Showing posts with label Cave. Show all posts
Showing posts with label Cave. Show all posts

Monday, September 19, 2022

Happinet Gamers Festival from this year's TGS

Yesterday, there was a livestream from Game Center Mikado's official Youtube channel showcasing various classic remakes and the City Connection/Zerodiv port of Akai Katana for 8th-gen consoles. There are reasons for mentioning things about the remakes, the Zerodiv port of Akai Katana and a short video from the character from Needy Streamer Overload in a stream from Game Center Mikado's channel of all the gaming channels. What is that short video doing in a channel like that? It could have resided in WSS Playground's official YouTube channel.

The first game they had shown was a remake of Phychic 5, the arcade classic from NMK in 1987. The unique thing about its presentation is that you can switch between Original or Wide aspect ratio and Original or Arranged graphics and sound on the fly. This supersedes R-Type Dimensions when it comes to switching in-between on the fly during the game where you have not one but two options to switch things in-between. The earlier examples I can know of that have extended playfield are Giga Wing Generations on PS2, Mamoru Has Been Cursed on PS3 and Under Defeat HD and HD+. However, only some game modes have the extended playfield while the original game modes retain the original aspect ratio. By having an extended playfield, it's going to affect how you play the game. The shameful thing is that the game never had a home console release until its remake was announced this year. The remake will come out in Spring next year on Switch.

The third game they had shown was a remake of a Disc Station RPG originally from Compile. Many of the Compile IPs are with D4 Enterprise and it was a surprise that some Disc Station RPG was being developed. I don't know for sure if Sega owns the rights to the Puyo Puyo-related Disc Station games or not as those are part of the Puyo Puyo franchise. The RPG game is trying to be Compile's answer to Konami's Suikoden or something and the remake is going to come out on Switch next year.

The last one they showed was a City Connection port of Cave's Akai Katana Shin that will be released on Switch, Playstation 4 and Xbox One. It's a strange move to have an Xbox One release when there's already an Xbox 360 version. The new thing exclusive to those ports so far is the new arrange soundtrack named, Arrange '22, in which the arranged tracks are done by Daisuke Matsumoto of Cave. There's even the CD of said soundtrack that comes with the Limited Edition copy of the game. It's one exlucisve addition the Exa-Arcadia version doesn't have. It's unexpected that my encouragement for 3rd-party game developers about adding something new the Intellivision Amico version doesn't have to the later or previous versions of their game has become true or something due to City Connection's recent idea but that said encouragement was for 3rd-party game developers who happen to make the Amico version of their game, not City Connection. I don't know how Exa-Arcadia team will react to the City Connection's port of Akai Katana Shin due to its own exclusive addition. The City Connection port of Akai Katana Shin will come out in December this year.

So, the lesson or encouragement is that, the game developers can add extra stuffs like new characters/ships/planes/stages and new remade graphics/soundtracks to the previous or later versions of their game, the additions the Intellvision Amico version will not have. Hell, they may as well switch to a different game engine or a new version of the same game engine that the Amico is not able to support or handle it at all, with features added to their game after the game engine/version switch that will put their Amico version to shame. What City Connection did to their upcoming port of Akai Katana Shin is a brave but unexpected move with a brand new arrange soundtrack.

Friday, August 18, 2017

Dangun Feveron for Playstation 4

After the release of Battle Garegga on Playstation 4 last year, M2 had additional games announced such as Dangun Feveron, Ketsui and Sorcer Striker. The necessity of releasing Ketsui on Playstation 4 is kind of high for me as the modern release of it on Xbox 360 and Playstation 3 doesn't seem to be quite enough as the Xbox series consoles were struggling in Japan and Xbox One took on a worse turn there. The Playstation 3 was slowly catching up like it's a good thing although the sales of the Playstation 3 release were quite low compared to the Xbox 360 release. There were interesting momentum and reasons to buy the Xbox 360 as of that time like tons of arcade-style games release on that system with the Playstation 3 taking turns next with tons of fighting games released for it as originated from the arcades.
Another problem is that games like Battle Garegga and Sorcer Striker were not quite easy to get for the Sega Saturn although the console succeeded in Japan at the time. Not to mention that Dangun Feveron NEVER got a console port until the Playstation 4 release and it seems that the Playstation 4 has been getting tons of arcade-style games and especially for those originated from the arcades.
As part of M2 Shooting Trigger project, the Playstation 4 release will have the similar M2 gadget interface design although the skin surely looks better than the one from Battle Garegga. Additional game modes will enhance the gameplay even further like Battle Garegga as well as the additional remix soundtracks, one for a club-style remix and the other is a retro-style which brings you back to the 1980s-90s arcade games. Another interesting thing is that the neon glow on the interface lights up to the music as if you're in the club. Not to mention that the M2-gadget interface isn't affected by the game's slowdown which is a smart programming from M2. It's nearly 20 years ever since the game not having a console release.

Friday, June 17, 2016

Groove Coaster Gameplay Report - June 15 (Important Update)

June 17 Update: I thought the renovation stuff for my neighbor's home was over in the middle of this month but it's not. And without the Renovation Notice paper this month, there's no way we can know if that shit is completed or not. It is noisy and distracting like hell but consider this a stand-alone complaint of mine and mixing it with other topics is already a no-no in the first place ever since three months ago.

That drilling noise as I mentioned three months ago is kind of over for the rest of this month or maybe a while. For whatever reason, they asked for another renovation stuff this month that the noise occurred again. But of course, it wasn't an excuse as a way of going out to the arcades at Century Square again just like ever since three months ago. It was actually due to some reunion reason that I went to Century Square as well as Tampines Mall for lunch and dinner.
After the lunch and before the dinner, it was when I went to the arcades again. I went to Event Mode in Groove Coaster for the first time only to get blown away online by other players. Seriously, they must be damn good at the rhythm game genre in which they are able to get No-Misses and Full Chains on many songs. It doesn't matter whether it's Multiplayer Mode or Event Mode, they are already tons of times better than me as I already know it all along. I might be doing fine to be frank but they can do much better if you ask. Also, with skill improvement for Groove Coaster, I don't know what's my limit right now. The crossover event is still on-going until June 19 and consists of songs from various Shmup games and the most famous one from that event is Hibachi theme from Dodonpachi Resurrection. It is famous for being extremely hard TLB in Dodonpachi Resurrection but its theme song can't be the hardest in Groove Coaster if I can believe it. I had seen gameplay videos of this before going to the arcades to attempt it only to find that I had a pain on my right shoulder from button-tapping to the beat like that. Also, I had trouble with some of the patterns in that track and it was a close call that I managed to clear it in Hard difficulty. However, there won't be any reason to show that result of mine from the game's official Mypage as the song is so hard enough that I had made tons of mistakes and showing you that will get me criticized like I already was on YouTube for certain gameplay videos. You will need a Nesica account along with the account for Groove Coaster arcade registered to your Nesica card to gain access to your Mypage where you can see your personal results and do other exclusive stuffs like unlocking songs with GC points for Groove Coaster 3. It will be extremely grindy to get enough GC points to buy specific songs I want. Also, the staff roll song for Groove Coaster 3, Link Link Fever, is somewhat accessible in Event Mode but you still have to unlock it for Standard Play by adding friends in your Mypage.

Tuesday, October 6, 2015

Gothic wa Mahou Otome

As of last year or two years ago, Cave was already going mobile due to the serious financial issues from making so much of arcade shmup games for the arcades and Xbox 360 with some of them on other systems like PS2, PS3, DS and even the 32-bit ones and the genre is already overwhelmed by other genres which are more popular. There are also non-shmup games developed by Cave in which not all reviewers even know of and certain reviewers put the blame on the publishers as if the reviewers are like what the publishers are thinking without even knowing that Cave is the culprit behind those games.
Two years ago, there was Donpachin for IOS and Android which was already discontinued after some time in favor of Gothic wa Mahou Otome and people already gave an initial negative impression upon seeing the game trailer on why was the game going quite opposite. It's the same for Gothic wa Mahou Otome but unlike Donpachin which goes by the endless level concept via Candy Crush, Gothic wa Mahou Otome uses the chapter by chapter concept where each chapter is divided into various stages and has the virtual card management just like other social games made in Japan. Each card has its own purpose and attack but getting those SRs and URs are more recommended for higher score and power. Of course, it will take you days to level up SRs and URs to the max like I already had the tedious time in various smartphone games I already played.
The gameplay is an improvement over Donpachin in which you can move anywhere and make use of the cards you selected for special attacks as well as to choose the cards for character switching/shot switching. That's one major difference than the one in Donpachin when it comes to your cards ready during gameplay. For boss battle, there's another major difference. Unlike Donpachin where you attack enemies to power up your cards for stronger attack on the boss for Attack Mode, the boss in Gothic wa Mahou Otome has those multi-colored stuffs where shooting the specified color causes major damage to the boss. You can also use the attacking cards to summon those special attacks. Last thing to mention in the gameplay is the Love Max feature which is kind of like Hyper feature but I think that applies to the cards that are not at the highest level or something.
As the game is popular or some sort, there's the mini website of some toothbrush simulator or something where you have to tap rapidly to fill up the Doki-Doki meter. Somehow, I see that as a weird and strange way of promoting the game and I don't think I'll ever get in to it because that's for highly spoilt nerds.
Lastly, as there's also the event stage which may be a special stage, or perhaps a score attack stage. A special stage may have its own BGM and there are some Deathsmiles cameo appearances whether it's an in-game event or not.

Friday, February 27, 2015

Mushihimesama for IOS obtained

Perhaps, that was really all the Cave shmup games were listed in the Asian Games on Demand on Xbox Live Marketplace that most of those were released in Japan only. However, there's an IOS global release where it can be playable outside Japan. Unfortunately, there are flaws in this one. The graphics are in low-res form although the non-in-game graphics are in HD. Also, there's a lack of additional game modes like other Cave shmup games on mobile devices have, that is, the games ported from the arcades to mobile devices of course. Not even the sequel on IOS has those features as well.
Extra stuff to say from here. There was a re-release of the sequel on IOS as well as Android but it turned out to be a serious disaster as it was developed by some Korean company and that the IPs of various Cave shmup games are now in the hands of other companies. The core and new resources are still with Cave however in which they are used for Donpachin and the upcoming Cave shmup for mobile devices of this year, Mahouotome, which has the same settings as Deathsmiles. Better still, stick with the more accurate IOS conversion of Mushihimesama series or perhaps the arcade or Xbox 360 versions for better arcade experience.

Deathsmiles for IOS obtained

It's that I had bought various IOS arcade games like Deathsmiles, Dodonpachi Daioujou, Miku Flick 2, Darius Burst SP, Mushihimesama, Rayforce and Raystorm just because they were like released 3-4 years ago. Besides those, there were other games like Mushihimesama Bug Panic and Dodonpachi Daifukkatsu which I bought for the IOS. Perhaps, I had never played them before until I bought them.
Gladly, there are superior videos of this version of the game with all stages shown but be warned, there may be serious spoilers taking place in the final stage at later difficulties in the Smartphone Mode. Also, someone on YouTube has revealed the entire soundtrack for the Smartphone Mode so that people can know what it sounds like for that mode. In addition, I might have arranged some of the songs from that game mode.

Dodonpachi Daioujou for IOS obtained

Seems that the Hell difficulty is sort of like the actual arcade difficulty that the game can be completed in the difficulty lower than that but that is not going to count when comparing to the arcade version. We may be glad if you happen to complete the arcade version of the game but that's not enough. You have to be really good at this game genre if you want to face and defeat the true last boss to prove yourself an expert. For me, even with tons of experience in this genre, I'm still not an expert in it although I might have 1CC'ed certain shmup games.
There may be enhancements you can buy from as IAPs that will make the ship more powerful but then, it may seem to be unnecessary when comparing to the arcade version.
Strange thing is that the resolution of the IGS PGM is much wider than 320X224 standard resolution that only the HUD is pixel perfect. Other than that, everything is completely stretched like pixelated. But when played on the standard arcade CRT monitor, you can see that the HUD is squashed.

Dodonpachi Resurrection for IOS obtained

Damn, there were like five of the IOS games I bought but forgot to blog about. I guess that tons of stuffs held me from blogging about these or maybe the fact that the ITunes gift cards were recently available at the time followed by Google Play gift cards which are surprisingly available this year. Perhaps, the Android gaming must be seriously popular besides the IOS gaming but it's way too obvious that people must be playing like tons of social or casual games on mobile devices like that with the In-App Purchase features in which many hardcore players surely whine about as mobile gaming features are likely to ruin those games that were originally not mobile games to be frank. The past mobile games didn't have modern features like that and Dodonpachi Daifukkatsu on IOS doesn't have social and IAP bullshit whatsoever. It's just the direct conversion of the arcade game and nothing else other than some cheat codes. I guess that I shouldn't have messed around last time with tons of educational and development stuffs like it's time to admit that.
Another problem is that my IOS device is really old and it's already running out of space by then like I may have to do some app backups with ITunes before removal certain stuffs on it and it may look like further mobile gaming is already done on my Android devices as a new IOS device is seriously expensive and the IPod Touch sales are damn poor like there won't be IPod Touch 6th Gen.
Admittance aside, the IOS version has the Smartphone mode in addition to Arcade mode which has the mass laser beam of slaughter to unleash by using touch screen to go 360 degrees non stop in Hyper Mode. To gain Hypers however, you will need to be in low power by grazing or attacking enemies to get in high power. Of course, it may be easier to get Hypers while in low power. While in Hyper Mode, you can't move the ship at all. The only flaw for the Iphone/Smartphone mode is that its soundtrack is way out of place. I guess that I shouldn't have wasted my time in arranging certain songs from that the last time.
Nowadays, starting from two years ago, it appears that the huge financial trouble had haunted Cave Co. Ltd that the arcade division ceased to exist and Dodonpachi Saidaioujou is like the last arcade game from them. However, there was a PS3 release of Ketsui and obviously the developers of the port have the resources of the Xbox 360 release, not Cave itself as the release is published by 5PB and some Cave employee had left the company to join Mages and especially from some famous employee from Hudson Soft whose gaming programs/shows are different nowadays so you won't see the classic shows from him like the 16-Shot stuffs coming back as he's no longer from Hudson Soft and that certain Hudson Soft classic franchises are at the hands of Konami which they don't have time for those.

Friday, October 3, 2014

Mushihimesama Duel

A social shmup game based on the main arcade series, Mushihimesama. This one is developed by some other company and we can assume that they already have the permission from Cave. It will look like the game will be released sometime this month for the IOS. It fills up the entire screen unlike Mushihimesama main series on the IOS. Also, this social spinoff has additional characters and you're versing another player to the similar action to the one in Strikers 1945 II on IOS and Android. Unlike the main series, you get the health bar instead of the number of lives and you are stunned for a while after taking damage although the bullets are not gone completely after doing so.

Tuesday, April 29, 2014

Mushihimesama Bug Panic Obtained!

Damn, it seem that I can't fit as many games on my Ipod Touch as it has 8GB of storage or something but there may be various games in IOS I have never played before. Graphic-wise, it is at CV-1000 level probably due to the recycled graphical resources but this is mostly the major work on graphical difference. The cutscenes are in full resolutions, the gameplay makes use of the full resolution, there are new music and sound effects. Back then, this is one of the IOS exclusive games being made by the company and from what we saw, the game was pretty much in Timed Mode which is part of the Score Attack Mode. Unfortunately, the music was taken from the prequel to Mushihimesama, Puzzle-Mushihimetama and especially for the voices. Also, it looked like you were walking on top of the trees instead of the ground surface. The warning message for the boss battle was there but it was taken out in the final version. The last thing was that there were tons of slowdowns but that was probably tested in the older Iphone models.
In the game, you get 5 worlds consisting of 5 levels each, some of the levels can be damn large as if the map or radar is required but this is missing entirely in the game that you may get lost or waste more time exploring other parts of the level before making towards the goal. When I first played it, there were tons of slowdowns probably due to so much apps running in the background. I suggest that you exit them before starting games like this for better performance. Another glitch I encountered was that I went out of the map or something and the graphics were like almost pitch black that I had to restart the game or something.
Other problems are probably regarding the controls but thankfully, there are multiple control options to choose from for suitable playing as other games on IOS have troublesome controls with the virtual D-Pad or perhaps the virtual stick.
Lastly, there may be spoilers in the storyline. The game may be taking place after Mushihimesama Futari but I guess that you find those yourself elsewhere.

Tuesday, September 10, 2013

Makato Asada at MAGES.–Working on untitled Xbox One game

Is the betrayal or rebelling near when it comes to Makato Asada working on Xbox One game that will be released in the future? Other information includes MAGES working on the Xbox Live Arcade version of some PC game that will be released next year. So, we don’t even know what kind of game is he working on for Xbox One at MAGES but the thing is, we still want the Playstation 4 to have the greater shmup support as the console itself gives you MORE FREEDOM.

This year, he might have left Cave Interactive into working at MAGES as if the Cave-like resources are still with 5PB Games. They might have recently released Ketsui for Playstation 3 based on the Xbox 360 port with the new company alias for that version. So if Ketsui for Playstation 3 has made it to PSN, there may be more chance for people to buy in case the retail copies are sold out and especially when it can be played on the Playstation 4 as well.

Tuesday, October 23, 2012

Dodonpachi Maximum for IOS

Originally a Windows Phone 7 shmup game, this on IOS is going to be much sharper due to the fact that it is going to be released on Iphone 4 and above and especially the tablet version. The Iphone 4 version to a surprise has a larger resolution than the Windows Phone 7 resolution although it is 4:3 by the way that there’s already a workaround for the IOS version of the game. There will be letterboxing no matter which device you’re using. On Iphone 5 which uses widescreen resolution, there is still letterboxing due to different widescreen resolution but it may seem that the Android version may be chanceful due to the use of widescreen resolutions. On the tablet, the graphics are the sharpest but I don’t know how the game will be like on Ipad 3.

Meanwhile, there will be additional ships to play as as well as some unknown DLCs for the game but in the meantime, the IOS version will be released in October 26th. This can save your ass from seeing the release of some catastrophic operating system as we know of that will change the way we use the computers in the future.

Saturday, October 20, 2012

Soundtrack starring Donpachi, Dodonpachi and Dodonpachi II

Well, there’s not much to say about this newly released soundtrack compilation but this was Sweeprecord’s latest soundtrack CD. There will be another soundtrack compilation CD to talk about in the next blog post but let’s note on what will this contain. It will contain Donpachi, Dodonpachi and Dodonpachi II music as well as the Sega Saturn exclusive stage BGM. And remember on how terrible Dodonpachi II is? You know, this is not how the next Dodonpachi game should be made, right? We should expect slowdowns, epic danmaku as well as proper gameplay quality.  Why are the normal enemies taking more than 1 hit to be defeated? Why are the larger ones taking even longer to be destroyed and besides, you can’t even destroy as many things part of scenery as you want easily. Lastly, what the hell is up with the intro and ending scenes as well as the character concept and the plot? THESE have nothing to do with the series as if Dodonpachi Daioujou is the true sequel to Dodonpachi. We surely understand that IGS games are in Chinese but the Chinese character concept may be unnecessary for sure because it is out of place.

Saturday, September 1, 2012

Dodonpachi Daifukkatsu and Espgaluda II on Google Play

While we were excited and prepared for the release of Project Diva F on Playstation Vita as well as M***’s August 31st birthday which already marked her fifth anniversary, there was some announcement from Cave.

Two days ago, Dodonpachi Resurrection and Espgaluda II were finally on Google Play globally for Android so there’s not much to say in this article.

Saturday, August 25, 2012

Dodonpachi Saidaioujou for Xbox 360

At the Microsoft Xbox event in Japan called Xbox 360 Great Appreciation Festival, Cave had announced that there will be an upcoming Xbox 360 port next year in Spring. It will have an additional Elemental Doll as well as the Arrange Mode in which we don’t even know at this moment. Unfortunately, while the game trailer was shown in the event, it wasn’t posted online on YouTube.

Speaking of Great Appreciation Festival, it seemed that the developers of Ginga Force also had their game on the trial list but unfortunately, it seemed that Cave was the first to show-off the earliest at the event yesterday at 4PM although their latest game, Dodonpachi Saidaioujou is NOT in the trial list. This was when they just announced that there will be a release of it on Xbox 360 in the future. Who knows what games will be on the speech list in September 1st? Another unfortunate thing was that Ginga Force is delayed and the release date will be pushed to sometime later this year than August 30th.

Hmm, we may be nervous that if there is a bad global future, there will be no chance for this release to happen and besides, the arcade version will be the only focus so far we can get before all those bullshit destructions wipe the shit out of us all.

Saturday, June 9, 2012

Mushihimesama Futari Black Label on IOS

Wow, Black Label edition, really? Yes, otherwise, things will not be perfectly the same as the Xbox 360 version as the Xbox 360 version apparently has Black Label mode as the DLC. However, what’s new in the IOS version of Black Label edition is that there will be Lock-On Boss Rush Mode. Not only you have to fight the bosses from this game, but also the bosses from the prequel. Wow, fighting the prequel’s bosses with this game’s weapon set? That surely sounds like the Cave Lock-On technology for Boss Rush mode so it can’t be the same for the whole game itself. However, there’s a grading system that is somewhat comparable to Tetris The Grand Master series. So if you play well, you will deserve higher grades so I assume that I won’t have such kind of higher grades due to getting my ass kicked a lot in further parts of the game. This may be similar to buying Dodonpachi Resurrection Black Label for Xbox 360 where you can get the Arrange Mode for that edition instead of buying the DLC for the original version which is Ver 1.5. It’s a shame that they have to decrease the graphical quality of Black Label edition of Dodonpachi Resurrection though and especially for Arrange Mode where-else the Arrange A of Ver 1.5 game surely has better looking laser beam as well as better looking Hyper weapons. In Arrange B, almost all the effects are made translucent which is as nice as Mushihimesama Arrange Mode on Playstation 2.

Thursday, May 31, 2012

Akai Katana Shin for Nesica X Live

Ha, take that, stupid catastrophic judgment rumors of last year that were happening in May and October last year! It looked like nothing catastrophic happened in either months. In late May last year, there was an Xbox 360 version of Akai Katana as Akai Katana Shin. Originally an arcade version of the game two years ago, the Xbox 360 version is in full HD and widescreen. The backgrounds are no longer pixelated compared to other Cave shmup games as the game itself is in 16:9 just like Deathsmiles II and Otomedius G. In the Xbox 360 version, there’s also an exclusive level in addition to the additional modes. The Shin mode is quite deadly to me as you get to launch the deadly swords at the strong enemies. That looks pretty badass like causing lots of bloods from the boss characters.

This year, there will be the international release of Akai Katana Shin by Rising Star Games and the names of the game modes are changed in English language and the tutorial in English makes more sense for non-Japanese players. For me, I still don’t have this game as the only way to play this will be Games on Demand or the arcades. In addition, there will be Nesica X Live version which is based on Xbox 360 version but if there are bound to be Cave shmup games on Nesica X Live, there will be signs of pixelated graphics for sure in addition to the hi-res ones. Even the non-pixelated backgrounds don’t use full color for sure and for slowdowns, they have to be re-adjusted to fit the Taito Type X2 system specs. This is all taken from Arcadia magazine. Right now, there’s no release date for the Nesica X Live version but in the meantime, you can try the Xbox 360 version and especially for the international release in May this year.

Tuesday, May 29, 2012

Dodonpachi Saidaioujou OST CD Update

It seemed that the last Cave online shop in late May had the extra copies of Dodonpachi Saidaioujou OST CD in addition to other stuffs that were tributes to other Cave games. According to the tweets on Twitter, the release date of the soundtrack CD was likely to be May 26th which was late May but someone already had a copy of this soundtrack CD earlier and then posted the video of the Image Song to the video sharing site. Unfortunately from what I heard, this image song is like lazily written in lyrics or something as if this image song is not as good as Dodonpachi Dai-Ondo which is somewhat the best Cave Image Song. Another one other people might have heard of was Muchi Muchi Pork Image Song as well as the Image Song of Pink Sweets Ibara.

Now that we’re entering June quite soon which there will be some global shit going on after this.

Saturday, May 12, 2012

Cave Goods Corner, their future sales in June

Looks like there’s one more Cave Festival before the closure of the online shop at the end of this month happens for real. This is indeed a sad month but the farewell actually applies to the Cave Festival as their future shop will be held somewhere in Kotobukiya which their shop will be opened there in June. That can be where you can buy stuffs from there. Certain examples you can buy are soundtrack CDs, home accessories that are tribute to the popular Cave games out there, bags and the list goes on. Their future shop will be located on first floor but you can take a look at the other categories that are tributes to other stuffs as well usually other games and animes and the shop contains multiple floors where you can find more of these there. What’s more, you can even see the display showcasing the promotion videos related to their corresponding products. Be it the existing games that are available for the arcades or consoles or the animes in OVA or TV series format that can be watched on TV channels or perhaps Blu-Ray and DVD. That depends on the promotion video but also take note that you have to know the dates of how things are likely to happen to the products. Let’s say that the game was recently released this year for the arcade, you have to know when it was released so that you can catch the opportunity to play it after the day of the release. Otherwise, perhaps the soundtrack CD of the game is something you may want to listen to instead after you’ve found out the game’s release date.

Now this may be a future opportunity to buy certain Cave accessories with simple cash but who knows if the soundtrack CD of Dodonpachi Maximum and Saidaioujou will be available again in June. The company does but then you can explore the area of soundtrack CDs related to respective Cave shmup games. I don’t know if they will be on sale again next month but still, we have to focus on what’s going on this month.

Tuesday, May 1, 2012

Cave shop will be closing at the end of May

It’s kind of regrettable to say the least but it seems that the Cave online shop website will be closed down at the end of this month. What’s the reason for this, I don’t know? I guess that the items representing their games are sold out of something. However, there will be future plans to add in additional items to the shop and they surely have one more game to be released this month for Xbox 360.

The title of the closure message says that it is a farewell to Cave festival and Cave Shop will be closing down. What games will they be working on next after Mushihimesama Xbox 360 port? Well, who knows? At Cave festivals, you can see the games that are on action including the accessories that are the tributes to the respective games. There are also CDs and other stuffs in which you can buy from as well. Also, the event already started late last month and the first item would have to be Dodonpachi Saidaioujou and Maximum OST CD. This on-going event will be over in May 6th at 11:59PM which is next Sunday.

By then, it looks like the ultimate catastrophic ending is likely to be coming closer with the shop being closed down at this upcoming future. But who knows if the shop will be opened again with newer additional items including those that are tributes to the recent games released this year? Will they develop more shmup games in the future starting from this month?