Showing posts with label Bullet Soul. Show all posts
Showing posts with label Bullet Soul. Show all posts

Thursday, September 4, 2014

Bullet Soul Infinite Burst obtained!

Bullet Soul Infinite Burst as we know of, is the Black Label equivalent to the original released three years ago. It has all the DLCs included as well as the new mode, new intro, new intro and ending songs as well as the arranged soundtrack. The original soundtrack is still the best by the way in comparison to the arranged soundtrack.
For Burst mode, it is equivalent to the Hyper mode. To gain the Burst gauge, you simply need to destroy the enemies. Simply shooting them before destroying them completely doesn't increase the Burst gauge. Once the gauge is full, you should be able activate the Hyper/Burst mode where you get more powerful firepower along with red medals. The medal system behaves like the one in Dangun Feveron/Fever SOS but the chain reaction is different and fair enough compared to that where scoring is based entirely on medal collection. The only way to activate the bomb is during the Burst mode. But getting hit ends the Burst mode abruptly and costs a life. You cannot activate the bomb in normal mode either.
Other game modes include the Normal mode and Caravan mode from the original Bullet Soul but there are some programming modifications in Infinite Burst edition such as the boss warning screen that flashes before the boss battle although it looks like ass and lazily done.

Wednesday, August 14, 2013

Bullet Soul Infinite Burst for Xbox 360 Announced

Finally, another shmup that will be released next year from 5PB! A few days ago, there was already the full version of Double Dealing Character and some spell cards from the last boss battle were like the shout-outs to playing Combatzeal or perhaps purposely changing screen orientation yourself in the middle of the game which may be something nobody does. In Combatzeal multi-player battle, activating the Rotate powerup from the Gradius-like powerup bar will of course rotate the other players' playing fields but the rotation can be reset by getting hit or activating Reset powerup. I don't know if the rotation is temporary or perhaps permanent. For those spell cards I'm talking about, they simply flip the screen vertically or horizontally which may be some tricks no other shmups have.
Speaking of what happened a few days ago, there was an announcement of Bullet Soul Infinite Burst and the PS Vita version of Phantom Breaker Battle Grounds at the Phantom Breaker related event. Graphically, there can also be the 3DS release of Phantom Breaker Battle Grounds due to how retro the graphical style is in addition to the Vita release but for Bullet Soul Infinite Burst, I don't know what the new elements are because in the original Bullet Soul, it's basically Star Soldier meeting Ketsui or something.
As this was the initial announcement from 5PB, we may have to wait until there are actual details on what the game looks like.

Saturday, March 9, 2013

Phantom Breaker: Battle Grounds

So far, the nature may seem to be good for a while starting this month and now, we're going to blog about Phantom Breaker: Battle Grounds. It was recently out in February 27th on XBLA and the knowledge about it is that the original game was a fighting game released two years ago. That was one of 5PB's product genre spinoff projects besides Bullet Soul as 5PB is all about Visual Novel gaming. I may assume that there may be visual novel elements in Phantom Breaker and its spinoff by the way as it's a shame that Bullet Soul doesn't have one. The opening of Bullet Soul is freaking static by the way like there are no animations whatsoever for the characters and the ships.
Phantom Breaker: Battle Grounds is the four-player beat-em-up game based on the fighting game released two years ago. It has the cool fighting game elements added to it and it's gonna be extra fun. There was a comparison between this and the other beat-em-up game so expect some similar fun. It's in 8-bit style and has the characters from Phantom Breaker in chibi form.

For whatever cosmic reason or anything like that, this may be the next game for me to buy. Also, I may recommend that you play this with the arcade stick or some sort.

Friday, March 23, 2012

Bullet Soul 1 Credit Clear and Eschatos Time Attack

This one’s an optional article to post into as the videos don’t seem to be receiving lots of views. It was a luck that I managed to 1 Credit Clear Bullet Soul with the first character, Yun. There’s no way you can adjust the game settings such as number of lives, difficulty level, etc. However, the downside is that I failed to reach the requirements needed to access the second loop.

For Eschatos Time Attack mode, I was lucky to clear it with less than few seconds left. I guess that I should try harder next time but for now, I may still have to complete Judgment Silversword as well as Cardinal Sins. I already completed the Normal Mode of Cardinal Sins but I missed out some of the boss phases in the final boss battle. The battle ended like that without going into those phases. Also, I still have to complete the Original and Advanced modes of Eschatos as I still haven’t got past them.

Friday, February 17, 2012

Bullet Soul and Space Invaders Pocket obtained

Now that’s the good combined price to spend on these two games, Bullet Soul and Space Invaders Pocket. For Bullet Soul, I already know that it is region free and it was recently in Games On Demand two months ago. There were then two more shmup games to get from Games On Demand this year. They were Deathsmiles and Mushimesama Futari. Speaking of Deathsmiles, I couldn’t even dare or risk to get the Rising Star Games version because that version is for PAL consoles and I guess that it is the wrong version to be on Games On Demand. The correct version happens to be the version that was recently in Games On Demand this year and that is what I can get. I was also told that Deathsmiles should be able to work on Asian Xbox 360 the last time when I bought Project Diva Extend. For Mushimesama Futari, how I can get that when the game is missing its box art or something. Instead, it’s showing us the blank sample art or some sort. Also, it is another region-free game but I guess I’m better without those DLC stuffs anyway as I need to spend on the other Microsoft points on other Xbox 360 games, whether they are from Games On Demand or XBLA games.
By then, those were what I should spend on instead of that freaking Targus presenter device for that shitty IAP presentation anyway like I wasted $60+. Thanks to that fucking inferior faggot who presented with me the other time, the whole $60+ and the presentation were already wasted completely but this time, I’m already driven the hardcore gaming through the epic arcade gaming so expect things to be more difficult. In fact, I even managed to one credit clear Bullet Soul with that female character whose ship fires the electric laser beams but unfortunately, I couldn’t get to the second loop. Still, I got to see the ending sequence but the true final boss or whatever was not seen in that FMV like the explosion came out of nowhere. To get to second loop, I guess that you have to be even better at this game.
However, the bullshit thing about Bullet Soul Games On Demand version is that I can’t get those DLCs like getting additional character and additional mode. That additional mode is like Hudson Soft Caravan Mode so expect things to be quite identical.

Wednesday, January 11, 2012

Twinbee Portable obtained

Finally, the vacation was already over in January 8th and the last term started in January 9th. There will be Case Studies to do individually which is freaking super-tedious as I feel like it’s now in addition to Phase Tests and Class Tests. After various searches for new games to buy on the first day of the campus, this title happened. Well, I also want to buy another 3200 MS Points so that I can buy Bullet Soul for instance but then, I couldn’t even brace myself on that as other people also bought those cards as well. Sure, you can buy those cards for downloadable games and DLCs which can make sense to the gamers but then, it is getting quite rarer than before nowadays.
I actually had the complete idea of Twinbee series in which the original series was my childhood discovery in addition to original Gradius on the same Nintendo 8-bit system. Another childhood discovery of Konami games was likely to be Contra for example but what else did I play during my childhood then?
Finally, this is not the first Konami classic compilation I bought for the PSP. Other twos were Salamander Portable and Gradius Portable. Before this year, I also saw the copy of this compilation like years ago but then Japanese imports like this were quite hard to find.