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- News
- Remixes of songs from games of 2011 (New)
- Unofficial remixes of songs from games of 2012 (New)
- Remixes of songs from games of 2014
- Remixes of songs from games of 2015
- Remixes of songs from games of 2016
- Miscellaneous Arrangements (New)
- STH4 Alternative Soundtrack Project
- Blazing Mobian Masters Ver 0.9.7
Friday, February 27, 2015
Mushihimesama for IOS obtained
Extra stuff to say from here. There was a re-release of the sequel on IOS as well as Android but it turned out to be a serious disaster as it was developed by some Korean company and that the IPs of various Cave shmup games are now in the hands of other companies. The core and new resources are still with Cave however in which they are used for Donpachin and the upcoming Cave shmup for mobile devices of this year, Mahouotome, which has the same settings as Deathsmiles. Better still, stick with the more accurate IOS conversion of Mushihimesama series or perhaps the arcade or Xbox 360 versions for better arcade experience.
Friday, October 3, 2014
Mushihimesama Duel
Tuesday, April 29, 2014
Mushihimesama Bug Panic Obtained!
In the game, you get 5 worlds consisting of 5 levels each, some of the levels can be damn large as if the map or radar is required but this is missing entirely in the game that you may get lost or waste more time exploring other parts of the level before making towards the goal. When I first played it, there were tons of slowdowns probably due to so much apps running in the background. I suggest that you exit them before starting games like this for better performance. Another glitch I encountered was that I went out of the map or something and the graphics were like almost pitch black that I had to restart the game or something.
Other problems are probably regarding the controls but thankfully, there are multiple control options to choose from for suitable playing as other games on IOS have troublesome controls with the virtual D-Pad or perhaps the virtual stick.
Lastly, there may be spoilers in the storyline. The game may be taking place after Mushihimesama Futari but I guess that you find those yourself elsewhere.
Saturday, June 9, 2012
Mushihimesama Futari Black Label on IOS
Wow, Black Label edition, really? Yes, otherwise, things will not be perfectly the same as the Xbox 360 version as the Xbox 360 version apparently has Black Label mode as the DLC. However, what’s new in the IOS version of Black Label edition is that there will be Lock-On Boss Rush Mode. Not only you have to fight the bosses from this game, but also the bosses from the prequel. Wow, fighting the prequel’s bosses with this game’s weapon set? That surely sounds like the Cave Lock-On technology for Boss Rush mode so it can’t be the same for the whole game itself. However, there’s a grading system that is somewhat comparable to Tetris The Grand Master series. So if you play well, you will deserve higher grades so I assume that I won’t have such kind of higher grades due to getting my ass kicked a lot in further parts of the game. This may be similar to buying Dodonpachi Resurrection Black Label for Xbox 360 where you can get the Arrange Mode for that edition instead of buying the DLC for the original version which is Ver 1.5. It’s a shame that they have to decrease the graphical quality of Black Label edition of Dodonpachi Resurrection though and especially for Arrange Mode where-else the Arrange A of Ver 1.5 game surely has better looking laser beam as well as better looking Hyper weapons. In Arrange B, almost all the effects are made translucent which is as nice as Mushihimesama Arrange Mode on Playstation 2.
Tuesday, May 1, 2012
Cave shop will be closing at the end of May
It’s kind of regrettable to say the least but it seems that the Cave online shop website will be closed down at the end of this month. What’s the reason for this, I don’t know? I guess that the items representing their games are sold out of something. However, there will be future plans to add in additional items to the shop and they surely have one more game to be released this month for Xbox 360.
The title of the closure message says that it is a farewell to Cave festival and Cave Shop will be closing down. What games will they be working on next after Mushihimesama Xbox 360 port? Well, who knows? At Cave festivals, you can see the games that are on action including the accessories that are the tributes to the respective games. There are also CDs and other stuffs in which you can buy from as well. Also, the event already started late last month and the first item would have to be Dodonpachi Saidaioujou and Maximum OST CD. This on-going event will be over in May 6th at 11:59PM which is next Sunday.
By then, it looks like the ultimate catastrophic ending is likely to be coming closer with the shop being closed down at this upcoming future. But who knows if the shop will be opened again with newer additional items including those that are tributes to the recent games released this year? Will they develop more shmup games in the future starting from this month?
Saturday, April 7, 2012
Mushihimesama Futari for Iphone
Apparently, the game was recently released two days ago for the Iphone but there’s some problem that holds back the port. Although the non-in-game backgrounds and foregrounds are sharp enough for the Iphone and Ipad versions, the in-game graphics themselves are not in HD. It’s the same for the prequel as Mushihimesama Futari must be using the same sort of template as the prequel elsewhere for Dodonpachi Resurrection and Espgaluda II, they already have the HD graphics that are optimized for other IOS devices besides the Ipad. Also, you get the smartphone exclusive wallpapers outside the gameplay which are different than the Xbox 360 ports. It’s kind of shameful that the Smartphone mode is missing in this game and that’s the second disadvantage.
Well, I already had the Xbox 360 version from the Asian Games On Demand service and from that time, you could remember that I set the settings to max lives and max bombs and other stuff before starting the game in Ultra Mode like I spammed lots of bombs at the patterns I couldn’t dodge. It’s so hard and the same thing applies to the smartphone version but the smartphone version contains four difficulty ranks or whatever which are the overall game difficulties where else the three difficulties are the sub-difficulties but they serve different purposes. Original mode doesn’t bring up the danmaku a lot but for Ultra mode, it is a must if you want to face the true last boss.
Now this one seems to be d***ing some forest off ever since the prequel if you have known the storyline. In this sequel, Aki is killed in the battle in the prequel and it seems that the poison is over for awhile. But to Queen Larsa’s reaction, she has decided to send out her forces including Palm to deal with Princess Reco as revenge. Indeed, it’s a 200-year peaceful living that the 15-year old person must be sacrificed for the villagers in the forest to survive.
Sunday, March 11, 2012
Mushihimesama Futari and Deathsmiles obtained!
After buying Eschatos from Games on Demand, it seemed that there were two more to buy like I already purchased yesterday. But when I went to Games on Demand section from Xbox Live Marketplace to get those two games, another one, Espgaluda II was recently released in March 6th. That was one day before Dodonpachi Maximum was released.
Furthermore, I went to the arcade to play the same game again and now there are four machines compared to two the other time. What a game clustering in case the buttons refusing to work usually one day and nowadays, the redundancy power has risen. So I played three of the songs from the January update as well as one of the songs from February update. The February update was none other than the pack of songs from Project Diva 2nd. Even if you have that game, the beatmaps are different between the arcade and PSP versions. Unfortunately, I felt nervous to play that song in Extreme mode from that February update so I decided to try it in Hard Mode as I can’t even clear this song in Project Diva Extend in Extreme Mode. Well, I keep on failing that because it’s way impossible for me in Extreme Mode but at least I can clear it in Hard Mode.
For Mushihimesama Futari in Ultra Mode, I even attempted it with highest amount of lives and bombs and I keep on spamming bombs on shit I can’t even dodge. This is one mode that will kick your ass in seconds and even I’m not an expert in this genre. So hard that that IAP faggot who presented with me can go and troll on that difficulty mode like she’s going to say stupid things like, ‘We don’t want so many bullets/dots.’, ‘We don’t want the game that is so difficult.’, ‘Playing simple games is better’, etc. Perhaps I can take her for a difficulty-fag and she can go back to play casual games after February 10th. As my case study presentation was successful, she deserves to repeat anyway next month.
So remember, visual and motion simplification is a test of limits by the way. You don’t want to see the games with the interface being too simple.
Tuesday, March 6, 2012
Mushihimesama HD
Well, another one that is coming to the Xbox 360 console. It was also on the Playstation 2 like things may be more than pixel perfect but things were like blurry or something. Perhaps that port wasn’t arcade perfect or some sort. On the Iphone which was the recent release, the title screen was in full resolution but the color palette isn’t using 24-Bit True Color. I guess that it required Iphone 4 and above and Ipod Touch 4th Gen and above. For Apple Tablet devices, the downside was that the graphics are not in HD at all. My guess is that after Xbox 360 release, the IPad version will be updated again with full HD graphics. That can make proper sense by the way.
There may be additional modes on the Xbox 360 port as well as the Ver 1.5 as the DLC. Unfortunately, the arranger for the Ver 1.5 soundtrack was already dead last year but then he is still credited in our hearts. (Sigh) The load time when starting the game is ridiculously long on the Iphone but who knows if that is the same for the Playstation 2 version. Isn’t the Xbox 360 port optional anyway to exist?
Lastly, the release date will be sometime in May and this is when things are too late to start off smoothly but then nobody wants to push me back to the same college in next April after the term is complete in March 7th afternoon. The imaginary nightmare that involves the catastrophic threat is suspected to be about the repeat of Industrial Attachment Program like I may get laughed or scared at into being taunted like I’m repeating the program due to the screwed up presentation with the noob-ish faggot who did that with me the other time. This can hold me back from entering the Polys after the upcoming vacation which is coming near. The taunting will be in the style of Mushihimesama Futari’s final boss battle but nowadays, that kind of taunting is pretty useless as nobody does that anymore. Another useless taunt is that I may end up being struck or burnt to death at my college after April like it may be taunting me about repeating to catastrophic death.
What, am I possessing something as special as Reco has? How can that be like those useless taunts are likely assumed to be thrown at me like that after the IAP presentation was screwed up.
Friday, February 17, 2012
Bullet Soul and Space Invaders Pocket obtained
However, the bullshit thing about Bullet Soul Games On Demand version is that I can’t get those DLCs like getting additional character and additional mode. That additional mode is like Hudson Soft Caravan Mode so expect things to be quite identical.
