Monday, April 30, 2012

Eschatos Arrange BGM Pack DLC Update

We’ve identified the soundtrack for this DLC by another video we already discovered. It features the Area Set BGMs, boss battle BGMs, Option Unlock BGM and so on. In addition to these tracks, there are also two bonus tracks. One of them is Point of No Return Special Arrange and Stellar Light with Vocaloid. However, you’ll have to take note for Stellar Light Vocaloid arrange that it is using the Vocaloid that is not from Crypton Future Media. I may expect one from Crypton Future Media to do the singing after hearing that in the PV video as if things can be better like that. Speaking of Point of No Return Special Arrange, it seems that some arranger must have heard my arrangement or something which was done last year and he made some arrangement that sounded even better. Out of my soundtrack arrangement of Eschatos, it appeared that Point of No Return is likely to be the best one. While the Arrange BGM Pack DLC was already out in April 25th, we’ll have to wait for May 10th for the soundtrack CD to be out for sales.

Friday, April 27, 2012

Dodonpachi Maximum and Saidaioujou OST CD

The sale might have begun yesterday that more remixing work will come after someone has bought the CD. But before the game’s finalization/release, someone had the guts to sequence the Stage 1 song of Dodonpachi Saidaioujou at Nico Nico Douga and as you can know, it had wrong sets of notes but that was how he heard of the song when the game was being location tested. When the game’s PV was released by Cave, we should be able to hear the whole song of Stage 1 from that game although the voices and the last part of the song may be the only distractions in my opinion.

Eventually, I started to refer to the video above for some arrangement work of Stage 1 from that game and somehow, it sounded like a good arrangement I did. However, there were three minor flaws within this rendition. First, the instruments may not be as accurate as the original version. Second, the chorus start part from the original version uses some kind of sound effect in which I had no idea on how to manipulate things like that. Third involves some inaccurate sets of notes that made the enhancements inaccurate.

Dodonpachi Saidaioujou Stage 1 SFJ Remix – Download here

Last but not least, after the game was out in the arcades, another person at Nico Nico Douga had the opportunity to make his own rendition based on the final original version as heard in the PV video. I believe that the game was still in the prototype phase during location testing as if the warning sound effect was different, the ‘Kan’ circle thing on the title screen was missing and the mini display of the character speaking which is on top was missing as well. They may represent some kind of military video communication systems installed inside the fighter planes where the pilots can communicate while piloting.

Video below after this post:

Wednesday, April 25, 2012

Eschatos Arrange OST DLC and patch

The sale of Dodonpachi Saidaioujou and Maximum OST had already begun today and while I was still contributing remixing stuffs for various Cave shmup games including Dodonpachi Saidaioujou, there’s another update for an existing shmup on Xbox 360. That is the DLC for Arrange OST of Eschatos. Take note that this arrange OST is different than the bonus arrange tracks you hear on the official OST CD. This DLC has like 14 tracks arranged including the bonus tracks. Also, there’s some track that uses the Vocaloid technology just like Mamoru-kun has been cursed on Playstation 3. In addition to the DLC, there’s a patch that fixes other stuffs and finally enables the true TATE mode for Judgment Silversword and Cardinal Sins so that you can play those two games on the vertical monitor, be it the arcade cabinet but then, you can still see the wallpapers as the Wonderswan’s resolution seems to be different.

The original soundtrack for Eschatos must be way too damn interesting and especially for the Sega Genesis like music composer, Yousuke Yasui, in which there are tons of arranges of the songs from this game. The famous songs from this game will be Silver Lining and Survive for instance. Props to that composer for this Genesis-like tunes, and the arrangement contribution is the same for Mamoru-kun has been cursed.

Tuesday, April 24, 2012

Standalone Skydrive App

Looks like I stumbled upon this standalone app from Microsoft. Apparently, they were still working on this desktop app of Skydrive during the development of Windows 8 and this kind of picture rumor already happened. Basically, it’s finally behaving like DropBox that it may be an inaccurate extension to Windows 8’s Metro app version of Skydrive. The Metro app version doesn’t even have the ability to automatically synchronize files and to specify on  where do you want your data to be synchronized automatically like DropBox does. This may be a need for tablet devices as the operating system still relies on main storage device. It may be like DropBox but the elements as I already just said should be in the Metro app version as well. With this application, the data upload and download should be as easy as using DropBox. However, you have to bear in mind that this app is in the beta phase and it looks like they should have done this even earlier before Windows 8 was being developed.

Tuesday, April 10, 2012

Miku Flick on Iphone (Part Two)

The translation took a month or less to finish and there comes the English version of Miku Flick on the Iphone that was released in April 9th. We had already known the gameplay and the song list as well as the retina graphics that are taken from Project Diva Dreamy Theater series. Unfortunately, the English port is kind of a bit worse as you should stick back to the original Romaji mode which is the default one as in the original version. Your best bet to get around the problem will be to follow the arrows and the marker appearance behavior. Sure, the way the markers appear is like playing Jubeat as I already mentioned but here in the English version, the translated things can be distracting like that as if the translated text during gameplay isn’t large enough. And worse of all for Ipad users, there’s not even the HD version of the game which can be kind of sharper in my opinion. I guess that turning off the Panel Guide is something like Jubeat Stealth Mode but since I don’t have the game, I don’t know what this does when you turn it off.

So the Jubeat-like gameplay isn’t perfect as there are like overlaying markers which can be confusing on which arrows to flick on. The song list is damn short, shorter than Project Mirai itself and there’s a lack of song packs probably and the frames per second are kind of choppy. It may be a great game for the original version but the English version is not as great as the original version in my opinion. To get around the problem, stick back to the original under Keyboard Settings once you have Japanese knowledge.

Try it if you want but Project Diva Arcade has the highest amount of songs and Project Diva Arcade and Dreamy Theater have the better graphical experiences. There are other rhythm games for Iphone that have like hundreds of songs.

Monday, April 9, 2012

Project Diva Arcade April Update

No new songs in this update but it actually has additional skins, modules and even other stuffs. There’s also the volume control for the button sound and the other thing involves the account ranking system thing which I don’t even have my account for this game.

Gameplay Report

Well, I tried out three of the songs from Project Diva 2nd that were part of the March update. However, I tried one of those in Extreme Mode and I got a Cheap result from it. I guess that they are hard in Extreme Mode but not as hard as the other songs. Perhaps I should stick on to Hard Mode as the Extreme Mode in this game on the arcade continues to be damn hard, harder than the ones on the PSP. Well, it’s $1 wasted like that. Still, this will be the vacation to remember.

Sine Mora Obtained!

Wow, looks like I was able to use the button-mashing method for this game as the firing speed when holding down the fire button is as slow as in Darius series but I don’t know if that surely applies to the entire Darius series as the only Darius game I played was Darius Gaiden on the emulator. For that game, the firing speed is kind of slow but if you tap the button as fast as you can which makes the firing speed faster, you can tackle the enemies with less difficulty. It may be the same in Sine Mora in which I did the two things in button mashing. One is tapping the button and the other is sliding the button. I may have suggested myself into playing this with the arcade stick and button-mashing on the A button like that where else for Shooting Love 200X’s Shmup Skills Test, I should be using the normal Xbox 360 controller as button-sliding like that with the arcade controller is kind of difficult.

The Story Mode was like I can play well but there are certain obstacles that will instantly destroy you in one hit regardless of time and shield and I was instantly destroyed like that. For example, in Stage 3A, you are supposed to hide in the trash and follow its path without getting out of the trash until you reach the end of the path where the trash is sucked in. If you get out of the trash however, there’s some kind of mine that will explode immediately that will destroy you instantly. For Stage 3B, try not to get crushed or collide with the molten metal. For Stage 6B, the train can instantly knock your plane off if collided. Lastly for Stage 5, the thicker laser beams can burn your plane off if you’re not careful. And those are what you have to be careful for while everything else takes off seconds from collision.

With button-mashing, the enemies can be knocked out quicker than usual, not like those videos of this game on YouTube we have ever seen, that is for Story Mode as I’m still getting my ass kicked in Arcade Mode and I still have to find the solution for that. Even worse is that you’re given three credits for Arcade Mode compared to Story Mode which has more credits to start. Another worse thing is that you will get lesser time compared to Story Mode so getting hit can be worse in Arcade Mode that you will run out of time for sure.

Sunday, April 8, 2012

Raiden III and IV for Nesica X Live

Ah, I remember playing these two games in the arcades and they were like taking tons of quarters away from me in having to complete them in default game settings. Last year, I already obtained Raiden IV for the Xbox 360 but before that, I already saw everything about that game including the upcoming Nesica X Live version. How can this work on the Nesica X Live system like that? Well, there’s Taito Vewlix cabinet whose monitor can support both horizontal and vertical games as well as the games in different aspect ratios so there shouldn’t be a problem porting Raiden IV to Nesica X Live.

I can assume that the slowdowns are reduced in Nesica X Live version but who knows if there will be online scoring support and additional levels for Raiden IV taken from the Xbox 360 version. For the Nesica X Live version of Raiden III and IV, there will be more modifications from MOSS perhaps to differentiate from the original arcade versions.

Saturday, April 7, 2012

Mushihimesama Futari for Iphone

Apparently, the game was recently released two days ago for the Iphone but there’s some problem that holds back the port. Although the non-in-game backgrounds and foregrounds are sharp enough for the Iphone and Ipad versions, the in-game graphics themselves are not in HD. It’s the same for the prequel as Mushihimesama Futari must be using the same sort of template as the prequel elsewhere for Dodonpachi Resurrection and Espgaluda II, they already have the HD graphics that are optimized for other IOS devices besides the Ipad. Also, you get the smartphone exclusive wallpapers outside the gameplay which are different than the Xbox 360 ports. It’s kind of shameful that the Smartphone mode is missing in this game and that’s the second disadvantage.

Well, I already had the Xbox 360 version from the Asian Games On Demand service and from that time, you could remember that I set the settings to max lives and max bombs and other stuff before starting the game in Ultra Mode like I spammed lots of bombs at the patterns I couldn’t dodge. It’s so hard and the same thing applies to the smartphone version but the smartphone version contains four difficulty ranks or whatever which are the overall game difficulties where else the three difficulties are the sub-difficulties but they serve different purposes. Original mode doesn’t bring up the danmaku a lot but for Ultra mode, it is a must if you want to face the true last boss.

Now this one seems to be d***ing some forest off ever since the prequel if you have known the storyline. In this sequel, Aki is killed in the battle in the prequel and it seems that the poison is over for awhile. But to Queen Larsa’s reaction, she has decided to send out her forces including Palm to deal with Princess Reco as revenge. Indeed, it’s a 200-year peaceful living that the 15-year old person must be sacrificed for the villagers in the forest to survive.