Showing posts with label City Connection. Show all posts
Showing posts with label City Connection. Show all posts

Monday, September 19, 2022

Happinet Gamers Festival from this year's TGS

Yesterday, there was a livestream from Game Center Mikado's official Youtube channel showcasing various classic remakes and the City Connection/Zerodiv port of Akai Katana for 8th-gen consoles. There are reasons for mentioning things about the remakes, the Zerodiv port of Akai Katana and a short video from the character from Needy Streamer Overload in a stream from Game Center Mikado's channel of all the gaming channels. What is that short video doing in a channel like that? It could have resided in WSS Playground's official YouTube channel.

The first game they had shown was a remake of Phychic 5, the arcade classic from NMK in 1987. The unique thing about its presentation is that you can switch between Original or Wide aspect ratio and Original or Arranged graphics and sound on the fly. This supersedes R-Type Dimensions when it comes to switching in-between on the fly during the game where you have not one but two options to switch things in-between. The earlier examples I can know of that have extended playfield are Giga Wing Generations on PS2, Mamoru Has Been Cursed on PS3 and Under Defeat HD and HD+. However, only some game modes have the extended playfield while the original game modes retain the original aspect ratio. By having an extended playfield, it's going to affect how you play the game. The shameful thing is that the game never had a home console release until its remake was announced this year. The remake will come out in Spring next year on Switch.

The third game they had shown was a remake of a Disc Station RPG originally from Compile. Many of the Compile IPs are with D4 Enterprise and it was a surprise that some Disc Station RPG was being developed. I don't know for sure if Sega owns the rights to the Puyo Puyo-related Disc Station games or not as those are part of the Puyo Puyo franchise. The RPG game is trying to be Compile's answer to Konami's Suikoden or something and the remake is going to come out on Switch next year.

The last one they showed was a City Connection port of Cave's Akai Katana Shin that will be released on Switch, Playstation 4 and Xbox One. It's a strange move to have an Xbox One release when there's already an Xbox 360 version. The new thing exclusive to those ports so far is the new arrange soundtrack named, Arrange '22, in which the arranged tracks are done by Daisuke Matsumoto of Cave. There's even the CD of said soundtrack that comes with the Limited Edition copy of the game. It's one exlucisve addition the Exa-Arcadia version doesn't have. It's unexpected that my encouragement for 3rd-party game developers about adding something new the Intellivision Amico version doesn't have to the later or previous versions of their game has become true or something due to City Connection's recent idea but that said encouragement was for 3rd-party game developers who happen to make the Amico version of their game, not City Connection. I don't know how Exa-Arcadia team will react to the City Connection's port of Akai Katana Shin due to its own exclusive addition. The City Connection port of Akai Katana Shin will come out in December this year.

So, the lesson or encouragement is that, the game developers can add extra stuffs like new characters/ships/planes/stages and new remade graphics/soundtracks to the previous or later versions of their game, the additions the Intellvision Amico version will not have. Hell, they may as well switch to a different game engine or a new version of the same game engine that the Amico is not able to support or handle it at all, with features added to their game after the game engine/version switch that will put their Amico version to shame. What City Connection did to their upcoming port of Akai Katana Shin is a brave but unexpected move with a brand new arrange soundtrack.

Tuesday, January 7, 2020

Zero Gunner 2 on mobile

It's unbelievable that they had screwed up the mobile port of Zero Gunner 2 which is based on the Switch port. For one, the same flaws are carried over to the mobile port but from my experience, things are even worse involving the game freezes and controls sometimes not going in my favor. Here's the list of flaws for the mobile version:
  1. Enemies appearing out of nowhere on screen.
  2. Soundtrack is kind of a mixed bag compared to the one from the game's prequel.
  3. Some environmental textures/effects are missing with the mobile version missing even more than the Switch version.
  4. Enemy objects slow to a crawl when falling downwards vertically like they're making a smooth landing before exploding after being shot.
  5. The controls are not perfect although one of the control methods is like a twin-stick shooter feel. Sometimes, I end up moving the helicopter in a wrong way or turning it in a wrong direction. I think that it tests the multi-touch point conditions but I digress. Twin-stick shooters may be challenging on mobile but it's inexcusable to move the helicopter in the wrong way when two inputs are detected. A game controller should help a lot for those games on mobile, consoles, arcades and even computers.
  6. The game often freezes on me whether during gameplay or when the Pause/Continue screen is opened. This may or may not piss me off into thinking that the mobile version has more flaws. That wasted tons of my time trying to get through the game in Normal difficulty.
At least I had better time with Strikers 1945 on mobile which is based on the Switch version as ported by City Connection which already acquired Zerodiv. Zero Gunner 2 on mobile is the first one to be ported over from Switch by City Connection with Strikers 1945 being the second one and it seems that multiple companies are handling the mobile versions of the classic Psikyo games.
I don't know what kind of scumbag would ask the game developers/publishers for the mobile version of Zero Gunner 2. Is it the whaling kind of a scum or maybe a scum who's a complete mobile gamer as if that person doesn't play games on consoles, computers, online sites or even the arcades?
When it comes to spinoff games on mobile, we should have a skeptical feeling about them. We don't know if they are actually good, mediocre or even bad until we try playing them. I already played some of the mediocre spinoff games on mobile the last time in which they are spinoffs of the fighting game series. Of course, there are even mobile spinoff games of the shmup game series as well like Brick Breakers: Strikers 1945 and the other Strikers 1945 game that is assumed to have endless levels or something. That latter is more like Strikers Time Wars or something as you fly through different times, tackling enemies there all the way to the year 1999 which is when Strikers 1945 III takes place.
You ask or/and beg for the mobile version of the upcoming arcade-style game that is coming to consoles/PCs in which someone on YouTube commented like that when King of Fighters XV was announced, and you're pretty much out of the gaming community in my opinion as you're disrespecting me and the others.