Friday, January 19, 2018

Dark Witch Music Episode Rudymical

Like Eat-Beat Dead Spike on mobile, this one uses the music from the existing games so you won't find exclusive arranges whatsoever. This started off as a mini-game in The Legend of Dark Witch 2 and later where you have to slice projectiles to the beat like you're playing Rhythm Heaven. Unlike Eat-Beat Dead Spike, the assets are so much the same as the main games.
Unfortunately, the game itself isn't anything great, that is on Nintendo Switch. It is plagued with several flaws on both mobile and Switch versions but the Switch version is already quite worse enough that it is on the list of Top 10 Worst Games of 2017. You're already better off playing other rhythm games on the Switch like Voez and Deemo by Rayark. One cool thing is that Voez on Switch has songs from The Legend of Dark Witch games and that can cause the rise of the ESRB game rating to Teen-Rating as some of the characters from those games have skin-revealed too deep and therefore, it can be inappropriate for little children to play Voez on Switch.
Flaws so far:
  1. Character grunts are repetitive for a game like this and some of the characters can be outright annoying. Maybe, there should be attack calls and other stuffs but even then, this is annoying and repetitive. Thankfully, you can turn those off in the Switch version but that's not enough appeal for it.
  2. The gameplay is questionable. You're slicing things thrown at you to the music and there's no way you can fight back the enemy. The mini-game in the main games is like a special training or some kind and you get the Results screen that is akin to the one in Rhythm Heaven series. Unfortunately, unlike Rhythm Heaven, the gameplay in this game including the Rudymical mini-game in the main games is already repetitive at times and it can be annoying at higher difficulties that you may want to switch games after that from the way the game is designed.
  3. The amount of songs is quite low and you may expect at least 30-40 songs for today's rhythm game standard. This is quite inexcusable even for a spinoff game like this.
  4. The Multiplayer Mode in the Switch version doesn't do justice. Even the VS Mode is a 2-screened mode. Can't there be a music game where you reflect things back to your opponent that are thrown at you in ONE GODDAMN SCREEN AND AREA?
Not even anyone is interested in planning to do the real life version of some Rhythm Heaven mini-game in a Legend of Dark Witch cosplay or something where they slice things to the music seamlessly. To do seamlessly, there should be sufficient amount of different moves, grunts and attack calls although special attacks are difficult to do so and certain of them won't be done anyway. It's not like they can organize a dance battling game where you have to dance and slice things to the music dressed up in a fantasy combat cosplay. I don't think people may appreciate this kind of inferior idea in the first place.
If there's a Rhythm Heaven game on Switch, things may be questionable like whether the game will make use of motion controls or not like it's beyond me. The only better idea for a real life skit of Rhythm Heaven I have is if anyone will mimic those stages from Rhythm Heaven Fever. You can try to mimic the Muscular Man Interview part although you don't NEED to be muscular to do it for instance.
It's an epic waste of time and money for anyone who's bought the Switch version. The mobile version is already a mixed bag for me but the Switch version is either bad or mediocre. It's best to stay away from the Switch version in favor of other rhythm games on the same platform. In fact, you may as well stick on to The Legend of Dark Witch series which is a Megaman-style game with Gradius power-up bar.