Showing posts with label Lumines. Show all posts
Showing posts with label Lumines. Show all posts

Saturday, March 31, 2018

Lumines Remastered

There were already Lumines games on Playstation 3 and Xbox 360 although I don't know if they are remakes of the PSP games or maybe different ones. Fast forward to the time when Lumines is bound to come out on Playstation 4, Xbox One, Steam and Nintendo Switch. The recent Lumines game was probably on mobile and the cool thing was that there was also the Ultra Japan pack in which Ultra Japan is probably the big DJ festival. Unfortunately, how do you play Lumines with touch screen like it's beyond me. Lumines Electronic Symphony on Playstation Vita has the touch screen controls in addition to the traditional ones but I still preferred the traditional one all along. Maybe there should be a spot you can tap on somewhere else on the screen that does the block rotation while dragging the block horizontally with swiping down being dropping the block.
Things had already changed when it comes to games being transferred to new companies. For X-Nauts, the rights to Psikyo games were already transferred again to say, Zerodiv, in which those classic games were re-released again on modern consoles. For Enhance, it's the same thing although the classic games were remastered for modern consoles with additional stuffs like Rez Infinite which contained VR support and additional area using a different engine. When will there be a new Rez or other Q-Entertainment game or something, who knows? There was already a recent Lumines game on mobile released a few years ago as if the Lumines series is one of the main IPs owned by the main man behind it.
About X-Nauts, there might be additional new games that were part of the Psikyo classics but the sequel to Sengoku Blade Episode 2 which is on PSP is kind of half-assed. The graphics and stages are sort of bland and so are the gameplay concept and the way the game is programmed. There was also a Psikyo crossover spinoff on mobile which consists of Strikers 1945, Gunbird and Sengoku Blade series but what it does is to recycle things from the mobile ports and make itself an endless level-progression type. I don't have time for that bullshit to be frank and it's not that fun progressing that far!
Lastly, for the upcoming remastered version of Lumines, I don't know if there will be contents exclusive to it or not. I have feeling that the assets will be redone for 1080p screen resolution and the bigger challenge ever since the release of the Lumines mobile game will be the license for using licensed music since Enhance is the one-man-studio or some kind. It's a bigger challenge than say, the Lumines mobile game or Rez Infinite since Lumines Remastered will be released on 4 platforms.

Thursday, September 15, 2016

Lumines Puzzle & Music for IOS & Android

Four years ago, it seemed that the famous man, Tetsuya Mizuguchi, had stopped producing games for the time being but fast forward to the recent times, he had opened a new game studio called Enhance Games, where he'll keep producing his games there. Also, Mobcast had purchased the IPs of Lumines and Meteos but the thing is, he's still working at Enhance Games and that is that. It may be a disappointment if the company works on the new Lumines game without his involvement.
The game was soft-launched in some countries in July before getting a global release this month. Also, the upcoming collaboration with Ultra Japan will have the game shown at the event this Saturday. Ultra Japan as we may suggest, is the DJ event taking place in Japan. The recent Ultra events already took place in other countries this year and I guess that only Professional DJs may spin there. What is special about Lumines Puzzle & Music taking place at Ultra Japan is the fact that series uses the music elements where the actions are synchronized to the musical beat. Tetsuya Mizuguchi may be famous for producing games that synchronize things to the musical beat but I've seen other games inspired by his that do the same thing as well like Magical Beat by Arc System Works for instance.
Needless to say, the game is not free but at least you get a standard enjoyment just like the other Lumines games although I don't know what to say about the controls as I still have yet to buy it.

Thursday, October 11, 2012

Lumines Electronic Symphony Obtained

OK, the third Vita game I’ve bought today and you can remember that I bought Lumines II on PSP as well. On Lumines Electronic Symphony, there are newer contents. The visuals are looking nicer than ever that they can fit with electronic music and gameplay. The downside is the touchscreen for gameplay which is unnecessary to me as we prefer the normal controls. Different than other Lumines games is that there’s the Master Mode as well as the Contribution settings in which there are like 2 MILLION BLOCKS TO ELIMINATE. This is kind of tedious to do this contribution alone but the more you play, the more blocks you will eliminate. Sure looks like a game you may want to keep playing but this is NOT the casual one. Graphics on the other hand have gone 3D and looking much better than the ones on the PSP Lumines games. Just like other Lumines games, you will be taking lots of time in unlocking lots of skins and songs although it can be tedious having to unlock all in my opinion.

Saturday, July 21, 2012

Magical Beat for Nesica X Live

After the blog report on Jubeat Plus's Nico Pack which contained four Vocaloid songs, we had stumbled upon this arcade game with the Vocaloid music. This is Magical Beat for Nesica X Live by Arc System Works. That's right, you might have known the company that was the makers of Blazblue series. It turned out to be a puzzle game + rhythm game which may be comparable to Lumines series but unlike Lumines series, you can merge the blocks of the same color regardless of the shape where-else in Lumines, you are supposed to form a large block so that it can be eliminated by the vertical line which is going in the Right direction. In Magical Beat, you get three pieces of a block to drop compared to Lumines which has four pieces of the block which is a square shaped group of blocks similar to Tetris but the pieces of the block may be the same in color or different. Also in Magical Beat, you're supposed to drop the blocks to the beat for some kind of bonus and like Lumines, you're supposed to defeat your opponent to move on. Comparing to Lumines VS CPU Mode where you can have more space in which more parts of the board belong to you if you overpower your opponent, there will be nuisance blocks dropped onto the opponent board from the top similar to Puyo Puyo franchise and like that franchise, you can clear the blocks near the nuisance blocks to clear them as well. And be careful, if you over-reach the top of the board without any sign of block elimination whatsoever, you're considered defeated but before that, the cross marks on the top of board may indicate that you' re going to overreach soon that you may want to do some elimination and the cross marks are applied to all the top columns of the board. Indeed, you don't even see the warning signs on top of the board in Lumines in case you're reaching the top so be more careful.

Hell, the game was already out in late May and hopefully, people may get to enjoy it despite the music being done by the Vocaloid producer, KikuoP. In addition, you also get to play as the Blazblue characters as well as the music from Blazblue series which may be cool enough to get around the problem in case you're not comfortable with the default music that is in the game. Once again, it seemed that Arc System Works and the developers of this game had done right.