Showing posts with label Sega. Show all posts
Showing posts with label Sega. Show all posts

Sunday, January 19, 2025

SuperSega Scam

Frankly, the project leader behind the SuperSega scam had gone to the newest low recently by sending a screenshot to Lain Lee of the refunding customers' private information which constituted a privacy violation and was against the GDPR law in Europe. Last time before entering the new year which is this year, it looked like we went past the Intellivision Amico roadmap with no new information/update whatsoever like the content creators critical of that product posted one last video about it as if there will be nothing else to rant about due to the saga's inactivity. The SuperSega FPGA saga, it's FILLED with multiple red flags to begin with ranging from the prototype board design being outright questionable on every level to stupid stunts from the fraudulent project leader. A good FPGA designer would design something highly competent and functional with uniqueness and effort in mind.

In the past times, the SuperSega project leader ran his own previous company and scammed the customers who pre-ordered the camera which didn't come out due to the company's bankruptcy. It wasn't a legal business from his actions back then and it isn't a legal business in the present time with SuperSega FPGA.

The worse thing is, the SuperSega project leader had the audacity to ask the refunding customers to go to the bank to ask for charge back. It's kind of like how the scammer would ask the victim to pay the amount in order for the "technical issue" to be resolved for instance which can make the bank suspicious. Anyone with a good brain and an easy look at a counterfeit technical issue can tell the amount of red flags like the UI and the message looking suspicious for instance that they know well that a tech company wouldn't come up with a message box like that. Boldly involving the victims' banks in this had essentially made the SuperSega project leader a mentally ill fraud and I bet that Sega couldn't be anymore furious than that. At this point, there's no way he's going to get away with his criminal acts that they should be investigated.

Other content creators had similar contents discussing the countless amount of red flags SuperSega possessed and that amount kept rising quickly and if there's more news about it, the said amount will increase more. If not, I may have some thoughts and/or answers about how scrapped the SuperSega FPGA console is. It's wrong for its project leader to mess with Sega with the amount of stupid stunts. That console should be functional and well-made even at the prototype/proof of concept stage to begin with, not act like a toy like the disc drive in one of his videos did.

Lastly, where's the Dreamcast FPGA core? It doesn't look like there's one in existence for SuperSega yet. There's already official emulation for Playstation 2, Gamecube & original Xbox as part of backwards compatibility feature and this year, there will be a new compilation from Capcom that emulates the NAOMI/Dreamcast fighting games. As Capcom Fighting Collection 2 isn't out yet, there's no telling if they are arcade or Dreamcast version. So far, the Dreamcast emulation is already good enough for the most part but when it comes to FPGA scene, there still needs to be a piece of hardware that can emulate the 6th-gen consoles well.

Monday, June 8, 2020

Optie Animation's Mope Mope video - "Not made for kids" option reinstated

In June 2, the video was set to "Not made for kids" as if that option was restored after news about the video being falsely set to "Made for kids" by YouTube occurred. Since that false choice made by YouTube last month, the kids were like exposed to such a video like Mope Mope by Optie Animation which is inappropriate for them in the first place according to the official video description. By falsely setting that video to "Made for kids", they sort of dragged Optie into the trouble he didn't intend to land on. The trouble that would affect his YouTube channel for challenging the COPPA law when the video DIDN'T.
Well, the controversy was more or less solved like there's not much to say about in the second part of the blog article about that controversy. The video itself was quite traumatic to children, people can assure of you and the controversy was there for 2 weeks before it was solved.

Sunday, May 31, 2020

Optie Animation's Mope Mope video falsely set to "Made for Kids" by YouTube

What the hell? One of Optie's mature music videos was falsely set to "Made for Kids" because of the visual appeal of the first half? Man, talk about the greedy game of discipline and strictness where the videos are mis-set depending on the content which can be a disaster on the machine learning part. The videos of the family-friendly games are nothing to worry about even if they are set to "Made for Kids" by YouTube but in the case of the videos of the non-family-friendly games like the ones made for teenagers or even the mature ones which are for adults, that may be a different story.
The song, Mope Mope, had made the official appearance in the actual rhythm games on consoles, arcades and even mobile and their music video doesn't seem to be used whatsoever. However, in case of the music video on Optie Animation's official YouTube channel, that is what the kids should NOT view as it contains the scary portions at the second half. Other songs have more mature settings such as Marenol by LeaF, the same composer who composed Mope Mope. For that song, its music video is extremely inappropriate for children but it's not like YouTube will do something about that music video either.
As the music video of Mope Mope was falsely set to "Made for Kids" by YouTube, Optie had the plans to review the decision set by them and even LeaF was aware of the situation that happened a few days ago. Where's the research? HAD THOSE AT YOUTUBE EVEN VIEWED THE ENTIRE MUSIC VIDEO? OR DID THEY NOT READ OR REGARD THE VIDEO DESCRIPTION? To let children watch that music video is like giving them nightmares thanks to false disciplinary actions done on that target audience setting!
iMJaystation has been making video contents that are not inappropriate for children even though his target audience is children all along and he had been called out for challenging the updated YouTube COPPA policies but for Optie Animation's official YouTube channel, the target audience is like to be those who play rhythm games and especially the nerds if you will.

Thursday, February 6, 2020

Windows 10 IOT in arcades

A few years ago, Taito started using Windows 10 IOT on the on-going Type-X3 machines running the Nesica X Live 2 service before other companies started using that OS on their newer arcade systems. Konami's already doing that with the new Bemani PC for Beatmania IIDX Lightning Model cabinet, Namco's already doing that with BNA1 ever since two years ago and Sega's already doing that with Sega ALLS. The strange thing is that there are two different versions of the same game by Bandai Namco in the arcades with one of them being on the newer machine with newer contents.
Tons of games have been doing that and the same may go for some of Konami's rhythm games in the arcades in a different way in which new arcade systems apply to the new cabinets while the game is more or less the same with the one on the new cabinet having new features and its own exclusive songs. DDR A20 and DDR A were on-going simultaneously although DDR A20 is a sequel. At that time, DDR A20 was Japan-exclusive until it was released on the previous arcade cabinets and the arcades outside Japan although the palette is blue-ish instead of gold.
Then, about Nesica X Live 2 and All.NET P-Ras Multi 3, certain fighting games are re-released for those services with minor changes although the ones on All.NET P-Ras Multi 3 will have additional characters to match the console/PC releases or something like the upcoming Under Night In-Birth Exe:late [Cl-r] which will be released on PS4 and Switch as console releases with one additional character. There are even indie games that will be released in the arcades via All.NET P-Ras Multi 3 like Sound Shooting and Rolling Gunner to name a few.
There's also Exa-Arcadia which welcomes indie games although All.NET P-Ras Multi 3 may or may not take advantage of their capabilities for indie games on it. The rules are that games released on Exa-Arcadia must have exclusive contents. Anything that's exclusive to the arcade version cannot be implemented back to the previous versions. Somehow, the mobile version of Aka-To-Blue won't be discontinued after all although it won't have any support whatsoever. They had plan to discontinue the game on mobile in favor of the arcade version but that plan was scrapped. I guess that scrapping the mobile version of the game after the arcade/console/PC version is a sellout idea or some sort. The cartridges have some proprietary connection although nobody knows if there will be security features inside them.
I don't know if I get to see Exa-Arcadia games in the local arcades but if I happen to find them, I should be able to play them.

Monday, January 7, 2019

Recent S***c setbacks of last year

I wouldn't expect a bunch of setbacks happening late last year about the S***c franchise and as of even the present time, I still have yet to finish developing the derivative S***c game that I started a few years ago with Game Maker Studio 1.4 which was already obsolete in August last year and yet I'm still using that version with no plans to upgrade to version 2.0 whatsoever. I suppose that fanmade game to be my last straw for the franchise before being a former fan for good. In fact, the deconstruction stuff started a few years ago, ranging from Deconstruction Remixes/Mashup Remixes and other stuffs as I've had enough of the mockery state of the franchise and things had gotten worse for it late last year.
So here are the following recent S***c setbacks of late last year:
  1. Screwattack's special episode of Mario vs S***c: I'm sure that they did this episode with research and stuff and unlike the previous battle involving the same characters, the outcome was the opposite in which Mario had won the battle. Of course, this pissed off many fans of the S***c franchis.
  2. Story's intro of Super Smash Bros. Ultimate: Pretty much all the characters except Kirby are turned into spirits as if they're all caught by those things unleashed at them. Even hiding in the liquid doesn't help either but Kirby is somehow able to outrun those things at WARP-SPEED! It's no joke that he's going at WARP-SPEED, that's the speed even FASTER than S***c's Speed of Sound. Of course, certain fans of the S***c franchise are pissed about this.
  3. The upcoming live-action S***c movie: A live action movie based on the game franchise like this is already a waste of time and resources and ineffective as an idea to begin with. Maybe, an animated movie SHOULD DO instead although some of them happen to have positive reviews. From the poster, the character is closer to looking like a Werehog or something due to the amount of fur, realism and creepiness. Not even the mascot outfit may look like the one in the poster. Well, they can shoehorn the franchise all they want like there's no problem but a live action movie based on it is a bad idea in the first place
  4. Gamehut's Coding Secrets - Fire effect with S***c sprite on it: Jon Burton, a former game developer from Travelers' Tales had come up with the Coding Secrets series of videos on how things were made for games developed by the company back then in creative ways but this one is superseding the fire effect used for Mickey Mania. The video title sort of caught me the attention and especially for the thumbnail for the S***c R prototype model video which had the prototype model of A** cutting S***c with the saw from her car.
Perhaps, my idea on shoehorning this franchise will involve the idol concept or some sort which is basically a 3D animated video of the characters from this franchise lip-syncing and dancing to whatever song from any S***c game that sounds mashable with the other song. So far, from my Soundcloud account, it seems that Solar System Disco and Echo are what they will dance to but that kind of plan can mean, taking out various parts of the dance, leaving the chorus part intact.
And those were what happened against the S***c franchise in the negative ways.

Wednesday, August 29, 2018

Sega's Ongeki for arcade

Well, it is the latest Sega rhythm game in the arcades next to Maimai, Chunithm and Project Diva Arcade which are still on-going ever since. Ongeki is released on the latest Sega arcade hardware named Amusement Linkage Live System, the FIRST Sega arcade system to use Unreal Engine 4. Namco and Taito's arcade systems are already compatible with that engine but that is the story for other arcade games using that engine. Ringedge 2 is Unreal Engine compatible but it uses UE3 if you know the system specs of that hardware and the system requirements of Unreal Engine 4.
Another interesting information is that you can use the unified IC card called Amusement IC. It is a plan by multiple companies like Namco, Konami and Sega in which you can use the same card for those games published by them. Unfortunately, is there a reason to exclude the Nesica one out of Amusement IC card? The deployment of those cards to the arcade centers began this summer so players can buy them if they want to.
The gameplay consists of 6 keys, two sensors for Wall Notes and the stick for moving the characters left and right. There are note patterns that use any side of 3 keys but there are also those patterns that make use of both sides. One difference between this and other rhythm games is that you fail the song if you take too much damage from enemy bullets but I know that this is not the only game where you can actually fail that way. There are some other rhythm games where you fail that way like Muse Dash or Rudymical for instance in which running into enemies, spikes or other projectiles can cost life points. To gain life points will be to collect those yellow bells in Ongeki. Certain songs in high difficulties will have laser beams to dodge in addition to enemy bullets.
Of course, as a modern arcade game, it has controversial coin-sucking features such as the inclusion of the card management taken from Japanese mobile games as well as to charge players a credit for drawing 10 cards. While things are like less expensive than in mobile games in terms of microtransactions, it is still money-sucking that way like you're buying for additional coins just for bullshit like this in the arcades. Sound Voltex series has the similar feature but that is for player identity. Plus, it takes place at the end of the game so it's not charging you additional credits. What is useless however is the card management feature for Story Mode of Sound Voltex III as it doesn't do anything to the gameplay. Museca has you need random cards representing Graficas for gameplay enhancement but I'm not sure if it has the same controversy as Ongeki or not as I don't play it.
So, are you going to spend those arcade coins on those rhythm games just for songs or something else? If it's for attempting tons of songs, that's the good thing like you're trying to demonstrate your skills to yourself and that's the first step and purpose when it comes to rhythm games. As of this writing, I'm familiar with some tracks in Ongeki like Perfect Shining, No Remorse from Ketsui, various Bang Dream Girls Band Party songs and others. Before the game came out, there was a collaboration between it and Bang Dream Girls Band Party and there are character cards from that other game as well.
The gameplay concept seems to be fun from what I saw and I can imagine a S***c rhythm game that is like this. Problem is, the playfield is all in 3D and implementing something like this is quite difficult for when it comes to someone making a fanmade game like that.

Sunday, July 29, 2018

Arcade Love on Steam

For whatever reason, the Steam version of Arcade Love Plus Pengo doesn't have Pengo in the compilation and that makes the game less fun or something. I figure that it's due to licensing issues or something from Sega that Pengo has to be excluded in this compilation. The Xbox 360 version has Pengo although it lacks online Multiplayer support for a complete 8-Player experience in Pengo. There may be online leaderboards in other games Triangle Service had made as well as achievements which are synchronized online since your Steam/Xbox account is hybird-ish or some sort. The bigger problem with the arcade version of Arcade Love Plus Pengo is the lack of Aime support. You just start the game and realize that there isn't any prompt for starting the game with Aime card. The other ALL.NET Plus Multi games have that perhaps for saving player data or some kind but the cabinet-to-cabinet local linkage is one essential for 4-Player Pengo experience.
At the time the compilation game was developed, there was news saying that Sega was planning on remaking Pengo with HD widescreen for the arcades but then, that wouldn't be enough was the game would be too short and mini anyway so additional stuffs would be needed. Then came the familiar sound effects when completing the bonus stage in Single Player mode. It seemed that the game was being developed by Triangle Service as if Pengo is the only popular reason to play this compilation game once it came out in the arcades. Unfortunately, the game isn't that great when compared to other ALL.NET Plus Multi games in the arcades. The beat-em-up segment of Action Skills Test is kind of a mixed bag and so is the graphics throughout the entire compilation game although there are some graphical improvements in Shmups Skills Test. CombatZeal is one major disappointment to anyone's who played Trizeal and Exzeal and expected CombatZeal to be a new sequel and the compilation game is quite fun in Multiplayer as if the game's developed with that fun in mind.
The game is alright in the arcades but it's a little bit worse on consumer systems like it's lacking the online Multiplayer support and the Steam version has made things worse with the absence of Pengo that it's NOT even WORTH playing whatsoever! You're better off playing Arcade Love Plus Pengo in the arcades if that's the case.

Sunday, January 7, 2018

Sammyclassic*****fan & change of my nickname (I've been going arcade-style gaming)

I don't have to tell or remind anyone about the amount of damage done to Sega's blue blur S***c franchise and especially for its current state that affected the fandom, fanbase or even how you do with your life over it. It was supposed to be a cool-ass franchise over high-speed stuff but nowadays, I see it as a mistake due to the on-going incompetence that has been going on. Sure, I might have played the recent S***c games on Xbox 360, Playstation Vita and even on mobile as if those games on PCs are taking tons of resources that cause slowdowns despite having followed the system requirements. Of course, franchises like this don't necessary cause problems in school or work environment as if the relationship between your peers as friends will be affected negatively or something all because of them but I already sense the division of the fanbase into various groups.
  1. The fans who have the ability to do fan-contribution like remixes, covers, mashups, etc. for songs as well as the fan-made games and mods for existing games - They may be the kinds of fans you will want to look at and especially for famous developers like Christian Whitehead, Tee Lopes, etc. Christian Whitehead is famous for having made the Retro Engine that powered some of his fanmade games before being licensed and permitted by Sega to make the official ports using that engine as if he's promoted to a professional game developer. Who knows if anyone can use the Retro Engine besides him?
  2. Fans with heavy obsession with one side or both sides of the franchise that they have the guts to defend those games no matter how bad those games are - It was a shame on me like 9-10 years ago that I defended one of those games prior to having bought it for the Xbox 360. From my experience in playing that, I had a hard time figuring out due to small and thin platforms along with the large gaps in between. Maybe it was due to the problem regarding the level/stage design that I had a hard time whether it's Daytime/Nighttime stages. The inclusion of the skill level-up system poses a mixed opinion among professional critics as if it may seem irrelevant to them. It may be handy for certain kinds of RPGs, racing games or even Temple Run-style replay valued games but... Still, it was a shame on me for being on that portion of the fanbase before moving on to a mature part which obviously took me years to be a true mature adult and indeed, I did a bunch of stupid shit back then. The video-capturing on the computer wasn't easy back then and the S***c games I played on my computer were even slower with the video capture active and I used the video capture program that was more different and it was why the huge red word, Demo, was there in those gameplay videos. Unfortunately, I never have the time to redo those gameplay videos with better computer and better video capture software like Bandicam which is what I use nowadays as it opens opportunity for a 60FPS video although other video sharing sites ALREADY HAD 60FPS video support prior to YouTube having one. What a shame like I regretted buying S***c Un*****ed or something although I already saw what the entire game was like and the further parts of the game were complete pain to people's asses from the way they were designed. The W***hog part was kind of badass in terms of gameplay but the level design ruined it for me. Another painful part was finding the medals around the place. The critics including Classic Game Room were right and it was a shame on me over my defense as they were like professionally trained in product reviews.
  3. Fans with tons of suggestions - People have been asking for like the new Adventure entry although it won't be easy to happen after some Boost-To-Win titles were effective enough. Even SomeCallmeJohnny has the same imagination as well. However, rather than keep on thinking and talking about what the new Adventure title is like, why not make a fanmade sequel as a proof of concept like what Christian Whitehead did? After all, a proof of concept contains tons of things you're talking about. Someone had worked on that fanmade sequel using Unreal Engine 3 although the boss battle is way too questionable for me from what I saw but at least, this is what the next-gen sequel will be like.
As the change of my nickname implies, it indicated that I've had enough of the incompetence and damage done to the franchise and the major damage took place like 4 years ago. That's like two major disasters striking the franchise in a row as proven in a Wikipedia article of the List of games with MOST NEGATIVE reception. It's delusional to deny the fact that way unless you want to tamper with that Wikipedia article like an idiot like you'll be reported for your immaturity. It's a laughing stock franchise and I don't want to get too attached to it lest I get neglected again like I already was the last time.

Then, about some YouTuber kid by the name, Sammyclassic*****fan. From the above list, he falls under 2 and 3 but in a worse way like he's heavily obsessed with that franchise. I thought my playing was like ranging from half-ass to average to maybe okay but from what I saw of the videos of him, many things from him are unspeakably bad. He's akin to a little kid although he was aged 15 at the time and some of his Let's Play videos are more or less indecent like he was raging like a kid or something. Adult Let's Players don't do shit like that and they can obviously do much better in terms of progressing through the game. Some of his ranting videos are viral but controversial as if his obsession is controversial as well. I don't know how many stupid shit did he do back then.
In terms of group 3 he falls in, he probably wanted a classic-style S***c game with 3D graphics but then, there were already such games in existence. This is where he would be taken for a fool but that foolishness wouldn't last long anyway as if he will do the right thing in the future. Needless to say, I had tons of things to criticize about S***c 4 sub-series like the music for both episodes with Episode 2 having a more repetitive music, explosion effects in Episode 2 done in a lazy way, physics don't match the classic style in Episode 1 and the development plans were already falling flat over differences of graphics and game system generation in between episodes. In fact, having a Co-Op Multiplayer mode for a franchise like this isn't going to work well. Co-Op Multiplayer elements are there like the other player controlling the partner, it's just that they are optional in the main game. For retro-style music, I'm sure people can make a more decent one using Ultimate Megadrive Soundfont or similar. That criticism of S***c 4 soundtrack is one of my reasons on why I came up with a bunch of 16-Bit arrangements in the first place. Certain of which I did were good to the people as if I got praised for that although I rarely got any suggestions on which song to arrange next. Back then, most of the arrangement stuffs I did were garbage but eventually years later, I started to do the right thing.
Another stupid shit he did was like telling you to pin the hate on the FPS games probably due to the over-popularity. To hate something that is over-popular without knowing the actual reason is an act of ignorance. Not to mention that people had already moved on to other games and stuffs, knowing that they would have better enjoyment there.

Lastly, sometime two years ago, Sammyclassic*****fan had his YouTube channels shut down as his parents had found out about them probably due to the fact that even his schoolmates knew about his YouTube contents. To post something stupid on YouTube and have your schoolmates or colleagues find out about your videos is going to affect them negatively and who knows what will they do to you because of your videos? Even worse is that your videos will be used for YouTube Poop for YouTube or MAD for Bilibili or Nico Nico Douga as if they will be made fun of or synchronized to the music just because you're famous enough.
You know what I'll imagine while his YouTube channels are gone? It's about making S***c Adventure 3 the fanmade game happen ASAP.

The mashup/deconstruction mixes of songs from the franchise are still on-going on my YouTube channel and I have yet to finish the development of Project Egg Rush which is the fanmade S***c game I'm working on ever since I completed S***c Runners on Android. Supposedly, it was planned to be a fan-remake of that but it turned out to be something else with one of the modes being a constant-chasing boss rush mode. The painful part will be the traditional endless runner mode which is said to be a classic one. How do I design that with proper appearance patterns of items and obstacles? Sure, I may plan to add those bosses in that mode that will match the boss battle of S***c Runners but the boss rush mode is more or less a different one. Unfortunately, having additional playable characters will mean taking fanmade sprites from Spriters Resource and the gameplay quality I work on is still far from good.

Following day update: I forgot to mention that S3&K was ported to modern gaming plaforms although the mobile one as done by Christian Whitehead didn't happen probaly due to the copyright issue regarding the music or maybe something else. Such rants from Sammyclassic*****fan over this were pretty much for nothing. Sure, I made a bunch of useless blog posts in the past as if nobody would care but I've been cleaning up such garbage I made on my social media and blogs. The only time people will finally care is when I start to do the right and useful things again and who knows if Sammyclassic*****fan will do the same? But then, why would I want to follow his stupid-ass suggestion about another classic shit with 3D graphics by then? Do people including me really care about it when we anticipated ***** Mania better?

Sunday, August 14, 2016

Project Diva Future Tone for Playstation 4

OK, I already stopped playing Project Diva Arcade like I already lost interest of some sort in favor of playing the other rhythm games in the arcades to fulfill the real goals I have. The Playstation 4 version is basically the port of the arcade game to the console with graphics obviously taken from the arcade version running on the Sega Nu hardware. The transition from Sega Ringedge to Sega Nu for the sequel may seem to be either minor or major as the interface is still the same as the previous game with new songs and redone graphics. On Playstation 4 version as Project Diva Future Tone, the interface is redone to make itself exclusive to that version. Also, the analog stick, touchpad and bumper-like buttons can be used for slider notes in addition to using arrows or buttons on the right side for the four standard notes. Trying to press other buttons while holding one or two of them is not an easy thing on Playstation 4 version as you may need to find some ways. However, there are controllers for Project Diva Future Tone where you can mimic the arcade experience as well as to make things as easy as playing Project Diva Arcade in the arcades.
Presentation-wise, it has the system BGM for all Project Diva Arcade games ranging from the original to Project Diva Arcade Future Tone as well as the one with photo-printing support feature. Not all Project Diva Arcade machines have that feature where you can take screenshots and make a layout with the screenshots you've taken and then print the decoration you've done in 1 credit. That may be a waste of 1 credit if you're going for attempting songs and not making other progresses in arcade rhythm games.
Plus, Project Diva Future Tone on Playstation 4 has two paid DLCs, Future Sound and Colorful Tone which have hundreds of songs to play through in addition to the Prelude ones in which the game may look like a demo game without those DLCs. The UI has three different themes to choose from in addition to different system BGM taken from Project Diva Arcade series.
A Playstation 4 release doesn't probably mean the end of Project Diva Arcade series in the arcades. The game is still on-going with new songs, new modules and other new stuffs coming in.

Project Diva X

It may be time to move on to the next generation with Project Diva X for Playstation Vita and Playstation 4 where we may expect some new graphics that challenge the potential of the Playstation 4. In the present time, the Playstation Vita version was already out but the problem against buying it is that the game has story mode in addition to Free Play mode. Not to mention that the main menu takes place in the Diva Room and you'll be requested for some stuffs for real as if the Diva Room is getting more improved even more in terms of behavior. Other flaws people know of are that the songs in Story Mode are played in lower difficulties and you need to unlock those songs through that mode.
Perhaps, I'm waiting for the English version to be out for full understanding of the Story Mode if I want to get through in the future.

Sunday, November 8, 2015

Dengeki Bunko Fighting Climax obtained!

This one should be manageable in one-credit, right? Even then, we should think again there may be a stronger boss fighter that replaces Akira as the last opponent. I don't know how do you face her instead of Akira but I guess that you have to be really damn good in surviving everything as well as to fulfill special conditions needed for that.
Dengeki Bunko Fighting Climax is a licensed fighting game developed by Ecole and French Bread, the developers behind Melty Blood and Under Night In-Birth featuring characters from various Dengeki Bunko franchises. Don't expect this to be as great as Under Night In-Birth or Melty Blood though as some of the Dengeki Bunko franchises are found to be mediocre to me. Another strange thing is the game design. Why is the game taking place in various places from various Sega games? That is attracting unwanted audience and a bad idea when that happens. Not to mention that some of the fighters have some serious disadvantage from the way they attack but then, most of the fighters are really epic and badass although it's not the same for some spoilt fighters in terms of behavior. If you have known those Dengeki Bunko franchises, your opinions may affect your opportunity of playing as various licensed playable characters.
Version 2.0 also known as Ignition edition will have the Ignition attack in addition to Climax Arts as well as the fact that you can change characters after each round. There will be additional characters and stages but that's how the game is updated to newer versions. It was already out in the arcades in July this year and there will be a console version coming for Playstation 3, 4 and Vita by the year-end. The original one was also out in the arcades last year with All.NET Plus support where you can use your Aime card to record your progress similar to Nesica X Live arcade games.

Thursday, October 8, 2015

Project Mirai Deluxe for 3DS

The second game features additional songs, mini-games and even the item events similar the ones in Project Diva series' Diva Room. There's also the editor although it doesn't seem to be as big as the one in Project Diva series where you can use the MP3 files along with custom scene, dance movements and custom notecharts for a custom song. That is the biggest feature that increases the replay value. In addition, there are multiple vocals for the same song but that depends if the song supports that. Last major change is the gameplay. It's sort of like the 2D variant of Groove Coaster the way it approaches the notes and depending on the control method, you have to press the corresponding physical buttons or tap on the corresponding on-screen ones. For the touchscreen gameplay, there's also the flick feature in addition to having to tap on the pink or blue one.
For the Deluxe version which has additional changes from the second game, the music videos are changed and there is one more song exclusive to it as well as the change of the charts for certain songs. This is the first Project Mirai game to be released outside Japan and people should be glad when buying this on their own 3DS besides buying the Project Diva series on their Playstation 3 or Vita. Some of the songs from Project Mirai series are already available in Project Diva Arcade and Maimai in which there are major graphical differences between Project Mirai series and Project Diva Arcade.

Wednesday, October 7, 2015

Chunithm

At first glance, people in Japan probably dismissed Chunithm as the ripoff of Sound Voltex but after sometime, the close comparison to Chunithm is Deemo in which the gameplay is somewhat similar. Unlike Deemo, Chunithm has multiple lengths of the notes which range from tiny to large and they are positioned anywhere in the playfield. The playfield is obviously divided into more than several note panes as if they represent the corresponding piano keys. In addition to the notes in various sizes, there are also notes where you have to raise your hand above the keys while being at the corresponding positions those notes are on. The laser notes in Chunithm have the starting and ending points anywhere similar to what Sound Voltex III has. Prior to the third game, the starting points for the laser notes are left for blue and right for pink but unlike Sound Voltex, there are no horizontal paths (Whoosh parts) where you instantly shift to the other side and Chunithm has more than two laser notes on the field. The major challenge is the fact that the virtual keys are kind of crammed that you may need to find other ways to ensure that both hands don't collide when sliding from one side to another but obviously for zig-zag like laser note patterns, you can split up the group of virtual keys into two that easily.
The keys are not physical and I guess that Sega might have used the same technology for the controls as the one for Project Diva Arcade Future Tone. It should support like multiple touch points and Chunithm has the sensor technology for the air notes. The strange addition to the cabinet is the large black & green LED display on top of the main monitor like it tries to act like the VMU or some sort during gameplay. And of course, there are elements where you have to choose one of the cards representing whichever character as the assist items for gameplay.
To compensate for the un-originality of the gameplay, there was some collaboration between Chunithm and Deemo which was a promising stumble that some of the songs will be commonly playable. Of course, expect some differences between these two games and it looks like Sega's finally doing right this time. Other rhythm game collaborations include some Bemani songs as well as the ones from Paca Paca Passion, Persona 4 Dancing All Night, etc.

Friday, February 27, 2015

Miku Flick 02 for IOS obtained

This one was obtained very late after having no choice but to remove certain apps from my IOS device to save space. Another one that took up so much space will be the stuffs under the Others category. I don't know what those stuffs are. Maybe I'll have to check after this blog post but it may be better if I have a new IOS device to continue on in the future.
As of the present time, there are tons of songs to play through including the DLCs which have still been on-going although there aren't so much songs in comparison to Project Diva series. It may be better that way on the IPad as the screen may be almost too small for the smartphones or something but it shouldn't be a problem playing games on them.

Monday, September 29, 2014

Maimai Orange

Even more recent games to blog about and this one recently came out in the arcades with new songs. For me, I don't play Maimai alot as there are already lots of people playing it non-stop for fun at the arcades and it may be same story for the prequels as well. The honest thing is that I had already attempted tons of Vocaloid songs as well as other licensed songs the last time. There might be newer gameplay mechanics in Maimai Green and Plus version and this sequel is going to offer even new stuffs. The game's so popular and fun that many people are eventually playing it non-stop at the arcades but for me, I play the same game two to three times before moving on.

Tuesday, September 9, 2014

Uta Kumi 575 obtained!

Oh man, the soundtrack if not, the song list isn't that great for this game that some of the songs may be memorable. The worse thing is that I may want to know what the rest of the game is like and all the official gameplay videos posted by the ones at Sega behind the game's official YouTube channel are using the Middle version of the songs. However, not all songs are video-posted there like I don't know what the rest of the game is like. The Long version of the songs may be really tough as if you have to know all parts of the songs compared to Middle which consists of first and second varses and choruses. As the difficulty name suggests, the songs may be really long and the notecharts may be somewhat different.
The first thing when you start the game is that the first year of the school starts in May and according to the character profiles, it seems that you start off in the first year but when you check the song list by month, you may have already predicted that it goes from May all the way to April next year. Each month has its own different songs and to proceed to the next month, you are to clear the story along with the Short and Middle versions of the songs.
There's also the arranged lyrics list which consists of the same songs but with different lyrics. It may be an example in the comedy show where the song is sung with some unusual but funny lyrics. Speaking of arranged lyrics, you can also modify the lyrics yourself provided that you have purchased enough input elements from the shop. From there, you can choose whichever words you want to replace specific parts of the lyrics with as well as to change the background and the outfits. Even better is that you can use this editing mode to study the lyrics and the language so that you won't make a mistake in the same song the next time you play it.
For the gameplay, you're supposed to input the right words in the right order on time to the music. If you're too late, that portion will be blank and blank parts won't be sung. The repetitve thing is that blank parts will be replaced with the "lalala" like thingy in the replay. That's right, if there are mistakes you've made in the replay, those things will be there. But if you input the wrong words, the words in wrong order or both, they will still be sung and you won't be penalized for that. The downside for getting around this mistake is the fact that you won't get the highest grade at the end of the song. To get the highest grade like in those videos I mentioned above, you're supposed to get full combo and 100% correct lyrics. Blanks won't be accepted though.
The last thing is that you will need enough Japanese knowledge if you want to play this game or you will end up anyhow playing it without knowing it like you can't seem to know what's going on. I do have some basic knowledge of it probably due to having self-learnt it from various contents seen on the internet but even then, I still end up messing up in this game and that's the tricky part.
For the game itself, you can't obtain it from the Asian PSN store so this one's an import copy and I paid $188 on the Premium Pack edition of this thing. I'm serious about that. It contains the straps which I have no idea how to attach them to the Vita or something as well as the wallet, school identity cards of the two characters and the Vita pouch which looks like some school pencil case or something. They surely look like the all-girls high-school themed accessories which may seem unusual for us to bring them outside as if you want to put in your own identity card inside that wallet from this game which can be kind of weird if you are male. Better still, stick on to using your own wallet and Vita pouch, not the ones from this game unless you're a female.
Perhaps some day, there will be songs from this game to be arranged in longer length. Sure, there were already those I arranged but the length was based on the Middle version of the songs. By then, you will already know that the game songs of this year will be updated.

Sunday, March 30, 2014

Project Diva F 2nd Obtained!

Okay, I bought this game yesterday night after there were additional copies of it in stock that night and some customers already bought it before night. Also, that cost like $88 once the game was out. Well, I don't want to annoy anyone like that but I have been embarassed to mention out these things like this game and other stuffs I want to buy and support.
Nowadays, most of the Vocaloid songs in the arcade rhythm games are rock-based and especially for the ones in Project Diva F 2nd. In addition, certain songs that will be in this game already made it to other rhythm games before the game's release. Hmm, be it Maimai Green Plus, Sound Voltex II, or whatever. They are obviously licensed Exit Tunes songs but they should be listed as Vocaloid songs as well as not all Exit Tunes songs are Vocaloid songs actually so there's such a Category you can see in rhythm games in the arcades nowadays. You see the Exit Tunes, Vocaloid, Originals, Touhou Arrangements, etc. Speaking of Originals, we surely prefer the ones from Bemani games alot but for Vocaloid songs in rhythm games nowadays in the arcades, there may be tons of them in stores to play as if they were already our first reasons to play Maimai and Sound Voltex.
The music videos for the existing songs from the previous Project Diva games are remade with multiple endings and the intro video has those hovering stuffs that look like the ones from BTTF II. Yes, this is where you can compare those to the ones from BTTF II, not the ones from ***** Free Riders as that game is really terrible to me. The main menu is for some reason a futuristic/digital/cyber move in this game compared to previous Project Diva games. You move around with the touchscreen or D-Pad and 'the interactivity works'.
Plus, in AR Mode for the Vita version, you can have the Vocaloid character to perform in front of you. With all those improvements, it may look like a strange move to us as you may look like a freaking producer watching that character perform in front of you while you're holding your device. Also, the W scratch note is another strange one. You're supposed to slide the screen the same way you press the corresponding buttons from both sides at the same time to do the Arrow notes.
In the prequel, the song list kind of falls short until the DLC popped up that increased the song list but it wasn't that enough until this game was recently released which has 40 songs in total. Now that meets the 39-song objective but then, there should be more songs after the game's release if we want this next generation Project Diva series to be on par with the previous one.
The bottom-line, this series is a must buy for fans of the Vocaloid technology like us

Thursday, March 20, 2014

Maimai Green Plus

Man, I bet that the game must be way too popular that it has been crowded with people playing it as the group but it may still be possible to take turns provided that you have the capability to play it. For the Plus version of this sequel, you get additional enhancements to the gameplay as well as additional ways of sliding on the screen. Also, there are more of the songs that we may like and especially for more Sega X Taito collaboration and Sega X Namco collaboration. Speaking of Sega X Namco collaboration, it is not the first time they have done for this game. The previous one was for Project Diva series though. Maybe I should try to go back to PDA and Bemani games or something but no, I have to play this besides those games.

Tuesday, March 11, 2014

Project Diva Arcade Future Tone Gameplay Report - March 10-11

Again, more PDA Future Tone exclusive notecharts in stores for me may mean that I played it like the second Sound Voltex or Sega's equivalent to Sound Voltex. OK, I had already played the prequel before as I was like interested in Project Diva series back then like I wanted to buy those games. So, a few years ago, I eventually got Project Diva Extend on the PSP and tried out and that was like the first Project Diva consumer game I had ever played.
Hmm, I could have played this in March 8 which was the start of the vacation but it was delayed as I still had yet to finish up self-studying the shit out of System Center Configuration Manager which was until March 9 which I was already vacation-ready. It's a shame. And the better contribution to March 9 was to play PDA Future Tone on that day.

Thursday, March 6, 2014

Project 575 for IOS and Playstation Vita

This is another franchise we may be looking forward in addition to Project Diva series. The gameplay may be completely different as we can tell. It's that you have to tap the corresponding buttons when the notes approach down but be careful of the blue notes that in addition to tapping the corresponding buttons, you also have to tap the corresponding sides of the back touchpad of the console. Also, you get parts of the lyrics you have to insert on time but don't insert the wrong ones or the ones in wrong order as you will break the combo. When inserted on time, they will be sung even if you insert the wrong parts or the parts of the lyrics in wrong order. Of course, the results screen will tell you which ones are wrong and which ones are right but you can already know which ones are right or wrong from the bonus during the song. What a difficulty curve of the game if you don't know the Japanese language as if it may be one of the negatives of the game.
Another unncessary feature is the lyric arrangement which may make the lyrics being sung like ridiculous, funny or crap depending on the setup in which you may want the original lyrics even better. You can probably use this feature if you want something funny but don't put in anything offensive in the lyrics. It may be the same for the IOS app. The third downside of the game is that there's a lack of pop idol elements in the game. Instead, it's completely slice of life kind of the game and I don't know what the game ending is like. I may expect some kind of live idol stage in school with two characters performing in this game with some gameplay while retaining the 5-7-5 haiku concept which is interesting as hell.
Just like other rhythm games, not all songs are that great and the best ones are already in the game's soundtrack CD that is being managed by EXIT TUNES. Another interesting thing is that it's a Vocaloid kind of rhythm game by Sega similar to Project Diva series. The IOS app uses the same technology but the thing is, the lyrics have to be entered in 5-7-5 way. Downside of the IOS app is that you can't use both voicebanks at the same time and those voicebanks are IOS exclusive. So if you try to extract them and use them in the Vocaloid software on the computer, that is considered illegal and piracy. Since the game is not on Asian PSN, I'm afraid that there won't be some good chance for me to buy it one day. Maybe I'll check at the game stores to see if that is available. Man, it's like the Playstation Vita is starting to be full of rhythm games besides their exclusives including the popular games made in Japan for that console.