Seems that Facebook isn't the only one to buy WhatsApp. Other companies like Microsoft and Google, etc are likely to buy that service. Google buying WhatsApp to me is like making things even worse against the privacy as if they may be forced by the spying agenices to insert those stupid vulnerabilities. No, don't let that happen! YouTube was already screwed up with the Content ID claim disaster and the Google Plus is some service nobody uses and buying WhatsApp like that is even worse as if your god-damn Google account is needed.
Speaking of privacy concerns, Bill Gates will need better rules for technology to see which ones are private or public. Also, he may have said that Snowden should have questioned the government about the on-going spying in other ways but what's the point when people think that the government is somewhat part of that spying-saga as well. There may be those working there trying to support the bad bills but there are also those who try to oppose them.
Until the time the super encryption from Microsoft is implemented, you should be trying Telegram instead for secure messaging.
Pages
- News
- Remixes of songs from games of 2011 (New)
- Unofficial remixes of songs from games of 2012 (New)
- Remixes of songs from games of 2014
- Remixes of songs from games of 2015
- Remixes of songs from games of 2016
- Miscellaneous Arrangements (New)
- STH4 Alternative Soundtrack Project
- Blazing Mobian Masters Ver 0.9.7
Saturday, March 15, 2014
Thursday, March 13, 2014
Windows 8.1 Deployment Jump Start
OK, I did have the prerequisites for this Jump Start like I already had the knowledge and experience of Windows Deployment all along through the MVA courses I took. The tools demonstrated so far were System Center Configuration Manager and MDT but it might seem that System Center Configuration Manager was starting to get more complicated to use and especially when you need to correct the task sequences for the sake of Replacement, Refresh and Bare Metal.
Also, the difference between MDT and System Center Configuration Manager was that when the computer boots up to Windows PE through the network, the drivers and other stuffs were loaded into RAM for MDT as if you needed more RAM for that compared to System Center Configuration Manager. The cool thing about SCCM was that you can use the Remote Desktop feature inside it to remotely gain access to the machine you're monitoring as well as to check the report of how many MDT-like tasks have been completed so far. Not to mention that you can make custom UDI Wizard for SCCM but then, that will not be called Zero Touch Install all along.
Lastly, there were way too many people attending this Jump Start including me that certain users were ignored when they asked the questions. Perhaps it was better for me to continue tweeting things about the Jump starts and I got some reply as a result.
Also, the difference between MDT and System Center Configuration Manager was that when the computer boots up to Windows PE through the network, the drivers and other stuffs were loaded into RAM for MDT as if you needed more RAM for that compared to System Center Configuration Manager. The cool thing about SCCM was that you can use the Remote Desktop feature inside it to remotely gain access to the machine you're monitoring as well as to check the report of how many MDT-like tasks have been completed so far. Not to mention that you can make custom UDI Wizard for SCCM but then, that will not be called Zero Touch Install all along.
Lastly, there were way too many people attending this Jump Start including me that certain users were ignored when they asked the questions. Perhaps it was better for me to continue tweeting things about the Jump starts and I got some reply as a result.
Secure SIM service from Vodafone
Angry germans were angry over the privacy invasion and in response to this sort of news, Vodafone is planning to have the encryption plans for the SIM card service that will be used for data communication for its network and will soon expand to the voice communication.
It was said to be possible through the separate smart cards or token but then, it will work by using the PIN and digital signature for encryption through SIM. Is there a reason to use PINs for encryption? That is one of the security weaknesses for using that. In the future, the company will be using the PGP encryption system for the SIM card service.
Also, there will be Secure Call app for Android, IOS and Windows Phone but to make things more secure until then, you may be better off using Secure Call app in Cyangenmod.
It was said to be possible through the separate smart cards or token but then, it will work by using the PIN and digital signature for encryption through SIM. Is there a reason to use PINs for encryption? That is one of the security weaknesses for using that. In the future, the company will be using the PGP encryption system for the SIM card service.
Also, there will be Secure Call app for Android, IOS and Windows Phone but to make things more secure until then, you may be better off using Secure Call app in Cyangenmod.
Tuesday, March 11, 2014
Project Diva Arcade Future Tone Gameplay Report - March 10-11
Again, more PDA Future Tone exclusive notecharts in stores for me may mean that I played it like the second Sound Voltex or Sega's equivalent to Sound Voltex. OK, I had already played the prequel before as I was like interested in Project Diva series back then like I wanted to buy those games. So, a few years ago, I eventually got Project Diva Extend on the PSP and tried out and that was like the first Project Diva consumer game I had ever played.
Hmm, I could have played this in March 8 which was the start of the vacation but it was delayed as I still had yet to finish up self-studying the shit out of System Center Configuration Manager which was until March 9 which I was already vacation-ready. It's a shame. And the better contribution to March 9 was to play PDA Future Tone on that day.
Hmm, I could have played this in March 8 which was the start of the vacation but it was delayed as I still had yet to finish up self-studying the shit out of System Center Configuration Manager which was until March 9 which I was already vacation-ready. It's a shame. And the better contribution to March 9 was to play PDA Future Tone on that day.
Sound Voltex II Gameplay Report - March 10-11
For Skill Analyzer Level 3, I still had yet to complete those sets of songs and I finally attempted most of them today. At least I was able to make it through a couple of Level 10 songs but I don't know if I will be ready for Level 11 songs as such levels like this may be really more difficult than the previous song levels.
Now, the serious problem with my playing surely lies with my timing. It has been way off ever since I played Sound Voltex for the first time compared to having comfortable timing for other rhythm games I played in the arcades. Not to mention that I already have fair timing for Beatmania IIDX thanks to Timing Adjustment feature. I guess that it is absent in Sound Voltex series that I may want that present so that I can play it properly in the future for better grades. Getting the large amount of combos should be the fine thing for Sound Voltex but it cannot be the same for the actual Beatmania IIDX games in the arcades. The worse thing is about GETTING USED to the actual Beatmania IIDX game controller and I forgot how to manage well like that when trying to Non-Assist clear the songs with Auto-Scratch off. I already tried Element of Spada the last vacation in Hyper but I failed.
Anyway, speaking of the last vacation, I might have already solved the disgrace of retardness today after getting fully vacation-ready. But, even then, I still have other stuffs to deal with personally and my playtime of arcade games can be really short.
Now, the serious problem with my playing surely lies with my timing. It has been way off ever since I played Sound Voltex for the first time compared to having comfortable timing for other rhythm games I played in the arcades. Not to mention that I already have fair timing for Beatmania IIDX thanks to Timing Adjustment feature. I guess that it is absent in Sound Voltex series that I may want that present so that I can play it properly in the future for better grades. Getting the large amount of combos should be the fine thing for Sound Voltex but it cannot be the same for the actual Beatmania IIDX games in the arcades. The worse thing is about GETTING USED to the actual Beatmania IIDX game controller and I forgot how to manage well like that when trying to Non-Assist clear the songs with Auto-Scratch off. I already tried Element of Spada the last vacation in Hyper but I failed.
Anyway, speaking of the last vacation, I might have already solved the disgrace of retardness today after getting fully vacation-ready. But, even then, I still have other stuffs to deal with personally and my playtime of arcade games can be really short.
Sunday, March 9, 2014
Namco's Wonder Momo Reboot
One more gaming announcement I forgot to blog about. It's the reboot of the 80s game that was played before in my childhood. I couldn't get past the final stage as I didn't know which weakspot of the final boss was the real weakspot. Also, having to attack that weakspot is not easy even in Wonder mode. The game was damn difficult back then that I wasn't able to complete it.
The reboot of the game is based on the web comic at Shiftylook website where you can read it. The web comic is still on-going and it is based on the original game, if not the reboot of that game itself. The web comic features the new generations of the same characters in addition to the original generations fighting the invaders. Sure, unlike the original game, the invasion is real. Even the original protagonist spent tons of time fighting those invaders back then according to the web comic and after repelling the invasion, she eventually retired. Back to the present, it seems that the original protagonist who is the original Wonder Momo is back, fighting alongside her daughter who is the modern-day version. But be warned, the reboot has dark spoilers as if we may end up comparing this to other animes we know of so we're not gonna tell you what these spoilers are in this blog post.
There's also the animation based on the web comic but there are some downsides. First, the voice-acting for some characters is crap as if the voice-acting is done by some newbies or something. Second, the episode list is incomplete but I don't know if the anime will be on-going or not as if you're better off reading the web comic instead of watching that. Third is the disadvantages taken from the web comic version. The first disadvantage of the reboot is that having unlimited time of Wonder Mode can cause the hero to go as dark as evil as the modern-day Wonder Momo already is at the homeworld of the invaders. Second, there should be an interview or speech introducing the new heroes in addition to the originals. You know, they should let people know about that so that the people can continue supporting them. Third, it's kind of pointless to have a robot version of those hero itself and because of its existence, things are getting out of control that such controversies happen in the comic.
So, back to the reboot game. It is promised to be less difficult than the original game and the graphics are looking cartoonish for sure in next generation. It will be available for PC and Android this year. It has the enemies taken from the web comic and the original game but obviously, the story is based on the web comic so the game is taking place in many real locations unlike the original game which is nothing but a school cultural festival performance playing the same super-hero kind of show.
You can get the original game on PC-Engine or the Wii Virtual Console which uses the arcade version instead as the PC-Engine version is kind of repetitive when it comes to sound-effects. Was there a reason not to put in the voices for PC-Engine version back then when comparing it to the arcade version?
The reboot of the game is based on the web comic at Shiftylook website where you can read it. The web comic is still on-going and it is based on the original game, if not the reboot of that game itself. The web comic features the new generations of the same characters in addition to the original generations fighting the invaders. Sure, unlike the original game, the invasion is real. Even the original protagonist spent tons of time fighting those invaders back then according to the web comic and after repelling the invasion, she eventually retired. Back to the present, it seems that the original protagonist who is the original Wonder Momo is back, fighting alongside her daughter who is the modern-day version. But be warned, the reboot has dark spoilers as if we may end up comparing this to other animes we know of so we're not gonna tell you what these spoilers are in this blog post.
There's also the animation based on the web comic but there are some downsides. First, the voice-acting for some characters is crap as if the voice-acting is done by some newbies or something. Second, the episode list is incomplete but I don't know if the anime will be on-going or not as if you're better off reading the web comic instead of watching that. Third is the disadvantages taken from the web comic version. The first disadvantage of the reboot is that having unlimited time of Wonder Mode can cause the hero to go as dark as evil as the modern-day Wonder Momo already is at the homeworld of the invaders. Second, there should be an interview or speech introducing the new heroes in addition to the originals. You know, they should let people know about that so that the people can continue supporting them. Third, it's kind of pointless to have a robot version of those hero itself and because of its existence, things are getting out of control that such controversies happen in the comic.
So, back to the reboot game. It is promised to be less difficult than the original game and the graphics are looking cartoonish for sure in next generation. It will be available for PC and Android this year. It has the enemies taken from the web comic and the original game but obviously, the story is based on the web comic so the game is taking place in many real locations unlike the original game which is nothing but a school cultural festival performance playing the same super-hero kind of show.
You can get the original game on PC-Engine or the Wii Virtual Console which uses the arcade version instead as the PC-Engine version is kind of repetitive when it comes to sound-effects. Was there a reason not to put in the voices for PC-Engine version back then when comparing it to the arcade version?
Thursday, March 6, 2014
Project 575 for IOS and Playstation Vita
This is another franchise we may be looking forward in addition to Project Diva series. The gameplay may be completely different as we can tell. It's that you have to tap the corresponding buttons when the notes approach down but be careful of the blue notes that in addition to tapping the corresponding buttons, you also have to tap the corresponding sides of the back touchpad of the console. Also, you get parts of the lyrics you have to insert on time but don't insert the wrong ones or the ones in wrong order as you will break the combo. When inserted on time, they will be sung even if you insert the wrong parts or the parts of the lyrics in wrong order. Of course, the results screen will tell you which ones are wrong and which ones are right but you can already know which ones are right or wrong from the bonus during the song. What a difficulty curve of the game if you don't know the Japanese language as if it may be one of the negatives of the game.
Another unncessary feature is the lyric arrangement which may make the lyrics being sung like ridiculous, funny or crap depending on the setup in which you may want the original lyrics even better. You can probably use this feature if you want something funny but don't put in anything offensive in the lyrics. It may be the same for the IOS app. The third downside of the game is that there's a lack of pop idol elements in the game. Instead, it's completely slice of life kind of the game and I don't know what the game ending is like. I may expect some kind of live idol stage in school with two characters performing in this game with some gameplay while retaining the 5-7-5 haiku concept which is interesting as hell.
Just like other rhythm games, not all songs are that great and the best ones are already in the game's soundtrack CD that is being managed by EXIT TUNES. Another interesting thing is that it's a Vocaloid kind of rhythm game by Sega similar to Project Diva series. The IOS app uses the same technology but the thing is, the lyrics have to be entered in 5-7-5 way. Downside of the IOS app is that you can't use both voicebanks at the same time and those voicebanks are IOS exclusive. So if you try to extract them and use them in the Vocaloid software on the computer, that is considered illegal and piracy. Since the game is not on Asian PSN, I'm afraid that there won't be some good chance for me to buy it one day. Maybe I'll check at the game stores to see if that is available. Man, it's like the Playstation Vita is starting to be full of rhythm games besides their exclusives including the popular games made in Japan for that console.
Another unncessary feature is the lyric arrangement which may make the lyrics being sung like ridiculous, funny or crap depending on the setup in which you may want the original lyrics even better. You can probably use this feature if you want something funny but don't put in anything offensive in the lyrics. It may be the same for the IOS app. The third downside of the game is that there's a lack of pop idol elements in the game. Instead, it's completely slice of life kind of the game and I don't know what the game ending is like. I may expect some kind of live idol stage in school with two characters performing in this game with some gameplay while retaining the 5-7-5 haiku concept which is interesting as hell.
Just like other rhythm games, not all songs are that great and the best ones are already in the game's soundtrack CD that is being managed by EXIT TUNES. Another interesting thing is that it's a Vocaloid kind of rhythm game by Sega similar to Project Diva series. The IOS app uses the same technology but the thing is, the lyrics have to be entered in 5-7-5 way. Downside of the IOS app is that you can't use both voicebanks at the same time and those voicebanks are IOS exclusive. So if you try to extract them and use them in the Vocaloid software on the computer, that is considered illegal and piracy. Since the game is not on Asian PSN, I'm afraid that there won't be some good chance for me to buy it one day. Maybe I'll check at the game stores to see if that is available. Man, it's like the Playstation Vita is starting to be full of rhythm games besides their exclusives including the popular games made in Japan for that console.
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