Showing posts with label Sound Voltex. Show all posts
Showing posts with label Sound Voltex. Show all posts

Saturday, September 15, 2018

Sound Voltex Gameplay Report (September 15)

At the recent time, I already had the policy on trying out the electronic music in Sound Voltex series provided that the tracks are originals or something. The number of remixes of Touhou Project songs has been growing way too quick like it is way too outnumbering and it can be boring trying to listen to endless amounts of remixes of the same song. Not to mention that the tracklist of Sound Voltex IV has been like shoehorned with some weird songs, songs from Tokimeki Idol which obviously fit right in Bemani games, as well as more Touhou related arranges disguised as Sound Voltex Floor tracks and even tracks taken from Beatstream series which was already discontinued in favor of Nostalgia.
Well, I guess that this may be the last time playing Sound Voltex but I still have yet to attempt the remaining songs in Beatmania IIDX and Groove Coaster.

Monday, November 6, 2017

Sound Voltex Gameplay Report - November 3

I guess that was enough for the tracks from Sound Voltex III as I have a more current policy in seeking more decent music than before. Most of the music will be electronical kind, the kind of music that is played in nightclubs and it may be the same for Beatmania IIDX. Weird-ass ones, no, I'm not gonna waste anymore credits on those as some of the music genres are epic mistakes in the present time.
One interesting thing is that NOMA, one of the third-party DJ/producers for Bemani games, had terminated the contract with Konami that his songs would have to be taken down completely so that he would have the full rights to them as if Konami no longer holds the copyright to those songs. It would be funny if the other DJ/producers would do the same in favor of other music games. I guess that I was messed with by weird-ass tracks and especially for those produced by IOSYS, Cool & Create, etc. The professional DJ/producers had a good time producing songs for rhythm games but it seemed that certain of those like Naoki Maeda, NOMA, etc. had to part with Konami in favor of producing music for other rhythm games which might seem to be a good direction.
Then, I eventually attempted the ones from Sound Voltex IV and I got a triple A for one of the Level 12 tracks in Exhaust difficulty through Sound Voltex IV standard of course.
In the past time that I played Sound Voltex again, I made a big mistake in drawing out summer-themed character Appeal Cards and certain of those were outright disgusting from what I saw. Maybe I should focus more on attempting songs because grinding on games at the arcades is seriously expensive. I don't know which one is more dangerous to be frank like getting hundreds/thousands of runs in the same arcade game or maybe spending too much real money on premium currency for mobile games.
Needless to say on the day I went to the arcades at Bugis+, some of the machines were moved or whatnot and I couldn't see the Groove Coaster machines as they were moved out or some kind but I had some event to attend at night after this trip.

Thursday, May 25, 2017

Sound Voltex III E-Amusement Cloud First Impressions

Like other E-Amusement Cloud games, it is likely that this will be in Japan only as the features for this service probably make use of Paseli, Tickets or other stuffs required. For Beatmania IIDX Infinitas, it uses the monthly subscription model by credit card or Paseli. You may probably think that it is a PC game but this actually uses Cloud Gaming in a different way. The game data is stored locally with the player data being stored on servers similar to MMO games you play on the PC or consoles but the trick is that this sort of cloud gaming uses Paseli, Tickets or some other stuffs to start the game. To release this service outside of Japan is like Konami extorting you online through your credit cards to play their E-Amusement Cloud games but don't be fooled, it's still cloud gaming unless you're ignorant on what it means.
Like Beatmania IIDX Infinitas, Sound Voltex III had gone alpha-testing before getting finalized. Unfortunately, unlike Beatmania IIDX Infinitas, a controller for Sound Voltex III is highly recommended as it is painful and weird to play with the keyboard. Your skills feel crippled when playing with the keyboard so a Sound Voltex controller is a better experience you can get. One cool thing is that you can synchronize your play data between Sound Voltex III E-Amusement Cloud version and Sound Voltex IV for the arcades but that is when Sound Voltex III on E-Amusement Cloud has gone gold. As the game has gone alpha phase, YOUR PLAY DATA is NOT linked to the arcade version of Sound Voltex. It will be gone at the end of the alpha-testing.
Then, there was the legal warning message saying that the game is to be used in Japan only and yet, there are people outside of Japan who managed to play it. In theory, the service should be region-blocked. However, they can bypass that with VPN and who knows if there will be a lawsuit or not as that technically tells lies that you are from that country which I find it bad ever since I told the shopkeepers that concern about buying games from foreign digital stores. Sure, the company behind the services or digital stores won't find out about this but I think it's best that you buy from your local digital store and you're safe that way. Better yet, there should be Asian/US release of Beatmania IIDX Infinitas and Sound Voltex III but it won't be the same without cloud gaming stuffs and the way to start the game sounds fraudulent. Perhaps, the monthly subscription is the only way for Asian/US release of E-Amusement Cloud since there's no Paseli support. I told Bemanistyle on Twitter about these and region-locking this service may mean more disgusting cussing from those non-Japanese Bemani players. Sure, the arcades were revived in modern form in US thanks to Round 1 in which you get to play Bemani games there but to see future releases of Konami games on consumer systems is a difficult bet and especially that Beatmania IIDX Infinitas and Sound Voltex III are parts of cloud gaming platform, NOT consumer systems.
Lastly, like Beatmania IIDX Infinitas, Sound Voltex III for E-Amusement Cloud will have its own official controller but that will be out sometime in Autumn this year.

Sound Voltex Gameplay Report - May 22

Seems that I was already done with Beatmania IIDX in 2 days ago before this after attempting most of the songs from Lincle, Tricoro, Pendual and even Sinobuz that I eventually continued on Sound Voltex again. Needless to say, each run has already cost $2 for 4 credits like I already mentioned before or some sort although I was already making closer progress into attempting remaining songs from Sound Voltex IV that were never locked. Initially, all the intial songs from Sound Voltex IV were locked and you have to unlock them yourself in Music Select screen but sometime later, the newer songs were added and already unlocked for you you can save the amount of in-game currency for song unlocks. Also, at the end of the run, there are songs in higher difficulties being unlocked along with other items like the Sub-Crews. Obviously, there was a point in Crew Select stuff for the prequel as required for Battle Sequence System in later chapters of the story but that was grindy in the prequel and pointless in this game.
Spoilers: Things have not been relaxing for me on regular basis and that idiotic trash from my home had the elder manipulation on-going to continue their disrespect on me. Unlike the past days way back in 2009, this attitude weakness will be difficult to solve if they continue their ignorance. And going on an eating spree isn't the excusable reason on why I go to the shopping malls with them but they continue to underestimate my knowledge and mature-ness through their bad influence. Even worse is that the house renovation is still on-going until May 30 and even if my home is upgraded, it's not over for the others' renovation. Lastly, I have a bad feeling like I have the anxiety disorder/panic attack come back to me on a regular basis ever since last month. It is worse than the amount of panics I had back in 2008. I ended up panicking over whatever trouble I would land on for whatever I did but in fact, I wasn't in any sort of trouble by then. I guess that that isn't the only present-time situation I may panic over but still, doing the right thing is the key as a responsible adult.

Sunday, May 21, 2017

Sound Voltex Gameplay Report - May 19-20

Note that this post is linked to my gameplay report of Beatmania IIDX on the same days. Blog post to that is right here.

Okay, the difference between those two Sound Voltex machines is that one of them has the coin slot in addition to game card reader for credits. Somehow in May 19, some player forgot to bring his own game card so I guess that it was his turn after going through but I was already finished with the game by then.
The remaining goal will be to attempt the songs from Sound Voltex IV.

Thursday, March 9, 2017

6th KAC Live Stream

Thanks to Round 1 reviving some arcade scenes in the US in the modern way, it seems that DDR is back there with DDR A and DDR A is said to be the first DDR game to have the E-Amusement support. The success of the location testing of DDR 2014 in the US might have led to the official availability of the sequel, DDR A and it looks like the players from US were welcome to take part in 6th KAC.
At first, the competitors from Japan and Korea have been quite fierce that they had a higher chance of winning in 6th KAC but a surprising miracle came from the US KAC finalists for DDR in which one of the finalists had won the championship by surprise. Another interesting thing about that finalist from US, Chris, was that he had the legendary skills in Guitar Hero as well.
What I don't like about the live stream is the misbehaviors from the nerds in the chat session on YouTube. They had been spamming it with political, cursing and even other disgusting stuffs. And someone had the guts to comment about the characters from Sound Voltex at the *****graphical level. *Sigh* That person should be kicked out of YouTube or even better, the Internet for this. Such stuffs I saw were no jokes nor trolls. Another stupid thing people had been spamming the chat was the simulators of the official rhythm games. For me, I don't think such topics like that are pretty much allowed. Why the hell do you want to play those simulators when you're actually interested in the official and actual rhythm games, then?
Unfortunately, even if the KAC finalist from the US had won the first place along with DDR A being in the US thanks to Round 1, it is already too late to undo the damage for other parts of Konami when they announced Bombergirl for the arcades that was being location tested in this year's JAEPO. I already fear that there's no such thing as cancellation of such arcade games like Bombergirl which is the controversial spinoff of Bomberman. At first, the announcement of Super Bomberman R had people think that Konami is making a comeback but no, it's not a clean comeback all along when Bombergirl for the arcades was announced. It's so controversial because of unacceptable contents although Bomberman is the kids-friendly franchise. To explain this further damage Konami has done in detail is a different tale.
Also, Nostalgia, the spiritual successor to Keyboardmania, was shown at this year's JAEPO with improvements to the physical controller design in which the gameplay is made less difficult thanks to the controller's less realism. Things in Keyboardmania were realistic but as realistic they were, the game was extremely difficult and trying out a real piano is much tougher than that. I have also seen Marasy, the genius pianist involved in this year's JAEPO in which he played various songs from Bemani franchise in the real piano in front of the KAC attendees.
Lastly, besides KAC taking place, there's the similar competition involving rhythm games from multiple developers and it's not the first time crossover songs were made playable. Also, it marked the great end of the Lunar New Year celebration for Bemani fans.

Saturday, February 11, 2017

Sound Voltex IV Gameplay Report - February 5

To a surprise, the Skill Analyzer Mode is integrated into the Music Select screen in which you have to select Skill Analyzer folder and then the specific Skill Level. This is different than in SDVX II and III where you can select Skill Analyzer from the Game Mode Select screen. Like the previous Sound Voltex games, once you select a course from Skill Analyzer, that's it, you're already in Skill Analyzer Mode for sure. Unfortunately, while I was playing the game, the other machine on the right received an error before going into reboot mode. And by the way, I had already seen the bootup process of those machines running the Bemani arcade games and they're still using Windows XP Embedded to this day despite the loss of support. It might leave many of arcade machines running that OS vulnerable but then, Taito already had a solution all along like announcing Nesica X Live 2 service for instance. New Bemani games on the other hand like Nostalgia, Museca, Beatstream, Future Tom Tom, Dance Evolution Arcade, etc. for instance, are already using Windows Embedded Standard 7 although the shameful thing is that Dance Evolution Arcade already ended the E-Amusement support last year that it could be played offline.
Eventually, the player who encountered the problem told the staff but damn, the whole thing was spoken in Chinese like I couldn't even translate certain English words into that and it was embarrassing. Perhaps, I use English way too much or something. Or maybe, this year's Lunar New Year was a bad start for me and things were like getting worse probably due to those imbeciles at home who were obviously my former family being stupider than before in making false rumors about my actions. I was so pissed off during the celebration time that I unexpectedly got the edge of the bottom shelf smashed. Their chain of offenses is starting to get worse from what I fear with no signs of admittance and realization as if they can think that I have a problem. Not to mention that their presence already made things uncomfortable for me ever since.

Wednesday, December 28, 2016

Sound Voltex IV First Play - December 24 Gameplay Report

Last week, Sound Voltex IV was released for the arcades and some of the features were not part of it at first until the later updates like the Skill Analyzer feature due to changed difficulty scale. The difficulty scale is equivalent to the present time of DDR starting in which the latest extension for DDR started with DDR X. This extended to Level 20 for Sound Voltex IV. It opened a bigger opportunity for the experts but for me, the change doesn't affect me that much as I'm still attempting the remaining Level 13 songs from Sound Voltex Booth and III. Level 14 onwards is already more difficult enough for me like I managed to clear some.
Another change was that the song unlock feature was made less difficult and you can unlock the songs at anytime in the music select screen. One condition is that certain songs can be like accessible in the final stage or something. Elsewhere, you still need the sufficient amount of blocks to unlock the songs.
The Music Select and Entry BGMs are what I can think of mashing up with and especially for the Matching screen BGM. Strangely enough, there's no Title Screen BGM whatsoever.
There's also the new type of FX note that causes the clap sound when you press it correspondingly. Unfortunately, I don't like the way some parts of the notechart are set up for certain songs like the patterns are akin to doing the disgusting calls and responses as gross nerds do in concerts. It has been like this ever since the first Sound Voltex game with some of the Exit Tunes songs and the notecharters/effectors of those songs can go fuck themselves. Even the theme song of Sound Voltex IV, Heavenly Smile, is guilty of that bullshit for sure.

Sunday, June 19, 2016

Sound Voltex gameplay report - June 18 (Controversial Trip)

While the local tournament held by Virtualand/Star Factory of Sound Voltex was taking place in the arcades at Bugis, things were still normal elsewhere. Indeed, the local tournaments of those games are kind of like KAC or something but on a smaller scale and my skill level isn't at the highest to be frank. Meanwhile at the arcades at Century Square which I went to again which has never been the main intention or main plan whatsoever to go there, it appeared that I was losing patience over the same inexcusable bullshit I blogged about three months ago. It's a repeat of what happened three months ago and I don't know when will the renovation in my neighbor's home be complete. Simply going there because of that drilling noise taking place in my neighbor's home isn't the main intention and that is inexcusable. I don't get it on why those idiots at my home continue to be this idiotic and that had affected my mood on that day. It was an inexcusable delay of my Disc Jockey ambition preparation.

Friday, June 17, 2016

Sound Voltex Gameplay Report - June 15 (Controversial Trip)

So, I managed to unlock Lachryma<<Re:Queen'M>> in Advanced difficulty after having decent grades in the prerequisite songs in the same difficulty. I don't know why I can't unlock Everlasting Message in Advanced despite having decent grades in its prerequisite songs like AA or A for instance. Maybe I need to get AA or something although the Dempa genre can go screw itself as it continues to be weird and turns me off. Like WHO IN THE HELL plays that weird-ass genre in the nightclub or something?

Also, I have a news here that reflects my new YouTube channel's description with its own policy, delusional relationships with whatever celebrity, pop idol or whoever quite famous whether that person is fictional or not are NOT ALLOWED in my accounts! If I catch someone, some group or some fan-page on my social media accounts with that behavior, a simple consequence is account blockage. It's like my taste in cartoon-ish stuffs isn't decent or the same anymore compared to the past which I find them fine. You could have gone through the past animated franchises you know of and like and trying to find the ones of the present time that are as decent as the ones of the past is a challenging thing. So expecting decent music in rhythm games nowadays like the EDM, House, Trance, Dubstep, Hardcore and D&B music should be what we should be interested in the first place in both the present and future times.

Tuesday, March 29, 2016

Trip to TKA Virtualand Arcade at Bugis Junction (March 28)

Okay, the promise was fulfilled again with another trip to TKA Virtualand arcade at Bugis Junction yesterday with another gameplay of Beatmania IIDX and Sound Voltex again. There were some local events that took place last week but I found other events to be much more appreciated than those like the in-game events for Beatmania IIDX, Groove Coaster and of course, LLSIF. Yesterday, the Score Match for LLSIF pretty much ended with the maintenance taking place while I was already out there at the arcades.
Unfortunately, the controversies of this month I mentioned were delayed or something as the Nesica service was offline at the TKA Virtualand arcade at Bugis Junction, leaving the Groove Coaster machines offline. Obviously, if the game is offline, a different screen will be displayed before the title screen. In fact, lesser things will be mentioned by the navigator when the game's offline in general. I guess that it ruined my mood a little bit because of the trips I went to at Century Square.
Another major mistake was that I forgot to turn off the Auto-Scratch and switch to Hyper difficulty before going for Rave set in Secret folder in Expert Mode in Beatmania IIDX. That looked like a laughable mistake.
Lastly, do I look like I cared for the local events that took place last week? No, I don't have any interests whatsoever and things are still as normal as ever. There will be online events taking place in March 29 Western Time which is already March 30 Local Time like I'll be attending them whenever possible although that is already beyond the scope of this blog post.

Saturday, March 19, 2016

Sound Voltex Gameplay Report - March 18 (Controversial Trip) - Blogged in March 19

Those FUCKING IDIOTS AT HOME AGAIN! It had been 9 fucking days since I went to the arcades at Century Square again for the same goddamn thing except that the renovation noise thing was inexcusable yesterday!
Now, what made the renovation noise thing inexcusable yesterday? Well, I actually had a plan on buying the iRig Mobile DJ Mixer like I did today except that I can't could let those idiots know about where I go to at other places like City Hall, Bugis, Raffles Place, etc. I was kind of lucky to have bought it today before the closure of Funan Digitalife Mall sometime in the third quarter of this year. Why did they plan to close it like trying to take time to make it better or even sell it? I surely have no clue what should I do if that happens.
On the gameplay side of Sound Voltex again, the prerequisites of unlocking the 5th KAC boss song were less difficult or something as if I don't have to clear tons of Level 12 songs to get the first prerequisite song unlocked for track input. Unfortunately, there was some freezing issue on the left machine I played on but the freezing wasn't as major as some gameplay video I saw on the net. Of course, who the hell cares about the issue after it has been fixed? Also, by the time we reach April, who cares about the renovation noise thing again?
And last but not least, if those idiots I mentioned above were trying to delay my plans to buy that Mobile DJ Mixer any longer until April by thinking that I would repeat and extend the same controversial trip again like going out, having lunch, going to the arcades at Century Square before return back and then repeat the whole process again, this whole cycle can turn some parts of my biography into LIES because of them and I won't be able to get some opportunity to play Beatmania IIDX again. Speaking of Beatmania IIDX, will I be playing it again this month besides Sound Voltex at the Bugis Virtualand arcade? You should pretty much know that I go to the basement arcade center at Bugis Virtualand as the most preferred game center in my present time although the overall trip can be more costly that way.

Saturday, March 12, 2016

Sound Voltex gameplay report - March 9th (Controversial trip)

This one's the same controversial trip as the last time I had gone to but this month, there's a serious situation. The renovation in my neighbor's home will start from the start of this week until the end of this month and things will be unspeakably noisy non-stop from morning to afternoon.
There are workarounds against this on-going noise so far:
  • Go out on a trip to the arcades or maybe some shopping complex
  • View the MVA lessons
Unfortunately, it appeared that workaround number 2 had been chosen even more as there are tons of things I may have to work on. But for workaround number 1, there are already future plans like buying the DJ mixer from Funan Digitalife Mall ASAP that can be compatible with IOS and Android devices if I want to make use of it to make some mixtapes or something.
Progress-wise, there was a medley for KAC 2013 popping up that I tried on that day and songs that were at 200 BPMs and up were much faster that it will take me time to improve my tolerance. However, it might occur that I'm missing out another medley for that same KAC that has For Ultraplayers as the last song in the medley. Funny thing was that, the predictions for those medleys had come true and especially that the KAC finalist for 4th KAC had asked that he wanted to see what KAC 2013 SDVX Medley was like.
Other discoveries included the mini Hori arcade stick for Playstation 4 and the gaming keyboard-like accessory for Playstation 3 and 4 which could make those two consoles on par with computer gaming. However, I had no plans to buy whatever games at this time.

Sunday, February 7, 2016

Gameplay report at Virtualand at Bugis - February 5th

I'm well aware of the updates that took place at Virtualand arcades at Bugis such as the headphone jack for Beatmania IIDX machines, the Sound Voltex Generator as well as the controversial Museca. And of course, the games are still running smoothly even though Windows XP Embedded had gone out of support last month that many arcade systems running that OS are considered old and yet, some of the services like Nesica X Live and E-Amusement are still powering the old Windows XP Embedded based arcade machines and especially that current games are being updated at this time on those machines. Sega and Namco are already using the recent technologies and especially for Taito for Groove Coaster series which is obviously active and current. I don't know what Windows OS the arcade machine running Museca is to be frank but sooner or later, there should be a boot-up video like that. Like EZ2DJ series, some Bemani series are still running on old Windows technologies that there's no need to worry about and especially that the 5th KAC already went on recently.
The confusing thing was that there are no paper labels or whatever for the custom headphone jacks on the arcade machines and not all Jubeat machines have those jacks ready for unknown reasons. Not to mention that the devices supporting custom headphone jacks should be fixed or something as when I played Beatmania IIDX on one of the machines, only the left side was outputted. Other updates for Beatmania IIDX as I knew of included the Expert Mode in February 3rd and the interface for that seems to be based on the one from Beatmania IIDX Pendual. Normally, the songs/courses are in black boxes or something with the folders having white boxes but for Expert Mode interface, I still have yet to get used to it.
Unfortunately, even with the earpiece on and hooked up to the headphone jack, I still failed the Class Level 4 in Beatmania IIDX like I was having issues with certain patterns from some songs. R5 was already painful enough with repeat notes on the same lane plus other patterns.

Monday, December 7, 2015

Sound Voltex III 2nd Season First Play

For whatever reason, the story doesn't end here after various episodes that the second season of Sound Voltex III had recently arrived this month with additional episodes and songs. The second season update has different system BGM, different backgrounds, different title screen and the new intro. Of course, since this was the first play of 2nd season, I eventually knew on what the music was like throughout the entire game as if I was waiting for something. No, I wasn't waiting whatsoever although the time already ticked down to some seconds left by the time I tried to hear the system BGM for a long time.
There may be updates for other rhythm games as well but the main topic will be Sound Voltex topic and the in-game events are sort of tedious and grindy to clear on time. Perhaps, I can try to attempt as many Sound Voltex III songs as I can and trying to unlock those KAC songs has been a tedious thing. Also, the song list in the Track Input section is unspeakably long although there are additional filters this time with 2nd season update such as the Mission related songs, songs attempted by rivals and of course, Favorite songs. I may be sure that Beatmania IIDX today already has the ability to toggle Favorite on for whichever songs you like and it should be the same for SDVX III with this update.
Meanwhile, the 5th KAC had already begun but I still have yet to see what the KAC courses are like for it and needless to say, Level 14 onwards is seriously difficult and so far I cleared some of the Level 14 songs. So am I ready to attempt those songs? No, if there are already Level 15 songs in those courses from Skill Analyzer, I may be out of luck.
There may be officials videos of 5th KAC from Konami's official YouTube account but you are warned that any comments about Konami games not part of KAC such as MGS games for example on those YouTube videos will make you look like a spammer. Don't even try to be stupid enough to think that we are Konami defenders or something like that. We don't know what will happen to Benami and other arcade games next year by the time Windows XP Embedded goes out of support and the controversial music game, Museca comes in the arcades like this month or something. I might have seen the 4th KAC videos of Sound Voltex and surprisingly, Everlasting Message in Gravity difficulty was seriously difficult that nobody can pretty much forgive the one who came out with such a tricky notechart. You can surely dis-forgive him but freakouts at the arcades are not allowed as any freakout from you will get you escorted out of the arcade premises.

Wednesday, July 22, 2015

Sound Voltex gameplay report at Century Square (Controversial trip?)

I may be lucky that I still prefer the Virtualand arcade at Bugis Junction than anywhere else as that place has all the Bemani games available there and especially that certain critical games are the latest. However, this was a request I shouldn't heed in the first place like having both lunch and dinner at Century Square with my aunts and uncles along with some home idiot related to them and during that time, I headed to the arcades there to find that there wasn't so much non-stop grinding whatsoever for rhythm games.
Progress-wise, there had been additional songs that were from Bemani X Touhou album CD as well as the upcoming Museca which is a controversial rip-off of Neon.FM. Those illustrated skill cards in Museca have different purposes and information that help during gameplay. Of course, those songs are already available by default and especially that they are already available in certain courses depending on the game. For Beatmania IIDX, there's already a Touhou course at Expert Mode. For Sound Voltex, some of the Skill Analyzer courses have some Touhou arranges from that album CD. I don't know much about other Bemani games so I don't know what their courses look like if there's a mode that's akin to IIDX Expert Mode. Lastly, the Virtualand arcade at Century Square was updated again with Maimai machines added and some old games were gone in favor of those active ones so the Beatmania IIDX Resort Anthem machine was moved elsewhere or some sort as we already know that IIDX Pendual is the current one.
Irritating thing is, I really feel uncomfortable with those idiots at home being with other families  related to us and it may look like they never admit their past offensive mistakes done to me back then. Thankfully, they don't know on where am I going at Bugis Junction like they don't know that there's a bigger arcade center there but the thing is, they don't have to know. I may worry that if they know that I'm there at Bugis Junction, I may imagine that they may make stupid guesses about where am I going there.

Thursday, April 16, 2015

Sound Voltex Gameplay Report - April 14

I guess that that was the time I was no longer busy or something after declaring that that was all the stuff I worked on by then. So, the progress continued on that day in attempting the remaining songs from Sound Voltex Booth and Gravity Wars but then, more songs are like approaching in the present and future times as discovered from Twitter or perhaps the game's official website.
Unfortunately, there was the E-Amusement Global website that went up and running and upon logging in again at eagate.573.jp, I was asked a question to confirm the region. At that time, I wasn't able to answer but then, it appeared that the E-Amusement Global website isn't that big so getting hyped about Bemani games released globally is kind of useless. Maybe childish fags in the west continue to attack certain Bemani games in which they claim that those games are the ripoffs of the western rhythm games when they didn't do any research whatsoever. You can probably imagine that that is one of the reasons on why there won't be anymore Bemani games released officially outside of Asia in the arcades or something but then, when it comes to rhythm game series evolution, it obviously involves everything, the cabinet, the gameplay, the controller, the internal machine that runs the entire game and so on. It's not the easy thing although rhythm games are already popular in the arcades and mobile devices like tons of people already have the experience that way.
And at this rate, the only way to recheck the Skill Analyzer thingy will be from the game itself as I don't like technical lies like you can tell one lie indicating that you're from Japan or something to get those stuffs but then who the hell worries about getting found out anyway?

Wednesday, January 21, 2015

Beatmania IIDX & SDVX III Gameplay Report - January 21

There's not much to say about the change other than the re-arrangement of the machines and the addition of another Groove Coaster machine, making it a total of 4 this year in comparison to 3. Also, the coin insertion behavior is different this time for Beatmania IIDX machine. Instead of having 4 credits per card scan, it's 1 credit per card scan just like other Bemani game machines.
There might be additional updates for SDVX III which would have additional songs added this week with the so-called opening theme, Independent Sky by Sound Holic. What I did yesterday was to skill analyze myself again but it's not over yet as I still have one more Skill Analysis course to go to get myself reflected again. Also, for Beatmania IIDX, I had already attempted every Level 8 IIDX Tricoro songs except for some song by IOSYS that has casino stuffs as I'm completely against anything related to gambling that I avoid it like it's a plague to education. All it is left to attempt the remaining Level 8 IIDX Pendual songs but then, when it comes to on-going events like Qpronicle Chord and Power of Nature, I don't know if I will continue to make any more progress.
Speaking of Power of Nature event, I made a mistake by clicking on the button that drained down the power by certain percentage. I shouldn't have clicked on that until I reached 100% or something so it looked like I wasted my efforts. Speaking of waste of efforts, not all Level 8 IIDX songs can be cleared easily with Auto-Scratch turned off as I need to know what the patterns are like and see if there are difficult ones or not.

Wednesday, December 3, 2014

Changes to Virtualand at Bugis Junction - December 2nd

If the rumors and annoucements are true, some of the game machines were already transferred to the other Virtualand game centers. Two of SDVX machines would be moved to Century Square Virtualand arcade in which someone must have fulfilled my unexpected dream of SDVX available for play at Century Square as if those machines were placed next to Dance Evolution arcade machines. The LCD Beatmania IIDX machine was transferred to Nex at Serangoon. Other than the machine transfers, there are like already multiple methods in inserting credits for today's Bemani music games although we prefer using the card method for credit insertion as inserting through coins is a serious pain in the game machines' butts.
Other weird dreams had involved the dis-functional and different sized arcade game machines and especially when the methods of playing them were totally unknown. Not to mention that I somewhat went to small-ass arcade centers in those dreams with no signs of rhythm games whatsoever. There might be other game genres I'm familar with in those dreams though. Speaking of dis-functional machines, even the computers in my dreams were my definition of malfunction.

Wednesday, November 26, 2014

Sound Voltex III First Play

OK, the maintenance took place yesterday at the arcades while the games were still turned on at all times until the knock off time which is sometime at midnight I think. Various bulky components for the game controllers were being replaced with the same components in better working conditions and besides, nobody damages those things in the playful or childish ways which is something nobody cares about. Not to mention, the game machine configuration via Test/Service menu and especially on how the arcade game boots up which is something only technology enthusiasts like us may be interested to take a look at while the arcade pirates who torrent shit like that can go fuck themselves because they don't know what the real technical boot up is like ranging from BIOS screen, OS splash screen and even the technical information of the game startup which may include the status of the game hardware components to see if things are fine or not before proceeding on to the warning screen.
Then, about the game itself. The SDVX Station is kind of improved that you should be able to get more tracks and cards on time without having to go back to the main menu after getting one. Example is that you get a track on specific difficulty and the timer freezes upon doing so. Then, you're back to where-ever you're on. Unfortunately, there were so many songs from the latest SDVX to buy with blocks that I eventually run out of them but at least, I should be able to try out songs from SDVX I and III in the future while skill-analyzing myself.