored in your memory card. Somehow, I made a mistake by accidentally pressing the other button that declined the first question about the Auto-Save thing. Sure, there would be two questions the first time you start the game but then, all these texts are in Japanese to be honest. Perhaps, I shouldn't be cocky enough to start the game like that after obtaining it.
It's a shame that the intro video is not used in the PSP and IOS versions but rather the ARCADE VERSION? What the hell? The game on the PSP is like less than 100MB and it can somewhat remind you of the game size of Ikaruga when the whole disc is compressed.
Lastly, I still have to figure out on how to unleash the more powerful burst laser beam which requires the collision with the enemy burst laser beam. It may be risky but it is how the players play. Also, the IOS version has the nice retina display feel to it as if the HD graphics are taken from the arcade version that you can buy it easily instead. For the PSP version, you can buy it from the retail store or the PSN store. I bought it from the PSN store today to be played on my Playstation Vita.

Saturday, January 5, 2013

Additional songs to be put in Project Diva F for Playstation 3 by fan request

Starting from the day before Christmas last year to January 15th this year, you can choose which songs to be remade in Project Diva F on the Playstation 3 out of the whole series that were on the PSP. It might be a disappointment that the songs in Project Diva F were less difficult despite the fact that the song list is somewhat new from scratch excluding the tutorial and the AR songs. I had taken one action in the voting process but surprisingly enough, there’s no need to enter your name, address and other personal information if you want to vote on which song you want. Just the location, age and gender will do and there you go.

Wednesday, January 2, 2013

My Top 5 Wordpress blog posts of last year

Welcome to my top 5 Wordpress blog posts of last year. So here are the following top 5s blog posts of this year in my Wordpress Blog:
  • Dodonpachi Maximum and Saidaioujou OST CD - There was an update for Dodonpachi Maximum which included an additional stage, updated Ketsui boss battle BGM, more sound effects and other gameplay tweaks. It also included the Easy Mode in case you find the game as hard as balls even in Normal Mode difficulty and above. The bonus songs in the CD are the arranges of the original Dodonpachi and the image song of Dodonpachi Saidaioujou. This year in Spring, you get to hear the Xbox 360 exclusive BGMs in the Xbox 360 port of Dodonpachi Saidaioujou as well as to see the opening and play as the new Xbox 360 exclusive character. Damn it to the Xbox 360 shmup openings, they look as simple as ever with the gameplay videos as part of the opening. Maybe the opening sequence to today's shmups is unnecessary anyway while the ending sequence may be optional depending on the game like escaping from the exploding enemy fortress with your spaceship.
  • Dodonpachi Saidaioujou OST CD Update
  • Eschatos Arrange OST DLC and Patch - Eschatos may seem to be great but the DLC is somewhat tremendously ignored as if people prefer the fan-made arranges instead. There are other updates that allow Tate mode for Judgment Silversword and Cardinal Sins as well as other patches for this game as well. Stay tuned for this February as Ginga Force will be released from the same creators of Eschatos.
  • Soreyuke Burunyanman for PC and PSP - The PSP version has the extra stage which is already ridiculously hard after the last stage and the third playable character is replaced entirely with a different character to make this game a 17+ compared to the PC version. However, these changes were already too late as things were already controversial between this and Galgun on the Playstation 3 which also had the DLCs taken from this game. However, the text is somewhat too small like that on the PSP version and there are more slowdowns than usual. The Playstation Vita port can fix a thing but it cannot be the same for the contents and graphics that this kind of port will not happen. I imagine that the Playstation 3 port will have even sharper graphics but the third playable character should be taken from the PSP version. You know, you're better off with other games instead of this and Galgun.
  • Calendar App for Windows 8 - Well, I've been using Windows 8 ever since the Developer Preview phase and this year, I may be using Windows Embedded Standard 8 Release Preview which may expire in April compared to Windows 8 prototype versions which may expire this month. What happened to the Metro apps? Well, as I'm still using the Release Preview version, the apps are not functioning anymore like it's a COMPLETE SHAME on Microsoft like that for making this operating system a major development disaster compared to its rival mobile operating systems whose apps are still as functional as ever. If not for the stupid Desktop stuff for tablet users, if EVERYTHING is metro-ized which includes EVERYTHING on desktop mode and Metro mode and if NOT for other bugs, it MIGHT have been a better operating system in the first place.
Stay tuned for more video game contribution stuffs of two years ago, last year and especially next year which may mean games released two years ago, last year and next year will be contributed. Unfortunately, this is already taking me beyond last year to complete the contribution like I still have yet to finish remixing the songs from the games released this year so you get to notice even more of these remixes I'll be doing this year. Lastly, you can click here to see the complete annual Wordpress blog report of this year.

Sunday, December 30, 2012

Beatmania IIDX 20 Tricoro Version Blue

It was an another update of this month with more songs as part of the new mode that was released. Songs from Legend Cross were still in the game and you can select them from the normal music select screen so that there’s no need to worry about what’s going to happen to them.  This update contains additional songs and especially for new boss songs and is known as Omega Attack. Previously, you could unlock the Legend Cross songs by obtaining Astran lights and some crystals that are needed to unlock the secret boss songs. Plan 8 is the extra stage boss song and is by far even harder than the normal boss songs and the secret boss song is Thor’s Hammer which turns out to be LED remix of La Campanella and speaking of La Campanella, this isn’t the first rhythm game remix. The previous one was by Cranky and that was in DJ Max Portable 3 and Technika 2 and above. Now, in Omega Attack, you can unlock songs by clearing in-game viruses in the in-game network. Whether you clear or fail the song in whichever mode you’re in, you’re awarded the CPs. You can use the CPs to purchase the weapons for your character to clear the viruses so that you can unlock the songs. This is sort of like a social RPG way of progressing in a rhythm arcade game although you can choose to play it in the normal way. As you clear more of the viruses, you unlock more songs, new weapons and upgrade your character’s code level to earn more CPs per play. However, some tiles on the map require more hits to clear. The mode is divided into two sectors with each sector containing its boss song where the real boss fight comes in as you play the song. But then, there are some factors in unlocking the songs from the respective sectors.
Lastly for Legend Cross songs in Standard Mode, you may need to buy Devil and Angel Cards using Dellars which require of course the E-Amusement Cards with premium membership. I guess that Premium Mode may have the time limit and makes use of the Paseli. Fortunately, if you had played the Legend Cross songs during Legend Cross event, you can buy the Devil Cards which are less expensive than Angel Cards but for CS Revival songs, they are automatically unlocked the day after the last day of the event.

Monday, December 24, 2012

Gunhound EX for PSP

Originally a PC game, G.Rev has announced the demo version available for the PSP while the full version of the game for the PSP will be available in late January next year. It’s a run and gun game but the PC version looks like you’re playing on the PSP no matter which aspect ratio you’ve chosen as the in-game resolution surely looks like the PSP resolution that it can be ported to PSP without graphical loss. Hopefully, we’ll be able to see what the whole game looks like because for Kokuga for 3DS, the whole gameplay may be boring without the use of special weapons, leaving your offensive attacks kind of weak and more time consuming to take out the enemies but I may assume that the owners of that game already had some fun kicking the enemies’ asses with those cool weapon cards.

Sunday, December 23, 2012

Maimai Plus

The word, Plus, sounds like there’s going to be an IOS port of this rhythm game but my imagination is wrong. It is actually an updated game with additional stuffs and improvements. There are more Vocaloid songs to play in addition to the originals as well as even more Extend songs. Another information is that there is some soundtrack CD called, Rave Party Tokyo or something, in which Sega took several songs for that game and to a surprise, it seems that various Touhou circles were involved in that soundtrack CD. Even Cranky, the BMS music composer was involved as well as his latest song was put in Maimai Plus. This isn’t the first time his song was in put the commercial rhythm game in the arcade. The previous game was DJ Max Portable 3 according to the Japanese Wikipedia of La Campanella.

Damn, it seemed that the mechanical problem of the card swiping part for Maimai is still there despite the update that took place yesterday when blogging this in Eastern regional time. And it’s really fascinating to me when some little kids try to bash the shit out of the buttons of whichever arcade games when they’re in attract modes. What an inaccurate rule and its factors that the vacation is left out way too long like lasting for more than five weeks for children.

Thursday, October 11, 2012

Lumines Electronic Symphony Obtained

OK, the third Vita game I’ve bought today and you can remember that I bought Lumines II on PSP as well. On Lumines Electronic Symphony, there are newer contents. The visuals are looking nicer than ever that they can fit with electronic music and gameplay. The downside is the touchscreen for gameplay which is unnecessary to me as we prefer the normal controls. Different than other Lumines games is that there’s the Master Mode as well as the Contribution settings in which there are like 2 MILLION BLOCKS TO ELIMINATE. This is kind of tedious to do this contribution alone but the more you play, the more blocks you will eliminate. Sure looks like a game you may want to keep playing but this is NOT the casual one. Graphics on the other hand have gone 3D and looking much better than the ones on the PSP Lumines games. Just like other Lumines games, you will be taking lots of time in unlocking lots of skins and songs although it can be tedious having to unlock all in my opinion.

Saturday, October 6, 2012

DJ Max Technika Tune Obtained

Oh god, I don’t know much of the songs in this one but it seems that I already knew like several of DJ Max songs so far. After completing like most parts of Project Diva F and Puyo Puyo 7, it seemed that I couldn’t wait to buy another game for Vita. My plans for buying additional Vita games were promised all along with DJ Max Technika Tune. Well, I started it off with the DJ Max songs I know of but for difficulties, I think the gameplay should take me time to get used to because the screen for the PS Vita is between the tablets and smartphone devices but I think that the Vita is quite fine enough to play this game. Also, the K-Pop music is something I’m not into but it’s the normal thing that I can also appreciate. The rear touch pad may add to the challenge but it may seem to be unnecessary to me. Better still, the tablet version of DJ Max Technika may be best suited anyway under DJ Max Technika HD which is tablet exclusive. There may be no smartphone version for me as these devices may be like too small to play in the modern way. I mean, the fingers can be the huge blockages to the screen and that’s the problem with other games in other genres on smartphone devices. Your best bet will be to do some measurement on smartphone devices and see how many horizontal rows of notes are fittable when it comes to Technika gameplay as I may predict that the number of horizontal lines on the whole screen may be a bit lower than having six horizontal row of notes available on the Vita screen. There should be seven for Vita screen if you exclude the HUD on top.

Then there’s a DJ Max Technika clone on IOS called Rhythmix. It may be suited on the Ipad but on the smartphone, the rows of notes are like squeezed even though the number of horizontal rows is like already six just like the Technika Tune. The serious downside though is that the clone is put on hold due to being caught red-handed and sued by Pentavision for ripping off the on-going DJ Max Technika series. But what it does offer exclusively in terms of gameplay is the freaking flick notes. *Clone flattened by a huge falling object* That’s a fag for not having major differences when it comes to inspirations for your work.

Monday, October 1, 2012

Project Diva series updates

Oh man, freaking DLCs for Project Diva F featuring additional accessories and additional characters? Looks like those additional characters are back after their additional debuts in Project Diva 2nd and Extend but to have them available in Project Diva extend, you’re going to need Project Diva 2nd in order to import some stuffs from Project Diva 2nd. It is really disappointing that the only way to extend the second series will be the modules, not the songs themselves and even the Dreamy Theater Extend is guilty of this disappointment. Other announcements include the songs and modules taken from Project Mirai that will be used in Project Diva Arcade. Wow, it’s like the characters have gone back to normal form. If only there’s Edit Mode for Project Mirai, it could have gained even more replayability just like the on-going Project Diva series but it’s too bad that it might have become a real disappointing spin-off. What’s good though is the character concept, the AR Mode, new gameplay, My Room Mode and even the songs but those are not enough to keep increasing the momentum of the game and the sales are sort of affected as well. The last announcement involves the Playstation 3 version of Project Diva F that will be released next year as well as the collaboration with other game by Sony on the Playstation 3 and Vita in which those accessories will be added to Project Diva F as DLCs. Previously, there was a similar collaboration but that was for the Playstation 3 of that Sony game. Another one involves the Vocaloid Live On Stage on Playstation Home which was used to promote the release of original Project Diva on PSP. It’s a shame that the momentum is kind of insufficient enough even for Project Diva F due to the fact that the Playstation Vita is already struggling due to lack of needed games.

These were all shown at Tokyo Game Show late last month by Sega.

Tuesday, September 18, 2012

Kokuga for 3DS

There comes another game from G.Rev and it will be bound for September release. Basically, it’s a Tank Action game that has the shmup elements. It may seem to look like an action game than a shmup game because you’re moving the tank manually around the map. I may assume that having another thumb-stick may improve the gameplay or something due to the use of twin-stick action. One to move the tank, the other to move the weapon. On the bottom screen, you can apply special weapons and other stuffs on the cards. Up to four players are available for Co-Op action but I don’t know if that is an inaccurate idea or not. The foreground layer consists of 3D solid polygonal graphics while the background layer consists of the normal 3D graphics but the background layer takes place inside stage with the outside being the gradient filled background. Another downside of the game is that there are pixelated graphics and the gradient shading doesn’t seem to be full enough. This may look like a PSP game on steroids in terms of graphics.

Sunday, September 16, 2012

Puyo Puyo 7 Obtained

Recently, I signed up for the Playstation Network this year so that I can buy more games from that service and this one is one of these PSP games that I bought for use on my Vita. Due to the use of newer networking technology, network security technology or whatever applied to my broadband connection with the UPS thing that can reduce the subscription fees, it seems that I’m not able to get my PSP connected to that network for internet access so the whole console is completely offline nowadays. Even worse is that my PSP console is getting ass in getting connected to my DIR-615 router as well. From now on, games purchased from the PSN store will be played on my Vita because the Playstation Vita has the modern features of today’s technology compared to the Playstation Portable which has the older networking support.

From what I saw upon playing this on the Vita, the graphics are all pixelated but if you tap and hold down the screen on the Vita during the PSP game, you’re able to do additional configuration but it seems that this game, Puyo Puyo 7 doesn’t seem to be making use of 3D graphics or some sort. It’s completely 2D but at least the visuals should be staying that way. Not to mention that you can tap on the corners of the screens provided that you have configured which corner triggers which button and you can assign right analog stick to be the same as the left analog stick or perhaps the D-Pad but that doesn’t seem to help you a lot in 3D games like that compared to 2D ones as if the right analog stick is kind of extra for me. Unfortunately, you can’t even take a screenshot of PSP games which is kind of bullshit to me.

Now, about Puyo Puyo 7 for the PSP, the new feature is the new gameplay that combines everything from the previous rules of gameplay as well as the newer ones. You can start to have Large Block Mode or Small Block Mode for Fever Mode. The option in the middle before you start the battle is likely to be the default or some sort. When you enter the Fever Mode, the character will transform into the personal style which may resemble the style of the previous games. In addition, if you’ve chosen Large Block Mode for Fever Mode you’re to keep on chaining yourself as each chain adds to one relatively. It’s not that the chain count will be reset after the chain reaction ends so it will keep on increasing whether you’ve performed one or two chains. So it’s like having performed a chain and then two more chains from the next chain reaction will calculate to three total chains you’ve performed. The longer the chain count, the fiercer the attack. But if you’ve chosen the Small Block Mode for Fever Mode, basically is the same Fever Mode but with smaller blocks for more powerful chain reaction. Unfortunately, it’s hard to place or see the blocks like that even if you’ve hooked up the portable console to the TV or you’re playing this on the Wii.

Meanwhile before I bought this game, there was like a bunch of people playing In The Groove like they were marching in the circles and playing at the same time. Sure I might have seen a video of a bunch of people moving to the next machine during the gameplay of Jubeat to the song, Bass 2 Bass and that video took place in China. If you’re a group of people trying to play like that at the arcades, try not to get caught or intercepted by some retards out there who dare to say that your playing is kind of crazy. What about double-playing rhythm games? Will those retards call you crazy for that? Well, if your friends see one, they will obviously drive those retards away from the arcades while watching you double-play. It may be cool to double-play rhythm games and DDR and Beatmania series are already the cool examples but double-playing in video games is not gonna be an easy challenge to step into.

Thursday, September 13, 2012

Idolmaster Shiny Festa September Update

There is a new feature called Star of Festa Mode in which this five day event is locked until you earn enough fans and improve your idol unit rank. Well, this one may seem to be easy enough because it’s a different game than the original Idolmaster series where you have to manage the idols you want and besides, the games are in Japanese entirely.

According to the details from Famitsu magazine, each day in this new mode has three songs to play. The third stage is an idol battle where your idol unit group will battle live against other idol groups but who knows what’s with Project Jupiter nowadays after getting out of 961 Productions due to finding out the tyrant and nasty actions of President Kuroi. If you defeat the rival idol group, you’ll get the business card as a reward. The mode takes place over five days where votes are cast on which idol unit is the best so your job is produce well and make sure you can defeat the weaknesses that are going at you and other fans.

Tuesday, September 11, 2012

Playstation Vita Cover Obtained

No new games to buy yet for the console but I do have just obtained the plastic cover for the console similar to the cover for the Playstation Portable but upon applying it, I just realized that the cover is not as good as the previous cover I have.

Meanwhile after purchasing this, I got a Perfect Grade for Nekomimi Switch in Hard Mode in Project Diva Arcade but this is not the first time I got one though. The two previous Perfect Grade occurrences happened to me when playing Project Diva F on the Vita and those were in Normal Mode difficulty. I still have a long way to go after completing all the songs in Normal Mode. In the meantime, you can try various challenges in Project Diva F but be warned, some of the help items are brutal enough that you will be graded down for using them no matter how well you’ve done to the song.

Thursday, September 6, 2012

Dreamy Theater Extend for Playstation 3 Update

Well, it’s kind of shameful that the previous Project Diva games didn’t seem to make it to the Asian Playstation Network so that the sales can be boosted that way and in fact, it should be the same for the Playstation 3 versions. If Project Diva F had made it to Asian PSN, who knows if the Playstation 3 version will?

According to Siliconera, the game for the Playstation 3 will be released on September 13th and include the live mode where you can rotate the camera and six modules taken from Project Diva Arcade. Just like the previous Dreamy Theater series, you’re still going to need the original game on the PSP, PSP console, Playstation 3 console AND your Playstation Network but what’s the point since the Dreamy Theater games are on Japanese PSN?

Wednesday, September 5, 2012

Project Diva F and Playstation Vita Obtained!

Having to buy the console is not easy in terms of pricing as most of the prices range from $200-$700. This one at PlayBoxx at Tampines 1 cost $339 without the memory card and other accessories such as the screen protector. But buying the portable Playstation console without the screen protector can cause damage to the screen which is why it is required when buying the console. The memory card is another compulsory requirement and without it, you’re not able to play games. Total for the console with the accessories is likely to be $380-$390 there with Project Diva F costing like $70+ which totals up to $400+. I guess that I prepared my $340+ just for the console after gathering the pricing information from the PlayBoxx at Tampines that the console there costs $339 but the truth is, the console is having the promo price which is less than the actual price as seen on the internet which is $399.

Like always, buying Japanese stuff from whichever country you’re in is not easy because prices in Japan are damn expensive and that includes the games that are imported in Asia from Japan. If you’ve bought this game from Playstation Network, good for you because you’ve saved $10+ but buying the Playstation Network cards may not be somewhat easy for me.

Well, it’s a race against time because imported Japanese games like this will be sold out pretty soon and it was the same for the previous Project Diva Series in which I did unlock the same speedy achievement when buying Project Diva Extend last year. You may have to realize that the song list in Project Diva F is much shorter than Project Diva Extend but the cool thing about Project Diva F is the improved customization, improved Diva Room, AR Mode and improved graphics but I don’t know if Edit Mode is improved or not. Once again, Edit Mode is mostly for Japanese players as this mode is kind of tough for us without Japanese knowledge unless there is some kind of translation somewhere on the net.

Now that the console is purchased for myself, there will be some warnings for myself on keeping a lookout for because this console is more vulnerable than Project Diva series itself.

  1. As Project Diva F is rated CERO C, I should not let little kids intercept it.
  2. No playing of Project Diva games in public area to avoid cover being blown.
  3. Keep the Playstation Vita from retards no matter how good the games are.

Meanwhile in September 2nd in the arcades, there was one Project Diva Arcade machine whose touchscreen and headphone jack didn’t work that I had to switch to another machine. Unfortunately, I wasted like $1 on choosing 1 Song Mode which was a mistake. Out of $4, I completed three of the songs recently released in Project Diva Arcade this year.

So, what I do care is that we enjoyed the great day of M***’s 5th anniversary and that you enjoyed sharing your social networking post saying that you obtained the same game like I did but most importantly on the days until August 31st, wish her the happy birthday, not someone else the happy birthday or the people under some occupation the happy celebrative school holiday like the one in September 1st. At least I didn’t care about that the September 1st holiday sort of thing so I treated that day as the normal day to be frank.

Sunday, September 2, 2012

Project Diva Arcade September Update

Days after the release of Project Diva Arcade Version B, there was one more post from Sega posted in August 31st and that was a real surprise that they were also proud to celebrate the birthday on that day. This update features a few more songs from Project Diva Extend and more modules. What a great announcement from Sega and the game will be updated in September 6th.

You may hope that certain announcements posted on August 31st DID NOT hold it back because it was supposed to be the great day for us and besides that was the day of M***’s 5th anniversary but unfortunately for me, there was one article from Microsoft that held that day back with the announcement of the upcoming Windows 8 Metro games powered by Xbox Live. We’re going to take it that this is the last report of the August 31st articles discovered as the big day had already passed.

Monday, August 20, 2012

Idolmaster Shiny Festa update 2

The release date for this pack of 3 games will be sometime in October 25th and that’s something that should be an anticipated product of October this year instead. Just like the Idolmaster games on the PSP which are divided into different version, this one seems to be the having the same way except that the whole game is like the competitor to Project Diva series. This is what an Idolmaster arcade game should have been in the first place.

From Package Information taken from the game’s official website, you get to receive the accessories that are the tributes to the game and the franchise. However, the accessory list is incomplete and more works still have to be done. From there, those will lead you to other websites.

At Gameplay Information tab, there will be songs taken from the original Idolmaster series in addition to the newer songs, newer music videos in multiple forms and additional story. Indeed, unlike Project Diva series, this one has story mode in which you are invited to the International Idolmaster Music Festival. What is that International Music Festival? Does it take place outside Japan? Well, who knows but better still, the console itself is region free but there will be no translations whatsoever to avoid attracting the stupid people out there from the west from trying to make stupid comments about the franchise like saying that certain music artists from the west are better or something. For gameplay, there will be notes approaching from the left and right sides and when they reach the target which is on the center, you press the corresponding buttons. Notes that appear from the left will be pressed with any button on the left side of the console so the gameplay should be quite easier enough than Project Diva series.

There’s also the Shop menu similar to Project Diva series and Idolmaster franchise where you can enhance the idols and the gameplay system. There are extra stuffs Project Diva series doesn’t have which are the Idol Unit Ranking and the number of fans depending on how well you play and manage the idols to the stardom. There will be cutscenes and the Shining Burst taken from Idolmaster 2. To activate the Shining Burst which is simple, you must make sure that the meter bar on the top left is completely full then watch out for the Star notes and hit them when they reach the target. There will be green notes as well in which both sides of any buttons must be pressed, one button from left side and the other from right side.

Finally, when you start the game, you get to see the anime opening sequence but keep in mind, there will be additional anime cutscenes and music videos in which the anime based on the game doesn’t have.