Thursday, March 22, 2012

Sine Mora for XBLA

From what we saw on the in-game stages, the graphics are in high quality, so high in quality that G.Rev games on Xbox 360 are put to shame like that. The explosions and smokes are stunning so are the water splash effects when destroying enemies on the water. However, speaking of game storyline, you can see some giant enemies wiping out the city in a huge blast as we already saw in the game launch trailer for example. This is freaking epic but nowadays, storylines in shmup games are not important like that anymore. The most important thing is the gameplay in modern shmup games and what’s modern is the firepower of  your fighter as well as the number of projectiles that can be seen on the screen. But wait, is there a reason not to put in the fireworks like portion of the destruction when destroying an enemy like particles for example? Classic or today’s CGIs in movies, we can see the fireworks like destruction anyway when something big explodes. Now, about the developer company, one of the companies is located in some other country that the characters don’t seem to speak the common language we use to know.

So here’s the list of improvements needed for Under Defeat HD.

  • Large splash effects in Stage 2
  • The screen should turn orange upon destruction of the bosses.

Compared to Sine Mora which was recently released in March 21st, it seems that G.Rev had done a great job on Under Defeat seven years ago for the arcade but for now, there will be DLCs for Under Defeat HD. Hmm, a new air unit probably like a different helicopter or perhaps a fighter plane. Other than the DLC for Under Defeat HD, it seems that the developers of Sine Mora had done a great job on the graphics like that. The storyline and graphics to me are kind of epic so are the cutscenes that don’t make this game a 2D shooter anymore.

We’ll get more information after I get the full version of Sine Mora sometime later.