Showing posts with label Otomedius. Show all posts
Showing posts with label Otomedius. Show all posts

Tuesday, September 2, 2014

Otomedius in E-Amusement Cloud

It may be a nice opportunity for the fans of shmups in Japan to play the original Otomedius again in case they don't have the game for the Xbox 360. Being in the E-Amusement Cloud which is arcade gaming on the cloud that is to be played on the web browser that makes use of the Paselis to play. That's right, it uses the freaking Paselis if you want to play and trying to grind like that may take up more money to top up the Paselis in your E-Amusement pass. You will need your E-Amusement account if you want to gain access to the E-Amusement related portions of the game's website as well as to play E-Amusement Cloud games. The only problem is that this service is in Japan only. No Asian version, nothing else. It just makes use of the Paselis, not One Day One Free Play kind of thing unless some idiots may want to eat up your money inside your credit card just to play the games. We have already seen the news of someone eating up his father's credit card money just to buy a bunch of boosts needed to clear the levels in various King games.
The disadvantage of the original Otomedius is that the game is too short due to having four to five overall stages. Darius Burst Another Chronicle has more of these although each run may be short by three-five stages depending on the game mode you're in but at least, certain modes contain the huge amount of replay value that will keep you grinding. However, unlike other games on Taito Type X series systems, that doesn't use the NESYS card whatsoever. The game may keep track on the various amount of challenges cleared by various players in the Chronicle mode. In Otomedius, the more you grind, the more cards representing the weapons you get and the higher the level you get. Try to get the best weapon combination though as the weapon combination in the sequel is kind of inferior. The Platonic Break is inferior compared to Platonic Burst and some of the Platonic Breaks are crap in the sequel. In the original Otomedius, you should be able to use the touch screen or the mouse feature to align the crosshairs on where do you want to attack.
Another problem in the original Otomedius is that it is missing the stages the Gorgeous mode has for extended replay value with the arcade version elements and therefore, the grinding mechanic can be boring if you don't know what you're doing. In fact, you will need the right character with right weapons for right combination for specific stages because making the wrong combination will get your ass kicked.

Friday, November 23, 2012

Project Diva F on Playstation 3

Can this version have more songs as I had seen the information? It seems that the Playstation 3 version will be released next year in March and the controller has the laptop touch pad as the extra feature needed for the game similar to playing the Playstation Vita version. But if you’re playing on the normal controller or the mini Hori controller, I don’t know how can you do with the Star notes. Speaking of the arcade controller of the laptop touch pad, I may be reminded of the controller used for Otomedius Gorgeous for Xbox 360.

We’ll get further details sometime after this but in the meantime, you can try out the DLC for the PS Vita version of the game. You can also transfer the edit save data between the Vita and Playstation 3 versions of the game.

Wednesday, August 8, 2012

Otomedius Excellent and Every Extend Extra Obtained!

Oh man, Otomedius Excellent being rated an average score? OK, the first time I played this, I realized on what the hell was wrong with it. First, the certain weapons which are always used in Gradius games are horrendous when trying to take out the enemies and the weakspots of the bosses. Second, some of the platonic breaks are tremendous but the other platonic breaks are already the best all along. Third, the gameplay quality isn't perfect either just like Radiant Silvergun for XBLA in which I already had the same realization. Forth, the way you charge the platonic break is horrendous like hell compared to using the D-Burst feature from the original which is kind of easy but on the Xbox 360 version, the lack of touchpad buttons may be kind of difficult compared to playing the arcade version. Sure, there's the touchpad on the controller when it comes to buying the original, no wonder the original version could not be released on Asian Games On Demand. And speaking of Asian Games On Demand, the sequel was already released a month ago without any notice from me until I checked again one more time to see if there is something new. In addition to Japanese and Asian Games On Demand release, there also happened to have US Games On Demand release. Last flaw is the inaccurate character concept for boss battles like, why the hell are certain traitors joining the Baterion?
And that concludes the rant, it is already mediocre to me but still, it is supposed to be as fun as playing the original Otomedius and Gradius V. Perhaps this is some game you should spend your money on instead of KOF Sky Stage which is slightly below average to me. So the rating is 5.8/10 for how screwed up the weapons are and the way you charge the platonic break whose attempt is kind of delayed before the charging starts.
For Every Extend Extra, it appears that the Original Mode has everything replaced except for the background, enemies, effects and especially the self-destructor ship. Yes, the Original Mode is what Every Extend Extra is inspired on. Not to mention by surprise that there is Numa Numa in this game, I already saw a video of some final stage before I bought the game.

Thursday, May 31, 2012

Akai Katana Shin for Nesica X Live

Ha, take that, stupid catastrophic judgment rumors of last year that were happening in May and October last year! It looked like nothing catastrophic happened in either months. In late May last year, there was an Xbox 360 version of Akai Katana as Akai Katana Shin. Originally an arcade version of the game two years ago, the Xbox 360 version is in full HD and widescreen. The backgrounds are no longer pixelated compared to other Cave shmup games as the game itself is in 16:9 just like Deathsmiles II and Otomedius G. In the Xbox 360 version, there’s also an exclusive level in addition to the additional modes. The Shin mode is quite deadly to me as you get to launch the deadly swords at the strong enemies. That looks pretty badass like causing lots of bloods from the boss characters.

This year, there will be the international release of Akai Katana Shin by Rising Star Games and the names of the game modes are changed in English language and the tutorial in English makes more sense for non-Japanese players. For me, I still don’t have this game as the only way to play this will be Games on Demand or the arcades. In addition, there will be Nesica X Live version which is based on Xbox 360 version but if there are bound to be Cave shmup games on Nesica X Live, there will be signs of pixelated graphics for sure in addition to the hi-res ones. Even the non-pixelated backgrounds don’t use full color for sure and for slowdowns, they have to be re-adjusted to fit the Taito Type X2 system specs. This is all taken from Arcadia magazine. Right now, there’s no release date for the Nesica X Live version but in the meantime, you can try the Xbox 360 version and especially for the international release in May this year.