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- STH4 Alternative Soundtrack Project
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Tuesday, October 6, 2015
Gothic wa Mahou Otome
Two years ago, there was Donpachin for IOS and Android which was already discontinued after some time in favor of Gothic wa Mahou Otome and people already gave an initial negative impression upon seeing the game trailer on why was the game going quite opposite. It's the same for Gothic wa Mahou Otome but unlike Donpachin which goes by the endless level concept via Candy Crush, Gothic wa Mahou Otome uses the chapter by chapter concept where each chapter is divided into various stages and has the virtual card management just like other social games made in Japan. Each card has its own purpose and attack but getting those SRs and URs are more recommended for higher score and power. Of course, it will take you days to level up SRs and URs to the max like I already had the tedious time in various smartphone games I already played.
The gameplay is an improvement over Donpachin in which you can move anywhere and make use of the cards you selected for special attacks as well as to choose the cards for character switching/shot switching. That's one major difference than the one in Donpachin when it comes to your cards ready during gameplay. For boss battle, there's another major difference. Unlike Donpachin where you attack enemies to power up your cards for stronger attack on the boss for Attack Mode, the boss in Gothic wa Mahou Otome has those multi-colored stuffs where shooting the specified color causes major damage to the boss. You can also use the attacking cards to summon those special attacks. Last thing to mention in the gameplay is the Love Max feature which is kind of like Hyper feature but I think that applies to the cards that are not at the highest level or something.
As the game is popular or some sort, there's the mini website of some toothbrush simulator or something where you have to tap rapidly to fill up the Doki-Doki meter. Somehow, I see that as a weird and strange way of promoting the game and I don't think I'll ever get in to it because that's for highly spoilt nerds.
Lastly, as there's also the event stage which may be a special stage, or perhaps a score attack stage. A special stage may have its own BGM and there are some Deathsmiles cameo appearances whether it's an in-game event or not.
Friday, February 27, 2015
Deathsmiles for IOS obtained
Gladly, there are superior videos of this version of the game with all stages shown but be warned, there may be serious spoilers taking place in the final stage at later difficulties in the Smartphone Mode. Also, someone on YouTube has revealed the entire soundtrack for the Smartphone Mode so that people can know what it sounds like for that mode. In addition, I might have arranged some of the songs from that game mode.
Tuesday, March 20, 2012
Espgaluda II obtained
Well, what do you know? The Omake mode may seem to be one of my favorites and is one fun mode you may want to try. Even at Rank 4, you’ll still be able to one credit clear that mode. When the bullets come close to you, they turn red and when you destroy an enemy, the red bullets that are close to you are cleared. Also, you’ll get like so much of Spirit Gems like crazy in Omake mode that you may have to spend time going into Awakening Mode a lot to score points. However, the downside of the mode is that, there’s no second level of Awakening Mode that decreases the number of Spirit Gems collected quickly and you can’t even make the bullets turn red once you run out of Spirit Gems in Awakening Mode. Instead, you’ll immediately return back to normal mode once you run out of Spirit Gems. You cannot go to Awakening Mode without those gems. You’ll have to collect them first. Also, you can’t even use the Energy Laser thing manually so the only way to activate it is to get hit by something which is sort of like auto-bombing. All the modes are accessible unlike Deathsmiles from Asian Games On Demand in which I couldn’t access the Mega Black Label group of modes entirely and the DLCs for Mega Black Label related modes are not in Asian Games On Demand as well. You can also use the Energy Laser to obtain Spirit Gems from enemy bullets just like the prequel’s Arrange Mode.
The Arrange mode is sort of like Ikaruga except that you have to shoot the bullets of one corresponding color. Wide Shot = Blue Bullets and Straight Shot = Pink Bullets. However, if you run out of Spirit Gems while in Awakening Mode, you can shoot all the bullets regardless of shot type and bullet color but be careful, even this method is limited as once you run out of Gold Bonus Gems, you’ll be kicked out of Awakening Mode similar to Omake Mode in which you’ll be kicked out for running out of Spirit Gems or Gold Bonus Gems. You must collect either Spirit Gems or Gold Bonus Gems in order to activate Awakening Mode. You can also collect Spirit Gems by shooting down the enemy bullets in Normal Mode while you can collect Gold Bonus Gems from enemy bullets in Awakening Mode as long as you run out of Spirit Gems.
Black Label has grazing but the way you cancel the bullets is opposite. This means that you don’t cancel bullets in Awakening Mode but who knows?
Lastly, there’s a strange problem regarding Espgaluda II HD. From what we know at Espgaluda II Smartphone official page, the HD version works on the Apple tablet devices only so what the heck is the HD version doing on the Iphone version category. You know, this is not gonna work on your Iphone and will crash like crazy like it did on my Ipod Touch. However, it turns out that they were actually planning to make the HD version for the game for Iphone but how the heck can this work on Ipod Touch 4th Gen?
Sunday, March 11, 2012
Mushihimesama Futari and Deathsmiles obtained!
After buying Eschatos from Games on Demand, it seemed that there were two more to buy like I already purchased yesterday. But when I went to Games on Demand section from Xbox Live Marketplace to get those two games, another one, Espgaluda II was recently released in March 6th. That was one day before Dodonpachi Maximum was released.
Furthermore, I went to the arcade to play the same game again and now there are four machines compared to two the other time. What a game clustering in case the buttons refusing to work usually one day and nowadays, the redundancy power has risen. So I played three of the songs from the January update as well as one of the songs from February update. The February update was none other than the pack of songs from Project Diva 2nd. Even if you have that game, the beatmaps are different between the arcade and PSP versions. Unfortunately, I felt nervous to play that song in Extreme mode from that February update so I decided to try it in Hard Mode as I can’t even clear this song in Project Diva Extend in Extreme Mode. Well, I keep on failing that because it’s way impossible for me in Extreme Mode but at least I can clear it in Hard Mode.
For Mushihimesama Futari in Ultra Mode, I even attempted it with highest amount of lives and bombs and I keep on spamming bombs on shit I can’t even dodge. This is one mode that will kick your ass in seconds and even I’m not an expert in this genre. So hard that that IAP faggot who presented with me can go and troll on that difficulty mode like she’s going to say stupid things like, ‘We don’t want so many bullets/dots.’, ‘We don’t want the game that is so difficult.’, ‘Playing simple games is better’, etc. Perhaps I can take her for a difficulty-fag and she can go back to play casual games after February 10th. As my case study presentation was successful, she deserves to repeat anyway next month.
So remember, visual and motion simplification is a test of limits by the way. You don’t want to see the games with the interface being too simple.
Friday, February 17, 2012
Bullet Soul and Space Invaders Pocket obtained
However, the bullshit thing about Bullet Soul Games On Demand version is that I can’t get those DLCs like getting additional character and additional mode. That additional mode is like Hudson Soft Caravan Mode so expect things to be quite identical.