Showing posts with label IPod Touch. Show all posts
Showing posts with label IPod Touch. Show all posts

Wednesday, October 11, 2017

Top 10 IOS and Android apps banned by companies for security reasons

The majority of Android apps are probably banned by companies due to malware and anything that goes against cyber-security while the list for IOS mentions various famous apps like Whatsapp, Pokemon Go, WinZip, Facebook Messenger, Plex, WeChat and some unknown eBay app.
For Whatsapp on IOS, it can send Address Book while Facebook Messenger, WinZip and some unknown eBay app in the Top 10 list send SMS messages. Plex on the other hand, does something quite worse like exposing device name and location. Camera exposure through apps is another reason like you don't want other people in public areas in the photo or video or maybe private premises SHOULD NOT be photographed or filmed. Plex is supposed to be some kind of a home media center service but why would it expose camera like it's beyond me? This is something Plex should explain and media centers at home are for watching something like movies, dramas and other TV shows.
According to the firm however, it appears that companies are seriously concerned about those cyber-security flaws in the apps like they pay detailed attention to them. Most of the time, the information transmission isn't encrypted despite the fact that there are promises to get messages encrypted for apps like Whatsapp, for instance. Furthermore, Facebook, Pandora and Yelp are to be treated with extra care by administrators, that is for IOS and on Android, Uber, Whatsapp and Facebook Messenger may include things like data leaks and breaches.
Lastly, about Pokemon Go being in Top 10 IOS apps banned by companies, it may be due to the fact that:
  • The players may be disturbing the workplace like trying to find and catch the Pokemon taking place in the company premises.
  • The locations may be vulnerable to trepassing because of rare Pokemon, gym or any other stuffs taking place there.
  • The game can be used by criminals for illegal activities which may make the players and non-players the victims. (Eg: Luring victims to such locations through illegal modification of the game)
  • Even with policies, the cases can occur.
To use those apps in the workplace is equal to seeking serious trouble and the researchers at Appthority spent tons of effort in identifying the flaws of the apps for IOS & Android. Perhaps, the same policy should go for Windows Store apps as used in Windows 8.1 and Windows 10. To make them exactly like Windows 7 in which every Modern UI stuffs and apps have to be removed completely isn't an easy task but the enterprise version of Modern UI apps should be a thing for business touch screen devices.

Radio connection feature controversy in IOS 11

One selfish example is that someone says to you in a cussing and childish way that privacy violation stuff as done by the company through their products is none of your concern and that you're whining like a baby over the lack of privacy. Simply taking us for fools, losers or even supporters of baddies just because we care for privacy is one sure way to proof that your comment is a selfish one.
Electronic Frontier Foundation, the group that CARES for people's privacy had criticized Apple Computer for the fact that the bizarre way of radio connections in IOS 11 is handled. It's a bizarre stuff and it should take you back to Windows 10 days like even if you turn off certain stuffs for privacy, there's still a chance that your privacy is being compromised. So, are the options fake or something, pretending to protect your privacy? It's not like I can imagine a scene where something pops up on the victim's computer presenting him the options for the sake of increasing the privacy but instead, that stuff does the opposite, nothing or even offers partial protection out of its pretense. To turn off Bluetooth and Wi-Fi in Control Center will be not to disable them completely but instead, to disable them temporarily until the device discovers a new location whose settings are stored. So, if you turn off Wi-Fi for instance, it actually closes the existing connection, causing your device to be connected to some other Wi-Fi network. This is like applying a different action to the feature instead of the supposed one.
Compared to what Windows 10 does to people's privacy through various features, this on IOS 11 is done out of stupidity or something as if the feature does something else. Such mis-implementation like this can open doors to cyber-attacks.
Perhaps, this new feature on IOS 11 needs to be fixed from such stupid errors that open doors to cyber-attacks. The further the product goes in violating users' privacy, the more the consequences will be delivered to the company.

Saturday, September 12, 2015

Adblock Plus Browser on IOS and Android

Back then, the Adblock Plus was taken down as it goes against the advertising policy made by Google and especially for the Adblock Plus Browser. You could have installed Adblock Plus by sideloading it on Android and then making manual adjustments to the proxy according to the information from the app to get it activated. From my experience, the networking performance isn't that great with Adblock Plus activated on the Wifi hotspot I'm using. It also has disabled the functionality of certain parts of certain apps in which I can't see the notices, updates or whatever and the worse condition is that some of the secure web browsing proxies require that you have their apps active if you want to browse the net that way like the Orbot for instance, once you have its proxies entered on Firefox, you must have it activated or you can't browse at all.
The release of this web browser on IOS and Android is probably due to the support of extensions in Safari in IOS 9. I don't know if Safari on computers will support the same thing as well. It's a bonus opportunity for Eyeo to port their famous Adblock Plus to IOS 9 Safari web browser in addition to having released Adblock Plus Browser on both IOS and Android.
On Android, I think the best bet will be to have both the sideloading and Google Play Store methods as there may be less guarantee for the Android version to pop up in Play Store.

Thursday, December 4, 2014

Firefox for IOS

The lack of the IOS version of the browser is probably due to the fact that the third-party web browser rendering engines are disallowed by Apple compared to Firefox for Android. The strange thing is that even the third-party browsers are making use of IOS rendering engine which may mean Safari but with different skin. However, it seems that things are changed and that Mozilla is planning to bring the IOS version of Firefox with its own different engine although I may assume that it targets IOS 7 and above that I still have yet to but the newer IOS device. Problem against that is that the Ipod Touch at minimum price is still expensive at $200+. Good thing is that there's cloud synchronization of bookmarks, preferences, favorites and other stuffs in the IOS version as well just like the desktop version. What you can't synchronize however, is the addons because not all addons are available on mobile version of the same web browser.

Thursday, October 23, 2014

PhotoMath (Controversial educational app?)

Sure looks technically experimental to solve the mathematics problems for you but if the problems to us are manageable, you don't want to use this app at such kinds of moments like this as it is looking like you're cheating in doing your homework with this app. If that's the case of more retarded cheaters that will be attracted in the future thanks to this app, then the schools should ban this kind of app like this. All it does is to give you solutions instantly to whatever mathematical problems you're facing. You're better off getting solutions from your teachers, professors, friends or even tutors instead of this future controversy. They're basically dumbing down future students with this app no matter how many functional features it has in solving many types of mathematical problems.
Oh, difficult topics like calculus, multi-variable algebraic expressions? You should still be better off looking for solutions in the non-technical way because this kind of app is like a tool for cheaters to me. We want the proper learning tools in the world of technology, not the tools or features that attract cheaters. Genius people and hardworking learners won't be happy when they discover this controversial app.

Thursday, October 2, 2014

Strikers 1945 II for IOS and Android

The previous mobile versions were technically fine until the recent version started to lag on my Android device that it may be unstable enough that it may end up shutting itself down, back to the home screen as it may be unresponsive. It's kind of annoying when the apps and the later versions of the previous apps are released in the future and you're using them in your older device and hence this kind of annoyance. Perhaps, I may need to buy the new IOS and Android devices but they may be kind of expensive and cheap-ass Android devices may be technically inferior but the superior ones may be expensive as hell. It may be a difficult decision as of today on which Android device to buy at this moment due to the price and other stuffs.
So, we got like 4 loops as I believed from the previous version of the game ported to IOS and Android but the real challenge laid from further stages in Normal difficulty with the Professional difficulty starting to be almost on par with the arcade version. Master difficulty is sort of like Loop 2 of the arcade version or maybe Loop 1.5. On the recent version, the game's divided into four difficulties but each one has one loop instead so be glad about that. Not to mention that you get additional red emeralds for higher difficulty you choose. Downside is that it costs golds and it is more difficult than usual, even if you have your partner ship along which is kind of handy although it has different behavior than the one in Caladrius Blaze's Synchro Mode.
The title screen music is based on the song from one of the stages and its arrangement is nicer but it's the only arrangement you can find on the app.
Downsides of the game regard the way your ship fires and having to waste more golds just to unleash more bombs at the last resort. What the hell, that's kind of stupid to waste additional virtual money on unleashing more bombs when you have run out of them. That defeats the purpose of the arcade shmup gaming. You should have treated this game as the arcade game as it was originally released in the arcades in the 90s as stated in the game's description, not the mobile game. Another problem is the mis-coloration of one of the bosses and some of the backgrounds are missing compared to the arcade counterpart. The console version problem regards the pixellation of the sprites and the slowdowns that kick in for some of the stages.
This is developed and published on the same mobile platforms by the same company that publishes and develops Sengoku Blade on the same platforms. Sure, things are entirely in Korean language but you should be able to get through the language barrier to get this game from the app store.

Saturday, July 12, 2014

Metal Slug Defense? (More like Metal Slug Tug of War)

Well, this one's more like a Tug of War kind of game instead of Tower Defense to me as you deploy your units to protect your deployment elevator acting as a base and to wipe out your opponent's base and forces. There may be Tower Defense elements such as to wait for unit production process to finish before you deploy another same unit as well as to wait for the amount of unit generation points to build up as needed for deployment. You can level up the AP buildup by tapping on the bottom-left but just like deploying units, you will need APs. Not to mention that your troops must be strong enough and your AP buildup speed must be fast in order to push through all the way to the enemy base. Once again, it's more like Tug of War with Metal Slug instead of Tower Defense because the real Tower Defense with Metal Slug should be top-down instead of 2D-side view as if you can place a bunch of turrets and solders around the area attacking waves of enemies.
As days go on, there are characters from KOF and other fighting games added to MSD although some characters don't seem to be using their weapons at all but the moves from those games are cool looking in MSD. Not to mention that there are additional missions and stages which are more complicated than the main stages as stated by the ultra high difficulty level.
Next is the couple of downfalls:
  • The gameplay concept: The title is misleading as if the game's more like the Tug of War with Metal Slug instead.
  • Weird cloning: While there can be multiple normal solders, having clones of main characters may seem to be kind of weird.
  • POW Resucing: No official instructions on how to rescue them.
  • In-App Purchases: You're gonna need those medals to buy the stronger units but the downside is that they require that your AP buildup to be extremely fast and they take up lots of APs to deploy.

Rhythm of Fighters

Sure are tons of rhythm games coming in this year and the ones we already anticipated are the Bemani series of games coming in this year including the new BeatStream which I might have ranted about it for being more unoriginal than BeatCraft Cyclon, Project Diva F 2nd as well as IA Colorful or something for PS Vita. A stranger game was probably Sailor Zombie AKB48 arcade game which has some rhythm elements in it and people don't seem to accept the concepts like that. Of course, speaking of something unacceptable, it seems that SNK Playmore is coming up with a bunch of spinoffs almost nobody cares for. This year, we get Rhythm of Fighters and Metal Slug Defense.
ROF is probably KOF with rhythm game and it looks like it's fighting + rhythm combined just like the other games that make use of this combination. However, I don't know how those other games work but this one doesn't seem to mix together. I mean you're not hitting your opponent to every beat or perhaps blocking your opponent's attack to the beat. Instead, the attack takes place after a set of notes but having special and desperation moves included as part of the genre combination may seem to be a problem as those moves take up tons of seconds and especially when you do multi-combo normal moves which cause the same problems as well and there's no way to cancel any of these moves should you make a mistake.
My thoughts of improvements may include:
  • One Normal Note: A normal attack via one punch or one kick per note.
  • One Normal Hold Note: A continuous normal attack. The attack is abrupted should you let go of the normal hold note.
  • One Special Note: A special attack per special note. (Note: This requires some rests after this note.)
  • Flick Note: Kind of useless to me as if it is complicated to have a normal attack and the corresponding direction at the same time. (Not an improvement)
  • Desperation Move: Serious problem in combining these two genres as the desperation moves take up few to several seconds. (Not an improvement)
Also, the graphics are old-school for some reason as we understand that not all characters are playable in KOF XIII but there are some songs and backgrounds taken from KOF XIII and the Atomiswave era KOF games. Not to mention that there will be additional songs coming in.
Gameplay concept is by far the most difficult thing and especially for attempts to combine two genres at the same time which may pose the serious problem. Other problems include the use of old-school graphics instead of remaking them into the style of KOF XIII as well as the songs from various SNK Playmore Pachinko games which may seem like a strange move for me.
Rhythm of Fighters may seem to be okay overall and especially for Metal Slug Defense which is also okay to me as well. Perhaps, SNK Playmore should try to focus on the sequels to the main series instead of the strange-ass spin-offs. KOF Sky Stage was already mediocre enough to me due to completely unacceptable gameplay concept that makes ROF kind of decent.

Friday, June 6, 2014

Facebook app listens in to your surroundings?

The worse case scenario is that certain apps in your IOS may end up bringing you to the Facebook app perhaps for linking those apps you're using to your Facebook account but here comes another offensive plan from Facebook as part of the dumbness act, listening in to your surrounding with the app. It may be an issue to the privacy but it may be simple to remove this app from your mobile devices. Today or perhaps yesterday in the eastern regions, there were already plans to Reset The Net and Google for instance was famously involved. However, it seems that Facebook is trying to betray us again with this controversial update to the Facebook app. Anything you say or type in the message through this app will be sent to the advertisers which is the main bullshit you may want to avoid!

Sunday, June 1, 2014

WWDC of this year for Apple

A good move from Apple in terms of the way they use the features? Somebody had the advise of not to merge IOS and Mac OSX into Mac OSX 10.10 like what Windows 8 is in multiple modes? If that's the case of Mac OSX 10.10, you will still get into Desktop Mode after logging in and of course, the Launchpad or whatever it is where you can see the amount of apps has made things easier to browse through although the classic way is that you can launch the apps through the Dock or perhaps the Search Spotlight. On Ubuntu, you can launch the applications the classic way through the menu on top but with Unity, the OS is starting to behave like another Mac OSX kind of OS but with Linux features. Windows 8 on the other hand, you get different ways to launch the desktop apps through the Start Screen but by having two multiple modes in one OS, it is already a disastrous idea for all types of computers. The desktop mode is still as touch un-friendly as it is on the tablet but for desktop and laptop users, the tablet mode interface is completely out of place. To solve the disaster, it looks like Apple is planning to have the Mac OSX versions of various features that were already in IOS.
Also, there will be easier connection between Mac OSX and IOS devices. There was AirDrop for both of these platforms but there was no way to transfer data in between. Perhaps, there will be a way to transfer for real as ITunes is kind of limited for that. Plus, the Apple Maps was like a disaster back then that Google Maps took over. The only positive thing about taking out Google Maps from IOS is that it is for the sake of security and that app doesn't belong to Apple as it is not the first-party app. Yes, the app came back as the third-party app but we can try to make sure that Apple does something right with the new version of Apple Maps.
TextEdit and Preview for IOS will be available in the future where you can edit documents that are in Mac OSX but how will that work? Will that require the new AirDrop? If so, it may be better than using the ICloud to do all that editing of the documents.
Other features include the Soundhound like feature that is part of Siri where you can identify songs by holding the Home button, Windows 8-style multi-tasking, AirDisplay like feature where you can use your Ipad as the second display although the performance won't be that good that way as I may assume it's remote desktop powered.
The last brave thing from Apple is that they will be coming out with the ARM-based Macbook although I don't know if that will overheat or not since the CPU fan will not be included on that thing. Tablets don't seem to overheat or something as I know of. The event will start tomorrow at 10AM Pacific Time, 1PM Eastern and 6PM BST.
And, what the hell is wrong with Microsoft like that when it comes to Windows 8 and 8.1? We got THE DISASTROUS COMBINATION meaning to say Desktop Mode + Touch Mode into one whole disaster, but not this upcoming separation from Mac OSX 10.10 with cleaner UI? But that doesn't mean that I had regrets in using them because Windows 8 was supposed to be part of my New Year's Resolution two years ago. And of course, anything you do to the client OS in terms of OS developement will affect the other counterparts too such as the embedded or server OS.

Tuesday, April 29, 2014

Mushihimesama Bug Panic Obtained!

Damn, it seem that I can't fit as many games on my Ipod Touch as it has 8GB of storage or something but there may be various games in IOS I have never played before. Graphic-wise, it is at CV-1000 level probably due to the recycled graphical resources but this is mostly the major work on graphical difference. The cutscenes are in full resolutions, the gameplay makes use of the full resolution, there are new music and sound effects. Back then, this is one of the IOS exclusive games being made by the company and from what we saw, the game was pretty much in Timed Mode which is part of the Score Attack Mode. Unfortunately, the music was taken from the prequel to Mushihimesama, Puzzle-Mushihimetama and especially for the voices. Also, it looked like you were walking on top of the trees instead of the ground surface. The warning message for the boss battle was there but it was taken out in the final version. The last thing was that there were tons of slowdowns but that was probably tested in the older Iphone models.
In the game, you get 5 worlds consisting of 5 levels each, some of the levels can be damn large as if the map or radar is required but this is missing entirely in the game that you may get lost or waste more time exploring other parts of the level before making towards the goal. When I first played it, there were tons of slowdowns probably due to so much apps running in the background. I suggest that you exit them before starting games like this for better performance. Another glitch I encountered was that I went out of the map or something and the graphics were like almost pitch black that I had to restart the game or something.
Other problems are probably regarding the controls but thankfully, there are multiple control options to choose from for suitable playing as other games on IOS have troublesome controls with the virtual D-Pad or perhaps the virtual stick.
Lastly, there may be spoilers in the storyline. The game may be taking place after Mushihimesama Futari but I guess that you find those yourself elsewhere.

Saturday, April 19, 2014

Rayforce for IOS obtained

This series may seem to be the least popular one from Taito as the more popular ones are likely to be Space Invaders and Darius series. Other popular classics are Puzzle Bobble, Bubble Bobble, etc. but nowadays, those series are like on life-support due to leaving the developments for later generations to the wrong developers and that looks like the plans are done wrongly for Puzzle Bobble and Bubble Bobble.
For Rayforce, it was technically nice back then graphically as well as how the gameplay was made technically. There were tons of Mode-7 like features that looked interesting. However, from the technical specs of the arcade hardware back then, it might have superceded the Super Famicom/Nintendo that the game was suited to be ported to the 32-bit consoles as there were like more colors and stuffs on screen at once with no slowdowns whatsoever. And speaking of slowdowns, the IOS version is plagued with those, ruining your concentration. Another problem is the Arcade Mode whose ship movement is like crap compared to Iphone Mode which is polish but then, both modes should be polished in the first place with Iphone Mode having arranged soundtrack and better sound effects taken from the Sega Saturn version. Lastly, the price is unacceptably expensive for Raystorm and Rayforce for IOS as those two games are actually the old-school games from the 90s compared to Darius Burst SP in which we have no complaints about the price knowing that Darius Burst is the recent one.

Raystorm for IOS Obtained

Raystorm HD somewhat has negative reviews compared to the original version but it may be due to the high definition graphics and other minor flaws. The first flaw is that the remade HD graphics are not sharp and certain effects are done in the wrong way, not to mention that the explosions and smokes are like blurry shit. Another advantage is the game's aspect ratio. Everything except the title screen is actually 4:3 stretched to 16:9 and having to remake the cutscenes with true sharp textures and 16:9 in HD may be a tough thing someone may have to do to fix that HD version.
Raystorm for IOS has every popular feature from the Playstation version although there are some combined visual enhancements that allow smoother screen fading while retaining the original graphics. Unfortunately, there are too many things at once, there may be risks that the game may end up crashing. Another problem is the camera movement when you move the ship that fast. Sure, this kind of camera movement is everywhere but this problem is likely to be present in various shmup games on mobile devices. Trying to wipe out all exactly enemy battleships from the fleet in Stage 4 is impossible and it's the same for Rayforce's final area due to the enemies getting in your way. And it may or may not be the same for boss battles but this is no Treasure's RS where you have to destroy all the pieces of the bosses before going for the weakspot.

Wednesday, March 26, 2014

Darius Burst SP Obtained

OK, the ITunes Gift Cards popped up at Challenger stores that I decided to buy one so that I can buy the apps for my IOS device. Unfortunately, the newer ones are not likely to be compatible with it as if I need the new IOS device. It may be the similar story for your Android devices and even the Windows ones if you want to access the future apps.
The Burst Counter feature works easily by using the Burst Beam at the enemy's Burst Beam. You have to unleash it after the enemy unleashes its own to do the Burst Counter. I found that tricky to do so on the PSP version but it is easily done on the arcade and smartphone versions. Other differences include the game endings, the bosses and music but they are not quite major compared to the arcade version which is extremely major in differences.
Perhaps I'll try to video capture the zones with different music in this version so that people can know what the SP mode is like.
The only disadvantage is that the mini burst feature is missing in this version which can be difficult in some of the boss battles. It can be useful against things that increase the burst guage quickly at the same time like what the PSP and arcade versions have but no, you DO get the normal burst which takes up the burst guage much quicker. There may be choppiness due to so many things on screen at once but for the arcade version, I'm sure that there may be slowdowns due to how extremely over-wide the HD resolution is. Perhaps, there should be Super Darius Burst Another Chronicle for Taito Type X3 with next generation graphics and better hardware tolerance as well as Nesica X Live support in the future.

Thursday, March 6, 2014

Project 575 for IOS and Playstation Vita

This is another franchise we may be looking forward in addition to Project Diva series. The gameplay may be completely different as we can tell. It's that you have to tap the corresponding buttons when the notes approach down but be careful of the blue notes that in addition to tapping the corresponding buttons, you also have to tap the corresponding sides of the back touchpad of the console. Also, you get parts of the lyrics you have to insert on time but don't insert the wrong ones or the ones in wrong order as you will break the combo. When inserted on time, they will be sung even if you insert the wrong parts or the parts of the lyrics in wrong order. Of course, the results screen will tell you which ones are wrong and which ones are right but you can already know which ones are right or wrong from the bonus during the song. What a difficulty curve of the game if you don't know the Japanese language as if it may be one of the negatives of the game.
Another unncessary feature is the lyric arrangement which may make the lyrics being sung like ridiculous, funny or crap depending on the setup in which you may want the original lyrics even better. You can probably use this feature if you want something funny but don't put in anything offensive in the lyrics. It may be the same for the IOS app. The third downside of the game is that there's a lack of pop idol elements in the game. Instead, it's completely slice of life kind of the game and I don't know what the game ending is like. I may expect some kind of live idol stage in school with two characters performing in this game with some gameplay while retaining the 5-7-5 haiku concept which is interesting as hell.
Just like other rhythm games, not all songs are that great and the best ones are already in the game's soundtrack CD that is being managed by EXIT TUNES. Another interesting thing is that it's a Vocaloid kind of rhythm game by Sega similar to Project Diva series. The IOS app uses the same technology but the thing is, the lyrics have to be entered in 5-7-5 way. Downside of the IOS app is that you can't use both voicebanks at the same time and those voicebanks are IOS exclusive. So if you try to extract them and use them in the Vocaloid software on the computer, that is considered illegal and piracy. Since the game is not on Asian PSN, I'm afraid that there won't be some good chance for me to buy it one day. Maybe I'll check at the game stores to see if that is available. Man, it's like the Playstation Vita is starting to be full of rhythm games besides their exclusives including the popular games made in Japan for that console.

Sunday, January 19, 2014

Teku Teku Beat by Arika

Strange that even Arika goes into rhythm gaming but this is not the first time though, their previous rhythm game was Technic Beat for Playstation 2. One interesting thing about this upcoming rhythm game, Teku Teku Beat by Arika is that it has the songs from various Taito games including Groove Coaster Arcade. If those songs are the reasons to get this game, so be it. But the better reason will be the inclusion of Vocaloid and Touhou songs like Namco, Konami, Sega and Taito had already put in.
The game will be out for IOS in January 22nd so we have a few days to go. I don't know if there will be an Android release and especially for the international one.
Video link: http://www.youtube.com/watch?v=-JqP3lz_Syc

Friday, December 6, 2013

Chrome apps on Android and IOS

Hmm, the Chrome apps may look kind of pointless to use on whichever devices you’re using such as the desktops, laptops, tablets, mobile phones, etc. probably due to the apps already existing on those devices all along. The mobile apps on tablets and mobile phones are already useful enough but why do you need Chrome apps on those things? We don’t know what those apps are and especially for the games so why do we need to use Chrome apps when we already have better kinds of app to use?

Well, it’s more or less a pointless move from Google but it isn’t on Chromebooks themselves as if you can use those apps on those laptops instead! Jolicloud on the other hand has recognizable services and apps and I’ve already been using it on the live USB probably due to the fact that it can be officially downloaded.

The Chrome apps were already launched in September for desktops and now, they’re going to be available in January next year as well.

Sunday, March 31, 2013

Groove Coaster Zero

OK, I already had this app all along on my IPod Touch and things were quite good until there was another update that changed the factors forever in getting the songs. Instead of getting the songs like everyday, we end up getting the songs by leveling up. Perhaps it was kind of lucky like that that the replayability was changed where-else for TapSonic on IOS, it was unfortunate that this kind of above-mentioned feature was COMPLETELY GONE! That ruined the replayability like there's no way I can play more songs for free like everyday compared to Groove Coaster zero on IOS. Way to go to casual games for taking over the mobile gaming like that.
This year, there are some surprising updates as well, in addition to the upcoming arcade version, there's even a pack of Vocaloid songs in the IOS version of Groove Coaster Zero so that you can enjoy them even before the arcade version is bound to come out. We don't know the release date yet for the arcade version as of now but more details can be revealed after that.

Saturday, March 30, 2013

Sega X Taito Rhythm Collaboration

Last month, it seemed that Sega decided to add in various theme songs of their classic games like Quartet, Space Harrier, etc. and for those playing Groove Coaster Zero on their IOS devices like I already have, you get the Cosio arrange of Quartet theme. Hmm, not as good as the Project Diva Arcade remix of that theme though but at least you can enjoy that arrangement whenever you go via Groove Coaster Zero in addition to enjoying it in the arcade via Maimai Plus.
Also, while Taito was showing their arcade version of Groove Coaster series at JAEPO, what the hell was Sega doing there? Well, I'm sure Sega was like showing off something else I don't even know of.

Tuesday, March 12, 2013

DDR Dance Wars - WTH?

Previously, there were some DDR games on IOS devices that were kind of buggy that they were quickly pulled from the app store but later on, one of them was put back on the app store after certain bugs were fixed. And this year, we get DDR Dance Wars, the latest DDR CS game on IOS. We may be wondering if this is really dancing at all when playing on IOS devices.
However, I might have discovered a wireless bluetooth dance pad that is compatible for the Ipad on the net but it seems that it was being displayed in this year's CES or whatever. With that, you should be able to play some DDR games on the IOS if that works but otherwise, you're going to be out of luck if that doesn't work. And really, who thought this was a good idea? At least, you can try out Stepmania with the DDR controller to be played on Windows tablet devices provided that there's USB support and Stepmania is installed with the songs ready.
Lastly, the game features the mission mode, event mode as well as the famous DDR songs you can get but what the hell is up with the event mode? Holy cow, Konami, this is NOT the next SC5, like having to stop the alien invasion thingy with dancing! Another problem is the use of the new game engine that the timing or perhaps the BPM cannot be exactly right for certain hardcore DDR songs.