Showing posts with label 5PB. Show all posts
Showing posts with label 5PB. Show all posts

Sunday, May 13, 2018

Phantom Breaker Battle Grounds Overdrive on Switch

I forgot to blog about the Switch release of Phantom Breaker Battle Grounds Overdrive which sort of came out like this year or something. It is likely to be based on the Playstation 4 port with additional contents, additional shaders, additional enemies on screen as well as different soundtrack. It's a shame that there were rarely gameplay videos of the entire game on the Playstation 4 at the time after the game's release although there were already tons of them of the other versions. I don't know the difference between the Switch and the Playstation 4 versions although I already made guesses that the Switch version is identical to the Playstation 4 version.
Perhaps, people were already interested with next-gen looking Playstation 4 games as if they fulfilled the standards of the next-gen console. This on the other hand, had graphical enhancements when ported to Playstation 4. Sure, it looks like an indie-style game that whatever enhancement is unnecessary but this is made by the actual company. The other games whose graphics are like one generation behind the Playstation 4 are probably Darius Burst Chronicle Saviours, Super Stardust Ultra as well as the other games originally released on Type X2 and Ringedge 2 for the arcades. Obviously, it is quite unnecessary for the developers to redo the graphics from scratch for the sake of fulfilling the standards of the next-gen console as those games started off in the arcades originally.
The bigger reason of playing Phantom Breaker and its spinoff is the guest characters like the ones from Steins Gate and Chaos Head series and the 5PB visual novel games are still on-going as we speak.

Tuesday, October 6, 2015

Phantom Breaker Battlegrounds Overdrive

The Playstation 4 version that was released this year has the additional skills, 16-bit BGM as well as higher amount of enemies to deal with. There are also special magic spells that cause lots of money or other items, summon various attacks or do the recovery. It surely makes things overall intense with lots of enemies on the battlefield but it can mean the increase of difficulty overall like you're going to have a hard time in higher difficulty even at the highest power. In addition, there are other changes in this version as well such as different announcer, the way the enemy disappears or takes damage and the real fog effects. These changes may be strange to be frank and they still don't increase the Playstation 4 usage level much further and especially for the insane amount of enemies and items on screen which are the only major resource usages of the system. Also, the retroness level is getting that less due to the fog, lighting effects and other effects the retro game systems are not able to handle. Even certain sound effects are not retro at all.
Having to level up and unlock skills is a tedious task and that concept to me should not be in the game. Also, another strange thing is that other characters are completely powerless that they are seriously weak in the first place and the worse thing about Arcade Mode is that there's no way you can strengthen the characters after every stage. Lastly, the Playstation 4 version worsens things a little bit with the decrease of retroness level by adding real fog and lighting effects which are way beyond many retro game systems can do.
These enhancements mentioned above can also be in other versions of the game as well but I don't think that will happen at anytime.

Thursday, September 4, 2014

Bullet Soul Infinite Burst obtained!

Bullet Soul Infinite Burst as we know of, is the Black Label equivalent to the original released three years ago. It has all the DLCs included as well as the new mode, new intro, new intro and ending songs as well as the arranged soundtrack. The original soundtrack is still the best by the way in comparison to the arranged soundtrack.
For Burst mode, it is equivalent to the Hyper mode. To gain the Burst gauge, you simply need to destroy the enemies. Simply shooting them before destroying them completely doesn't increase the Burst gauge. Once the gauge is full, you should be able activate the Hyper/Burst mode where you get more powerful firepower along with red medals. The medal system behaves like the one in Dangun Feveron/Fever SOS but the chain reaction is different and fair enough compared to that where scoring is based entirely on medal collection. The only way to activate the bomb is during the Burst mode. But getting hit ends the Burst mode abruptly and costs a life. You cannot activate the bomb in normal mode either.
Other game modes include the Normal mode and Caravan mode from the original Bullet Soul but there are some programming modifications in Infinite Burst edition such as the boss warning screen that flashes before the boss battle although it looks like ass and lazily done.

Tuesday, September 10, 2013

Playstation 4 to be released next year in Japan

Alright, there are tons of Japanese-made Playstation 4 games coming as well as the console itself to be released next year so we may have until next year if we want to play them out once they are released in Asia as well. Sure, not all Japanese games are released in Asian regions un-translated or something.

Various examples I know of include the new EDF, new Dream C Club, new Idolmaster, new Phantom Breaker, new Guilty Gear and so on. Of course, out of these here, I may be interested to take a look at the new Idolmaster and Phantom Breaker games for the Playstation 4 that will be released next year.

OK, I don’t know why the conference about these took place yesterday like I supposed it should be taking place earlier or later than yesterday as I’m frankly sick and tired of everything C****-ish. It’s a serious damage to my brain like I can’t even do well ever since like few years ago. Maybe I should have avoided anything special about September 9 and moved on.

Wednesday, August 14, 2013

Bullet Soul Infinite Burst for Xbox 360 Announced

Finally, another shmup that will be released next year from 5PB! A few days ago, there was already the full version of Double Dealing Character and some spell cards from the last boss battle were like the shout-outs to playing Combatzeal or perhaps purposely changing screen orientation yourself in the middle of the game which may be something nobody does. In Combatzeal multi-player battle, activating the Rotate powerup from the Gradius-like powerup bar will of course rotate the other players' playing fields but the rotation can be reset by getting hit or activating Reset powerup. I don't know if the rotation is temporary or perhaps permanent. For those spell cards I'm talking about, they simply flip the screen vertically or horizontally which may be some tricks no other shmups have.
Speaking of what happened a few days ago, there was an announcement of Bullet Soul Infinite Burst and the PS Vita version of Phantom Breaker Battle Grounds at the Phantom Breaker related event. Graphically, there can also be the 3DS release of Phantom Breaker Battle Grounds due to how retro the graphical style is in addition to the Vita release but for Bullet Soul Infinite Burst, I don't know what the new elements are because in the original Bullet Soul, it's basically Star Soldier meeting Ketsui or something.
As this was the initial announcement from 5PB, we may have to wait until there are actual details on what the game looks like.

Sunday, April 7, 2013

Phantom Breaker Battle Grounds Obtained

Oh god when it came to buying another MS Points card again from Challenger, I still don't see the freaking Surface tablet and instead, the shop still has the third-party Windows tablets. As my membership with Challenger is bound to expire in July this year, I had no choice but to renew the membership so that it will be set to expire two years later in July. And for renewing that membership, I got the 8GB Sony thumbdrive for free but the thumbdrive is seriously hot when inserted. What kind of circuit is that anyway? Also, I had bought three Xbox Live Arcade games like Phantom Breaker Battle Grounds today.
It may be fun but the Emergency Mode doesn't need to consume certain health or something. I guess that it can be the same for the actual fighting game of Phantom Breaker but whatever. Also, the special gems or whatever items are needed to activate Overdrive Mode which is kind of bullshit in the first place. You're gonna need that to tackle the bosses but even then, the bosses are kind of difficult to tackle. Sure, certain characters from Phantom Breaker are in this spin-off and no wonder some of them as boss characters can be that tough. Lastly, the skill set is incomplete even at the end of the game so I don't know if there's a character level limit or something so that I can complete it while increasing the Attack, Defense and other stuff. So what, I completed the game as Mikoto for the first time with the skill set still incomplete. So, to show off the badass moves like in the beginning of the game, you need to restore skills in the skill set section which is on the top right. The bottom left is for enhancing the character's attack, defense and the other stuff.

Saturday, March 9, 2013

Phantom Breaker: Battle Grounds

So far, the nature may seem to be good for a while starting this month and now, we're going to blog about Phantom Breaker: Battle Grounds. It was recently out in February 27th on XBLA and the knowledge about it is that the original game was a fighting game released two years ago. That was one of 5PB's product genre spinoff projects besides Bullet Soul as 5PB is all about Visual Novel gaming. I may assume that there may be visual novel elements in Phantom Breaker and its spinoff by the way as it's a shame that Bullet Soul doesn't have one. The opening of Bullet Soul is freaking static by the way like there are no animations whatsoever for the characters and the ships.
Phantom Breaker: Battle Grounds is the four-player beat-em-up game based on the fighting game released two years ago. It has the cool fighting game elements added to it and it's gonna be extra fun. There was a comparison between this and the other beat-em-up game so expect some similar fun. It's in 8-bit style and has the characters from Phantom Breaker in chibi form.

For whatever cosmic reason or anything like that, this may be the next game for me to buy. Also, I may recommend that you play this with the arcade stick or some sort.