Showing posts with label Dreamcast. Show all posts
Showing posts with label Dreamcast. Show all posts

Tuesday, January 7, 2020

Zero Gunner 2 on mobile

It's unbelievable that they had screwed up the mobile port of Zero Gunner 2 which is based on the Switch port. For one, the same flaws are carried over to the mobile port but from my experience, things are even worse involving the game freezes and controls sometimes not going in my favor. Here's the list of flaws for the mobile version:
  1. Enemies appearing out of nowhere on screen.
  2. Soundtrack is kind of a mixed bag compared to the one from the game's prequel.
  3. Some environmental textures/effects are missing with the mobile version missing even more than the Switch version.
  4. Enemy objects slow to a crawl when falling downwards vertically like they're making a smooth landing before exploding after being shot.
  5. The controls are not perfect although one of the control methods is like a twin-stick shooter feel. Sometimes, I end up moving the helicopter in a wrong way or turning it in a wrong direction. I think that it tests the multi-touch point conditions but I digress. Twin-stick shooters may be challenging on mobile but it's inexcusable to move the helicopter in the wrong way when two inputs are detected. A game controller should help a lot for those games on mobile, consoles, arcades and even computers.
  6. The game often freezes on me whether during gameplay or when the Pause/Continue screen is opened. This may or may not piss me off into thinking that the mobile version has more flaws. That wasted tons of my time trying to get through the game in Normal difficulty.
At least I had better time with Strikers 1945 on mobile which is based on the Switch version as ported by City Connection which already acquired Zerodiv. Zero Gunner 2 on mobile is the first one to be ported over from Switch by City Connection with Strikers 1945 being the second one and it seems that multiple companies are handling the mobile versions of the classic Psikyo games.
I don't know what kind of scumbag would ask the game developers/publishers for the mobile version of Zero Gunner 2. Is it the whaling kind of a scum or maybe a scum who's a complete mobile gamer as if that person doesn't play games on consoles, computers, online sites or even the arcades?
When it comes to spinoff games on mobile, we should have a skeptical feeling about them. We don't know if they are actually good, mediocre or even bad until we try playing them. I already played some of the mediocre spinoff games on mobile the last time in which they are spinoffs of the fighting game series. Of course, there are even mobile spinoff games of the shmup game series as well like Brick Breakers: Strikers 1945 and the other Strikers 1945 game that is assumed to have endless levels or something. That latter is more like Strikers Time Wars or something as you fly through different times, tackling enemies there all the way to the year 1999 which is when Strikers 1945 III takes place.
You ask or/and beg for the mobile version of the upcoming arcade-style game that is coming to consoles/PCs in which someone on YouTube commented like that when King of Fighters XV was announced, and you're pretty much out of the gaming community in my opinion as you're disrespecting me and the others.

Tuesday, May 8, 2018

Ikaruga on Switch

Zero Gunner 2 on Switch has widescreen support, altered explosion and smoke effects as the game was like remade from scratch by Zerodiv but the way they ported it to Switch caused more minor flaws. Ikaruga falls on the same era as Zero Gunner 2 as they started on Sega Naomi in the arcades before getting console releases on Dreamcast. Ikaruga was also released on other gaming platforms and the Xbox 360 version via XBLA enhances the graphics with Nesica X Live version enhancing the game even more. The Steam version is like definitive if you ask me as it is based on Nesica X Live arcade version which is based on XBLA version. The Switch version is commonly comparable to the Steam version. Like other versions of the game, you get vertical screen orientation support as well as various modes.
I hope the conversion for the Switch version is a decent one when it comes out at the end of this month as from what I saw of gameplay videos of Zero Gunner 2 Switch version, I was disappointed from the way that game was ported with strange way of objects falling for instance.

Wednesday, February 22, 2012

Sega’s Maimai

Looks like Sega is extra busy like that ever since last year. In addition to Project Diva series for the PSP and the upcoming Project Mirai for Nintendo 3DS, there comes another rhythm game with Vocaloid songs and this time it’s from Sega. Previously around this year, there was another new rhythm game with those songs as well by Konami named Sound Voltex Booth but I doubt that this isn’t the first time. It was like Namco and Taito were next to put in Vocaloid songs to their rhythm games, then now, it’s Konami’s turn. As Sega or perhaps Crypton Future Media is like surprised or something, it seems that Sega has decided to come out with a new rhythm game with those songs. One of them is Happy Synthesizer, which will also be in Project Mirai as well. There’s another one besides Happy Synthesizer but you can bet that it was recently in Project Diva Arcade last December. That was taken from Project Diva Extend if you can know the meaning of this.

From what we saw, the gameplay is something comparable to Samba De Amigo but the controller is obviously the touch screen circular monitor and the circular edge thing. You are supposed to press those buttons to the beat on the circular edges. Man, perhaps this is the quicker way of entering the passcode to open the door rather than turning the wheel to the corresponding numbers. There’s also the sliding feature on the screen and you have to slide your finger in the corresponding direction. Perhaps the cabinet is probably taller than the washing machine but then, who even has the opinion on the gameplay and cabinet concepts.

Wednesday, January 4, 2012

Under Defeat HD (Remastered Blog Post)

There’s the upcoming Under Defeat HD that will come with one more shooter for PS3 and Xbox 360 this year so I can’t guarantee if we can play that peacefully without those threats that are approaching our globe. Will the graphics look like those from Strania?

Under Defeat HD Update: The graphics are re-enhanced just like Mamoru-kun Has Been Cursed on the consoles. The Xbox 360 version will be the same as the Playstation 3 version. These two versions will feature a true widescreen mode just like the previous game on the Playstation 3.

Saturday, June 4, 2011

Got the Xbox 360 in June 2nd

This should be surprising but it may be viewable a lot if we talk about various Cave games. From that time, there was the Microsoft IT event which was known as Microsoft Student TechFest. This took place at the auditorium of the polytechnic and we were briefed the respective decent Microsoft technologies. So we know the new features of Windows Live Wave 4 and the latest version of Microsoft Office. You know, I had used OneNote for probably personal projects that are good instead of crap. Other experiences included Windows Live Photo Gallery and Windows Live Movie Maker and Windows Live Writer in which nobody mentioned about Windows Live Writer. For Windows Live Movie Maker, it is not what we want to see like this because it’s completely different than its predecessor or the third-party video editor programs. Hell, you can screw this in favor of a video editor that is capable of rendering the 60FPS video. After all, I have the Nico Nico Douga account for uploading videos nobody does just like in my YouTube account. There were videos of my tricks I performed in video games like Gradius Galaxies and Sonic Heroes. Other glitch I performed unexpectedly was in Gradius IV in which I went through the dead-end in the high speed stage. That dead-end surely has smaller hitboxes between these boxy tiled things and that means they are not connected, leaving the rest of the stage to be connected or merged. Think about modeling two boxes without merging them that there are gaps going on. This happened while I was playing Gradius IV on my PSP. Back to Windows Live Movie Maker, I obviously used that program to post certain remixes to YouTube and Facebook respectively. Lastly, for Windows Live Photo Gallery, I may decide not to use it as it takes up so much resources and long to load up. So Microsoft OneNote is kind of useful for you to take note in schools, work and other kinds of briefings but other Microsoft Office products are underrated. After these introductions, there was some lucky prize winning and I was one of these lucky winners in which I won the Xbox 360.

Unfortunately, there were few flaws that screwed up the event. First is some bloody spoilt brat-ish song that was executed during the 10 second posing part but too bad that the prizes were not that major for answering the questions and doing those special parts as well. Second flaw was the unnecessary 10 second posing part in which you had to feel some musical beat like a dance or something. Also, you had to strike some poses on the stage. Why that song I mentioned was a brat-ish was that it’s because it is nowadays performed by that spoilt musical pop brat from Canada.

A Day Later

Then I had to buy certain games like Dreamcast Collection and Xbox Live Arcade games from the store after looking for games I wanted. It might be because those people had already bought those games or maybe the retailers discarded them as if nobody but me might want them. What I bought for Xbox Live Arcade was the 1600 MS Points card and after getting the trial version of those XBLA games, I used that card to get the full version of G.Rev’s Strania and holy cow, that was really hard.

Conclusion

This prize winning part took damn long like a waste of time but the real time-waster was the 10-second posing part. I guess that we had no choice but to keep on staying on the IT events at all time until we were dismissed. This is probably the screwed up IT event at the end, having to include that song or that 10 second posing part should not have been parts of the events whatsoever. Then there’s Kinect Adventures in which I never touched at all as I’m pretty shy to use that Kinect technology to play with it so I played a bunch of Xbox Live Arcade shmup games to surprise my foreign friend that I have the game console. After all at this rate, I may end up becoming the arcade gamer but I suck ass in fighting game genre. DAMN, what kind of controller was that from the console? Its sucky communication with controls got my ass kicked when I tried out the trial version of KOF 98 UM.