Wednesday, August 31, 2022

N***y Streamer Overload on Switch

Talk about another game with highly inappropriate contents that will be coming to Switch this year, it originally came out on Steam early this year and is one game that has become so popular due to the unique gameplay concept centering on a character who does live streaming professionally for a living. People tend to bring up Virtual YouTuber stuff when it comes to this game by WSS Playground as the fictional live streamer is already akin to a Virtual YouTuber who does live streaming as a default norm. That method of content creation as a Virtual YouTuber has been the default method even in the present time thanks to Tsukino Mito of Nijisanji. Unlike the other Virtual YouTubers of the time who started off with a 3D model and videos that don't last as long as a live stream video which is hours long, she started off with a 2D model and things are more technically limited that way but as technically limited a Live2D model is as opposed to a 3D model controlled with VR technology, enabling a person voicing that character to move around, it is said to be less expensive.

The fictional character from the game is trying to qualify as a Virtual YouTuber-type according to WSS Playground's Youtube channel where you can find some streams that de-fictionalize some things from the game. You're still watching as a viewer, not a producer, mind you, and the way the flow works is different than the one in-game. The streams are LONG and you can take a look at the video comments as long as they are archives. Unlike the game, my guess is that they must be typing in something as part of the scripts in real time and then broadcast it to make things look like the character's saying what they type, voiceless and subtitles only just like in the game. If that guess is correct, there's a chance that the Super-Chat comments will be responded to in the same way the fictional character responds in the game. The one managing the channel must be doing the moderation work just like how the producer in the game does during live streams in real time. I wonder what the gaming stream is like from that real channel although the idea is more manageable if that character is a real Virtual YouTuber in the first place. There are even real life Twitter accounts from the game characters, one is Ame, and the other is her streaming persona. The former is completely private but the latter is accessible to the public.

A serious warning is that the game has a lot of dark and highly inappropriate themes/scenes. Just like DDLC, there is a warning message from the game telling you of such things. Certain actions and topics are already inappropriate and may turn people off. So, if you're turned off by those things, then why do you want to buy this game in the first place? The actions will determine whichever game ending you'll get and needless to say, there's no such thing as the desired outcome from all the endings you can get. The game's message has something about the modern internet culture, mentality and a couple of upsides and downsides for the ambition as a professional streamer or content creator.

The upcoming Switch version will have additional content and said content will be on the Steam version as the update. If you want a more appropriate alternative about a character making contents professionally, there's YouTubers' Life 2 where the way the character makes content is different than a streamer does although the Let's Play videos can be closely comparable to the gaming streams. Another interesting thing is that the theme song is playable in some rhythm games. Just be warned of inappropriate references from the source game itself.

Monday, August 29, 2022

Pac-Man World Re-Pac Credits Controversy?

The Rangok Skies controversy was a real definition of controversy over stolen assets that the credits list remains questionable to this day because of the stolen sound effects. That is something the developers have no intention to do something about despite having made some improvements and other changes prior to the game's release. At least, Mojang put in the a fully detailed credits list for sound effects taken from freesound.org that are used for Minecraft and that's appreciated.

In the case of Pac-Man World Re-Pac's credits list, the original developers of the original Pac-Man World aren't credited in the remake and that's a shame and disappointment. I don't know if this qualifies as a gaming controversy or not as there's a chance the developers of the remake will be requested to fix the credits list, just like how the developers of the 8th-gen console ports of S**** Colors added the credits related to Godot game engine in a patch. Believe it or not, for every game made with Godot game engine, the game engine has to be credited no matter what despite it being a free and open-source game engine. At times, there are games that show the Made With Unity logo upon starting up. This lets people know that that game is made with Unity game engine.

Some interesting story prior to the remake's release included the fact that Tommy already sold the rights of the soundtrack to Bandai Namco and the composer is actually Todd Dennis, not Tommy himself. The credits information for the composer circulated on the net has been mostly incorrect and to find a correct one is a challenge to this day.

There are multiple reasons why people were interested in taking a look at Pac-Man World Re-Pac:

  1. It's a remake of the original that came out on Playstation 1 in the late 90s.
  2. Tommy and others under Tallarico Studios were involved in the sound and music department for the game.

The controversies surrounding the Tommy and Intellivision Amico were severe enough that the Amico console will never see a release because of his poor leadership and disrespectful attitude but the latest concern regarding the fact that the original developers of Pac-Man World aren't credited in the remake has attracted the attention of the content creators, fans of the franchise and some original developers. I don't know for sure if even Tommy would be disappointed for this but if it looks like he doesn't care for this controversy-to-be because the remake was released recently on Switch, Sony and Microsoft consoles, maybe his disrespectful attitude is still intact even if the Amico console was pretty much dead at this point that even a family would buy a Switch and play together or something.

Friday, August 26, 2022

Denuvo's Switch Emulator Protection technology

Denuvo Anti-Tamper is the DRM-related technology that is supposed to combat software piracy but it had been criticized for hindering the performance of certain games released on PC. The popular examples had to be the AAA games released on PC that make use of this technology but some non-AAA games that use it had a similar problem. Some of the games were eventually patched to make the performance be on par with the DRM-free versions. Even the director of Tekken 7 put the blame on Denuvo technology for this problem and many gamers have been against that technology as a result.

With regards to the upcoming "Switch Emulator Protection" technology, the gamers are really concerned about the hindering of the performance of the Switch games as the console isn't that much of a powerhouse to begin with when compared to the competing game consoles such as the Playstation 4, Xbox One and their successors. The way the technology is implemented is that according to GamesRadar, there will be some checks inserted into the code where a specific Switch game containing such implementation will be prevented from being played on the Switch emulators on PC. Perhaps, the videos of Nintendo games being played on emulators on Steam Deck must have attracted a lot of attention recently and I guess that this is how Denuvo responds with the latest controversy they're going to cause.

According to Kotaku, there won't be online checks for the Switch games that make use of this "Switch Emulator Protection" technology, which means the solution is completely offline as the Switch console is a hybrid of a home and portable game console, so the full online capabilities of the console take place indoors. At least, this is not like the TRDR Pocket console which is an ANDROID-BASED PORTABLE console in which you're out of luck in trying to play tons of freemium mobile games on the go without Mobile Data turned on and SIM card inserted. But why would anyone want to play a portable console on the go in Online Mode? A smartphone could have been handy enough for browsing the net on the go, provided you have Mobile Data turned on and the SIM card inserted. It's already stupid to include 4G on a previous portable game console like the PS Vita and the same technical stupidity had gotten bigger with TRDR Pocket.

The latest controversy that affects the Switch had people thinking if Nintendo is involved in this or not but Denuvo made a recent claim that they developed this technology as a request from various publishing partners and Nintendo itself wasn't involved. It's basically causing gamers another hesitation on playing those games that have the Denuvo technology on PC and Switch.

One imagination from me is that the delusional shills of the Amico console may or may not be proud of a news like this for once when it comes to the Switch even though the Intellivision offices were empty for months and the game development for Amico games already came to a halt sometime ago. Certain Amico games looked like they didn't run at 60FPS or some sort when being shown in action. Sure, they might be family-friendly games but those shown were 2D GAMES and even certain family-friendly games with 3D graphics on Switch that don't run at 60FPS have superior graphics and more interesting presentation. The inclusion of the Denuvo technology on Switch games is one thing that may or may not get those shills surprised but the on-going concern from gamers about hindering of the performance of some Switch games should outweigh that surprise nobody cares. Imagine that the Amico console did come out with games released on it that used disastrous DRM technology that worsened the performance even further despite most of the games being 2D, that would make Switch and PC games with Denuvo more interesting although this is something no delusional shills of the Amico might care. A bigger problem involved the inclusion of such disastrous DRM technology in Amico games combined with the console lasting less than few years.

What about a 2D game that doesn't run at 60FPS despite having NO Denuvo technology at all? There were such NES games like that in existence and I guess it's due to game development incompetency but that sounds like a story of another time. Also, no matter how much optimization is put into the game, the Denuvo technology when included is already a big obstacle to the game's performance.