Thursday, October 2, 2014

Beatmania IIDX Pendual - Chrono Seeker (Controversial event?)

The event started yesterday and that day was also Ryu's birthday and thus some of his songs displayed in the daily featured song section in player information. The concept is sort of like Legend Cross from Beatmania IIDX Tricoro where you need the crystal shards to unlock the songs. Unfortunately, without the proper information about this, there's no way to get additional ideas on how to get those crystal shards. You should be able to get them by attempting those boss songs.
The first time I saw more of Chrono Seeker event was probably from the local arcades where I was standing in front of the machine, attempting to understand what was going on. You're at the arcades, moving on to the IIDX machine to play it, only to find the power going off. Then, moving on to the club and you're ready for the party to kick in and all of the sudden, the power goes off, everything is frozen in time as if the time stops. When that happens, you encounter the two new characters representing present and future. They talked something about some energy as well as the fairy thing which I could barely understand. Also, the intro story was damn long like it's going to last you about 5-10 minutes. People were like watching me going through this while intending to play other games but they couldn't bother to understand what's going on from all the visual novel thingy as it's entirely in Japanese. If this is the Asian release, why can't they translate everything like they already did with Dance Evolution Arcade, Future Tom Tom, etc? It doesn't have to be westernized that way, knowing that it's an Asian release. Lastly, the result screen doesn't do shit or something but you're supposed to collect those crystal shards during the game itself.
The next part is the controversial thing about this event. One of the boss songs has the extremely indecent looking boss that ruins the series for me. The bosses from IIDX Tricoro events looked fine but this makes IIDX Pendual look like a CERO C or D all because of that song. What were they thinking? Maybe someone should bring a cover or something that covers the BGA section without covering anything else. Another problem is the BGM glitch where the event story BGM never stops no matter screen you're in. It's noisy as hell and it ruins your playing but I was lucky not to have encountered this bug. It's someone else who has encountered it but it looks like he's not the only one. Maybe there should be a patch that address this problem but even then, this event is controversial and so is some of the boss songs.

Strikers 1945 II for IOS and Android

The previous mobile versions were technically fine until the recent version started to lag on my Android device that it may be unstable enough that it may end up shutting itself down, back to the home screen as it may be unresponsive. It's kind of annoying when the apps and the later versions of the previous apps are released in the future and you're using them in your older device and hence this kind of annoyance. Perhaps, I may need to buy the new IOS and Android devices but they may be kind of expensive and cheap-ass Android devices may be technically inferior but the superior ones may be expensive as hell. It may be a difficult decision as of today on which Android device to buy at this moment due to the price and other stuffs.
So, we got like 4 loops as I believed from the previous version of the game ported to IOS and Android but the real challenge laid from further stages in Normal difficulty with the Professional difficulty starting to be almost on par with the arcade version. Master difficulty is sort of like Loop 2 of the arcade version or maybe Loop 1.5. On the recent version, the game's divided into four difficulties but each one has one loop instead so be glad about that. Not to mention that you get additional red emeralds for higher difficulty you choose. Downside is that it costs golds and it is more difficult than usual, even if you have your partner ship along which is kind of handy although it has different behavior than the one in Caladrius Blaze's Synchro Mode.
The title screen music is based on the song from one of the stages and its arrangement is nicer but it's the only arrangement you can find on the app.
Downsides of the game regard the way your ship fires and having to waste more golds just to unleash more bombs at the last resort. What the hell, that's kind of stupid to waste additional virtual money on unleashing more bombs when you have run out of them. That defeats the purpose of the arcade shmup gaming. You should have treated this game as the arcade game as it was originally released in the arcades in the 90s as stated in the game's description, not the mobile game. Another problem is the mis-coloration of one of the bosses and some of the backgrounds are missing compared to the arcade counterpart. The console version problem regards the pixellation of the sprites and the slowdowns that kick in for some of the stages.
This is developed and published on the same mobile platforms by the same company that publishes and develops Sengoku Blade on the same platforms. Sure, things are entirely in Korean language but you should be able to get through the language barrier to get this game from the app store.

Monday, September 29, 2014

Caladrius Blaze casual game for mobile devices

For whatever reason to keep the business going, MOSS had decided to make a simple casual game based on Caladrius for mobile devices. You just move the ship left and right and the projectiles are coming downwards from the top of the screen and you simply have to avoid them until you run into something that ends the game. It's kind of way too simple I guess but that is not going to give them tons of money due to how too short the replay value can be. At least, for Donpachin by Cave may offer the proper shmup gameplay but the annoying thing is that the game never ends. It has like endless amounts of levels similar to other casual games by King where there are already hundereds of levels in stores for you so who wants to play such a game with too much levels?
Before Raiden III, IV or any other shmup by MOSS, there were already previous games developed by that company in the 90s and early 2000s and there were already some shmup games developed by that same company in the 90s as well such as Macross Plus shmup for the arcades for example.

Maimai Orange

Even more recent games to blog about and this one recently came out in the arcades with new songs. For me, I don't play Maimai alot as there are already lots of people playing it non-stop for fun at the arcades and it may be same story for the prequels as well. The honest thing is that I had already attempted tons of Vocaloid songs as well as other licensed songs the last time. There might be newer gameplay mechanics in Maimai Green and Plus version and this sequel is going to offer even new stuffs. The game's so popular and fun that many people are eventually playing it non-stop at the arcades but for me, I play the same game two to three times before moving on.

GITADORA Overdrive Guitarfreaks First Play

OK, I was kind of shy to play such kind of rhythm games like this in the first place at least, I managed to outcome the shyness two days ago. Unfortunately, the entire place was completely filled with tons of players hogging everything but I happened to see the same uncle playing this GITADORA like always. I guess that he's a better individual player than me at this but it's rare for him to see me back playing Beatmania IIDX at the arcades.
Even better was that there were some cosplayers out there trying to show off their playing but depending on the intention, it may be a special show off or a normal one. Maybe there should be a list of animes that have some arcade scenes where various rhythm games are shown in action. Of course, as long as we can see some character playing the game, that should be something you should try to mimic at the real life arcades, like playing that specific game that character plays dressed up as that character and then trying to fulfill the same objective by fulfilling various goals from the anime if available, like getting full combo for example. If there's a song from that anime in that rhythm game and that anime has the song in the same game, this should be an opportunity for you. The example will be Connect by Claris on DDR in which its anime already involves the DDR machine playing that song. However, you should take note that not all things can de-fictionalized although there may be other epic real life in-game challenges for the cosplayers dressed up as those characters who play rhythm games in the epic way. However, those challenges are extremely difficult if you're going to take up the challenge like that.
So after sometime watching that uncle play GITADORA, I eventually took a turn in playing GITADORA Guitarfreaks edition myself, only to realize that I needed to get used to the controls of the guitar controller. The pick is kind of weird at first but you're supposed to shift it to both sides like you're strumming it so I had a hard time like that. Another weird thing is that to trigger the game option for adjusting timing, speed and other stuffs similar to the ones in IIDX is that you're supposed to press the purple button to toggle that option but I made the timing adjustment to 4+ as I still need to figure out the new interface which looks uneasy compared to the mobile version which is split up into three gameplay parts and the worse thing is that you won't have much time left trying to adjust all that. The Help button is more like an Info button to me which displays your gameplay information. Unless I adjust the timing correctly, it will still behave like crap on me when trying to play the songs, affecting the grades. I actually got better grades in the mobile version than the one in the arcades but I still need to keep playing the arcade version if I want to unlock the remaining songs from the remaining Collection Mall Volume sets in the mobile version. There are also Volume sets in the arcade version but that is more tedious than in the mobile version which requires additional credits. Better playing, we can care about that later because this is the first time I played Guitarfreaks in the arcade.
As this was the first play, I didn't need to insert coins or anything as stated by the First-Time-Play campaign and although IIDX Pendual recently came out, that doesn't mean I had played IIDX for the first time by playing IIDX Pendual for the first time as I had already played the previous ones. That means, I still had to insert 4 coins to get started in IIDX Pendual for the first time and then migrate my E-Amusement to the latest game, resetting everything. So, keep on rocking until we have enough Gitadrops needed for the remaining Collection Mall Volume sets from the mobile version to unlock the remaining songs so that I can video capture some.

Facebook, Google and Twitter to comply with the Russian censorship law

Now, it may appear that Facebook and Google are really ignorant to the recent Russian law when it comes to allowing only local products and services in lest the nation gets spied by the foreign one for no apparent reason other than the bullshit reason we already know of. While we know that Apple is announcing the increased hardware security for their IOS devices that you will be able to buy the new Iphone 6, Iphone 6 Plus or perhaps the recent Ipod Touch and Ipad models with the new hardware security that will make cyber-spying kind of difficult, it may seem that the censorship in Russia is kind of equivalent to the one in China. The US services, products and manufacturers are kind of ditched in Russia and China or something and if the three companies want to continue business, the Russian user data must be stored in Russian data center, not anywhere eles. It may do better that way but that doesn't end the cyber-spying once and for all.
But the thing is, we already know the Russian antivirus brand but not any other local products there at this moment that there will be more work in Russia than in China as China already has its own local services and products and especially for the stuffs made there.
What about the localized computer hardware components such as the China-branded CPU, GPU as well as the motherboard to call the computer a China-branded-made PC for instance? Besides the China OS in which we anticipate, we may also expect some other Asian-branded OSes as well provided that the OS in China is made from scratch with some new OS technology made in China entirely.

Friday, September 26, 2014

Developing games with Construct 2 Jump Start

Now, before I may start to talk about the topics from this Jump Start, there may be some controversies involving various origins of the game templates. The only controversial thing that kept me from paying attention was probably the clone of that Floppy Bullshit they were making, only to know the fact that the clones with completely original sounds, music and graphics may seem to be okay compared to the original which was kind of terrible that many people including me may want the original creator to be sued, anyway due to the unoriginal, uncredited and reference-less contents put in there. We already know the classic games and it may be the same for those working at the game companies, Microsoft, the companies behind the game creation tools, etc. So, who's to blame then? Well, that should be Doug Nyugen, the creator of that original bullshit I just talked about and I already had some rants about this on my Twitter account. The talks about this may be everywhere in all the modules but the third module was all about making a clone of that bullshit. Again, having to bounce like that non-stop instead of flying is kind of COMPLETELY BULLSHIT to me! Why can't the bird FLY NORMALLY? When you tap, it should fly up and when you're not tapping, it should FLY DOWN! Have you even seen the way Mario flies or swims? YES, WE FUCKING HAVE EVER SINCE OUR CHILDHOOD!
Negatives aside, there are already positives of this event. The first two modules are fine that they teach you how the game is made with various features that are differently common to the features in Game Maker but certain features are easily implemented unlike Game Maker such as the fact that you can have the enemy weapon to fire bullets from the end of the weapon tip and they will still fire from that even when the weapon rotates. Another cool thing is that you can get transparent sprites and background in multiple ways without having to buy the license unlike Game Maker where you have to do so. The rotation of the background and sprite should be easy without needing so much frames and taking so much memory. Again, it's a common thing between Game Maker and Construct 2 but you will need the full version of Game Maker if you want the easy rotation of the sprites. The layout and events are on the middle panes and are similar to rooms and events in Game Maker but be careful, you need to know the limitations of the number of events and layers in Construct 2 and it can pose a challenge to those developing games using it. Next thing is the amount of variables you can adjust on the left pane and some programming elements are needed when it comes to variables and it's a little bit more challenging than in Game Maker when implementing the text in there. For me, I can use the HUD background and then put in some variables as an example in Construct 2 just like in Game Maker without having to put in the strings in there.
The last module is about publishing your games to Windows Store for Windows 8, Windows 8.1, Windows Phone 8 and Windows Phone 8.1 that requires Visual Studio but if you're publishing games to other platforms, then I'm afraid that this last module is not for you. Not to mention that Windows Store may be notorious for low-quality apps and games compared to the high-quality ones which are the official ones.