Showing posts with label Sine Mora. Show all posts
Showing posts with label Sine Mora. Show all posts

Saturday, November 3, 2012

Sine Mora for PC

The Playstation 3 version might be out yesterday but it seems that they’re planning to port Sine Mora over to PC in November 9th. This time, the PC version will be having the different publisher so the developer is Digital Reality and that can be enough to avoid attracting some retards out there as if they might be saying on what Grasshopper Manufacture was doing like then this year.

Still, where are the DLC and the auto-firing patch for this game for all platforms?

Sunday, July 1, 2012

Sine Mora for Playstation 3

Last time, when Sine Mora was planned to be released for XBLA and PSN, the PSN port was cancelled with the XBLA being the exclusive release. Now, the announcement of this game is back with Digital Reality’s plans to release this game for Playstation Network in addition to Playstation Vita release. Will the home console versions get the DLC that will be available for the Vita version as well?

Tuesday, June 5, 2012

Sine Mora for Playstation Vita

Well, I still haven’t got past that freaking Arcade Mode as it is hard as balls. I already had certain skills like button-mashing but that was not enough for this game. Having to hold down the Time button while mashing the shot button is going to be a mess. If only there’s a patch that allows the auto-fire to be faster when holding the shot button, the problem will be solved but that will ruin my opportunity to show you the god damn run with button-mashing.

It’s been a few months after the game’s release on Xbox Live Arcade, there’s an upcoming Playstation Vita version with the character from Under Defeat. The HD version of Under Defeat has an additional helicopter as the DLC unit as well as the New Order Mode which is the widescreen gameplay similar to Mamoru-kun Has Been Cursed on Playstation 3. The New Order Mode also has its own soundtrack but the only songs that are new are obviously the stage and final boss BGMs which may seem to be the incomplete soundtrack for sure. It may be a surprise to G.Rev as Sine Mora seems to be influenced by Under Defeat in terms of graphics and with the Vita version containing the character from Under Defeat, this is how Sine Mora can be called as ‘Under Defeat Next Generation’.

So let’s 16-Shot in Sine Mora besides shmup games on NES.

Monday, April 9, 2012

Sine Mora Obtained!

Wow, looks like I was able to use the button-mashing method for this game as the firing speed when holding down the fire button is as slow as in Darius series but I don’t know if that surely applies to the entire Darius series as the only Darius game I played was Darius Gaiden on the emulator. For that game, the firing speed is kind of slow but if you tap the button as fast as you can which makes the firing speed faster, you can tackle the enemies with less difficulty. It may be the same in Sine Mora in which I did the two things in button mashing. One is tapping the button and the other is sliding the button. I may have suggested myself into playing this with the arcade stick and button-mashing on the A button like that where else for Shooting Love 200X’s Shmup Skills Test, I should be using the normal Xbox 360 controller as button-sliding like that with the arcade controller is kind of difficult.

The Story Mode was like I can play well but there are certain obstacles that will instantly destroy you in one hit regardless of time and shield and I was instantly destroyed like that. For example, in Stage 3A, you are supposed to hide in the trash and follow its path without getting out of the trash until you reach the end of the path where the trash is sucked in. If you get out of the trash however, there’s some kind of mine that will explode immediately that will destroy you instantly. For Stage 3B, try not to get crushed or collide with the molten metal. For Stage 6B, the train can instantly knock your plane off if collided. Lastly for Stage 5, the thicker laser beams can burn your plane off if you’re not careful. And those are what you have to be careful for while everything else takes off seconds from collision.

With button-mashing, the enemies can be knocked out quicker than usual, not like those videos of this game on YouTube we have ever seen, that is for Story Mode as I’m still getting my ass kicked in Arcade Mode and I still have to find the solution for that. Even worse is that you’re given three credits for Arcade Mode compared to Story Mode which has more credits to start. Another worse thing is that you will get lesser time compared to Story Mode so getting hit can be worse in Arcade Mode that you will run out of time for sure.

Thursday, March 22, 2012

Sine Mora for XBLA

From what we saw on the in-game stages, the graphics are in high quality, so high in quality that G.Rev games on Xbox 360 are put to shame like that. The explosions and smokes are stunning so are the water splash effects when destroying enemies on the water. However, speaking of game storyline, you can see some giant enemies wiping out the city in a huge blast as we already saw in the game launch trailer for example. This is freaking epic but nowadays, storylines in shmup games are not important like that anymore. The most important thing is the gameplay in modern shmup games and what’s modern is the firepower of  your fighter as well as the number of projectiles that can be seen on the screen. But wait, is there a reason not to put in the fireworks like portion of the destruction when destroying an enemy like particles for example? Classic or today’s CGIs in movies, we can see the fireworks like destruction anyway when something big explodes. Now, about the developer company, one of the companies is located in some other country that the characters don’t seem to speak the common language we use to know.

So here’s the list of improvements needed for Under Defeat HD.

  • Large splash effects in Stage 2
  • The screen should turn orange upon destruction of the bosses.

Compared to Sine Mora which was recently released in March 21st, it seems that G.Rev had done a great job on Under Defeat seven years ago for the arcade but for now, there will be DLCs for Under Defeat HD. Hmm, a new air unit probably like a different helicopter or perhaps a fighter plane. Other than the DLC for Under Defeat HD, it seems that the developers of Sine Mora had done a great job on the graphics like that. The storyline and graphics to me are kind of epic so are the cutscenes that don’t make this game a 2D shooter anymore.

We’ll get more information after I get the full version of Sine Mora sometime later.