Super-Star Mitsuru is back and his event recently started last week. In this event, there are 8 achievements you must complete in order to unlock the respective items. Completing all achievements unlocks the second song while completing 4 of them unlocks the first one. Unlocking these gives you the respective Tran medals so check out the outcome at the end of the game. Of course, for some of the achievments, failure of the early stages or doing in the wrong order is not the option. For example, Only One Judge requires that you play the Level 3 in First Stage, Level 2 in Second Stage, then Level 6 in Third Stage. You have to do this in the respective order and try not to fail any stage until you reach third stage. If you do it correctly and yet you fail the third stage like I did, you will still unlock the item for that achievement.
The last achievement has the lack of example but it tells you that you're supposed to obtain the EX Score of 623 in any song with the Mirror activated. I think like it's going to be a tough one to get.
So far, I already achieved three or perhaps four of them and I still have yet to achieve the remainings but even then, the number of Tran Medals is still far from 100+ if I want to unlock the certain songs from Tricoro.
Lastly, in April 7th, we'll be back to using coin insertion again. It's going to sound like an issue to me personally because back then, there were some mechanical problems from inserting coins at the arcades but here, it's going to be kind of super-worse just because those games from Konami are rhythm games. Good news is that there is some sort of price decrease but better still, I prefer using cards as coin insertion replacement. You know, I fear that the same gaming disaster from the past will haunt many of the arcades this year through traditional way to start those games with coins.
Pages
Monday, March 31, 2014
Sunday, March 30, 2014
Project Diva F 2nd Obtained!
Okay, I bought this game yesterday night after there were additional copies of it in stock that night and some customers already bought it before night. Also, that cost like $88 once the game was out. Well, I don't want to annoy anyone like that but I have been embarassed to mention out these things like this game and other stuffs I want to buy and support.
Nowadays, most of the Vocaloid songs in the arcade rhythm games are rock-based and especially for the ones in Project Diva F 2nd. In addition, certain songs that will be in this game already made it to other rhythm games before the game's release. Hmm, be it Maimai Green Plus, Sound Voltex II, or whatever. They are obviously licensed Exit Tunes songs but they should be listed as Vocaloid songs as well as not all Exit Tunes songs are Vocaloid songs actually so there's such a Category you can see in rhythm games in the arcades nowadays. You see the Exit Tunes, Vocaloid, Originals, Touhou Arrangements, etc. Speaking of Originals, we surely prefer the ones from Bemani games alot but for Vocaloid songs in rhythm games nowadays in the arcades, there may be tons of them in stores to play as if they were already our first reasons to play Maimai and Sound Voltex.
The music videos for the existing songs from the previous Project Diva games are remade with multiple endings and the intro video has those hovering stuffs that look like the ones from BTTF II. Yes, this is where you can compare those to the ones from BTTF II, not the ones from ***** Free Riders as that game is really terrible to me. The main menu is for some reason a futuristic/digital/cyber move in this game compared to previous Project Diva games. You move around with the touchscreen or D-Pad and 'the interactivity works'.
Plus, in AR Mode for the Vita version, you can have the Vocaloid character to perform in front of you. With all those improvements, it may look like a strange move to us as you may look like a freaking producer watching that character perform in front of you while you're holding your device. Also, the W scratch note is another strange one. You're supposed to slide the screen the same way you press the corresponding buttons from both sides at the same time to do the Arrow notes.
In the prequel, the song list kind of falls short until the DLC popped up that increased the song list but it wasn't that enough until this game was recently released which has 40 songs in total. Now that meets the 39-song objective but then, there should be more songs after the game's release if we want this next generation Project Diva series to be on par with the previous one.
The bottom-line, this series is a must buy for fans of the Vocaloid technology like us
Nowadays, most of the Vocaloid songs in the arcade rhythm games are rock-based and especially for the ones in Project Diva F 2nd. In addition, certain songs that will be in this game already made it to other rhythm games before the game's release. Hmm, be it Maimai Green Plus, Sound Voltex II, or whatever. They are obviously licensed Exit Tunes songs but they should be listed as Vocaloid songs as well as not all Exit Tunes songs are Vocaloid songs actually so there's such a Category you can see in rhythm games in the arcades nowadays. You see the Exit Tunes, Vocaloid, Originals, Touhou Arrangements, etc. Speaking of Originals, we surely prefer the ones from Bemani games alot but for Vocaloid songs in rhythm games nowadays in the arcades, there may be tons of them in stores to play as if they were already our first reasons to play Maimai and Sound Voltex.
The music videos for the existing songs from the previous Project Diva games are remade with multiple endings and the intro video has those hovering stuffs that look like the ones from BTTF II. Yes, this is where you can compare those to the ones from BTTF II, not the ones from ***** Free Riders as that game is really terrible to me. The main menu is for some reason a futuristic/digital/cyber move in this game compared to previous Project Diva games. You move around with the touchscreen or D-Pad and 'the interactivity works'.
Plus, in AR Mode for the Vita version, you can have the Vocaloid character to perform in front of you. With all those improvements, it may look like a strange move to us as you may look like a freaking producer watching that character perform in front of you while you're holding your device. Also, the W scratch note is another strange one. You're supposed to slide the screen the same way you press the corresponding buttons from both sides at the same time to do the Arrow notes.
In the prequel, the song list kind of falls short until the DLC popped up that increased the song list but it wasn't that enough until this game was recently released which has 40 songs in total. Now that meets the 39-song objective but then, there should be more songs after the game's release if we want this next generation Project Diva series to be on par with the previous one.
The bottom-line, this series is a must buy for fans of the Vocaloid technology like us
Friday, March 28, 2014
Pac-Man Museum Obtained!
OK, this may be another recent purchase from Xbox Live Marketplace. Certain of which in this compilation are already damn hard. Pac-Man Arrangement on the other hand is freaking pixellated. Pac-Man Battle Royale is much funner in the arcades and mobile devices than on the home console. Pac-Attack doesn't seem to be using emulation whatsoever so the screen fading is damn smooth.
Wednesday, March 26, 2014
Darius Burst SP Obtained
OK, the ITunes Gift Cards popped up at Challenger stores that I decided to buy one so that I can buy the apps for my IOS device. Unfortunately, the newer ones are not likely to be compatible with it as if I need the new IOS device. It may be the similar story for your Android devices and even the Windows ones if you want to access the future apps.
The Burst Counter feature works easily by using the Burst Beam at the enemy's Burst Beam. You have to unleash it after the enemy unleashes its own to do the Burst Counter. I found that tricky to do so on the PSP version but it is easily done on the arcade and smartphone versions. Other differences include the game endings, the bosses and music but they are not quite major compared to the arcade version which is extremely major in differences.
Perhaps I'll try to video capture the zones with different music in this version so that people can know what the SP mode is like.
The only disadvantage is that the mini burst feature is missing in this version which can be difficult in some of the boss battles. It can be useful against things that increase the burst guage quickly at the same time like what the PSP and arcade versions have but no, you DO get the normal burst which takes up the burst guage much quicker. There may be choppiness due to so many things on screen at once but for the arcade version, I'm sure that there may be slowdowns due to how extremely over-wide the HD resolution is. Perhaps, there should be Super Darius Burst Another Chronicle for Taito Type X3 with next generation graphics and better hardware tolerance as well as Nesica X Live support in the future.
The Burst Counter feature works easily by using the Burst Beam at the enemy's Burst Beam. You have to unleash it after the enemy unleashes its own to do the Burst Counter. I found that tricky to do so on the PSP version but it is easily done on the arcade and smartphone versions. Other differences include the game endings, the bosses and music but they are not quite major compared to the arcade version which is extremely major in differences.
Perhaps I'll try to video capture the zones with different music in this version so that people can know what the SP mode is like.
The only disadvantage is that the mini burst feature is missing in this version which can be difficult in some of the boss battles. It can be useful against things that increase the burst guage quickly at the same time like what the PSP and arcade versions have but no, you DO get the normal burst which takes up the burst guage much quicker. There may be choppiness due to so many things on screen at once but for the arcade version, I'm sure that there may be slowdowns due to how extremely over-wide the HD resolution is. Perhaps, there should be Super Darius Burst Another Chronicle for Taito Type X3 with next generation graphics and better hardware tolerance as well as Nesica X Live support in the future.
Busybody Google?
While we understand the situation that caused Microsoft to make a warrantless controversial search through the Hotmail service for Windows 8 leaks, it seemed that Google is either a busybody to Microsoft or a reasonless betrayal to their users. It's more like COMPLETE BULLSHIT TO THE CUSTOMERS due to the stupid and warrantless search through the Gmail services just for STUPID ADS!
OK, well, are we gonna bash on Gmail besides Google Plus for this recent busybody-like bullshit? If they are really busybody at Microsoft with no real fucking case investigation to whatever real situation whatsoever, then it appears that this is more or less the stupid technical idea we have ever seen.
OK, well, are we gonna bash on Gmail besides Google Plus for this recent busybody-like bullshit? If they are really busybody at Microsoft with no real fucking case investigation to whatever real situation whatsoever, then it appears that this is more or less the stupid technical idea we have ever seen.
Google Compute Engine supporting Windows Server 2008 R2
An unheard competitor to Windows Azure, Amazon EC2 or whatever that is and so on, they are planning to support Windows Server 2008 R2 virtual machines in addition to reducing pricing and discounts for the cloud services. Others include Compute Engine, App Engine, Cloud Storage and BigQuery. Also, Google has announced that there will be limited preview of Windows Server 2008 R2 virtual machiens for the consumers. Other OSes such as Red Hat Enterprise Linux and SUSE Linux Enterprise Server will be available at the later time. We can probably assume that its competitors also support Linux OSes such as Ubuntu being compatible with Windows Azure, System Center, etc. for example.
Now, you have to know that such kinds of cloud services like this are for businesses and not personal use friendly so behave yourself online and know the business-friendly-only technologies when it comes to commenting about them. We don't want to see anyone taking them for general failures in the stupid way.
Now, you have to know that such kinds of cloud services like this are for businesses and not personal use friendly so behave yourself online and know the business-friendly-only technologies when it comes to commenting about them. We don't want to see anyone taking them for general failures in the stupid way.
Facebook to acquire the company behind Oculus Rift VR
You know what, back then, the virtual reality thingy was a failure for video games in the past like it didn't do any useful enhancements for the existing game consoles in the past. Also, the Virtual Boy was another flop as it was like the eye damager or something. You get the non-detachable glass as part of the console and the screen and the hardware are damn small like the console is shaped like a freaking tripod. Do you place your smartphone on the tripod and try to play games with the 3D glasses worn? Well, that was like the stupid structure for the game console like the Virtual Boy back then.
And now, it seems that Facebook is trying to acquire the company behind the Oculus Rift VR which is going to be the accessory for Playstation 4. Maybe this setup is going to be like what the Virtual Boy setup was like except that the screen is big and better and the modern gaming technology is modern. The major disadvantage is obviously the 3D stereoscopic setup. I expect that when you move in different angle in front of the 3D TV, the angle of the scene should change in front of you. But how the hell can that setup be mixed with Virtual Reality? You think that the TV is like a freaking gate to the video game reality? There's also the standard 3D stereoscopic setup where the screen is divided into two parts with dfiferent viewing angles but I don't think that is the better point for technologies like all these.
I can guarantee that the only mess from Facebook is their intrusion and plan to purchase and collaborate with the company behind the upcoming third-party Playstation 4 accessory. You may be better off playing the game consoles with 3D completely turned the fuck off!
And now, it seems that Facebook is trying to acquire the company behind the Oculus Rift VR which is going to be the accessory for Playstation 4. Maybe this setup is going to be like what the Virtual Boy setup was like except that the screen is big and better and the modern gaming technology is modern. The major disadvantage is obviously the 3D stereoscopic setup. I expect that when you move in different angle in front of the 3D TV, the angle of the scene should change in front of you. But how the hell can that setup be mixed with Virtual Reality? You think that the TV is like a freaking gate to the video game reality? There's also the standard 3D stereoscopic setup where the screen is divided into two parts with dfiferent viewing angles but I don't think that is the better point for technologies like all these.
I can guarantee that the only mess from Facebook is their intrusion and plan to purchase and collaborate with the company behind the upcoming third-party Playstation 4 accessory. You may be better off playing the game consoles with 3D completely turned the fuck off!
Subscribe to:
Posts (Atom)