Saturday, July 16, 2022

Unity Technologies CEO's idiotic statement to game developers who are against microtransaction features

As if someone employed by EA wasn't idiotic enough for coming up with such an idiotic tweet recently that angered many game developers and gamers alike, this one from Unity Technologies CEO does the same thing with a different statement in which he claimed that game developers who shun microtransactions were brilliant but biggest idiots. If you're one of the game developers who's against the microtransaction & loot-box features because they are like gambling features in video games to you, there's a chance that you may or may not be offended by him. Switching game engines because of this recent offense is no easy path as you have to master another alternate game engine you've switched to. Even one game engine used by indie game developers is different than the other. Like Game Maker Studio when compared to Unity for instance, where you have a choice of making a 2D or 3D game based on your plans.

It's like the Unity Technologies CEO thought that game developers are going nowhere without implementing such nefarious features in their games for the sake of whatever he values. Game developers get hired to work in a game studio as professional game developers mostly due to passion and interest in making games. Even Satoru Iwata was full of ideas when it came to making a game console or a game software for said console when he was a CEO of Nintendo at the time and thanks to his vision, many of the Nintendo consoles were sold super-well and even the families had a blast in playing some Wii games together unlike Intellivision Amico which went on an opposite route by ensuring that families would be united with it according to Tommy. That made Satoru Iwata a well-respected CEO at the time, unlike the shady ones the content creators ranted.

Another ignorant thing was that Unity Technologies CEO didn't have the knowledge that many of the freemium mobile games made use of the Unity engine. The worse thing you can imagine is the future of game design courses having some microtransaction & loot box assignments you'll need to do and skipping them because of how fishy the microtransaction & loot box features are doesn't seem like an option. Another worse thing has to do with the villainous character the CEO had from the way he made his offensive statements like an idiot. It's like he's pretending to be on the same side when he's clearly not and the complaints that he offended the game developers were total barking nonsense to him.

There was a presentation from Mark Venturelli that criticized the NFT and Web3 stuffs at the event and many companies there were not pleased but the presentation drew praise from gamers for his heroic acts. Even Diablo Immortal was mentioned somewhere in that presentation for mimicking the casino experience illegally. It clearly shows on how super-predatory the monetization features are in that mobile game and he's brave enough to put it on one of the slides. It's part of the serious situation on what future of game development is like. I won't mention deeper about that presentation as this blog article is about Unity Technologies CEO's idiotic statement that disrespected game developers who didn't implement microtransaction features.

Saturday, July 9, 2022

Ray'z Arcade Chronology

Just how many re-releases are there? Many Psikyo classics were released on mobile like more than once with later releases being based on the Zerodiv ports. The same can go for Taito's Rayforce on modern consoles and Deathsmiles on PC with the City Connection port being part of the compilation with DLC characters for the first game. Even the original Darius is guilty of the same thing, one that is Arcade Archives version and the other being part of the compilation made by M2. A regular audacity ever since the past times is how overpriced Taito games are.

City Connection has plans for modern console releases of several Taito arcade classics although Puzzle Bobble 2 was already in Arcade Archives under ACA Neo Geo but that was a little bit graphically inferior to the other arcade version of the same game whose hardware is 32-Bit. A cool thing about the S-Tribute release of Rayforce is that you can set the in-game screen orientation without setting the external UI to be in the same screen orientation as the in-game. Since the game is based on the Saturn version, you get superior soundtrack although the graphics are inaccurate in horizontal screen mode and the S-Tribute version doesn't fix the flaws the Saturn version has. The real concerns are the input-lag and screen shimmering and City Connection was aware of the input-lag issue.

What can the upcoming M2 version do besides the fact that all the games in the upcoming compilation game, Ray'z Arcade Chronology are based on the arcade versions? Will there be a consumer mode for the all games that have different game modes? G-Darius HD had Ver. 2 and Consumer Mode you can choose from in addition to the initial arcade version. Like G-Darius HD, Raystorm and Raycrisis will have a similar treatment from M2, so other than the games being basically upscaled, the rest of the graphics are the same. The mobile version of Raystorm is said to have Hi-Res HUD and rearranged Stage 1 BGM as the exclusive additions but it's a shame that the upcoming compilation game will not have that Hi-Res HUD for Raystorm Neo HD.

One exclusive bonus is that you'll be able to try out the prototype, R-Gear, which has only one stage. Suffice to say, it's something as experimental as G-Darius Exhibition from G-Darius HD Steam version, the deepest part of the compilation.

As for the choice of modern console ports of Taito's arcade classics, you can choose to go for either the City Connection port or the M2 port of Rayforce. It's unexpected for the upcoming compilation game, Ray'z Arcade Chronology to be the next project from M2 and it's going to be released in March next year. Only time will tell what else will they work on in the future.

Are complaints about games having microtransactions and loot boxes effective?

Many mobile games have microtransactions and loot boxes but not all mobile games have both features present. Also, other mobile games are like less dangerous than others due to having microtransaction feature only but the spending on it is still unlimited that it continues to pose danger of gaming addiction. Many developers who made those freemium mobile games have made tons of money off microtransaction feature and suffice to say, this has been the norm for mobile gaming nowadays. A paid mobile game is said not to have microtransaction features but they happen to be bigger financial advantage for game companies.

No matter how much you warn people about how dangerous the microtransaction and loot box features are when they are present together in a mobile game, there are scummy whales out there who continue to defend such games no matter how much greed and unusual stuff that are implemented. You can complain about such practices all you want but there are already games full of greed that we can rant on as they surpass many good mobile games through wickedness alone. Diablo Immortal is one of those games many people including me have ranted about.

Unfortunately, no matter how vocal we are, there are times where complaints are ignored or appreciated depending on the gaming controversy. It's like all Activision Blizzard cared for was the profits and I guess that the whales are to blame for making such mobile games like Diablo Immortal succeed.

An immature misconception is when people think that mobile gamers aren't real gamers and mobile games in general are total garbage. That's not an opinion at all. The only thing from me that can rival that misconception is that spinoff games of source material on mobile cannot be trusted and mobile games with endless paths of difficult stages/levels like Candy Crush games are not a fun experience. Your best solution will be to avoid those kinds of mobile games in the first place.

There were other past things I ranted because of how extremely disturbing they were like the M1 Fringe Festival of 2017, a game console with the most inappropriate design and a dance movie involving kids as main characters that would be released on Netflix two years ago. However, those were stories of the past times.