Sunday, January 26, 2020

Beatmania IIDX Lightning Model

At the time of writing this blog post, support for Windows 7 recently ended for consumers with paid extended support lasting 3 more years for business users. The Embedded Standard edition has until this October with Embedded POSReady 7 having until next year before the OSes go EOL. In case of Beatmania IIDX Lightning Model machine, it uses Windows 10 IOT which might be a smart move.
The machine has an additional screen which is a touchscreen replacement for the effector sliders, LCD Marquee and Keypads. It has Sound, Settings and even News menu with the latter being added recently.
You can adjust the turntable resistance and even adjust the headphone and effector volumes on the touchscreen area as well as to bring up the Keypad area as physical keypads are removed. The same removal goes for the physical effector sliders. The physical buttons for Start, Effector and VEFX are arranged due to the introduction of the touchscreen. Other exclusives for the Lightning Model include its exclusive songs and Eisei Dan which is a bigger challenge.
Another unique thing is the usage of 120Hz monitor for Beatmania IIDX Lightning Model which may pose another difference in timing but you do get a smoother gaming experience. I don't know how smooth 120FPS is compared to 60FPS when it comes to rhythm games.
One more thing, if you try to look up "Rhythm Games in 120Hz" online, you can see the information about Razar Phone 1 & 2 having the official list of games supporting 120Hz/120FPS and Groove Coaster 2 is one of the rhythm games to have that. The other smartphones will have 120FPS but there's no way to know if the games will have 120Hz native support or not. I don't know what the experience is like since most of us have the devices that run at 60FPS but if I see the Lightning Model cabinet in the local arcades, that is the closest way I can experience 120FPS.
Lastly, the headphone jack is officially available in Beatmania IIDX Lightning Model and that should be in every Beatmania and Beatmania IIDX cabinets in the first place in my opinion. Also, someone had the guts to use the VEFX feature on the Lightning Model to turn on and off the effects while playing the game like he's DJing or something so maybe the touchscreen feature is the improvement. It might seem fun that way but it can increase difficulty that way. Your best bet to do what that person did will be to play the songs in lower difficulties while turning on/off the effects at the appropriate time

Useful references:
https://www.androidauthority.com/razer-phone-120-hz-games-827605/
https://remywiki.com/AC_HEROIC_VERSE
https://twitter.com/smallghostK/status/1209502233772969984


iMJaystation Controversy

It's already the first month of the new year and there are tons of big outside situations going on like it's a un-smooth start of the year and especially that the COPPA already started kicking in starting the first day of this month. What's probably scummy is how iMJaystation posts videos and gets around the revised COPPA law. Below is the list of scummy actions he had done:
  • His videos are most likely aimed at kids or so although certain videos had gone quite far with Dark Web stuff.
  • The equipment and acting are sort of obvious with videos that do kid-manipulation at their end.
  • I don't know if those things from Dark Web were actually purchased for the videos or not.
  • Monetization of videos that are aimed at kids and especially for the obvious video thumbnails and titles as workarounds against the revised COPPA law.
  • ImJaystation faking death of his girlfriend or maybe falsely thinking that his girlfriend was dead or some sort?
There may be more scummy things iMJaystation had done that the list above may be incomplete and to come up with such workarounds against the revised COPPA rules by putting a bunch of inappropriate things as video borders or inappropriate video thumbnails on the kid-friendly video for instance are definitely wrong for sure. It's like he's challenging the revised COPPA rules for YouTube so you don't have to that the machine learning thing will think that his videos are not appropriate for kids because of such workarounds. Don't even think of coming up with the workarounds as he does for your own videos yourself. If your video is supposed to be family-friendly as you plan it to be, then make it family-friendly and set it as Not Made for Kids. Shame that we've been full of false worries even until the present time.
If the COPPA rules for YouTube taking effect at the month's start weren't enough to get the YouTubers who make money off their videos concerned, the scummy actions of imJaystation should. The worse case scenario is that we may be the ones punished instead of that scumbag under those rules or whatnot and he can get away with those scummy videos of his like a millionaire-to-be out of a crime movie.
Right now, iMJaystation has been called out on the internet but I don't know if he's going to realize his actions or not. SomeOrdinaryGamers has been making and posting videos about him but I expect the impact of calling out iMJaystation to be bigger than ever. Also, the Dark Web to me is one big reason iMJaystation should be called out as that kind of web is notorious in many ways. It's used by cyber-criminals and they use the privacy protection tools as nefarious excuses to access the dark web undetected and un-tracked.
Since iMJaystation's videos are like aimed for kids or something, there's a chance that kids will take time to realize his nefarious actions by the time they grow up or so.
For videos that are set to "Made for Kids", there will be lesser options than ever even before the revised COPPA rules for YouTube took effect on the beginning of this month. The flaw is that you can still share such videos like that on social media by copying the address of them and then including them in your social media post. I don't know if that goes against the rules or something and especially that even schools use those videos for educational purposes.

Monday, January 13, 2020

YouTuber Potato Chips

What were they thinking when involving YouTubers in Japan at that time including the virtual ones? Normally, you won't too much of junk food as it can be a hazardous practice to your health. Not to mention that you sometimes buy such snacks for the family or something that you will get some free time to eat after lunch or dinner as if those snacks don't even count as real food. However, to spend a huge amount of money on the same product that has different cards inside is basically paid loot-box and health risk together. Not even resturants, cafeterias or coffee shops sell food products containing such stuffs representing YouTubers as part of them.
Of course, trading cards with levels of rarity don't mean anything to me since I'm not into trading card games and I don't know if this is the same example in buying the potato chip product containing such cards once. It should be like that, just buy that product once and consume it like it's free time or something and you'll be fine. However, what's not fine was the encouragement-type manipulation coming from famous YouTubers' videos. They had their videos displaying, promoting and trying such products in action. Not to mention that they invested in a large quantity of the same product as each copy has different cards inside.
What's even more wrong about this campaign was that many things were really difficult to replicate for Virtual YouTubers in terms of technology. The potato chip product isn't torn open and to put in tons of virtual chips inside can be tough and hardware resource consuming and it doesn't look like there are videos of Virtual YouTubers eating or drinking something realistically. Perhaps, it's best not to come up with the eating/drinking videos at all. What about the product unboxing animation? Can anyone produce that? Is it that difficult to do it without taking up so much hardware resource? I guess that I expected live streams from Virtual YouTubers too soon like many of them start their channels with live streams in 2D character form with the 3D one being more difficult and time-consuming to make. Lastly, the way the Virtual YouTubers cleaned up all that mess after that campaign was that the staffs vanished everything on the ground as part of the live stream. It's not like they can be seen cleaning up the mess themselves.

Mystery Brand & Molly Fantasy controversies

Microtransactions may not be compulsory in most of the games but Loot Box may be one as part of the tutorial when playing for the first time although you do get to draw one digital item at the cost of the in-game currency that comes with the game by default. Some time later, this is when microtransactions and loot boxes may become dangerous with new rare items to loot within the limited time although most of the time, you end up getting normal items that you can use to power up the rare items you currently have in your possession. It's been a year and I forgot to blog about the controversies that I'll mention below.

Mystery Brand by Jake Paul & Ricegum

The Mystery Brand website is a different story as you get to spend actual money on the loot box stuff like it's basically gambling at the next level. Microtransactions just for loot boxes may look like gambling in two steps until you get the complete set of rare items you want but this one seems to be worse and especially that two YouTubers, Jake Paul & Ricegum sold out their viewers with that site to be promoted, which was going to get certain concerning YouTubers like Yongyea or TheQuartering to talk about although there were already times they were attacked for talking too much negative shit about microtransactions and loot boxes by some Kotaku journalist at that time. It's one scammy website that you should avoid like a plague.

Molly Fantasy

Next is the Molly Fantasy or any other brand that has the online crane game where you remotely control the crane machine with your own device. You buy points online, use them as virtual credits or whatnot and you get a prize if you win similar to playing an actual crane machine. It's basically like the cloud equivalent of a crane machine and the same goes for pachinko and arcade machines although modern arcade machines are starting to cause a similar level of controversy with the introduction of PAID LOOT-BOXES. You pay money for arcade tokens or to top up your card that is for inserting coins and then you insert coins on those machines just to draw the items for use in certain games. It's a big deal for me but for kids games that have the card slots representing whatever characters, it's a different story like you're buying trading cards or something. So, it's basically gambling in the arcades as if the time of controversy had come like the same controversy already spread from console/computer/mobile gaming to even online and arcade gaming. For crane machines, it's all about luck in getting whatever item you want but in case of Molly Online or similar, you have multiple options.
  1. Credit Card
  2. Pay at the convenience store
  3. Add the credit card to the phone bill
Online crane gaming is probably dangerous enough that it falls under gambling if you let your kid consume too much money from your phone bill/credit card on remote crane machines through your phone or other device you have. Many YouTubers including virtual ones have been promoting on crane machines both online and offline. Unlike smartphone games where microtransactions are optional, online crane gaming through smartphones/tablets and cloud arcade gaming don't seem to be like that as they fall under Pay-To-Win mechanic. What adds another controversy is that the kid-oriented YouTube channels promote such practice like it manipulates kids through encouragement to play the online crane machines.

Below is the video from PDR and you should be concerned about how dangerous the online crane gaming can be as stated above.

Japanese YouTubers Promote Gambling To Kids!? by PDR
When you win the prize, the item will take days to be shipped from the warehouse or something although the struggle can be quite large with trial & error when it comes to crane machines. I don't play crane games nor have I ever done before myself.

Tuesday, January 7, 2020

Zero Gunner 2 on mobile

It's unbelievable that they had screwed up the mobile port of Zero Gunner 2 which is based on the Switch port. For one, the same flaws are carried over to the mobile port but from my experience, things are even worse involving the game freezes and controls sometimes not going in my favor. Here's the list of flaws for the mobile version:
  1. Enemies appearing out of nowhere on screen.
  2. Soundtrack is kind of a mixed bag compared to the one from the game's prequel.
  3. Some environmental textures/effects are missing with the mobile version missing even more than the Switch version.
  4. Enemy objects slow to a crawl when falling downwards vertically like they're making a smooth landing before exploding after being shot.
  5. The controls are not perfect although one of the control methods is like a twin-stick shooter feel. Sometimes, I end up moving the helicopter in a wrong way or turning it in a wrong direction. I think that it tests the multi-touch point conditions but I digress. Twin-stick shooters may be challenging on mobile but it's inexcusable to move the helicopter in the wrong way when two inputs are detected. A game controller should help a lot for those games on mobile, consoles, arcades and even computers.
  6. The game often freezes on me whether during gameplay or when the Pause/Continue screen is opened. This may or may not piss me off into thinking that the mobile version has more flaws. That wasted tons of my time trying to get through the game in Normal difficulty.
At least I had better time with Strikers 1945 on mobile which is based on the Switch version as ported by City Connection which already acquired Zerodiv. Zero Gunner 2 on mobile is the first one to be ported over from Switch by City Connection with Strikers 1945 being the second one and it seems that multiple companies are handling the mobile versions of the classic Psikyo games.
I don't know what kind of scumbag would ask the game developers/publishers for the mobile version of Zero Gunner 2. Is it the whaling kind of a scum or maybe a scum who's a complete mobile gamer as if that person doesn't play games on consoles, computers, online sites or even the arcades?
When it comes to spinoff games on mobile, we should have a skeptical feeling about them. We don't know if they are actually good, mediocre or even bad until we try playing them. I already played some of the mediocre spinoff games on mobile the last time in which they are spinoffs of the fighting game series. Of course, there are even mobile spinoff games of the shmup game series as well like Brick Breakers: Strikers 1945 and the other Strikers 1945 game that is assumed to have endless levels or something. That latter is more like Strikers Time Wars or something as you fly through different times, tackling enemies there all the way to the year 1999 which is when Strikers 1945 III takes place.
You ask or/and beg for the mobile version of the upcoming arcade-style game that is coming to consoles/PCs in which someone on YouTube commented like that when King of Fighters XV was announced, and you're pretty much out of the gaming community in my opinion as you're disrespecting me and the others.

Sunday, January 5, 2020

Entering new year

For whatever reason, I've been feeling sort of gloomy over whatever happens recently at the beginning of the new year like the revised laws, rules and policies taking effect starting the first day of the year like the revised COPPA law for YouTube for instance in which so far as of this time of blog article writing, things still have yet to be affected for my YouTube channel although I already knew the recent update about the COPPA thing all along.
It may turn out that you do not need to set your family-friendly videos like the videos of the ESRB E-rated games to "Made for Kids" as family-friendly stuff may probably mean that it is made for everyone of all ages.  For ESRB T-rated games, that may be a different story as not all games have the teenagers as minimum target audience as if those games are CERO B of PEGI 12 rated elsewhere. I sort of have a bunch of videos of those games like that that they're probably not kids-friendly or some sort. So, before we reached the brand new year, I made a large maintenance of my channel in which I took down many of those videos and set the others as "Made for Kids" when there wasn't a need for that as it turns out. However, for future uploads, the videos uploaded will be set as "Not Made for Kids" by default.
Next thing to start a new year comes from the Mikado Game Center in which there has to be a playthrough video of the arcade version of Gradius on the first day. Sure, the machine may be super-old and they had some difficulties in starting it up successfully but at least, they went through the technical trouble to kick start the new year.
Then there comes a different problem plaguing various Virtual YouTubers, probably the ones from Hololive and even Entum. For Entum, it was pretty much over on the last day of last year. Some of the Virtual YouTubers still continue on even without Entum but the rest were like out of the job or some sort. For Hololive Virtual YouTubers, certain videos were demonetized for reasons unknown but I can guess it might have something to do with updated Harassment Policy or something else. It may be risky to cuss with profane words on your YouTube videos but I digress. For them, it can be a problem since Virtual YouTuber falls under a professional type of a job which requires a fictional character to be made and animated, voice acting talent as well as the professional technology needed to run the show.

What have I been working on?

Last year, I had made Blazing Mobian Masters, the S***c derivative game ever since a few years ago and made it available for download from my blog although there should be a better site than a blog like this and even then, it will continue to be updated in the future through "Deconstruction" stuff. I even declared to have exited the S***c fandom although the "Deconstruction" stuff continues on and it might be why you can still see additional mashup remix of the songs from the S***c games on both my YouTube channel and Soundcloud account even today. Note that those remixes I did are NOT NATIVE SUPPORT MATERIALS for the S***c franchise.
Other recent things I worked on included the prototype DJ logo and of course, the MMD animations which I made one available to view on my blog under Miscellaneous Arrangements page before this month. Note that I do not condone anything disturbing or indecent and especially for indecent things you claim to be fan service or some shit. There were discoveries I didn't like such as the M1 Fringe Festival 2017, N**aku console, some Steam game like R**e Days which was taken down before release and of course, the advertising billboard for some adult PC game displayed in Akibahara. I won't support such indecent shit like that and you should know better.

There will be tons of great stuffs coming in this year although there's no guarantee on how smooth we can go through it