Showing posts with label Arc System Works. Show all posts
Showing posts with label Arc System Works. Show all posts

Thursday, May 28, 2020

Skullgirls 2nd Encore Steam version - Controversial addition of S****Fox

Skullgirls is one great fighting game including its 2nd Encore edition upgrade and many versions of it were released in the past years but the recent addition of S****Fox as the background character in Skullgirls has angered the fans of the game and the genre, resulting in review-bombing the Steam version as well as the forum thread that would include the lawsuit or some sort. For that person, they're more or less an E-Sports player with an unusual persona route like he represents himself as a blue-and-white anthropomorphic fox. They're part of the fandom that has things about the animal characters with human personalities and characteristics. Such kinds of fictional characters already existed in the past as well as human-like characters based on the fictional monsters like those from the Pokemon franchise for instance. As an E-sports player involved in EVO events, they even overpowered other players in some tournaments. I guess that their character is one reason people frown upon or something and their addition in Skullgirls as the background character had caused some anger.
About the lawsuit someone came up with as stated in the forum thread, they even wanted Sega to be involved in suing Lab Zero Games over that character added in the game. I don't know if that is a reference to the S***c franchise which I don't give a native and faithful shit about but at least, S****Fox is a better character than that retarded and eccentric S***Chu comic franchise whose comic books and merchandises were like sold illegally without any official approval from both Sega and Nintendo. In fact, you can even come up with your own nickname/artist name that has the word S***c in it except that it has NOTHING TO DO with that S***c franchise. I've already seen some artists/DJs having that word in their professional alias. I even played some games that have that word in their game name.

Account update 

Last year, I even came up with the prototype DJ logo to represent myself professionally and of course, I can't use my current nickname as the DJ alias even though it is a reference to the name of the spaceship from Taito's Darius series so I came up with the alias based on my real name instead just like how DJs did. However, the profile header is still incomplete until I can use the proper photo of myself at the DJ event venue. I had one like that on my Facebook account but I'm still looking for a different photo even today. Furthermore, I even removed gameplay videos of S***c games I played from my YouTube channel due to the revised COPPA YouTube policies which was COMPLETELY UNNECESSARY in the first place as those games are family-friendly to begin with. I shouldn't have taken such actions out of panic to my YouTube channel like that. One thing to take note is that not all games I made videos of on my channel are family-friendly. Certain games may seem inappropriate for children.

Conclusion

So, in this case, you can go in the modders' favor in which you can remove S****Fox from Skullgirls if you don't like that addition so you can play the game just like it was before the controversial additions occurred. You're in the right to be angry over this addition but a removal mod seems to be a better way than review-bombing the game itself.

Sunday, January 27, 2019

Blazblue Cross Tag Battle arcade version controversy

Ever since the release on consoles and PC, there have been flaws plaguing the game such as the lack of Arcade Mode, incomplete character roster, recycled assets and lack of proper opening in terms of animation.
If you've known the entire main series of Blazblue that started out in the same arcade system, you can probably suspect the fact of recycled assets. The character sprites from Blazblue series and Persona 4 Arena are in 720p although there are newer ones exclusively for Blazblue Cross Tag Battle. The backgrounds from Blazblue series and Persona 4 Arena are more or less the same. Even the effects are recycled from Blazblue series of games as well although some of the effects are redone exclusively for Blazblue Cross Tag Battle such as the new slash effects, the knock out effect, etc. Even the Distortion Drive backgrounds and Super Finish backgrounds are new as well, so are the new stage backgrounds. What people didn't know is that the stage backgrounds from Under Night In-Birth are redone or something in addition to the character sprites from that game.
In regards to the game opening, it's fully animated but it uses the opening theme that is suitable for arcade opening. Blazblue Continuum Shift II has one opening as its own which is the console opening and it's the same exact opening sequence for the arcade version. Well, I don't know if there will be an arcade opening for Blazblue Cross Tag Battle with Ver 1.5 update or something since the update has the altered HUD and balance changes or whatnot. There are rumors of the additional character, Naoto Kurogane, being added to the game as part of the update but for now, nobody knows if he'll be playable or not.
If there's no Arcade Mode for the arcade version, perhaps, the Training Mode is one of the free timing Single Player modes as the workaround for that absence. Also, like other fighting games in the arcades that offer nationwide online matches and local network matches, Blazblue Cross Tag Battle has those modes that cost the respective session points kind of like Sega's Border Break series.
The choices are as follows:
  • The Nationwide Battle mode has four choices:
    • The one that costs 50pts but I don't know the description of that feature.
    • 3 matches for 100pts
    • 6 matches for 200pts
    • 9 matches for 300pts
  • The local network match/Shop Battle costs 50p.
You can even buy additional points, customize controls and choose the characters from the main menu.
For the location test, the Nesica X Live 2 version will be used but the interesting thing about the game is that it is released for both Nesica X Live 2 and All.NET P-Ras Multi Version 3. All.NET P-Ras Multi Version 3 is Sega's superseding answer to Nesica X Live 2 with headphone volume adjustment, touchscreen for UI interactivity and support for external game controllers. Even Street Fighter V arcade version will have support for external game controllers although presentation-wise, it may fit Nesica X Live 2 platform even better instead of being a standalone arcade game. Also, regardless of the arcade platform, you can even view your combat data if you have played the game with the player IC card. Obviously, an universal player IC card seems to be recommended to avoid confusion but it appears that Street Fighter V arcade version is the first one to support that card with the Nesica logo on it so the confusion is assumed to be there as of this writing.
Speaking of the arcade game released on multiple arcade systems, the ones of the past were already released on multiple platforms with minor difference of graphics, sound and music. And no, I'm not talking about the arcade game having two versions with the latter one having additional stuffs or  with the player IC card support as that doesn't count here.
The arcade version will be released in Spring this year in Japan and who knows if things are linkable between two arcade platforms for this game? Will there be a cross-play feature in between those two?

Friday, March 2, 2018

Blazblue Cross Tag Battle

A spinoff crossover game with other 3 franchises being part of it. This consists of Blazblue, Under Night In-Birth, Persona 4 Arena and RWBY. One of them isn't a fighting game franchise but rather, it starts off as a western 3D web animation by Rooster Teeth. It's trying to pose as some animated show made in Japan but this looks more like some cartoonish game with 3D cell-shaded graphics made in Japan instead of the traditional 2D animated cartoon shows. The others have done well in mimicking the Japanese-style animation in an usual way when compared to Rooster Teeth which goes on an unusual route. There are some controversies surrounding the RWBY franchise like the main man behind it dropping out of high school just to do a bunch of animated stuff as well as getting hired by professional companies despite having a lack of diploma/degree and of course, some characters forging the educational qualification to enroll in the academy. Bottom line, STUDY GODDAMN WELL AND DON'T END UP LIKE THAT MAN WHO DROPPED OUT OF HIGH SCHOOL FOR THAT STUFF!
For Persona 4 Arena and Arena Ultimax, they are spinoffs of Persona 4 the RPG game but they aren't the only spinoffs so far. As Blazblue Cross Tag Battle is being made by Arc System Works, the assets for both Blazblue and Persona 4 Arena are quite the same. For Under Night In-Birth, the sprites will have to be redone although I don't know if the backgrounds from that game will have to be redone as well.
In comparison to Guilty Gear Xrd and Dragon Ball FighterZ which have brand new graphical styles, this for some reason is like one generation behind as Blazblue series started in the late 2000s so to the new consoles, the graphics are nothing special no matter how detailed they look. Sure, they are awesome as always throughout the Blazblue series although I don't know if the existing backgrounds will have high-res textures or what not.
One major problem, the character roster looks incomplete and upon the game's release, there will be 20 characters with the additional 20 except for 2 of them being paid DLCs. But at least, the game hasn't gone on the worse route. Street Fighter V when it first came out, was unspeakably incomplete in terms of character roster as well as the lack of important main game modes and the way to get additional characters is controversial. You can buy them as paid DLCs or you can grind in a tedious way to use in-game currency to buy them. In fact, I've seen the worst-case scenario regarding the rhythm games on mobile with endless paid DLCs for a complete collection as well as the initial amount of songs you'll get upon download completion. However, it seems that Cytus is going on a different route with free updates giving you additional songs at no charge and it may be the same for the idol-themed rhythm games. I don't know if the other game genres are having this similar bullshit as well.
Lastly, there will be English dubs in Blazblue Cross Tag Battle unlike Central Fiction which doesn't have one but the controversy regarding the lack of English Dub in Central Fiction isn't that large. Also, unlike the main Blazblue series, this will come out first on consoles and Steam.

Thursday, February 8, 2018

Dragon Ball FighterZ

So my initial impression when discovering Dragon Ball FighterZ is that it is a hybird between Guilty Gear Xrd and Marvel vs Capcom 2. It's a 3-3 fighter in the same way as Marvel vs Capcom series and the 3D graphical style is like Guilty Gear Xrd but superseding. It has some elements similar to other famous Arc System Works fighting games and especially that the Super and Instant Kill moves take the 3D animated scenes to the next level. Even the match's intro and outro are superseding at best like the fighters clash in 3D animated scene while the announcer is saying out the match quotes for instance. In Guilty Gear Xrd starting with Revelator, when the round is being announced by the announcer, the camera moves down from top to bottom before the round starts.
For Story Mode, it is sort of like Guilty Gear Xrd's Story Mode where everything is 3D animated but even better as Guilty Gear Xrd's Story Mode has some minor flaws like the separate windows of characters talking to each other like it's a different and unusual way to advance the visual novel gaming to the next level. It's kind of like two different screens of characters in different scenes talking on the phone or something. Also, there will be battles in the Story Mode in Dragon Ball FighterZ although the flaw is that you'll end up fighting clones or some sort. For Street Fighter V and Marvel vs Capcom Infinite, there are battles where you end up fighting enemy guards, enemy soldiers or even brainwashed dolls for SFV in addition to the standard battles. Why put in enemy soldiers or guards as fighting game opponents? A scene of characters tackling those enemies should be enough or perhaps, a modern 2D beat-em-up game where the camera switches to 3D mode for conversation and 2D mode for gameplay.
Graphics-wise, the game uses Unreal Engine 4 and it has superseded Guilty Gear Xrd in various ways. If there were problems in 3D character models for Guilty Gear Xrd, then the workaround the developers came up with was the swapping of parts of the models or something. Another challenge is that the characters may end up clipping through each other when they get too close during the fight. Through similar graphical techniques, the cell-shaded graphics match the modern Dragon Ball cartoon shows quite well although I might have seen portions of the classic Dragon Ball cartoons back then in my childhood. One thing I can recall is the scene where Goku's body was swapped by some opponent. Another thing I can recall is the Ginyu Force whose introduction is ridiculous.
It's a massive improvement over the previous Dragon Ball games developed by Arc System Works on 3DS. This one's a big effort from them and as of this writing, it seems that they need more time on creating assets for other characters for Blazblue Cross Tag Battle which is half-finished by the time of its release in terms of character roster. Not to mention that the game's release on PS4, Xbox One and Steam with Unreal Engine 4 has proven the amount of graphical potential done to it while retaining the similar techniques as Guilty Gear Xrd. Why can't Blazblue Cross Tag Battle go next-gen like it's beyond me? I mean the assets are one-era behind for Blazblue Cross Tag Battle although I don't know if the sprites will have much higher resolution or some kind.
Dragon Ball FighterZ is a must buy for fans of fighting games and Dragon Ball franchise. It may have finished off Marvel vs Capcom Infinite through its badass concepts and is said to be one of the best modern Dragon Ball fighting games for years to come.

Monday, August 14, 2017

Blazblue Central Fiction Ver 2.0

As announced from this year's EVO, the update would have Jubei as the playable character in Version 2.0 onwards along with the new stage and new intro music. If my guess was right about the game's trailer's end part after the introduction of Jubei, that music turns out to be the new arcade opening of Blazblue Central Fiction. The new opening features characters that are not shown in the previous opening. Not to mention that the intro is redone as well and so is the title screen. Other changes include the different HUD along with the balancing changes.
As this has TWO arcade versions, there are things to take note of:
  • The Nesica X Live 2 version has online matches similar to Tekken 7 arcade version in addition to local network matches where machines running this game can be linked around the game center. Online matches connect the current machine to the machine from another video arcades.
  • The Nesica X Live 2 version has machine grouping similar to today's modern Namco arcade games including Tekken 7.
  • Some of the modes are ABSENT in Nesica X Live 2 version.
  • You get to customize the system voice in Nesica X Live 2 version similar to the console versions of the game provided that you have the Nesica card and account.
  • The title screen will have the Nesica X Live 2 logo at the bottom right if the game is on Nesica X Live 2 service.
  • Machines can be linked locally regardless of which Nesica X Live service the game is running on.
  • When you lose the match, you have the option to retry or quit. However, retrying the match requires an additional credit and there's no Character Select option. This applies to Nesica X Live 2 version unlike the original Nesica X Live version where the game goes back to whichever mode the winning player was in or the game goes straight to Game Over screen depending on the operator settings.
  • The network icon is smaller in Nesica X Live 2 version and the HUD message that displays player name/shop name changes every time during the match.
My point for fighting games in the arcades is that some of the Single Player game modes shouldn't be interruptible if the cabinet is Single Player mode in which the machine would be connected to another machine for local network match. That can be a problem if you get interrupted on the local network in the middle of the Single Player mode at anytime. The training mode is fine and the best way to wait for some random opponent to pop up. At least in Street Fighter V, you have the option to turn on or off the random player encounter although the Arcade Mode is still absent to this day which may be a shame like it is one of the main modes that should be present in the game for consumer systems. So, I don't know if there will be a way to get around the random encounter thing for Nesica X Live 2 fighting games in the arcades as you're going to be interrupted even worse. Thankfully, the consumer system version may come in handy if you want to go for various Single Player modes.
For Nesica X Live 2 version, when you start the game, you have the option to go for Online Match or Local Network Match. If there's a player in the encounter list, you can choose to deal with that or search for another player through List Refresh option. If there's no one in the list, you can safely go for the Single Player Mode.

Wednesday, February 15, 2017

Blazblue Central Fiction

Well, this is the latest in the series and said to be the final chapter released on the consoles a year after the arcade release. The console release is based on the recent arcade update which contained all the acts along with more characters being playable. It also featured additional characters as DLCs which were also playable in the arcade version as the update so they were no longer console-exclusives. What is still console-exclusive is the Story-Mode along with some other modes you won't find in the arcade version.
And somehow, if the console-release isn't quite enough, it seems that Arc System Works had the guts to re-release the game for the arcades, this time, for Nesica X Live 2 service which obviously has online-match support similar to console releases of fighting games with Network Mode. Plus, the games running on that service will be in 1080p similar to Playstation 4 version of the Blazblue Central Fiction although there won't be so much differences whatsoever. It might be a strange move but certain things had to be done as needed for newer platform releases. Not to mention that the re-release of Blazblue Central Fiction to a newer service for the arcades is a core reason to keep the series alive ever since FK Digital having released Chaos Code on Playstation 4 based on the recent update of Nesica X Live arcade version which already had two additional characters way before the Playstation 4 version was announced. Sure, the Taito Type X2, Nesica X Live 1 and Playstation 3 are already quite old and the support for Windows XP Embedded for that Type X2 system had ended last year in which migration of the games on Nesica X Live 2 service and console releases for both Playstation 3 and 4 might be the reasons to keep the game going.
My better point is that Arc System Works should be making and publishing new fighting games for the Nesica X Live 2 service for the arcades if we want to see them getting a console release in the future after that besides re-releasing Blazblue Central Fiction. Do you expect other developers to migrate their popular fighting games to newer arcade platforms like that ever since Ultra Street Fighter IV on Taito Type X3?

Tuesday, January 19, 2016

Eat Beat Dead-Spike for IOS and Android

At the time of this blogging, I recently have the knowledge of the Blazblue franchise when it comes to gameplay concept and graphics. The first discovery of the franchise was that the Blazblue series was in Taito Type X2 arcade hardware with the interesting attract mode messages that are changing every second throughout the game. The opening FMV sequences are awesome and so are the consumer versions' exclusives which are fully-animated. The graphics are also interesting and especially for the gameplay. The latest one, Blazblue Central Fiction is already in the arcades in Japan and the recent update will have Act 2 sometime this month. It is said to be the last chapter in the series consisting of 3 acts.
And there's this spinoff called Eat Beat Dead-Spike for IOS and Android which is a rhythm game based on the Blazblue series. The gameplay concept is obviously better than The Rhythm of Fighters when the developers at Arc System Works are thinking correctly when it comes to making spinoff games like that. Some of the songs are taken from the deformed stories somewhere in the Story Mode ever since the first Blazblue game. The similar style is also in Blazblue Radio which is also interesting to watch on Arc System Works' official YouTube and Nico Nico Douga channels. The episodes are pretty much all there on YouTube ever since last year but without enough knowledge of Japanese language, you won't know what is going on. Songlist is based on Blazblue Chronophantasma and additional songs will be available under DLC. The name, Dead-Spike, is one of Ragna's special moves but then, he's not the only playable character in this spinoff game.

Saturday, February 1, 2014

Lunar New Year Day 1

Before the first day started, I had already completed the 16-Bit arrangement of The Beautiful Magic from Magical Beat. However, from the music list in the game's sound test, it seems that it's not over yet. I still have to arrange one song from 0D Beat Drop which is the previous game by Arc System Works. 0D Beat Drop doesn't look like you're dropping the blocks to the beat and that is a huge disappointment compared to Magical Beat in which you can drop the blocks to the beat. You can drop them normally but that breaks the purpose of the game and it's not gonna help you alot in defeating your opponents. And the visuals of 0D Beat Drop are like the knock-off of Every Extend Extra Extreme or something, I don't know. Of course, the songs and sound effects from the previous game are in Magical Beat as well and unlike the previous game, this one has more momentum.
Perhaps I can try to do the video capture of the entire run of the game in the future. Not to mention that my YouTube account is kind of out-dated with no new videos whatsoever. If YouTube behaves like an asshole against us, gamers, perhaps I can post my entire run to NND which to them, my videos there surely suck ass.

Monday, January 27, 2014

Magical Beat for PS Vita obtained

Originally in the arcades two years ago, the Playstation Vita release took place this year and after some time the Japanese version was released for the console, there's even the Asian release on Asian PSN in which I was finally able to play it and get the Nesica X Live like arcade experience.
Unfortunately, it looks like there isn't the online play feature for this version and instead, we get the ad-hoc feature in which it will disconnect the console from the network and perform ad-hoc connection. What a shame. I can assume that the arcade version has local network battle but then the game isn't that popular by then.
Firstly, the idea of putting Vocaloid music in a video game is a good thing but too bad it is done in the wrong way that the music sounds freaking repetitive compared to the rhythm games containing Vocaloid music I had ever played in the arcades such as Sound Voltex, Maimai, Project Diva, Groove Coaster, etc. The workaround is the alternative to this repetitiveness by putting in the music from other Arc System Works games such as Gulity Gear, Blazblue and so on. They sound even better and they are the better reasons to play this game.
Secondly, is the controls. Pressing down does nothing so you may have to use one of the buttons for instant drop. Also, there's another technique where you can scatter the pieces of the dropping block and placing them in specific location. I don't know how to do that and besides, I don't know how many buttons are there for the arcade version, is it 3 or 4? If it uses 4, things may have made more sense as if the forth button does something else to the dropping block.
Gameplay is something like Lumines but the way you merge the blocks is the use of Puyo Puyo method which means merging the blocks in any shape where-else in Lumines, you form a large rectangular shaped block by forming 2x2 of the same color. There can be 2x3 or 3x2 if you will for example but the minimum area you must form is 2x2. Just like Lumines, the merged blocks don't go off immediately once they are merged but unlike Lumines, you must time correctly when dropping the blocks instantly as the game is both the puzzle and rhythm game. Be on the lookout for nuisance blocks as well and the way you eliminate them is similar to the ones in Puyo Puyo series.

Tuesday, April 16, 2013

Hard Corps: Uprising

This is one of the games I purchased as well as Phantom Breaker: Battle Grounds. It is made by the makers of Blazblue and Guilty Gear series and therefore, it looks like they’ve done it right. The music surely rocks and especially for the graphics. The downside is that I’m not good as this genre and things are starting to become brutally difficult. Right now, I ‘m still at the final stage and even the upgrades from Rising Mode, the game is still as difficult as balls.

Well, where’s the crotch-sliding feature just like Contra: Hard Corps has? Without it, it can be difficult to dodge the lasers shot in all directions and the boss is like turning itself and all the lasers like that. The boss at the train stage requires careful techniques and once you get hit, you may end up falling off and dying instantly. The final stage has like inaccurate platforming as some point and things are starting to look even more difficult and this is where I got stuck. The final boss fight has the power-ups for you to get and there are tons of floating platforms where you have to climb or land on them but be careful, the final boss may end up squashing those platforms and that may be an another difficult part. The game ending, to a surprise, is another anime FMV sequence where some fighting is still taking place only to get distracted by the collapsing building. Then, the helicopter arrives with Bahamut on board but I don’t know if the game has multiple endings or not.

Monday, December 24, 2012

Blazblue Calamity Trigger on Windows 8

OK, guess what when it was recently released this perhaps this week or last week, it is on Windows 8 and Windows RT devices are not supported. Perhaps, the game itself is damn advanced just like the original PC port two years ago. If that release date was such a case to you, you were better off with the original PC port or other versions of the game as the Windows 8 release of this game was already too late then like we thought that there would be some sort of calamity approaching or something but it turned out that no such shit happened and therefore, you’re still able to play the Windows 8 version.

However, do you probably want to play the freaking Windows 8 version when you already have owned other version? What about moving on to the latest series when you are already a big fan of the series or the genre itself? To the business and consumers, the operating system is already a technical mess or technical disaster for desktop users in which people already found it unacceptable in various ways.

So here’s what Windows 8 version is like. The system requirements falls in the same range as the original PC port and the controls are done with touch, gamepad and keyboard so that you can try out the game with the arcade stick again for example for better arcade experience. Fortunately, this is damn cheap to get and that’s the best thing about Windows 8 port compared to buying other versions. However, it may not be the same for buying other stuffs just to get this port as the overall costs may be much higher than buying a console and the console port together.

Sunday, September 2, 2012

First wave of Windows 8 Metro games announced

You know, they should have announced this in September 1st instead of August 31st and here comes some announcement from Major Nelson. The first wave of Windows 8 Metro games powered by Xbox Live will be released in October 26th and what surprised me was that, I stumbled upon the upcoming Metro edition of BlazBlue: Calamity Trigger. HOW THE HELL ARE YOU SUPPOSED TO PLAY THAT PORT IF IT DOESN’T SUPPORT KEYBOARD CONTROLS? You expect to hook up the USB controller for that? WHAT IF THAT PORT IS FOR TABLETS ONLY?

You know, there was ALREADY a PC version released two years ago and that wasn’t enough to Microsoft like that? It turns out that Steam is somewhat better in services and functionality than Games for Windows Live. I tried out Games for Windows Live like one to three years ago or something and the login process could go and troll on my ass that I gave up using on that service in favor of Steam, where I can look for more indie games to try there.

In addition to that existing fighting game, there are also casual games as we know of that will be released for Windows 8 devices. OK, it sure seems that the controls will be easily compatible that way with mouse and touch and of course, you’re going to play them once the operating system is out but WHAT ABOUT THE OTHER GAME GENRES?

And that’s what has been happening to Microsoft without like enough motivation and fun activities to deal with. Where in the hell is the multi-national music artist appreciation like Google Japan did in showcasing the commercials featuring like three different young music artists?

But wait up, there’s a good news for you. There will be the upcoming sequel to Blazblue: Continuum Shift and one of the characters is somewhat comparable to Iku Nagae from Touhou series. Holy cow, that character is kind of badass but it turns out that it is the male character. That sequel will be released in Japan in Winter this year with the Playstation 3 release hitting sometime next year.

Saturday, July 21, 2012

Magical Beat for Nesica X Live

After the blog report on Jubeat Plus's Nico Pack which contained four Vocaloid songs, we had stumbled upon this arcade game with the Vocaloid music. This is Magical Beat for Nesica X Live by Arc System Works. That's right, you might have known the company that was the makers of Blazblue series. It turned out to be a puzzle game + rhythm game which may be comparable to Lumines series but unlike Lumines series, you can merge the blocks of the same color regardless of the shape where-else in Lumines, you are supposed to form a large block so that it can be eliminated by the vertical line which is going in the Right direction. In Magical Beat, you get three pieces of a block to drop compared to Lumines which has four pieces of the block which is a square shaped group of blocks similar to Tetris but the pieces of the block may be the same in color or different. Also in Magical Beat, you're supposed to drop the blocks to the beat for some kind of bonus and like Lumines, you're supposed to defeat your opponent to move on. Comparing to Lumines VS CPU Mode where you can have more space in which more parts of the board belong to you if you overpower your opponent, there will be nuisance blocks dropped onto the opponent board from the top similar to Puyo Puyo franchise and like that franchise, you can clear the blocks near the nuisance blocks to clear them as well. And be careful, if you over-reach the top of the board without any sign of block elimination whatsoever, you're considered defeated but before that, the cross marks on the top of board may indicate that you' re going to overreach soon that you may want to do some elimination and the cross marks are applied to all the top columns of the board. Indeed, you don't even see the warning signs on top of the board in Lumines in case you're reaching the top so be more careful.

Hell, the game was already out in late May and hopefully, people may get to enjoy it despite the music being done by the Vocaloid producer, KikuoP. In addition, you also get to play as the Blazblue characters as well as the music from Blazblue series which may be cool enough to get around the problem in case you're not comfortable with the default music that is in the game. Once again, it seemed that Arc System Works and the developers of this game had done right.