Showing posts with label Mushihimesama. Show all posts
Showing posts with label Mushihimesama. Show all posts

Friday, February 27, 2015

Mushihimesama for IOS obtained

Perhaps, that was really all the Cave shmup games were listed in the Asian Games on Demand on Xbox Live Marketplace that most of those were released in Japan only. However, there's an IOS global release where it can be playable outside Japan. Unfortunately, there are flaws in this one. The graphics are in low-res form although the non-in-game graphics are in HD. Also, there's a lack of additional game modes like other Cave shmup games on mobile devices have, that is, the games ported from the arcades to mobile devices of course. Not even the sequel on IOS has those features as well.
Extra stuff to say from here. There was a re-release of the sequel on IOS as well as Android but it turned out to be a serious disaster as it was developed by some Korean company and that the IPs of various Cave shmup games are now in the hands of other companies. The core and new resources are still with Cave however in which they are used for Donpachin and the upcoming Cave shmup for mobile devices of this year, Mahouotome, which has the same settings as Deathsmiles. Better still, stick with the more accurate IOS conversion of Mushihimesama series or perhaps the arcade or Xbox 360 versions for better arcade experience.

Friday, October 3, 2014

Mushihimesama Duel

A social shmup game based on the main arcade series, Mushihimesama. This one is developed by some other company and we can assume that they already have the permission from Cave. It will look like the game will be released sometime this month for the IOS. It fills up the entire screen unlike Mushihimesama main series on the IOS. Also, this social spinoff has additional characters and you're versing another player to the similar action to the one in Strikers 1945 II on IOS and Android. Unlike the main series, you get the health bar instead of the number of lives and you are stunned for a while after taking damage although the bullets are not gone completely after doing so.

Tuesday, April 29, 2014

Mushihimesama Bug Panic Obtained!

Damn, it seem that I can't fit as many games on my Ipod Touch as it has 8GB of storage or something but there may be various games in IOS I have never played before. Graphic-wise, it is at CV-1000 level probably due to the recycled graphical resources but this is mostly the major work on graphical difference. The cutscenes are in full resolutions, the gameplay makes use of the full resolution, there are new music and sound effects. Back then, this is one of the IOS exclusive games being made by the company and from what we saw, the game was pretty much in Timed Mode which is part of the Score Attack Mode. Unfortunately, the music was taken from the prequel to Mushihimesama, Puzzle-Mushihimetama and especially for the voices. Also, it looked like you were walking on top of the trees instead of the ground surface. The warning message for the boss battle was there but it was taken out in the final version. The last thing was that there were tons of slowdowns but that was probably tested in the older Iphone models.
In the game, you get 5 worlds consisting of 5 levels each, some of the levels can be damn large as if the map or radar is required but this is missing entirely in the game that you may get lost or waste more time exploring other parts of the level before making towards the goal. When I first played it, there were tons of slowdowns probably due to so much apps running in the background. I suggest that you exit them before starting games like this for better performance. Another glitch I encountered was that I went out of the map or something and the graphics were like almost pitch black that I had to restart the game or something.
Other problems are probably regarding the controls but thankfully, there are multiple control options to choose from for suitable playing as other games on IOS have troublesome controls with the virtual D-Pad or perhaps the virtual stick.
Lastly, there may be spoilers in the storyline. The game may be taking place after Mushihimesama Futari but I guess that you find those yourself elsewhere.

Saturday, June 9, 2012

Mushihimesama Futari Black Label on IOS

Wow, Black Label edition, really? Yes, otherwise, things will not be perfectly the same as the Xbox 360 version as the Xbox 360 version apparently has Black Label mode as the DLC. However, what’s new in the IOS version of Black Label edition is that there will be Lock-On Boss Rush Mode. Not only you have to fight the bosses from this game, but also the bosses from the prequel. Wow, fighting the prequel’s bosses with this game’s weapon set? That surely sounds like the Cave Lock-On technology for Boss Rush mode so it can’t be the same for the whole game itself. However, there’s a grading system that is somewhat comparable to Tetris The Grand Master series. So if you play well, you will deserve higher grades so I assume that I won’t have such kind of higher grades due to getting my ass kicked a lot in further parts of the game. This may be similar to buying Dodonpachi Resurrection Black Label for Xbox 360 where you can get the Arrange Mode for that edition instead of buying the DLC for the original version which is Ver 1.5. It’s a shame that they have to decrease the graphical quality of Black Label edition of Dodonpachi Resurrection though and especially for Arrange Mode where-else the Arrange A of Ver 1.5 game surely has better looking laser beam as well as better looking Hyper weapons. In Arrange B, almost all the effects are made translucent which is as nice as Mushihimesama Arrange Mode on Playstation 2.

Tuesday, May 1, 2012

Cave shop will be closing at the end of May

It’s kind of regrettable to say the least but it seems that the Cave online shop website will be closed down at the end of this month. What’s the reason for this, I don’t know? I guess that the items representing their games are sold out of something. However, there will be future plans to add in additional items to the shop and they surely have one more game to be released this month for Xbox 360.

The title of the closure message says that it is a farewell to Cave festival and Cave Shop will be closing down. What games will they be working on next after Mushihimesama Xbox 360 port? Well, who knows? At Cave festivals, you can see the games that are on action including the accessories that are the tributes to the respective games. There are also CDs and other stuffs in which you can buy from as well. Also, the event already started late last month and the first item would have to be Dodonpachi Saidaioujou and Maximum OST CD. This on-going event will be over in May 6th at 11:59PM which is next Sunday.

By then, it looks like the ultimate catastrophic ending is likely to be coming closer with the shop being closed down at this upcoming future. But who knows if the shop will be opened again with newer additional items including those that are tributes to the recent games released this year? Will they develop more shmup games in the future starting from this month?

Saturday, April 7, 2012

Mushihimesama Futari for Iphone

Apparently, the game was recently released two days ago for the Iphone but there’s some problem that holds back the port. Although the non-in-game backgrounds and foregrounds are sharp enough for the Iphone and Ipad versions, the in-game graphics themselves are not in HD. It’s the same for the prequel as Mushihimesama Futari must be using the same sort of template as the prequel elsewhere for Dodonpachi Resurrection and Espgaluda II, they already have the HD graphics that are optimized for other IOS devices besides the Ipad. Also, you get the smartphone exclusive wallpapers outside the gameplay which are different than the Xbox 360 ports. It’s kind of shameful that the Smartphone mode is missing in this game and that’s the second disadvantage.

Well, I already had the Xbox 360 version from the Asian Games On Demand service and from that time, you could remember that I set the settings to max lives and max bombs and other stuff before starting the game in Ultra Mode like I spammed lots of bombs at the patterns I couldn’t dodge. It’s so hard and the same thing applies to the smartphone version but the smartphone version contains four difficulty ranks or whatever which are the overall game difficulties where else the three difficulties are the sub-difficulties but they serve different purposes. Original mode doesn’t bring up the danmaku a lot but for Ultra mode, it is a must if you want to face the true last boss.

Now this one seems to be d***ing some forest off ever since the prequel if you have known the storyline. In this sequel, Aki is killed in the battle in the prequel and it seems that the poison is over for awhile. But to Queen Larsa’s reaction, she has decided to send out her forces including Palm to deal with Princess Reco as revenge. Indeed, it’s a 200-year peaceful living that the 15-year old person must be sacrificed for the villagers in the forest to survive.

Sunday, March 11, 2012

Mushihimesama Futari and Deathsmiles obtained!

After buying Eschatos from Games on Demand, it seemed that there were two more to buy like I already purchased yesterday. But when I went to Games on Demand section from Xbox Live Marketplace to get those two games, another one, Espgaluda II was recently released in March 6th. That was one day before Dodonpachi Maximum was released.

Furthermore, I went to the arcade to play the same game again and now there are four machines compared to two the other time. What a game clustering in case the buttons refusing to work usually one day and nowadays, the redundancy power has risen. So I played three of the songs from the January update as well as one of the songs from February update. The February update was none other than the pack of songs from Project Diva 2nd. Even if you have that game, the beatmaps are different between the arcade and PSP versions. Unfortunately, I felt nervous to play that song in Extreme mode from that February update so I decided to try it in Hard Mode as I can’t even clear this song in Project Diva Extend in Extreme Mode. Well, I keep on failing that because it’s way impossible for me in Extreme Mode but at least I can clear it in Hard Mode.

For Mushihimesama Futari in Ultra Mode, I even attempted it with highest amount of lives and bombs and I keep on spamming bombs on shit I can’t even dodge. This is one mode that will kick your ass in seconds and even I’m not an expert in this genre. So hard that that IAP faggot who presented with me can go and troll on that difficulty mode like she’s going to say stupid things like, ‘We don’t want so many bullets/dots.’, ‘We don’t want the game that is so difficult.’, ‘Playing simple games is better’, etc. Perhaps I can take her for a difficulty-fag and she can go back to play casual games after February 10th. As my case study presentation was successful, she deserves to repeat anyway next month.

So remember, visual and motion simplification is a test of limits by the way. You don’t want to see the games with the interface being too simple.

Tuesday, March 6, 2012

Mushihimesama HD

Well, another one that is coming to the Xbox 360 console. It was also on the Playstation 2 like things may be more than pixel perfect but things were like blurry or something. Perhaps that port wasn’t arcade perfect or some sort. On the Iphone which was the recent release, the title screen was in full resolution but the color palette isn’t using 24-Bit True Color. I guess that it required Iphone 4 and above and Ipod Touch 4th Gen and above. For Apple Tablet devices, the downside was that the graphics are not in HD at all. My guess is that after Xbox 360 release, the IPad version will be updated again with full HD graphics. That can make proper sense by the way.

There may be additional modes on the Xbox 360 port as well as the Ver 1.5 as the DLC. Unfortunately, the arranger for the Ver 1.5 soundtrack was already dead last year but then he is still credited in our hearts. (Sigh) The load time when starting the game is ridiculously long on the Iphone but who knows if that is the same for the Playstation 2 version. Isn’t the Xbox 360 port optional anyway to exist?

Lastly, the release date will be sometime in May and this is when things are too late to start off smoothly but then nobody wants to push me back to the same college in next April after the term is complete in March 7th afternoon. The imaginary nightmare that involves the catastrophic threat is suspected to be about the repeat of Industrial Attachment Program like I may get laughed or scared at into being taunted like I’m repeating the program due to the screwed up presentation with the noob-ish faggot who did that with me the other time. This can hold me back from entering the Polys after the upcoming vacation which is coming near. The taunting will be in the style of Mushihimesama Futari’s final boss battle but nowadays, that kind of taunting is pretty useless as nobody does that anymore. Another useless taunt is that I may end up being struck or burnt to death at my college after April like it may be taunting me about repeating to catastrophic death.

What, am I possessing something as special as Reco has? How can that be like those useless taunts are likely assumed to be thrown at me like that after the IAP presentation was screwed up.

Friday, February 17, 2012

Bullet Soul and Space Invaders Pocket obtained

Now that’s the good combined price to spend on these two games, Bullet Soul and Space Invaders Pocket. For Bullet Soul, I already know that it is region free and it was recently in Games On Demand two months ago. There were then two more shmup games to get from Games On Demand this year. They were Deathsmiles and Mushimesama Futari. Speaking of Deathsmiles, I couldn’t even dare or risk to get the Rising Star Games version because that version is for PAL consoles and I guess that it is the wrong version to be on Games On Demand. The correct version happens to be the version that was recently in Games On Demand this year and that is what I can get. I was also told that Deathsmiles should be able to work on Asian Xbox 360 the last time when I bought Project Diva Extend. For Mushimesama Futari, how I can get that when the game is missing its box art or something. Instead, it’s showing us the blank sample art or some sort. Also, it is another region-free game but I guess I’m better without those DLC stuffs anyway as I need to spend on the other Microsoft points on other Xbox 360 games, whether they are from Games On Demand or XBLA games.
By then, those were what I should spend on instead of that freaking Targus presenter device for that shitty IAP presentation anyway like I wasted $60+. Thanks to that fucking inferior faggot who presented with me the other time, the whole $60+ and the presentation were already wasted completely but this time, I’m already driven the hardcore gaming through the epic arcade gaming so expect things to be more difficult. In fact, I even managed to one credit clear Bullet Soul with that female character whose ship fires the electric laser beams but unfortunately, I couldn’t get to the second loop. Still, I got to see the ending sequence but the true final boss or whatever was not seen in that FMV like the explosion came out of nowhere. To get to second loop, I guess that you have to be even better at this game.
However, the bullshit thing about Bullet Soul Games On Demand version is that I can’t get those DLCs like getting additional character and additional mode. That additional mode is like Hudson Soft Caravan Mode so expect things to be quite identical.