Showing posts with label Street Fighter II. Show all posts
Showing posts with label Street Fighter II. Show all posts

Saturday, November 28, 2020

Capcom Retro Station

Like Capcom Home Arcade, Capcom Retro Station is another expensive equipment with low amount of games, this time with Street Fighter and Megaman games and needless to say, this is like a lame way like that with an expensive gaming machine that doesn't look like a smaller arcade cabinet design along with lower amount of games and the inclusion of NON-ARCADE Megaman games.

Capcom Home Arcade has various arcade games and uses the arcade controller design although it is shaped like a Capcom logo which may seem unusual. The bigger controversy surrounding it was the Final Burn Alpha emulator used in it. That emulator is supposed to be for personal use and the team who worked on it wasn't happy about it. So what happened was that they made a new fork which is like Final Burn Alpha you know of, MINUS the offender who defended the controversial practice, saying that the emulator is licensed. Some updates later, a different emulator replaced the Final Burn Alpha although the price of the machine and the amount of games still make things questionable.

Speaking of questionable, this is a worse story for Capcom Retro Station. It's sort of like a mini-version of playing a console game on TV with the arcade controller. That method of playing has been around ever since the 80s. I happened to play the PC-Engine with the arcade controller in my childhood and that was that back then. I never used the original controller for that console for the games I played. On the Megaman side, it's a questionable choice with a mix of arcade and non-arcade Megaman games. The Street Fighter side is a complete joke like it's comparable to some Street Fighter compilation game on PS1 and Saturn that contains various revisions of Street Fighter II. Super Street Fighter II may seem like a remake to Street Fighter II with better music, voices and altered graphics but it's still Street Fighter II in general, not a different game, no matter how different it looks and sounds. The design is ridiculous like there's no telling who is that machine built for.

The Neo Geo Mini is fine with sufficient amount of games with a design that mimics the original arcade cabinet but the lack of clicky mechanism the arcade stick has may probably put people off. The upcoming Astro City Mini from Sega will have that for sure and the emulation is worked on by M2. But for Capcom Retro Station, who probably wants to buy that? Street Fighter 30th Anniversary Collection is already the best way to experience the Street Fighter series from Street Fighter 1-3, Alpha series included.

Like the Astro City Mini, Capcom Retro Station is getting a Japanese release sometime next month. Who knows if there will be an overseas release? Even with the western release, the amount of flaws already ruins Capcom Retro Station apart as listed below:

  • Questionable choice of games on both sides
  • Inclusion of non-arcade Megaman games and the lack of other Street Fighter games in the Street Fighter list
  • Strange design
  • Expensive price
  • Low amount of games

Have five flaws like these listed above and you get one hell of an average machine.

Tuesday, June 12, 2018

Street Fighter 30th Anniversary Collection

The compilation probably says it all and it contains Street Fighter 1, 2, Alpha series and 3 series. Even Ultra Street Fighter IV will be included as a pre-order digital bonus included with the compilation although Playstation 4 already has that version all along and especially that Ultra Street Fighter IV is playable on Xbox One through backwards compatibilty. All versions in the compilation are probably based on the arcade versions although some of the games don't have the Training Mode for some strange reason. Some have the Online Mode but the others don't.
For Street Fighter III series, the second one, Second Impact, happens to have the true widescreen mode which can be enabled through the arcade operators menu although it is the only CPS-3 game to have that and the arcade system is 32-Bit-styled so having widescreen in 32-Bit arcade games is kind of rare. There's also the widescreen support for certain Playstation 2, Gamecube and Xbox games. Music for Street Fighter III series is obviously from the arcade version so if you're playing Street Fighter III Third Strike on consoles prior to the existence of this compilation, chances are that you hear the arranged soundtrack and especially for better quality sound effects and voices. The arcade version of Street Fighter III Third Strike is kind of too much or something to handle hence the lag or some sort it may seem to be due to the limitations of the RAM or something.
One cool thing that catches me the attention is that on the Game Selection screen, you get to see the arcade system the game is running on originally. To include Ultra Street Fighter IV in this compilation as a pre-order digital bonus is one challenge Capcom had faced. Obviously, it is a separate game and not part of the compilation. If it is, they will need additional rights from Taito to have the arcade systems the game's running on in the list but I figure out that it's unnecessary. This pre-order digital bonus applies to Playstation 4, Xbox One and Steam versions of the compilation which Playstation 4 and Steam owners will have those versions of Ultra Street Fighter IV with Xbox One owners receiving both Super Street Fighter IV Arcade Edition and Ultra Street Fighter IV through backwards compatibilty. Needless to say, as a pre-order stuff, it is obvious that it had to be done before the game's release date.
On the Switch, the compilation comes with Super Street Fighter II The Tournament Battle which is in the arcades only where machines can be linked locally for tournament purposes.
Needless to say, I'm not a goodie at this game genre but then, I already had bought some other fighting games for the Playstation Vita.

Sunday, September 3, 2017

Ultra Street Fighter II

If Super Street Fighter II Turbo HD Remix isn't enough, how about Ultra Street Fighter II? Unfortunately, the title is kind of misleading or some kind like there's a lack of Ultra Moves or some kind in addition to Super Moves. Not to mention that the game's Way of Hado has some kind of experimentation problem when it comes to game development like it acts out like a motion-control rail-shooter or some kind. To use analog sticks to move in any direction as well as to use motion controls for attacks is what a first-person action game should be and especially for VR gaming but for characters like Ryu, some of the moves are impossible to pull off in that kind of VR gaming unless the game makes use of the Kinect for full body usage in addition to using VR controllers for moving the character around.
Another problem is that in Classic Mode, not all things are in retro form like the Character Select Screen, VS Screen, Winner and Continue Screens, HUD and the game endings. Even the retro-style intro is missing in this remake as well. All you get is the modernized intro for the game and that's that. There's also the modern intro for Super Street Fighter II Turbo HD Remix but too bad it's not used as something's amiss with it. The last problem is the inaccurate stage design in Modern Mode when compared to the one in Super Street Fighter II Turbo HD Remix which is more accurate. Sure, the Modern Mode uses more accurate arranged music and voices from Street Fighter IV but it doesn't mean that there can be inaccuracies in the modern remake. The Classic Mode retains the retro-style graphics, sound, music and voices via the CPS2 days.