Showing posts with label Under Defeat. Show all posts
Showing posts with label Under Defeat. Show all posts

Tuesday, June 5, 2012

Sine Mora for Playstation Vita

Well, I still haven’t got past that freaking Arcade Mode as it is hard as balls. I already had certain skills like button-mashing but that was not enough for this game. Having to hold down the Time button while mashing the shot button is going to be a mess. If only there’s a patch that allows the auto-fire to be faster when holding the shot button, the problem will be solved but that will ruin my opportunity to show you the god damn run with button-mashing.

It’s been a few months after the game’s release on Xbox Live Arcade, there’s an upcoming Playstation Vita version with the character from Under Defeat. The HD version of Under Defeat has an additional helicopter as the DLC unit as well as the New Order Mode which is the widescreen gameplay similar to Mamoru-kun Has Been Cursed on Playstation 3. The New Order Mode also has its own soundtrack but the only songs that are new are obviously the stage and final boss BGMs which may seem to be the incomplete soundtrack for sure. It may be a surprise to G.Rev as Sine Mora seems to be influenced by Under Defeat in terms of graphics and with the Vita version containing the character from Under Defeat, this is how Sine Mora can be called as ‘Under Defeat Next Generation’.

So let’s 16-Shot in Sine Mora besides shmup games on NES.

Wednesday, March 28, 2012

Under Defeat HD DLC

Okay, looks like the DLC turns out to be the new helicopter whose weapon system behaves like you’re playing a regular standard shmup game where you have both primary and secondary weapons. Sure looks like it but the overall firepower when collecting Cannon or Rocket may seem to look like a mixed bag compared to other classic shmups. Perhaps the secondary weapons are already tweaked but not the whole firepower for main weapon. It’s a standard 3-way shot and it looks good enough with Vulcan weapon. The Rocket weapon makes the firepower nearly as good as using the Vulcan weapon but then the Rocket weapon is tweaked for some balancing. With Cannon weapon, this is already making the firepower a mixed bag. It looks powerful than the primary weapon but what if the enemy rams on you before you can get the chance to hit it with the Cannon weapon?

Compared to the main helicopter which takes time to re-charge the secondary weapon, this DLC helicopter will make you think like you’re playing a classic shooter game but with lesser looking firepower. At least to this game, the DLC helicopter has more firepower than the default helicopter.

The DLC will be released in March 28th for Xbox 360 and April for Playstation 3. Well, I guess that the DLC is already out for the Xbox 360 version and you can try out the epic DLC helicopter if you have this game. It sounds fine as long as the new DLC air unit is the helicopter type.

Thursday, March 22, 2012

Sine Mora for XBLA

From what we saw on the in-game stages, the graphics are in high quality, so high in quality that G.Rev games on Xbox 360 are put to shame like that. The explosions and smokes are stunning so are the water splash effects when destroying enemies on the water. However, speaking of game storyline, you can see some giant enemies wiping out the city in a huge blast as we already saw in the game launch trailer for example. This is freaking epic but nowadays, storylines in shmup games are not important like that anymore. The most important thing is the gameplay in modern shmup games and what’s modern is the firepower of  your fighter as well as the number of projectiles that can be seen on the screen. But wait, is there a reason not to put in the fireworks like portion of the destruction when destroying an enemy like particles for example? Classic or today’s CGIs in movies, we can see the fireworks like destruction anyway when something big explodes. Now, about the developer company, one of the companies is located in some other country that the characters don’t seem to speak the common language we use to know.

So here’s the list of improvements needed for Under Defeat HD.

  • Large splash effects in Stage 2
  • The screen should turn orange upon destruction of the bosses.

Compared to Sine Mora which was recently released in March 21st, it seems that G.Rev had done a great job on Under Defeat seven years ago for the arcade but for now, there will be DLCs for Under Defeat HD. Hmm, a new air unit probably like a different helicopter or perhaps a fighter plane. Other than the DLC for Under Defeat HD, it seems that the developers of Sine Mora had done a great job on the graphics like that. The storyline and graphics to me are kind of epic so are the cutscenes that don’t make this game a 2D shooter anymore.

We’ll get more information after I get the full version of Sine Mora sometime later.

Wednesday, January 4, 2012

Under Defeat HD (Remastered Blog Post)

There’s the upcoming Under Defeat HD that will come with one more shooter for PS3 and Xbox 360 this year so I can’t guarantee if we can play that peacefully without those threats that are approaching our globe. Will the graphics look like those from Strania?

Under Defeat HD Update: The graphics are re-enhanced just like Mamoru-kun Has Been Cursed on the consoles. The Xbox 360 version will be the same as the Playstation 3 version. These two versions will feature a true widescreen mode just like the previous game on the Playstation 3.