Sunday, September 16, 2012

Puyo Puyo 7 Obtained

Recently, I signed up for the Playstation Network this year so that I can buy more games from that service and this one is one of these PSP games that I bought for use on my Vita. Due to the use of newer networking technology, network security technology or whatever applied to my broadband connection with the UPS thing that can reduce the subscription fees, it seems that I’m not able to get my PSP connected to that network for internet access so the whole console is completely offline nowadays. Even worse is that my PSP console is getting ass in getting connected to my DIR-615 router as well. From now on, games purchased from the PSN store will be played on my Vita because the Playstation Vita has the modern features of today’s technology compared to the Playstation Portable which has the older networking support.

From what I saw upon playing this on the Vita, the graphics are all pixelated but if you tap and hold down the screen on the Vita during the PSP game, you’re able to do additional configuration but it seems that this game, Puyo Puyo 7 doesn’t seem to be making use of 3D graphics or some sort. It’s completely 2D but at least the visuals should be staying that way. Not to mention that you can tap on the corners of the screens provided that you have configured which corner triggers which button and you can assign right analog stick to be the same as the left analog stick or perhaps the D-Pad but that doesn’t seem to help you a lot in 3D games like that compared to 2D ones as if the right analog stick is kind of extra for me. Unfortunately, you can’t even take a screenshot of PSP games which is kind of bullshit to me.

Now, about Puyo Puyo 7 for the PSP, the new feature is the new gameplay that combines everything from the previous rules of gameplay as well as the newer ones. You can start to have Large Block Mode or Small Block Mode for Fever Mode. The option in the middle before you start the battle is likely to be the default or some sort. When you enter the Fever Mode, the character will transform into the personal style which may resemble the style of the previous games. In addition, if you’ve chosen Large Block Mode for Fever Mode you’re to keep on chaining yourself as each chain adds to one relatively. It’s not that the chain count will be reset after the chain reaction ends so it will keep on increasing whether you’ve performed one or two chains. So it’s like having performed a chain and then two more chains from the next chain reaction will calculate to three total chains you’ve performed. The longer the chain count, the fiercer the attack. But if you’ve chosen the Small Block Mode for Fever Mode, basically is the same Fever Mode but with smaller blocks for more powerful chain reaction. Unfortunately, it’s hard to place or see the blocks like that even if you’ve hooked up the portable console to the TV or you’re playing this on the Wii.

Meanwhile before I bought this game, there was like a bunch of people playing In The Groove like they were marching in the circles and playing at the same time. Sure I might have seen a video of a bunch of people moving to the next machine during the gameplay of Jubeat to the song, Bass 2 Bass and that video took place in China. If you’re a group of people trying to play like that at the arcades, try not to get caught or intercepted by some retards out there who dare to say that your playing is kind of crazy. What about double-playing rhythm games? Will those retards call you crazy for that? Well, if your friends see one, they will obviously drive those retards away from the arcades while watching you double-play. It may be cool to double-play rhythm games and DDR and Beatmania series are already the cool examples but double-playing in video games is not gonna be an easy challenge to step into.