Before the first day started, I had already completed the 16-Bit arrangement of The Beautiful Magic from Magical Beat. However, from the music list in the game's sound test, it seems that it's not over yet. I still have to arrange one song from 0D Beat Drop which is the previous game by Arc System Works. 0D Beat Drop doesn't look like you're dropping the blocks to the beat and that is a huge disappointment compared to Magical Beat in which you can drop the blocks to the beat. You can drop them normally but that breaks the purpose of the game and it's not gonna help you alot in defeating your opponents. And the visuals of 0D Beat Drop are like the knock-off of Every Extend Extra Extreme or something, I don't know. Of course, the songs and sound effects from the previous game are in Magical Beat as well and unlike the previous game, this one has more momentum.
Perhaps I can try to do the video capture of the entire run of the game in the future. Not to mention that my YouTube account is kind of out-dated with no new videos whatsoever. If YouTube behaves like an asshole against us, gamers, perhaps I can post my entire run to NND which to them, my videos there surely suck ass.
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Showing posts with label Magical Beat. Show all posts
Showing posts with label Magical Beat. Show all posts
Saturday, February 1, 2014
Monday, January 27, 2014
Magical Beat for PS Vita obtained
Originally in the arcades two years ago, the Playstation Vita release took place this year and after some time the Japanese version was released for the console, there's even the Asian release on Asian PSN in which I was finally able to play it and get the Nesica X Live like arcade experience.
Unfortunately, it looks like there isn't the online play feature for this version and instead, we get the ad-hoc feature in which it will disconnect the console from the network and perform ad-hoc connection. What a shame. I can assume that the arcade version has local network battle but then the game isn't that popular by then.
Firstly, the idea of putting Vocaloid music in a video game is a good thing but too bad it is done in the wrong way that the music sounds freaking repetitive compared to the rhythm games containing Vocaloid music I had ever played in the arcades such as Sound Voltex, Maimai, Project Diva, Groove Coaster, etc. The workaround is the alternative to this repetitiveness by putting in the music from other Arc System Works games such as Gulity Gear, Blazblue and so on. They sound even better and they are the better reasons to play this game.
Secondly, is the controls. Pressing down does nothing so you may have to use one of the buttons for instant drop. Also, there's another technique where you can scatter the pieces of the dropping block and placing them in specific location. I don't know how to do that and besides, I don't know how many buttons are there for the arcade version, is it 3 or 4? If it uses 4, things may have made more sense as if the forth button does something else to the dropping block.
Gameplay is something like Lumines but the way you merge the blocks is the use of Puyo Puyo method which means merging the blocks in any shape where-else in Lumines, you form a large rectangular shaped block by forming 2x2 of the same color. There can be 2x3 or 3x2 if you will for example but the minimum area you must form is 2x2. Just like Lumines, the merged blocks don't go off immediately once they are merged but unlike Lumines, you must time correctly when dropping the blocks instantly as the game is both the puzzle and rhythm game. Be on the lookout for nuisance blocks as well and the way you eliminate them is similar to the ones in Puyo Puyo series.
Unfortunately, it looks like there isn't the online play feature for this version and instead, we get the ad-hoc feature in which it will disconnect the console from the network and perform ad-hoc connection. What a shame. I can assume that the arcade version has local network battle but then the game isn't that popular by then.
Firstly, the idea of putting Vocaloid music in a video game is a good thing but too bad it is done in the wrong way that the music sounds freaking repetitive compared to the rhythm games containing Vocaloid music I had ever played in the arcades such as Sound Voltex, Maimai, Project Diva, Groove Coaster, etc. The workaround is the alternative to this repetitiveness by putting in the music from other Arc System Works games such as Gulity Gear, Blazblue and so on. They sound even better and they are the better reasons to play this game.
Secondly, is the controls. Pressing down does nothing so you may have to use one of the buttons for instant drop. Also, there's another technique where you can scatter the pieces of the dropping block and placing them in specific location. I don't know how to do that and besides, I don't know how many buttons are there for the arcade version, is it 3 or 4? If it uses 4, things may have made more sense as if the forth button does something else to the dropping block.
Gameplay is something like Lumines but the way you merge the blocks is the use of Puyo Puyo method which means merging the blocks in any shape where-else in Lumines, you form a large rectangular shaped block by forming 2x2 of the same color. There can be 2x3 or 3x2 if you will for example but the minimum area you must form is 2x2. Just like Lumines, the merged blocks don't go off immediately once they are merged but unlike Lumines, you must time correctly when dropping the blocks instantly as the game is both the puzzle and rhythm game. Be on the lookout for nuisance blocks as well and the way you eliminate them is similar to the ones in Puyo Puyo series.
Saturday, July 21, 2012
Magical Beat for Nesica X Live
After the blog report on Jubeat Plus's Nico Pack which contained four Vocaloid songs, we had stumbled upon this arcade game with the Vocaloid music. This is Magical Beat for Nesica X Live by Arc System Works. That's right, you might have known the company that was the makers of Blazblue series. It turned out to be a puzzle game + rhythm game which may be comparable to Lumines series but unlike Lumines series, you can merge the blocks of the same color regardless of the shape where-else in Lumines, you are supposed to form a large block so that it can be eliminated by the vertical line which is going in the Right direction. In Magical Beat, you get three pieces of a block to drop compared to Lumines which has four pieces of the block which is a square shaped group of blocks similar to Tetris but the pieces of the block may be the same in color or different. Also in Magical Beat, you're supposed to drop the blocks to the beat for some kind of bonus and like Lumines, you're supposed to defeat your opponent to move on. Comparing to Lumines VS CPU Mode where you can have more space in which more parts of the board belong to you if you overpower your opponent, there will be nuisance blocks dropped onto the opponent board from the top similar to Puyo Puyo franchise and like that franchise, you can clear the blocks near the nuisance blocks to clear them as well. And be careful, if you over-reach the top of the board without any sign of block elimination whatsoever, you're considered defeated but before that, the cross marks on the top of board may indicate that you' re going to overreach soon that you may want to do some elimination and the cross marks are applied to all the top columns of the board. Indeed, you don't even see the warning signs on top of the board in Lumines in case you're reaching the top so be more careful.
Hell, the game was already out in late May and hopefully, people may get to enjoy it despite the music being done by the Vocaloid producer, KikuoP. In addition, you also get to play as the Blazblue characters as well as the music from Blazblue series which may be cool enough to get around the problem in case you're not comfortable with the default music that is in the game. Once again, it seemed that Arc System Works and the developers of this game had done right.
Hell, the game was already out in late May and hopefully, people may get to enjoy it despite the music being done by the Vocaloid producer, KikuoP. In addition, you also get to play as the Blazblue characters as well as the music from Blazblue series which may be cool enough to get around the problem in case you're not comfortable with the default music that is in the game. Once again, it seemed that Arc System Works and the developers of this game had done right.
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