Thursday, January 25, 2018

Dark Witch Music Episode Rudymical obtained

Out of curiosity of what the entire game may look like on mobile, I bought it after thinking that it is a mixed bag. On the Switch, the game is kind of worse although it has tons of improvements over the mobile version like the addition of Hard difficulty, additional sprites for the characters, improved presentation and you can turn off the voices for the character grunts. However, the Switch version has additional flaws like the addition of Multiplayer Mode which doesn't make any reasonable sense whatsoever.
Again, I ranted about the game the last time regarding the number of flaws it has like:
  1. Repetitive character grunts (Can be turned off in Switch version)
  2. Questionable gameplay concept that makes character grunts annoying (Improvements on Switch version insufficient)
  3. Songs taken from Legend of Dark Witch 2 only
  4. Presentation is okay on mobile version
  5. Multiplayer Mode is flawed in terms of ideas in Switch version
To tell you the truth, the Normal difficulty was challenging at first but it took me time and memorization to get through every song in it. Then came the Lunatic difficulty and certain songs are unspeakably difficult. I managed to clear several of them and it may be the same for the other players as there are rarely gameplay videos of the songs in that difficulty that are cleared so far.

Obviously, you're already better off with other rhythm games on Switch like Deemo and Voez by Rayark for instance. Hell, the Switch version of Voez has some songs from Legend of Dark Witch series which obviously put this game to shame. This is more or less a mediocre game for me, that is, on the Switch and I don't know what the new Rhythm Heaven game will be like on the Switch as well. Another shameful thing I had is that I had played a bunch of mediocre mobile games like KOF 97OL, Blazblue RR and even S***c Runners which was already discontinued. Just because the game is fine on mobile, it doesn't mean that it will be fine on the console as well. Some of the games on Switch are way too casual that they should exist on the computer operating systems instead like they should be part of Windows, MacOS or Linux for instance. They can also be on mobile but who's going to play them by today's mobile gaming standard? Such mediocre games like this are what you'll give up on after sometime.

Tuesday, January 23, 2018

Ubuntu 17.10 Update

The amended release of those ISO images had the promise not to brick those laptop computers and it was released this year. It appears that certain brands of laptops like Acer, Dell, etc. were bricked at the BIOS scale in which they were not able to boot.
So much controversial mistakes until now probably came from Intel and the other tech companies after the fact that the patches against Spectre and Meltdown either caused certain computers not to boot or suffer something else like BSOD on AMD computers affected by those faulty patches but that's an on-going story for another time. Before those vulnerabilities were discovered by the public, there laid a bug affecting the Intel SPI driver which rendered those laptops unbootable. The amended release of Ubuntu 17.10 had disabled the driver and its official warning says that it should not be enabled unless you what you're doing as doing so can overdrive the SPI flash. The worse thing is that those laptops can be simply bricked with the live boot whether it's USB or the DVD disc of Ubuntu 17.10 prior to the amended release.
There may be solutions to undo the damage but the worst case scenario is that THE ENTIRE MOTHERBOARD WILL HAVE TO BE REPLACED! So, if you want to update or upgrade something, how can you make sure that none of the patches tampers with the hardware component at the motherboard level? If this is how they make patches or upgrades available like that with motherboard tampering, there will be a serious lawsuit against them and their reputation can be affected! What about Intel? Are they aware of this serious issue?
Another important thing is that Ubuntu 17.04 was already out of support and to upgrade to Ubuntu 17.10 at this time will be no easy feat. I don't know what the future Ubuntu versions may contain after seeing this news on various tech sites like Softpedia and OMG Ubuntu, etc. The same kind of concern may take place in MacOS and Windows as well in addition to Linux. Not to mention the patches that will require altering something at the motherboard level like the BIOS-level hardware component for instance, are NO PLAYTHINGS. Applying those will be no easy feat even when there's a serious technical situation that is another story of another time. What about the computer magazines containing Ubuntu 17.10 in the optical discs? Well, the publishers of those magazines couldn't be blamed when things stated above already happened enough. There may be great things about every future version of Ubuntu but certain versions have already caused controversies and this one has caused a more serious controversy than the other versions of Ubuntu that did so.
Lastly, for the enterprises, if everything is okay with the patches, they should be ready to go level-by-level with the critical-level being the production environment. But before you plan to deploy those patches, you may as well wait to see if there's any bad news regarding them. It may probably take days, weeks or even months should there be any bad news. The example of a bad news for patches is that they may render the computer unbootable at either the OS-level or even worse, the BIOS-level as if the BIOS itself is tampered with.

New YouTube Partner Program controversy

This is one big concern in hundreds of words to the people as YouTube is coming up with a stricter policy that will be effective next month. What you should worry about is the channels that will no longer be involved in monetization and the small YouTube channels are already losing momentum as if people have lost interest in their videos or some kind. It may sound like YouTube is ruining small channels like they no longer care for them because their contents are less interesting or whatnot but it seems that YouTube seems to care for actual professional YouTubers out there who can monetize their stuffs without screwing up their channels. But before this policy is to take place, the most important thing in doing things as a professional YouTuber is that everything in your videos must be in the legal/light zone so that it's safe to monetize them without worries of trouble. However, one dark example is that someone monetizes the videos they've stolen from other accounts or maybe the videos containing something in the grey zone. What an illegal way and I can imagine consequences worse than account termination.
In the past, a lifetime of 10000 views is required in addition to 1000 subscribers to be part of the YouTube Partner Program but then that amount is like too small and my channel has like 400000+ total video views or some kind although I have like 200+ subscribers. However, I have no main goals in pushing these amounts even quicker in the future as showing off something no one else has shown is the first reason why I started my YouTube channel in the first place. Of course, there might be useless garbage I posted in the past but they were easy to take down or something as people probably expected me to do things right in the future so that they would be interested in my channel. However, this is going to change next month with 4000 hours of watch time in the past 12 months along with 1000 subscribers. For small channels like mine, you may be out of luck if you don't follow this new criteria but that's what it is to become big for real with tons of views per video as well as the growing amount of subscribers. A channel with sufficient amount of total video views although the amount of views per video is not that large may have a difficult chance of being a YouTube Partner. Things have changed quite alot although some of the features were more controversial.
What will happen is that you can still use various channel features but to go deeper will require verification and being a YouTube Partner. For Custom URL, Custom Thumbnail and Live Streaming, your channel must be verified and for Cards and End Screens, you will need to be a part of YPP in order to link things to the external source. Plus, this revamped program will be a new license in terms of video monetization. You need to be part of it if you want your videos monetized. A real change is that Super Chat and Sponsorship will be parts of YPP, not outside of it and besides, a sponsorship is not an easy thing to do for YouTube or other professional business.
Well, I might have seen tons of reaction videos and that was an impressive stuff but the thing is, they've taken the copyrighted content for their reaction videos and monetized them. I guess commerical-use rights or sponsorship must be required if you want a professional reaction to the stuff you see and it may be the same for product reviews and vlogs containing copyrighted contents.
Sure, you can tell me things about Fair-Use but those things above are at professional levels and your videos must be in the light/legalized zone if you want them monetized legally. Some alternatives in getting your channels supported may include Twitch, Patreon and even your merchandise but then, I don't know if the policies are changed there or not.
There are already concerns so far from people stating that they will be kicked out of the YPP program next month and it looks like they will need some help but then, they can try various alternatives to keep their career alive and kicking. Especially for musicians and DJs in which their public performances don't give them so much money in the end and it seems that they will need other ways to gain additional money for survival. If gaining tons of money is your first priority, then you don't deserve your advancement in your career for sure. You must have passion and ambition for whichever career you want.
Will small channels like mine be gone next month? I guess not. I can still continue posting my stuffs there although my channel is already on life support starting sometime last year. The amount of watch time in minutes and views is already decreasing but I guess that I already feared on what the retards at home had been up to against me as well as a bunch of accidental things I did in the past like 1-2 years ago. There's also a site in which someone can end up making one's own account and then verifying accounts that are not entire his/hers. I wonder if that is a flaw in the service or something but speaking of impersonating channels on YouTube, it may pose a challenge to indicate which one is genuine or not so that a genuine one can be truly verified. This may solve the confusion among the viewers and the impersonators may be sad or something with/without realizing the trouble they're in. Sure, a simple consequence is account termination but that doesn't seem to be enough for some of the immature impersonators or even the useless trolls I had ever seen.
Another part of the revamped YPP is that 10000 people will be hired by Google to work on things like manual reviews of the YouTube channels and such and things will be like effective or maybe complete globally two months later.

Sunday, January 21, 2018

Wine 3.0 for Linux

This probably comes with newer support for Direct3D 10 and 11 and Android drivers. Seems that Microsoft Office series along with various advanced AAA games are the reasons that you may want to try using Wine on Linux.
For version 3.0, it may be an interesting opportunity for Android users. However, this applies to non-ARM Intel processors like x86 processors for example as things don't seem to be easy for ARM-based processors. You will need an Android device that uses x86 to use Wine 3.0 or even better, the x86-based Chromebooks with Android support. One thing to keep in mind is that not all Android games can be played on Chromebooks and standard computers running Android OS due to the usage of multi-touch and other stuffs. If you have a Windows tablet computer, it shouldn't be a problem running those Android games though.
The default Windows OS option is Windows 7 starting with Wine 3.0 as Windows XP and Vista are already obsolete. Plus, Wine 3.0 has additional improvements for the display of 3D graphics.

Change of file format in Soundcloud

Recently, the MP3 format had gone obsolete and some services like Soundcloud are using other file format for music instead. Game Maker Studio series uses OGG for music for some reason but that is one experienced example. Soundcloud seems to be doing the same but with different file format. There were complaints from people saying that the music quality is lower when converted from MP3 to other file format in lower quality. Couldn't Soundcloud retain the same frequency and bit-rate when doing that conversion?
The expiry of MP3 file format is probably due to the expiry of the patents and you can look it up in Wikipedia as the patent story behind this file format is quite long in terms of history.
The files in MP3 file format can still be used today but then, who knows what kind of future plans will be when it comes to alternative file format like using OGG or WAV files for clearer music. Obviously, if you're going to be a professional music producer, you'll probably expect a professional and clean quality music with higher bit-rate and stereo sound.

Friday, January 19, 2018

Thumper Pocket Edition on IOS

Originally on Playstation 4 and Steam with VR support, followed by the Xbox One and Switch releases, Thmuper is the violent rhythm game where you ride to the beat in a similar fashion to Audiosurf except that it is more of an actual rhythm game than Audiosurf.
On consoles and Steam, you use the controller to do the interaction but on the upcoming IOS version, this is all done on the touchscreen although I don't know if you can tilt the device to the beat or something. As this is on Portrait orientation, it can be easy to play with one hand and that's that. The IOS version will be coming out in January 24th this year.

Dark Witch Music Episode Rudymical

Like Eat-Beat Dead Spike on mobile, this one uses the music from the existing games so you won't find exclusive arranges whatsoever. This started off as a mini-game in The Legend of Dark Witch 2 and later where you have to slice projectiles to the beat like you're playing Rhythm Heaven. Unlike Eat-Beat Dead Spike, the assets are so much the same as the main games.
Unfortunately, the game itself isn't anything great, that is on Nintendo Switch. It is plagued with several flaws on both mobile and Switch versions but the Switch version is already quite worse enough that it is on the list of Top 10 Worst Games of 2017. You're already better off playing other rhythm games on the Switch like Voez and Deemo by Rayark. One cool thing is that Voez on Switch has songs from The Legend of Dark Witch games and that can cause the rise of the ESRB game rating to Teen-Rating as some of the characters from those games have skin-revealed too deep and therefore, it can be inappropriate for little children to play Voez on Switch.
Flaws so far:
  1. Character grunts are repetitive for a game like this and some of the characters can be outright annoying. Maybe, there should be attack calls and other stuffs but even then, this is annoying and repetitive. Thankfully, you can turn those off in the Switch version but that's not enough appeal for it.
  2. The gameplay is questionable. You're slicing things thrown at you to the music and there's no way you can fight back the enemy. The mini-game in the main games is like a special training or some kind and you get the Results screen that is akin to the one in Rhythm Heaven series. Unfortunately, unlike Rhythm Heaven, the gameplay in this game including the Rudymical mini-game in the main games is already repetitive at times and it can be annoying at higher difficulties that you may want to switch games after that from the way the game is designed.
  3. The amount of songs is quite low and you may expect at least 30-40 songs for today's rhythm game standard. This is quite inexcusable even for a spinoff game like this.
  4. The Multiplayer Mode in the Switch version doesn't do justice. Even the VS Mode is a 2-screened mode. Can't there be a music game where you reflect things back to your opponent that are thrown at you in ONE GODDAMN SCREEN AND AREA?
Not even anyone is interested in planning to do the real life version of some Rhythm Heaven mini-game in a Legend of Dark Witch cosplay or something where they slice things to the music seamlessly. To do seamlessly, there should be sufficient amount of different moves, grunts and attack calls although special attacks are difficult to do so and certain of them won't be done anyway. It's not like they can organize a dance battling game where you have to dance and slice things to the music dressed up in a fantasy combat cosplay. I don't think people may appreciate this kind of inferior idea in the first place.
If there's a Rhythm Heaven game on Switch, things may be questionable like whether the game will make use of motion controls or not like it's beyond me. The only better idea for a real life skit of Rhythm Heaven I have is if anyone will mimic those stages from Rhythm Heaven Fever. You can try to mimic the Muscular Man Interview part although you don't NEED to be muscular to do it for instance.
It's an epic waste of time and money for anyone who's bought the Switch version. The mobile version is already a mixed bag for me but the Switch version is either bad or mediocre. It's best to stay away from the Switch version in favor of other rhythm games on the same platform. In fact, you may as well stick on to The Legend of Dark Witch series which is a Megaman-style game with Gradius power-up bar.

Thursday, January 18, 2018

Zero Gunner 2 & Strikers 1945 II on Switch

Zero Gunner 2 is maybe great or underrated when available in arcades and Dreamcast but the Switch version has made things a little bit worse.
  • The effects are enhanced although some effects are not that great. It's the same flaw as what the arcade and Dreamcast versions have but the Switch version improves them a little with Additive Blending for the explosion, splash and smoke effects.
  • Objects appear and disappear out of nowhere in some of the stages and especially for the ones that are parts of the stages.
  • Some of the environmental effects are missing and the enemy bullets on Stage 5 are darker than usual.
  • The object falling motion has both Smooth Start and Smooth Stop which ruins the purpose of a falling object. Normally, the object has a smooth beginning of the falling speed and the speed never drops until the object crash-lands on something which stops the speed abruptly.
  • The way the instruments are played isn't that great and this is the same flaw the original versions have.
This is not how you port a 2000s game to a modern console. The other Naomi games are ported better to modern platforms with better graphics, rearranged soundtracks and different sound effects. However, not all games are modernized like that. Certain games have enhanced graphics, some have different sound effects and some have rearranged soundtrack. This one has enhanced effects like other Naomi games ported to modern consoles but other things in it are ruined for some reason.
Some of the Dreamcast/Naomi games are ported to modern platforms without any enhancements whatsoever although some of them actually have true widescreen support. Other problems for other games take place in other articles.
Then, about Strikers 1945 II on Switch, there's probably not much to say although I might have played the mobile version of it. The mobile version has some backgrounds missing in some stages but the conversion is still accurate nonetheless.

Sunday, January 14, 2018

Space Invaders Extreme and Groove Coaster on Steam

This is originally on XBLA, DS and PSP and the Steam version is likely to be based on XBLA version or maybe something else. The release for Steam is part of Space Invaders 40th Anniversary celebration although Taito could have come up with a new Space Invaders game for the celebration instead. Back thnen, I had gameplay videos of the game that was played on my Playstation Portable although the videos were seriously blurry and choppy. Fast-forward to the recent time where I've been using the Lifecam webcam for clearer and smoother video although having HD video may mean the drop in framerate.
Another announcement from Taito is Groove Coaster Steam version. How do you play that when you know the controls for the mobile and arcade versions? Obviously, when it comes to playing Groove Coaster on Android emulators, the only way will be the mouse and that can be difficult that way. However, a standard game controller should be handy enough for the console/Steam versions of Groove Coaster although a console/PC version of today's rhythm games won't be easy to be frank as the rhythm games on mobile and arcades nowadays are being updated on a regular basis with new songs.

Sunday, January 7, 2018

Sammyclassic*****fan & change of my nickname (I've been going arcade-style gaming)

I don't have to tell or remind anyone about the amount of damage done to Sega's blue blur S***c franchise and especially for its current state that affected the fandom, fanbase or even how you do with your life over it. It was supposed to be a cool-ass franchise over high-speed stuff but nowadays, I see it as a mistake due to the on-going incompetence that has been going on. Sure, I might have played the recent S***c games on Xbox 360, Playstation Vita and even on mobile as if those games on PCs are taking tons of resources that cause slowdowns despite having followed the system requirements. Of course, franchises like this don't necessary cause problems in school or work environment as if the relationship between your peers as friends will be affected negatively or something all because of them but I already sense the division of the fanbase into various groups.
  1. The fans who have the ability to do fan-contribution like remixes, covers, mashups, etc. for songs as well as the fan-made games and mods for existing games - They may be the kinds of fans you will want to look at and especially for famous developers like Christian Whitehead, Tee Lopes, etc. Christian Whitehead is famous for having made the Retro Engine that powered some of his fanmade games before being licensed and permitted by Sega to make the official ports using that engine as if he's promoted to a professional game developer. Who knows if anyone can use the Retro Engine besides him?
  2. Fans with heavy obsession with one side or both sides of the franchise that they have the guts to defend those games no matter how bad those games are - It was a shame on me like 9-10 years ago that I defended one of those games prior to having bought it for the Xbox 360. From my experience in playing that, I had a hard time figuring out due to small and thin platforms along with the large gaps in between. Maybe it was due to the problem regarding the level/stage design that I had a hard time whether it's Daytime/Nighttime stages. The inclusion of the skill level-up system poses a mixed opinion among professional critics as if it may seem irrelevant to them. It may be handy for certain kinds of RPGs, racing games or even Temple Run-style replay valued games but... Still, it was a shame on me for being on that portion of the fanbase before moving on to a mature part which obviously took me years to be a true mature adult and indeed, I did a bunch of stupid shit back then. The video-capturing on the computer wasn't easy back then and the S***c games I played on my computer were even slower with the video capture active and I used the video capture program that was more different and it was why the huge red word, Demo, was there in those gameplay videos. Unfortunately, I never have the time to redo those gameplay videos with better computer and better video capture software like Bandicam which is what I use nowadays as it opens opportunity for a 60FPS video although other video sharing sites ALREADY HAD 60FPS video support prior to YouTube having one. What a shame like I regretted buying S***c Un*****ed or something although I already saw what the entire game was like and the further parts of the game were complete pain to people's asses from the way they were designed. The W***hog part was kind of badass in terms of gameplay but the level design ruined it for me. Another painful part was finding the medals around the place. The critics including Classic Game Room were right and it was a shame on me over my defense as they were like professionally trained in product reviews.
  3. Fans with tons of suggestions - People have been asking for like the new Adventure entry although it won't be easy to happen after some Boost-To-Win titles were effective enough. Even SomeCallmeJohnny has the same imagination as well. However, rather than keep on thinking and talking about what the new Adventure title is like, why not make a fanmade sequel as a proof of concept like what Christian Whitehead did? After all, a proof of concept contains tons of things you're talking about. Someone had worked on that fanmade sequel using Unreal Engine 3 although the boss battle is way too questionable for me from what I saw but at least, this is what the next-gen sequel will be like.
As the change of my nickname implies, it indicated that I've had enough of the incompetence and damage done to the franchise and the major damage took place like 4 years ago. That's like two major disasters striking the franchise in a row as proven in a Wikipedia article of the List of games with MOST NEGATIVE reception. It's delusional to deny the fact that way unless you want to tamper with that Wikipedia article like an idiot like you'll be reported for your immaturity. It's a laughing stock franchise and I don't want to get too attached to it lest I get neglected again like I already was the last time.

Then, about some YouTuber kid by the name, Sammyclassic*****fan. From the above list, he falls under 2 and 3 but in a worse way like he's heavily obsessed with that franchise. I thought my playing was like ranging from half-ass to average to maybe okay but from what I saw of the videos of him, many things from him are unspeakably bad. He's akin to a little kid although he was aged 15 at the time and some of his Let's Play videos are more or less indecent like he was raging like a kid or something. Adult Let's Players don't do shit like that and they can obviously do much better in terms of progressing through the game. Some of his ranting videos are viral but controversial as if his obsession is controversial as well. I don't know how many stupid shit did he do back then.
In terms of group 3 he falls in, he probably wanted a classic-style S***c game with 3D graphics but then, there were already such games in existence. This is where he would be taken for a fool but that foolishness wouldn't last long anyway as if he will do the right thing in the future. Needless to say, I had tons of things to criticize about S***c 4 sub-series like the music for both episodes with Episode 2 having a more repetitive music, explosion effects in Episode 2 done in a lazy way, physics don't match the classic style in Episode 1 and the development plans were already falling flat over differences of graphics and game system generation in between episodes. In fact, having a Co-Op Multiplayer mode for a franchise like this isn't going to work well. Co-Op Multiplayer elements are there like the other player controlling the partner, it's just that they are optional in the main game. For retro-style music, I'm sure people can make a more decent one using Ultimate Megadrive Soundfont or similar. That criticism of S***c 4 soundtrack is one of my reasons on why I came up with a bunch of 16-Bit arrangements in the first place. Certain of which I did were good to the people as if I got praised for that although I rarely got any suggestions on which song to arrange next. Back then, most of the arrangement stuffs I did were garbage but eventually years later, I started to do the right thing.
Another stupid shit he did was like telling you to pin the hate on the FPS games probably due to the over-popularity. To hate something that is over-popular without knowing the actual reason is an act of ignorance. Not to mention that people had already moved on to other games and stuffs, knowing that they would have better enjoyment there.

Lastly, sometime two years ago, Sammyclassic*****fan had his YouTube channels shut down as his parents had found out about them probably due to the fact that even his schoolmates knew about his YouTube contents. To post something stupid on YouTube and have your schoolmates or colleagues find out about your videos is going to affect them negatively and who knows what will they do to you because of your videos? Even worse is that your videos will be used for YouTube Poop for YouTube or MAD for Bilibili or Nico Nico Douga as if they will be made fun of or synchronized to the music just because you're famous enough.
You know what I'll imagine while his YouTube channels are gone? It's about making S***c Adventure 3 the fanmade game happen ASAP.

The mashup/deconstruction mixes of songs from the franchise are still on-going on my YouTube channel and I have yet to finish the development of Project Egg Rush which is the fanmade S***c game I'm working on ever since I completed S***c Runners on Android. Supposedly, it was planned to be a fan-remake of that but it turned out to be something else with one of the modes being a constant-chasing boss rush mode. The painful part will be the traditional endless runner mode which is said to be a classic one. How do I design that with proper appearance patterns of items and obstacles? Sure, I may plan to add those bosses in that mode that will match the boss battle of S***c Runners but the boss rush mode is more or less a different one. Unfortunately, having additional playable characters will mean taking fanmade sprites from Spriters Resource and the gameplay quality I work on is still far from good.

Following day update: I forgot to mention that S3&K was ported to modern gaming plaforms although the mobile one as done by Christian Whitehead didn't happen probaly due to the copyright issue regarding the music or maybe something else. Such rants from Sammyclassic*****fan over this were pretty much for nothing. Sure, I made a bunch of useless blog posts in the past as if nobody would care but I've been cleaning up such garbage I made on my social media and blogs. The only time people will finally care is when I start to do the right and useful things again and who knows if Sammyclassic*****fan will do the same? But then, why would I want to follow his stupid-ass suggestion about another classic shit with 3D graphics by then? Do people including me really care about it when we anticipated ***** Mania better?

Saturday, January 6, 2018

Rashlander for arcade

Whatever this indie game is, it is a retro-styled mix of Asteroids & Lunar Lander where you're supposed to land on specific spots of various meteor/rocks without crashing your ship. I don't know which game engine this game uses although I know the fact that it is on the same arcade system as Skycurser.
The makers of Skycurser, Griffin Aerotech, had made the Airframe as far as I know but the information about how indie arcade games are being made using Game Maker Studio, Construct 2 and Unity is quite scarce. The interesting thing is that you should be able to publish those games made using one of those game engines to HTML5 so that they can be played on the Airframe arcade machine. It is an indie game answer to many of the professional PC-based arcade systems although some of the games like Skycurser are old-school looking instead of going towards the current-gen but that's indie game for you. For indie games on consoles and Steam, they can be ported to other systems with minor changes. Optionally, the other versions will have additional features.
So here's the thing, you approach the Skycurser development team to see if you want to make your own indie arcade game for the Airframe like the developers of Rashlander did. There's one major problem though, the development kit and the edition of whatever game engine that allows HTML5 export can be EXPENSIVE AS HELL and I have no idea on how you will obtain the Airframe stuff.
To put in a bunch of arcade elements like Operators Menu, Hardware Check and Coin/Credit Control into those game engines will be no easy feat although the Unity engine already opened doors for arcade game development in Japan.
I don't know what the controller will be like for the arcade version of Rashlander and the PC port may add additional challenges in terms of controls. The arcade version was already out late last year and the PC port will be released sometime this year.