Sunday, January 7, 2018

Sammyclassic*****fan & change of my nickname (I've been going arcade-style gaming)

I don't have to tell or remind anyone about the amount of damage done to Sega's blue blur S***c franchise and especially for its current state that affected the fandom, fanbase or even how you do with your life over it. It was supposed to be a cool-ass franchise over high-speed stuff but nowadays, I see it as a mistake due to the on-going incompetence that has been going on. Sure, I might have played the recent S***c games on Xbox 360, Playstation Vita and even on mobile as if those games on PCs are taking tons of resources that cause slowdowns despite having followed the system requirements. Of course, franchises like this don't necessary cause problems in school or work environment as if the relationship between your peers as friends will be affected negatively or something all because of them but I already sense the division of the fanbase into various groups.
  1. The fans who have the ability to do fan-contribution like remixes, covers, mashups, etc. for songs as well as the fan-made games and mods for existing games - They may be the kinds of fans you will want to look at and especially for famous developers like Christian Whitehead, Tee Lopes, etc. Christian Whitehead is famous for having made the Retro Engine that powered some of his fanmade games before being licensed and permitted by Sega to make the official ports using that engine as if he's promoted to a professional game developer. Who knows if anyone can use the Retro Engine besides him?
  2. Fans with heavy obsession with one side or both sides of the franchise that they have the guts to defend those games no matter how bad those games are - It was a shame on me like 9-10 years ago that I defended one of those games prior to having bought it for the Xbox 360. From my experience in playing that, I had a hard time figuring out due to small and thin platforms along with the large gaps in between. Maybe it was due to the problem regarding the level/stage design that I had a hard time whether it's Daytime/Nighttime stages. The inclusion of the skill level-up system poses a mixed opinion among professional critics as if it may seem irrelevant to them. It may be handy for certain kinds of RPGs, racing games or even Temple Run-style replay valued games but... Still, it was a shame on me for being on that portion of the fanbase before moving on to a mature part which obviously took me years to be a true mature adult and indeed, I did a bunch of stupid shit back then. The video-capturing on the computer wasn't easy back then and the S***c games I played on my computer were even slower with the video capture active and I used the video capture program that was more different and it was why the huge red word, Demo, was there in those gameplay videos. Unfortunately, I never have the time to redo those gameplay videos with better computer and better video capture software like Bandicam which is what I use nowadays as it opens opportunity for a 60FPS video although other video sharing sites ALREADY HAD 60FPS video support prior to YouTube having one. What a shame like I regretted buying S***c Un*****ed or something although I already saw what the entire game was like and the further parts of the game were complete pain to people's asses from the way they were designed. The W***hog part was kind of badass in terms of gameplay but the level design ruined it for me. Another painful part was finding the medals around the place. The critics including Classic Game Room were right and it was a shame on me over my defense as they were like professionally trained in product reviews.
  3. Fans with tons of suggestions - People have been asking for like the new Adventure entry although it won't be easy to happen after some Boost-To-Win titles were effective enough. Even SomeCallmeJohnny has the same imagination as well. However, rather than keep on thinking and talking about what the new Adventure title is like, why not make a fanmade sequel as a proof of concept like what Christian Whitehead did? After all, a proof of concept contains tons of things you're talking about. Someone had worked on that fanmade sequel using Unreal Engine 3 although the boss battle is way too questionable for me from what I saw but at least, this is what the next-gen sequel will be like.
As the change of my nickname implies, it indicated that I've had enough of the incompetence and damage done to the franchise and the major damage took place like 4 years ago. That's like two major disasters striking the franchise in a row as proven in a Wikipedia article of the List of games with MOST NEGATIVE reception. It's delusional to deny the fact that way unless you want to tamper with that Wikipedia article like an idiot like you'll be reported for your immaturity. It's a laughing stock franchise and I don't want to get too attached to it lest I get neglected again like I already was the last time.

Then, about some YouTuber kid by the name, Sammyclassic*****fan. From the above list, he falls under 2 and 3 but in a worse way like he's heavily obsessed with that franchise. I thought my playing was like ranging from half-ass to average to maybe okay but from what I saw of the videos of him, many things from him are unspeakably bad. He's akin to a little kid although he was aged 15 at the time and some of his Let's Play videos are more or less indecent like he was raging like a kid or something. Adult Let's Players don't do shit like that and they can obviously do much better in terms of progressing through the game. Some of his ranting videos are viral but controversial as if his obsession is controversial as well. I don't know how many stupid shit did he do back then.
In terms of group 3 he falls in, he probably wanted a classic-style S***c game with 3D graphics but then, there were already such games in existence. This is where he would be taken for a fool but that foolishness wouldn't last long anyway as if he will do the right thing in the future. Needless to say, I had tons of things to criticize about S***c 4 sub-series like the music for both episodes with Episode 2 having a more repetitive music, explosion effects in Episode 2 done in a lazy way, physics don't match the classic style in Episode 1 and the development plans were already falling flat over differences of graphics and game system generation in between episodes. In fact, having a Co-Op Multiplayer mode for a franchise like this isn't going to work well. Co-Op Multiplayer elements are there like the other player controlling the partner, it's just that they are optional in the main game. For retro-style music, I'm sure people can make a more decent one using Ultimate Megadrive Soundfont or similar. That criticism of S***c 4 soundtrack is one of my reasons on why I came up with a bunch of 16-Bit arrangements in the first place. Certain of which I did were good to the people as if I got praised for that although I rarely got any suggestions on which song to arrange next. Back then, most of the arrangement stuffs I did were garbage but eventually years later, I started to do the right thing.
Another stupid shit he did was like telling you to pin the hate on the FPS games probably due to the over-popularity. To hate something that is over-popular without knowing the actual reason is an act of ignorance. Not to mention that people had already moved on to other games and stuffs, knowing that they would have better enjoyment there.

Lastly, sometime two years ago, Sammyclassic*****fan had his YouTube channels shut down as his parents had found out about them probably due to the fact that even his schoolmates knew about his YouTube contents. To post something stupid on YouTube and have your schoolmates or colleagues find out about your videos is going to affect them negatively and who knows what will they do to you because of your videos? Even worse is that your videos will be used for YouTube Poop for YouTube or MAD for Bilibili or Nico Nico Douga as if they will be made fun of or synchronized to the music just because you're famous enough.
You know what I'll imagine while his YouTube channels are gone? It's about making S***c Adventure 3 the fanmade game happen ASAP.

The mashup/deconstruction mixes of songs from the franchise are still on-going on my YouTube channel and I have yet to finish the development of Project Egg Rush which is the fanmade S***c game I'm working on ever since I completed S***c Runners on Android. Supposedly, it was planned to be a fan-remake of that but it turned out to be something else with one of the modes being a constant-chasing boss rush mode. The painful part will be the traditional endless runner mode which is said to be a classic one. How do I design that with proper appearance patterns of items and obstacles? Sure, I may plan to add those bosses in that mode that will match the boss battle of S***c Runners but the boss rush mode is more or less a different one. Unfortunately, having additional playable characters will mean taking fanmade sprites from Spriters Resource and the gameplay quality I work on is still far from good.

Following day update: I forgot to mention that S3&K was ported to modern gaming plaforms although the mobile one as done by Christian Whitehead didn't happen probaly due to the copyright issue regarding the music or maybe something else. Such rants from Sammyclassic*****fan over this were pretty much for nothing. Sure, I made a bunch of useless blog posts in the past as if nobody would care but I've been cleaning up such garbage I made on my social media and blogs. The only time people will finally care is when I start to do the right and useful things again and who knows if Sammyclassic*****fan will do the same? But then, why would I want to follow his stupid-ass suggestion about another classic shit with 3D graphics by then? Do people including me really care about it when we anticipated ***** Mania better?