Sunday, September 3, 2017

Ultra Street Fighter II

If Super Street Fighter II Turbo HD Remix isn't enough, how about Ultra Street Fighter II? Unfortunately, the title is kind of misleading or some kind like there's a lack of Ultra Moves or some kind in addition to Super Moves. Not to mention that the game's Way of Hado has some kind of experimentation problem when it comes to game development like it acts out like a motion-control rail-shooter or some kind. To use analog sticks to move in any direction as well as to use motion controls for attacks is what a first-person action game should be and especially for VR gaming but for characters like Ryu, some of the moves are impossible to pull off in that kind of VR gaming unless the game makes use of the Kinect for full body usage in addition to using VR controllers for moving the character around.
Another problem is that in Classic Mode, not all things are in retro form like the Character Select Screen, VS Screen, Winner and Continue Screens, HUD and the game endings. Even the retro-style intro is missing in this remake as well. All you get is the modernized intro for the game and that's that. There's also the modern intro for Super Street Fighter II Turbo HD Remix but too bad it's not used as something's amiss with it. The last problem is the inaccurate stage design in Modern Mode when compared to the one in Super Street Fighter II Turbo HD Remix which is more accurate. Sure, the Modern Mode uses more accurate arranged music and voices from Street Fighter IV but it doesn't mean that there can be inaccuracies in the modern remake. The Classic Mode retains the retro-style graphics, sound, music and voices via the CPS2 days.