Showing posts with label Strikers 1945. Show all posts
Showing posts with label Strikers 1945. Show all posts

Thursday, January 18, 2018

Zero Gunner 2 & Strikers 1945 II on Switch

Zero Gunner 2 is maybe great or underrated when available in arcades and Dreamcast but the Switch version has made things a little bit worse.
  • The effects are enhanced although some effects are not that great. It's the same flaw as what the arcade and Dreamcast versions have but the Switch version improves them a little with Additive Blending for the explosion, splash and smoke effects.
  • Objects appear and disappear out of nowhere in some of the stages and especially for the ones that are parts of the stages.
  • Some of the environmental effects are missing and the enemy bullets on Stage 5 are darker than usual.
  • The object falling motion has both Smooth Start and Smooth Stop which ruins the purpose of a falling object. Normally, the object has a smooth beginning of the falling speed and the speed never drops until the object crash-lands on something which stops the speed abruptly.
  • The way the instruments are played isn't that great and this is the same flaw the original versions have.
This is not how you port a 2000s game to a modern console. The other Naomi games are ported better to modern platforms with better graphics, rearranged soundtracks and different sound effects. However, not all games are modernized like that. Certain games have enhanced graphics, some have different sound effects and some have rearranged soundtrack. This one has enhanced effects like other Naomi games ported to modern consoles but other things in it are ruined for some reason.
Some of the Dreamcast/Naomi games are ported to modern platforms without any enhancements whatsoever although some of them actually have true widescreen support. Other problems for other games take place in other articles.
Then, about Strikers 1945 II on Switch, there's probably not much to say although I might have played the mobile version of it. The mobile version has some backgrounds missing in some stages but the conversion is still accurate nonetheless.

Saturday, August 19, 2017

Strikers 1945 for Switch

Strikers 1945 II and III were ported to IOS and Android and I already showed the gameplay videos of myself playing Strikers 1945 III in Master difficulty. It was incredibly difficult and I even consumed some of the in-game currency for extra bombs to survive. Normally, you get three bomb-attacks to begin with but if you run out, you will have to pay in-game currency for extra ones unless you get additional bomb items from the enemies. Obviously, the gameplay videos of Strikers 1945 III from my YouTube channel were incredible to look at although my Android tablet is already on life-support with some hardware defects or whatnot.
The original Strikers 1945 for Nintendo Switch is another decent conversion from what I saw although it misses the transparent boxes in the Scramble screen and the sound effects are different than the arcade version.
Another game besides this released on Switch is Gunbarich, from Psikyo. It appears that the external company, Zerodiv, has the assets to various Psikyo arcade games and it seems that Gunbarich has nicer decoration of the HUD and wallpaper than Strikers 1945 on Switch that you can't tell where the center portion of the game is in terms of layers. Obviously, the center layer is the arcade game layer, outside of it is where decoration takes place with new HUD and other information.

Friday, October 23, 2015

Strikers 1945 III on IOS and Android

This one's a special treat to show as I had one-credit-cleared this game on my Android device in the highest difficulty as shown in the screenshot below. Unfortunately, unlike that screenshot, my gameplay videos on YouTube took more than a credit to clear but it seemed that I was able to tolerate things quite well as if the game on IOS and Android is less difficult than the arcade version in which the enemy bullets are much faster in the arcade version. Another thing to talk about is the lesser amount of grinding in this one unlike the prequel on IOS and Android which is much more tedious. You should be able to get more virtual coins throughout the game than spending the overall amount of virtual coins in starting the game. What this means is that you can pay virtual coins in randomizing the choice of the fighter for full power as well as to enable a partner fighter to help you out before starting the game but by the time you have gone through the entire game, you may have gotten more virtual coins from some missions than consumed those virtual coins from random fighter choice + partner. This reduces the amount of grinding or some sort but another improvement is the inclusion of additional goals as different ways of unlocking fighters. For instance, you need to upgrade the fighters by spending virtual coins on getting full power, shield and higher charge weapon level so that you can get that amount of power the next time you start the game. Of course, you may need to do the required amount of upgrades to unlock that fighter.

Thursday, October 2, 2014

Strikers 1945 II for IOS and Android

The previous mobile versions were technically fine until the recent version started to lag on my Android device that it may be unstable enough that it may end up shutting itself down, back to the home screen as it may be unresponsive. It's kind of annoying when the apps and the later versions of the previous apps are released in the future and you're using them in your older device and hence this kind of annoyance. Perhaps, I may need to buy the new IOS and Android devices but they may be kind of expensive and cheap-ass Android devices may be technically inferior but the superior ones may be expensive as hell. It may be a difficult decision as of today on which Android device to buy at this moment due to the price and other stuffs.
So, we got like 4 loops as I believed from the previous version of the game ported to IOS and Android but the real challenge laid from further stages in Normal difficulty with the Professional difficulty starting to be almost on par with the arcade version. Master difficulty is sort of like Loop 2 of the arcade version or maybe Loop 1.5. On the recent version, the game's divided into four difficulties but each one has one loop instead so be glad about that. Not to mention that you get additional red emeralds for higher difficulty you choose. Downside is that it costs golds and it is more difficult than usual, even if you have your partner ship along which is kind of handy although it has different behavior than the one in Caladrius Blaze's Synchro Mode.
The title screen music is based on the song from one of the stages and its arrangement is nicer but it's the only arrangement you can find on the app.
Downsides of the game regard the way your ship fires and having to waste more golds just to unleash more bombs at the last resort. What the hell, that's kind of stupid to waste additional virtual money on unleashing more bombs when you have run out of them. That defeats the purpose of the arcade shmup gaming. You should have treated this game as the arcade game as it was originally released in the arcades in the 90s as stated in the game's description, not the mobile game. Another problem is the mis-coloration of one of the bosses and some of the backgrounds are missing compared to the arcade counterpart. The console version problem regards the pixellation of the sprites and the slowdowns that kick in for some of the stages.
This is developed and published on the same mobile platforms by the same company that publishes and develops Sengoku Blade on the same platforms. Sure, things are entirely in Korean language but you should be able to get through the language barrier to get this game from the app store.