Thursday, June 21, 2018

Muse Dash obtained!

Well, I paid a few dollars for the game like it's one cheap stuff but that the time it came out on Android, the cost is a little bit more than a standard $2 snack you can buy like a burger or some sort. The game has 30 songs for the first chapter with the second one coming soon in the future. Will it end up like Cytus with tons of songs coming in in the future? Who knows? Plus, it has three characters with different styles to choose from although some outfits are going to be kind of disturbing and one of the characters is a little kid.
Control-wise, you have two control methods to choose from and it already took me time to get used to both control methods. One is horizontal and the other is vertical. Certain songs are taken from various Japanese music and sound resources like Dova Syndrome, Musmus, Pocket Sound Effect, etc. which are the resources indie game developers can take music and sound effects from. It seems that many things have changed when it comes to Japanese indie games with new effects taken from those sites, new existing music anyone can use in addition to the game's originals, etc. The BGM for Stage Clear in this game suits the video intro/outro or game's Title/VS/Decision/Challenger screen better.
The third flaw regards the delay/skipping of the music that affects the timing and I don't know if the game works on my older Android device or not. Raycrisis didn't work at all on my main tablet but it worked on other Android devices I have.
From my gameplay videos, the game's played one-handed but it can be tougher that way when compared to doing with two-hands but at least, it is a fun game when compared to Dark Witch Episode Music Rudymical whose game rules are quite rough. As of this time, I don't know what the rest of the songs is like but there will be more gameplay videos from my channel in the future. Also, the Steam and Switch versions will be released at a later time.

Sisters Royale for Switch

This year, Alfa System had made a comeback with a new shmup on Switch as part of celebrating the company's 30th anniversary. The game is a whole lot like Castle of Shikigami series but with some differences. Firstly, the bosses are actually other playable characters including the man the main characters are competing for. Secondly, there doesn't seem to be 2-player support along with other modern presentation features like online leaderboards. Third, the characters are on the ground like Cave's Guwange and some NES Hudson Soft shmup where you can move around on the ground and jump on the platform. Lastly, there's no voice acting whatsoever. So, the presentation is akin to an indie computer game or perhaps an arcade game of the early 2000s.
Story concept-wise the 5 playable characters are competing for a man for some reason like date for instance. It may have been suited for fighting games but then, the stages are not in random order no matter which character you play as and the final boss takes place in the final stage as well. The second flaw is the lack of voice acting, online leaderboard and 2-player support. At least, you can switch to Vertical Mode and customize the controls unlike the Zerodiv ports of Psikyo games on Switch where there doesn't seem to be a way to customize the controls. Third flaw is how the explosions are programmed improperly like they tend to disappear out of the blue over whichever character you're playing as along with the shots you're using at the enemies.
One thing to remember is that when it comes to a fighting game about fighters competing for a love interest, the tournament is assumed to be a trap. You're already better off finding girlfriend/boyfriend the other way but what if multiple people have the same interest as you in that particular person? Also, the game's subtitle is quite wacky at best and who knows if that man is either the crush of those 5 sisters or maybe their brother? Things went on for like 1000 years according to the game's story and the game's ending takes place a year later but again, I can barely read the story so I barely know what's going on. Lastly, this isn't like the other games that have the word, Battle Royale in the game's title. The game could make more sense as a game of other game genre but shmup though, maybe a versus shmup may make closer sense like SNK's Twinkle Star Sprites.
As of this writing, the game was recently released in Japan digitally on Switch like last week or something. It's been a long time since the third Castle of Shikigami game and there was like no momentum whatsoever for the series sometime after the third game and the recent releases of the original Castle of Shikigami on IOS & Steam regained the momentum like a little bit as that time, people were already into other modern shmup games, like Cave shmup games ported to consoles, mobile and Steam, Crimzon Clover which is one badass Cave-style indie game which can be bought on GOG and Steam, Raiden V and Caladrius by Moss and of course other indie shmup games that have the professional game platform releases like Exception, Trouble Witches, Resogun, Super Stardust, etc.
Like Success Corporation, Alfa System worked on other games that have more momentum although Success went in a different direction with a bunch of HTML5 web browser games ranging from casual games to games with similar replay value as modern mobile games.

Thursday, June 14, 2018

Muse Dash - Controversial developer name?

As of this writing, the game should be out in IOS & Android in June 14 & June 15 respectively with the Steam and Switch versions to follow later. It is an indie game containing resources taken from various Japanese music and sound effect resource websites. Those sites are super-okay to use the music, sound effects or both for whatever content you're making like a YouTube video, public performance (Some comedian happened to use some music from those sites), indie game development and so on. Just make sure you credit the sites you're using those things from although commercial use can be a challenge. Prior to the game's release on IOS & Android, there was already a beta-testing campaign for IOS version. I don't know if that existed for Android version as well.
From what I saw of the gameplay videos, the style is quite funky looking and the gameplay may probably remind you of the other side-scrolling rhythm games where you have to hit those things to the music coming at you. Previous games I know of include Eat-beat Dead Spike and Legend of Dark Witch Episode Music: Rudymical although the latter is ruined with grunting to the music along with lack of other character attacks.
The Stage Clear BGM is surely familiar for me as it is one of the tracks taken from some Japanese music resource website. I don't know where is it taken from exactly but I surely first heard it from the intro of some Voiceroid Let's Play/Game Showcase videos. They look professionally made but music like that is quite indie-ish. There may be western sound effect resources I know of like freesfx.co.uk, freesound.org, etc. although I feel like there's less guarantee in using those sounds from freesfx.co.uk as certain sound effects are obviously used by companies in addition to indie content makers. I wonder if those sound effects are illegally uploaded there or something but it's best not to use them out of my doubt.
The game has tons of characters to play as and there will be bosses in the middle of the songs to deal with. One downside is that you can actually tap them that causes them to look disturbed. Another downside of the game is the developer name in which the word, Pero, may mean, Lick. It's a disgusting action from the sound of that word and people have been making such comments like that when it comes to some child characters like Platinum the Trinity from Blazblue franchise. I bet that there may be one of the characters from this game who behaves like that and one of the home screen quotes has her mentioning something like some service or whatnot. What were they thinking when they came up with the disturbing team name like that?
Anyway, this is one game I'll be looking forward to once it comes out on mobile although the name of the developer group is a controversial one to me. I don't know if that is an insult or not but there are better names to look through like Muse Software, the company that made games for past computers although it no longer existed in the past and of course, Muses from Persona 2 although they are produced by a bad guy so the story is a dark one.

Tuesday, June 12, 2018

Street Fighter 30th Anniversary Collection

The compilation probably says it all and it contains Street Fighter 1, 2, Alpha series and 3 series. Even Ultra Street Fighter IV will be included as a pre-order digital bonus included with the compilation although Playstation 4 already has that version all along and especially that Ultra Street Fighter IV is playable on Xbox One through backwards compatibilty. All versions in the compilation are probably based on the arcade versions although some of the games don't have the Training Mode for some strange reason. Some have the Online Mode but the others don't.
For Street Fighter III series, the second one, Second Impact, happens to have the true widescreen mode which can be enabled through the arcade operators menu although it is the only CPS-3 game to have that and the arcade system is 32-Bit-styled so having widescreen in 32-Bit arcade games is kind of rare. There's also the widescreen support for certain Playstation 2, Gamecube and Xbox games. Music for Street Fighter III series is obviously from the arcade version so if you're playing Street Fighter III Third Strike on consoles prior to the existence of this compilation, chances are that you hear the arranged soundtrack and especially for better quality sound effects and voices. The arcade version of Street Fighter III Third Strike is kind of too much or something to handle hence the lag or some sort it may seem to be due to the limitations of the RAM or something.
One cool thing that catches me the attention is that on the Game Selection screen, you get to see the arcade system the game is running on originally. To include Ultra Street Fighter IV in this compilation as a pre-order digital bonus is one challenge Capcom had faced. Obviously, it is a separate game and not part of the compilation. If it is, they will need additional rights from Taito to have the arcade systems the game's running on in the list but I figure out that it's unnecessary. This pre-order digital bonus applies to Playstation 4, Xbox One and Steam versions of the compilation which Playstation 4 and Steam owners will have those versions of Ultra Street Fighter IV with Xbox One owners receiving both Super Street Fighter IV Arcade Edition and Ultra Street Fighter IV through backwards compatibilty. Needless to say, as a pre-order stuff, it is obvious that it had to be done before the game's release date.
On the Switch, the compilation comes with Super Street Fighter II The Tournament Battle which is in the arcades only where machines can be linked locally for tournament purposes.
Needless to say, I'm not a goodie at this game genre but then, I already had bought some other fighting games for the Playstation Vita.

Fighting EX Layer

The game sort of started off as an April Fools joke although it is too good to be a joke like next-generation graphics thanks to the usage of Unreal Engine 4 and how good the gameplay is. Further announcements then followed including the recent ones that the game's going to be released late this month. It is said to be the spiritual successor to or perhaps a reboot of Street Fighter EX series as that series is made by Arika. This on the other hand is made by Arika without Capcom's involvement. Perhaps, certain characters belong to Arika or something.
So far, the only platform will be the Playstation 4 and it's going to take Arika additional money spent on development kits/tools for Steam and other platforms. It's going to be an expensive feat if you ask me and especially for indie game developers who have bought the same development kits but different game creation tools. To release a game on multiple platforms may require more development kits and more costs.
Right now, there has been various off-topic stuffs coming in this month and who knows if we can get through the entirely of this month to see the game's smooth release. The other game that is to be released late this month in Europe is Blazblue Cross Tag Battle which was already released in other countries.

Tuesday, June 5, 2018

Metal Slug XX Online

Another smartphone/tablet game based on the main classic arcade series of Metal Slug and the gameplay from what I've seen is a good one although I still have mixed feelings/opinions about spinoffs like this on mobile. I had played the previous mediocre spinoffs like King of Fighters 97 OL and Blazblue Revolution Reburning as well as showed the gameplay videos on my YouTube channel although the latter decided that it couldn't work anymore quite smoothly on my tablet by taking up more resources than ever and I don't know if migration of the game progress from one device to another works since I've never done that before. I might have done data migration from one computer to another over some hardware trouble like the defective laptop AC adapter for instance probably due to the home retards' retarded influence like I don't know what their motives are today as if they're full of seeds of public troubles that are bound to happen without my or their consent.
Release date-wise, I was already too late to blog about Metal Slug XX Online but it seems that people are already more interested in the PS4 port of Metal Slug XX as Metal Slug XX Online was already released last year. The concerns I already have about Metal Slug XX Online include the whole stage (which is called the chapter) from the actual Metal Slug games divided into short-levels, the inaccurate movements of stuffs as well as the choppy sprite animation for effects and lastly, the level-progression type concept where you get to go through tons of levels in the game. I don't know what kind of reason they have in implementing that concept like trying to increase the replay value for smartphone/tablet games.
The positive parts, remade HD graphics along with music taken from Metal Slug XX and you get to deploy multiple playable characters although you can play as one of them on screen. Unfortunately, when it comes to modern graphics, people are like complaining about them as if they prefer the old-school graphics. It may be the case for Metal Slug series but with the upcoming Megaman 11 for instance, that is where things have gone next-gen but again, there's no guarantee in my opinion when it comes to a change like a switch to modern graphics.
Needless to say, I'm not a goodie at run-and-gun games and I can guess that even the mobile spinoff, Metal Slug XX Online, will be quite hard in further levels and it will be a big time-consuming game just like other games on smartphones/tablets are with tons of stuffs that increase replay value. The real danger to one's behavior is again, the Microtransaction + Loot-Box features in mobile games as well as the large amount of mobile games installed on your tablets/smartphones or both. I actually completed like some of the mobile games in the past but there are other mobile games I still have to complete.