Tuesday, April 16, 2013

Hard Corps: Uprising

This is one of the games I purchased as well as Phantom Breaker: Battle Grounds. It is made by the makers of Blazblue and Guilty Gear series and therefore, it looks like they’ve done it right. The music surely rocks and especially for the graphics. The downside is that I’m not good as this genre and things are starting to become brutally difficult. Right now, I ‘m still at the final stage and even the upgrades from Rising Mode, the game is still as difficult as balls.

Well, where’s the crotch-sliding feature just like Contra: Hard Corps has? Without it, it can be difficult to dodge the lasers shot in all directions and the boss is like turning itself and all the lasers like that. The boss at the train stage requires careful techniques and once you get hit, you may end up falling off and dying instantly. The final stage has like inaccurate platforming as some point and things are starting to look even more difficult and this is where I got stuck. The final boss fight has the power-ups for you to get and there are tons of floating platforms where you have to climb or land on them but be careful, the final boss may end up squashing those platforms and that may be an another difficult part. The game ending, to a surprise, is another anime FMV sequence where some fighting is still taking place only to get distracted by the collapsing building. Then, the helicopter arrives with Bahamut on board but I don’t know if the game has multiple endings or not.