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Thursday, September 4, 2014
Bullet Soul Infinite Burst obtained!
For Burst mode, it is equivalent to the Hyper mode. To gain the Burst gauge, you simply need to destroy the enemies. Simply shooting them before destroying them completely doesn't increase the Burst gauge. Once the gauge is full, you should be able activate the Hyper/Burst mode where you get more powerful firepower along with red medals. The medal system behaves like the one in Dangun Feveron/Fever SOS but the chain reaction is different and fair enough compared to that where scoring is based entirely on medal collection. The only way to activate the bomb is during the Burst mode. But getting hit ends the Burst mode abruptly and costs a life. You cannot activate the bomb in normal mode either.
Other game modes include the Normal mode and Caravan mode from the original Bullet Soul but there are some programming modifications in Infinite Burst edition such as the boss warning screen that flashes before the boss battle although it looks like ass and lazily done.
Wednesday, August 14, 2013
Bullet Soul Infinite Burst for Xbox 360 Announced
Speaking of what happened a few days ago, there was an announcement of Bullet Soul Infinite Burst and the PS Vita version of Phantom Breaker Battle Grounds at the Phantom Breaker related event. Graphically, there can also be the 3DS release of Phantom Breaker Battle Grounds due to how retro the graphical style is in addition to the Vita release but for Bullet Soul Infinite Burst, I don't know what the new elements are because in the original Bullet Soul, it's basically Star Soldier meeting Ketsui or something.
As this was the initial announcement from 5PB, we may have to wait until there are actual details on what the game looks like.
Saturday, March 9, 2013
Phantom Breaker: Battle Grounds
Phantom Breaker: Battle Grounds is the four-player beat-em-up game based on the fighting game released two years ago. It has the cool fighting game elements added to it and it's gonna be extra fun. There was a comparison between this and the other beat-em-up game so expect some similar fun. It's in 8-bit style and has the characters from Phantom Breaker in chibi form.
For whatever cosmic reason or anything like that, this may be the next game for me to buy. Also, I may recommend that you play this with the arcade stick or some sort.
Friday, March 23, 2012
Bullet Soul 1 Credit Clear and Eschatos Time Attack
This one’s an optional article to post into as the videos don’t seem to be receiving lots of views. It was a luck that I managed to 1 Credit Clear Bullet Soul with the first character, Yun. There’s no way you can adjust the game settings such as number of lives, difficulty level, etc. However, the downside is that I failed to reach the requirements needed to access the second loop.
For Eschatos Time Attack mode, I was lucky to clear it with less than few seconds left. I guess that I should try harder next time but for now, I may still have to complete Judgment Silversword as well as Cardinal Sins. I already completed the Normal Mode of Cardinal Sins but I missed out some of the boss phases in the final boss battle. The battle ended like that without going into those phases. Also, I still have to complete the Original and Advanced modes of Eschatos as I still haven’t got past them.
Friday, February 17, 2012
Bullet Soul and Space Invaders Pocket obtained
However, the bullshit thing about Bullet Soul Games On Demand version is that I can’t get those DLCs like getting additional character and additional mode. That additional mode is like Hudson Soft Caravan Mode so expect things to be quite identical.
Wednesday, January 11, 2012
Twinbee Portable obtained
Finally, this is not the first Konami classic compilation I bought for the PSP. Other twos were Salamander Portable and Gradius Portable. Before this year, I also saw the copy of this compilation like years ago but then Japanese imports like this were quite hard to find.



