Pages
- News
- Remixes of songs from games of 2011 (New)
- Unofficial remixes of songs from games of 2012 (New)
- Remixes of songs from games of 2014
- Remixes of songs from games of 2015
- Remixes of songs from games of 2016
- Miscellaneous Arrangements (New)
- STH4 Alternative Soundtrack Project
- Blazing Mobian Masters Ver 0.9.7
Friday, November 20, 2015
Playstation 2 backwards compatibility for Playstation 4
For the Playstation 2 backwards compatibility for Playstation 4, the emulation program may seem to be the same as the one for Playstation 3 or maybe a different one which is Playstation 3 emulator running Playstation 2 emulator on the PS4. On the Playstation Vita, if you're playing Playstation 1 games, chances are, it makes use of the Playstation Portable emulator which runs Playstation 1 emulator for that inside the console. Some of the games may have less slowdowns, the others may have slowdowns in some stages due to inaccurate backwards compatibilty. This news of Playstation 2 emulation on Playstation 4 is due to the arrival of the Star Wars bundled Playstation 4 system in which there will be some Star Wars game that were originally on the Playstation 2 coming in for the Playstation 4 via emulation. Indeed, the emulation of previous Playstation consoles for Playstation 4 is on the way.
Saturday, January 25, 2014
Starblade PS1 version obtained
- Additional bullshit coming out of nowhere: While additional voice clips are added which make it a nice move, what the hell is up with those sound effects coming out of nowhere? How could they take the clip from some superplay video from the Starblade laserdisc and then put it in the game? Can't they put in those voice clips without putting anything else?
- Boss Self-Destruction: You can't believe that Namco has turned this arcade game into an FMV game for the 32-bit version probably due to the fact that the entire graphics are put into the video. It's fine to make things choppy but you know what's really wrong with this move? During boss battles, there's no way to take short time or longer time to destroy the bosses such as the power source of the Octopus weapon and Iceberg Control Center as well as the enemy flagship commander. Instead, they're parts of the FMV and the time for boss destruction comes in after how exactly long the time for boss battles takes.
- Firing input is awful: You're better off playing this in the arcades, PS2 as part of Tekken 5 or the Wii. Even if you turn on the rapid fire cheat, it doesn't help out in destroying as many enemies as you want for survival. There may be a workaround in using the mouse or Playstation flight stick for better movements but it cannot be same for immediate input response in firing at the enemies.
- Awful collision between your lasers and enemies: This flaw and the previous one when combined will take up beyond a few credits you're given. It's kind of difficult to destroy the enemies that take up several hits, the enemies you want to reach, the enemies that are parts of the environments and the amount of projectiles that are thrown at you.
Tuesday, June 11, 2013
Playstation E3 Press Conference Live Broadcast
Wow, that was a great event viewed online and BEST OF ALL, Sony has done it RIGHT with the Playstation 4! Ok, so here were the followings from that event:
- Gaming freedom – You can borrow your friends’ games from his collection to play on your own PS4 without being charged or any stupid restriction whatsoever. You can even play games while they are partially downloaded and installed and that’s kind of fast. Also, there’s no way the console has some sort of governmental power against you so that there’s a reason for you to buy it. Finally, the backwards compatibility is here but it’s under cloud gaming that you have to wait until next year.
- Indie Game Support – I believe that those games will be available for PS3, PS4 and Vita so there’s not much to say other than those games looking quite interesting.
- Gaikai – In addition to PS Plus, PSN, there will be Gaikai cloud gaming that allows games to be streamed to the PS4 and the PS Vita. I don’t know if PS3 games will be streamed to the PS Vita but then games on that console can be gigantic compared to PS Vita games. Also, will there be PS1 and PS2 games available for Gaikai as well that will be played on PS4?
- Cross-Platform Playing – The PS4-Vita and PS3-Vita are already the great ways of remote-playing but PS4-Tablet or PS4-Smartphone, well, how the hell can that work for specific games? You think that the Smartglass like idea is kind of ideal, huh? At least, the Wii U tablet-like device is the combination of the game controller and the tablet that it is already that ideal enough to play and especially for the PS Vita which is also neat as mainly a game console for gaming purposes first.
- Music, TV, Videos – Uhh, WTF? Those contents look very western like by the way and I DON’T WATCH MOVIES, okay.
- Apps – You can share your gameplay videos as well as to post certain things about what’s going on in video games to the popular SNS sites.
- GUI – Looks kind of better than Metro UI, I guess as if things are visually making sense.
And that’s basically the greatness of this console that puts the Xbox One to complete shame. Well, that Xbox One is like the next CIS** by the way because not only it spies on the US gamers, but also the gamers around the globe so buy PS4 or Wii U at all costs if you want the freedom and gaming fairness as I already mentioned at the beginning of the list.
Monday, October 1, 2012
Sound Voltex Late September Update
Wow, another rhythm game with Touhou music? That looks quite surprising to us and Konami had already contacted the sole creator of the Touhou franchise which might be an awesome opportunity. This isn’t the first rhythm game that has the Touhou music in the arcades. The previous one is the MGG series by Taito in which this was not the first time Taito had collaborated with ZUN. The first time Taito had collaborated with him took us back to the early 2000s via Graffiti Kingdom for Playstation 2 where you can use some Touhou character which had made the cameo appearance but you can use that game to model other Touhou characters in the better way as it allows you to model whatever character you want. Also, you have to define the emotions, attacks, poses etc. for the custom characters. This which is Touhou X Sound Voltex is what Konami took their opportunity to take some Touhou music on their own accord while contacting ZUN for some permissions as if he was already surprised on his Twitter account. That was after IOSYS, Sound Holic, etc. had contributed by adding their original songs and previous remixes to IIDX Lincle and this as well. Remember the Bad Apple black and white shadow art video? It was previously added to Taito’s MGG series and it is now in Sound Voltex Booth. Perhaps that is one of the most popular Touhou remixes so far. Other two remixes may include the remixes of UN Owen Was Her by IOSYS and Sound Holic. The one by IOSYS may have some reference to Second Heaven like you’re throwing out the party at the concert or so.
Bravos to Konami for this contribution but is there a reason not to HAVE the Bemani remixes of Touhou music instead? Nice flavor from Konami after doing good contributions to IIDX Lincle and Sound Voltex, IOSYS and Sound Holic. Hopefully, you two circles should be putting your own new songs to IIDX Tricoro one day.
Wednesday, August 8, 2012
Otomedius Excellent and Every Extend Extra Obtained!
And that concludes the rant, it is already mediocre to me but still, it is supposed to be as fun as playing the original Otomedius and Gradius V. Perhaps this is some game you should spend your money on instead of KOF Sky Stage which is slightly below average to me. So the rating is 5.8/10 for how screwed up the weapons are and the way you charge the platonic break whose attempt is kind of delayed before the charging starts.
For Every Extend Extra, it appears that the Original Mode has everything replaced except for the background, enemies, effects and especially the self-destructor ship. Yes, the Original Mode is what Every Extend Extra is inspired on. Not to mention by surprise that there is Numa Numa in this game, I already saw a video of some final stage before I bought the game.
Saturday, June 9, 2012
Mushihimesama Futari Black Label on IOS
Wow, Black Label edition, really? Yes, otherwise, things will not be perfectly the same as the Xbox 360 version as the Xbox 360 version apparently has Black Label mode as the DLC. However, what’s new in the IOS version of Black Label edition is that there will be Lock-On Boss Rush Mode. Not only you have to fight the bosses from this game, but also the bosses from the prequel. Wow, fighting the prequel’s bosses with this game’s weapon set? That surely sounds like the Cave Lock-On technology for Boss Rush mode so it can’t be the same for the whole game itself. However, there’s a grading system that is somewhat comparable to Tetris The Grand Master series. So if you play well, you will deserve higher grades so I assume that I won’t have such kind of higher grades due to getting my ass kicked a lot in further parts of the game. This may be similar to buying Dodonpachi Resurrection Black Label for Xbox 360 where you can get the Arrange Mode for that edition instead of buying the DLC for the original version which is Ver 1.5. It’s a shame that they have to decrease the graphical quality of Black Label edition of Dodonpachi Resurrection though and especially for Arrange Mode where-else the Arrange A of Ver 1.5 game surely has better looking laser beam as well as better looking Hyper weapons. In Arrange B, almost all the effects are made translucent which is as nice as Mushihimesama Arrange Mode on Playstation 2.
Tuesday, March 6, 2012
Mushihimesama HD
Well, another one that is coming to the Xbox 360 console. It was also on the Playstation 2 like things may be more than pixel perfect but things were like blurry or something. Perhaps that port wasn’t arcade perfect or some sort. On the Iphone which was the recent release, the title screen was in full resolution but the color palette isn’t using 24-Bit True Color. I guess that it required Iphone 4 and above and Ipod Touch 4th Gen and above. For Apple Tablet devices, the downside was that the graphics are not in HD at all. My guess is that after Xbox 360 release, the IPad version will be updated again with full HD graphics. That can make proper sense by the way.
There may be additional modes on the Xbox 360 port as well as the Ver 1.5 as the DLC. Unfortunately, the arranger for the Ver 1.5 soundtrack was already dead last year but then he is still credited in our hearts. (Sigh) The load time when starting the game is ridiculously long on the Iphone but who knows if that is the same for the Playstation 2 version. Isn’t the Xbox 360 port optional anyway to exist?
Lastly, the release date will be sometime in May and this is when things are too late to start off smoothly but then nobody wants to push me back to the same college in next April after the term is complete in March 7th afternoon. The imaginary nightmare that involves the catastrophic threat is suspected to be about the repeat of Industrial Attachment Program like I may get laughed or scared at into being taunted like I’m repeating the program due to the screwed up presentation with the noob-ish faggot who did that with me the other time. This can hold me back from entering the Polys after the upcoming vacation which is coming near. The taunting will be in the style of Mushihimesama Futari’s final boss battle but nowadays, that kind of taunting is pretty useless as nobody does that anymore. Another useless taunt is that I may end up being struck or burnt to death at my college after April like it may be taunting me about repeating to catastrophic death.
What, am I possessing something as special as Reco has? How can that be like those useless taunts are likely assumed to be thrown at me like that after the IAP presentation was screwed up.
Friday, March 27, 2009
Trigger Heart Exelica Enhanced for Playstation 2
Here's the original.
