Wednesday, March 28, 2012

Under Defeat HD DLC

Okay, looks like the DLC turns out to be the new helicopter whose weapon system behaves like you’re playing a regular standard shmup game where you have both primary and secondary weapons. Sure looks like it but the overall firepower when collecting Cannon or Rocket may seem to look like a mixed bag compared to other classic shmups. Perhaps the secondary weapons are already tweaked but not the whole firepower for main weapon. It’s a standard 3-way shot and it looks good enough with Vulcan weapon. The Rocket weapon makes the firepower nearly as good as using the Vulcan weapon but then the Rocket weapon is tweaked for some balancing. With Cannon weapon, this is already making the firepower a mixed bag. It looks powerful than the primary weapon but what if the enemy rams on you before you can get the chance to hit it with the Cannon weapon?

Compared to the main helicopter which takes time to re-charge the secondary weapon, this DLC helicopter will make you think like you’re playing a classic shooter game but with lesser looking firepower. At least to this game, the DLC helicopter has more firepower than the default helicopter.

The DLC will be released in March 28th for Xbox 360 and April for Playstation 3. Well, I guess that the DLC is already out for the Xbox 360 version and you can try out the epic DLC helicopter if you have this game. It sounds fine as long as the new DLC air unit is the helicopter type.

Sunday, March 25, 2012

New higher screen resolutions

Well, the tablet and laptop devices don’t have the 1080P resolutions that the 720P like resolutions are the maximum estimations. Resolutions such as 1280X800, 1366X768 and 1280X720 for example are those maximum HD resolutions that the laptops and tablet devices can handle. The devices can also run the 1080P videos like I already tried on my laptop but will this be the same for tablet devices anyway?

For this year, there will be resolutions even higher than 1920X1080 for tablet devices. Hell, the new Apple tablet device was already out with such kind of higher resolution which is 1024X768 X 2. This provides the Retina Display just like Iphone 4 series and Ipod Touch 4th Gen devices already have. With that tablet device, you should be able to watch 1080P videos in addition to 720P videos. Sure, the screen resolution is still 4:3 but then the widescreen videos will be letterboxed anyway. Also, even Microsoft is preparing the tablet Retina Display like resolutions such as 2560X1440 compared to 2048X1536. Oops, that’s 96 pixels lost like that but imagine the Windows 8 Metro port of Darius Burst that will be optimized for HD screens including 1080P and Retina Display support. That will be pixel perfect on Retina Display tablet devices but for other devices, you will get pixel loss and that means certain parts of the screen will be cropped.

The better imagination involves taking a video of Darius Durst AC version and then convert it to 2560X1440 resolution. That will be freaking blurry for that and you still won’t get that kind of exact resolution when watching like that on TV or 1080P monitor.

Gal Gun DLC

*Sigh* What do you get when the console manufacturer didn’t stop the game making company from making it 17+ and the whole thing was successfully released on that console with 17+ contents? The Playstation 3 port is what you get compared to the Xbox 360 port. The Xbox 360 port is what people should appreciate instead of the Playstation 3 port but there should be some exclusive information to tell here about DLC for Playstation 3 version.

One of the DLCs is from Soreyuke Burunyanman for PC and PSP. It may be surprising that the DLC seems to be in HD but this is ridiculously worse for various reasons.

  1. Soreyuke Burunyanman is the 18+ bullet hell shooter for PC and PSP. The DLC for Gal Gun for Playstation 3 must be something that worsened the game rating.
  2. The Playstation 3 version is getting close to be 18+ game or something and who knows how the PSP version of Soreyuke Burunyanman can be guaranteed for the people.
  3. The original version of Soreyuke Burunyanman is 18+ enough but for PSP version, who knows.

And the DLCs for Gal Gun for Playstation 3 are what they were working for besides the PSP port of Soreyuke Burunyanman? Only to realize that the PS3 version may be fine like that but who the heck is going to play this by the way? The Xbox 360 version might be a hit but how could the game be released for Playstation 3 without any notice from Sony like that? Where are the actions and advice from Sony? Did they even check the Playstation 3 version even before the game’s release? Of course, there will be usage of Playstation Move to shoot at things but the Playstation 3 version has additional theme songs, modes and characters to take a look at. The 8-Bit stuff is updated to reveal something that looks like a Mega-Man game.

Overall, the 17-18+ contents in the Playstation 3 version are what make it an unacceptable version to play and many people are daring to compare this game to the various FPS games but then who the heck cares about the Playstation 3 port anyway?

More updates for Sound Voltex Booth

If Evans in this game isn’t bad enough, here’s Red Zone which is even worse or perhaps the worst rendition ever in this game. It’s so freaking annoying and Vocaloid is designed for singing, not talking, rapping or any other stuff! This is such a difficult assignment for Vocaloid producers in which they participated in remixing the existing songs from previous Konami rhythm games. Most of the Vocaloid covers are fine but the others are horribly screwed up. But the better thing and way to put in Vocaloid stuff in Sound Voltex Booth will be to compose a new song with that technology and then submit it to Konami for putting the composed song straight to Sound Voltex Booth. That’s the better way and contribution so that people can appreciate the contents. At least IOSYS and Sound Holic are praised for their music work for Sound Voltex Booth but that’s not enough to rescue that game. Furthermore, some of the Vocaloid songs from Sound Voltex Booth are in Jubeat Copious Append and another major update for Sound Voltex will involve different color and certain changes. Who knows what the changes are for the next major update?

Friday, March 23, 2012

Bullet Soul 1 Credit Clear and Eschatos Time Attack

This one’s an optional article to post into as the videos don’t seem to be receiving lots of views. It was a luck that I managed to 1 Credit Clear Bullet Soul with the first character, Yun. There’s no way you can adjust the game settings such as number of lives, difficulty level, etc. However, the downside is that I failed to reach the requirements needed to access the second loop.

For Eschatos Time Attack mode, I was lucky to clear it with less than few seconds left. I guess that I should try harder next time but for now, I may still have to complete Judgment Silversword as well as Cardinal Sins. I already completed the Normal Mode of Cardinal Sins but I missed out some of the boss phases in the final boss battle. The battle ended like that without going into those phases. Also, I still have to complete the Original and Advanced modes of Eschatos as I still haven’t got past them.

Thursday, March 22, 2012

Sine Mora for XBLA

From what we saw on the in-game stages, the graphics are in high quality, so high in quality that G.Rev games on Xbox 360 are put to shame like that. The explosions and smokes are stunning so are the water splash effects when destroying enemies on the water. However, speaking of game storyline, you can see some giant enemies wiping out the city in a huge blast as we already saw in the game launch trailer for example. This is freaking epic but nowadays, storylines in shmup games are not important like that anymore. The most important thing is the gameplay in modern shmup games and what’s modern is the firepower of  your fighter as well as the number of projectiles that can be seen on the screen. But wait, is there a reason not to put in the fireworks like portion of the destruction when destroying an enemy like particles for example? Classic or today’s CGIs in movies, we can see the fireworks like destruction anyway when something big explodes. Now, about the developer company, one of the companies is located in some other country that the characters don’t seem to speak the common language we use to know.

So here’s the list of improvements needed for Under Defeat HD.

  • Large splash effects in Stage 2
  • The screen should turn orange upon destruction of the bosses.

Compared to Sine Mora which was recently released in March 21st, it seems that G.Rev had done a great job on Under Defeat seven years ago for the arcade but for now, there will be DLCs for Under Defeat HD. Hmm, a new air unit probably like a different helicopter or perhaps a fighter plane. Other than the DLC for Under Defeat HD, it seems that the developers of Sine Mora had done a great job on the graphics like that. The storyline and graphics to me are kind of epic so are the cutscenes that don’t make this game a 2D shooter anymore.

We’ll get more information after I get the full version of Sine Mora sometime later.

Tuesday, March 20, 2012

Project Diva Arcade March Update

Unfortunately, one of the songs, Intense Singing of H****** M*** is seriously the hardest song. I still can’t clear this on Project Diva Extend on PSP in Extreme Mode and the same problem went to the arcade version where things got that trickier like there was a lack of memorization of the beatmap. So far, I had done the songs from January and February updates and the March Update is the next.

From the March update, it will feature two new songs we don’t even know of at first as well as three of the songs from Project Diva 2nd. This brings a total of five and the update will be available in late March or something.

Meanwhile after this, I bought 1600 MS Points to buy Espgaluda II from Asian Games On Demand but think that I’m free after this? No, I’m still not free like that as it may be boring without working on something anyway on my computer.

Now, speaking of Miku Flick on Iphone, even AppSpy had talked about it and guess what, the music in the background is the concert version of one of the songs. Oh man, will you stop referring to the Vocaloid concerts as the first step of Vocaloid research and knowledge like that? So in the game, you’re supposed to flick on the respective Japanese characters to the music on the virtual keyboard. The markers appear on the keys like you’re playing Jubeat but then you’re supposed to swipe your finger on the markers in the respective directions. The downside is that the frame-rate is kind of choppy than smooth and the number of songs is obviously the least. Imagine treating the Japanese virtual keyboard on your smartphone as that game to whatever song you’re playing that is NOT on that game. That will be Break The Limit + Stealth Mode which this combination is twice as hard as Break The Limit mode. It may be a good deal to memorize the beatmaps from that game but the way you insert the Japanese words by typing like that will be inaccurate as if the lyrics you typed to the music may look like rubbish or something. However in the game, it appears that certain Japanese words will be fixed for you so think before you try treating the 10-key Japanese virtual keyboard as that game on your smartphone as things may be inaccurate. It’s a great idea but inaccurate to be frank.

In fact, there was a doujin Vocaloid rhythm game where you have to type in the lyrics with the computer keyboard to the music which could be even trickier as I thought. You’re supposed to type in the sentence of the lyrics on time to the music before the song moves on to the next line.