This one was obtained very late after having no choice but to remove certain apps from my IOS device to save space. Another one that took up so much space will be the stuffs under the Others category. I don't know what those stuffs are. Maybe I'll have to check after this blog post but it may be better if I have a new IOS device to continue on in the future.
As of the present time, there are tons of songs to play through including the DLCs which have still been on-going although there aren't so much songs in comparison to Project Diva series. It may be better that way on the IPad as the screen may be almost too small for the smartphones or something but it shouldn't be a problem playing games on them.
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Friday, February 27, 2015
Mushihimesama for IOS obtained
Perhaps, that was really all the Cave shmup games were listed in the Asian Games on Demand on Xbox Live Marketplace that most of those were released in Japan only. However, there's an IOS global release where it can be playable outside Japan. Unfortunately, there are flaws in this one. The graphics are in low-res form although the non-in-game graphics are in HD. Also, there's a lack of additional game modes like other Cave shmup games on mobile devices have, that is, the games ported from the arcades to mobile devices of course. Not even the sequel on IOS has those features as well.
Extra stuff to say from here. There was a re-release of the sequel on IOS as well as Android but it turned out to be a serious disaster as it was developed by some Korean company and that the IPs of various Cave shmup games are now in the hands of other companies. The core and new resources are still with Cave however in which they are used for Donpachin and the upcoming Cave shmup for mobile devices of this year, Mahouotome, which has the same settings as Deathsmiles. Better still, stick with the more accurate IOS conversion of Mushihimesama series or perhaps the arcade or Xbox 360 versions for better arcade experience.
Extra stuff to say from here. There was a re-release of the sequel on IOS as well as Android but it turned out to be a serious disaster as it was developed by some Korean company and that the IPs of various Cave shmup games are now in the hands of other companies. The core and new resources are still with Cave however in which they are used for Donpachin and the upcoming Cave shmup for mobile devices of this year, Mahouotome, which has the same settings as Deathsmiles. Better still, stick with the more accurate IOS conversion of Mushihimesama series or perhaps the arcade or Xbox 360 versions for better arcade experience.
Deathsmiles for IOS obtained
It's that I had bought various IOS arcade games like Deathsmiles, Dodonpachi Daioujou, Miku Flick 2, Darius Burst SP, Mushihimesama, Rayforce and Raystorm just because they were like released 3-4 years ago. Besides those, there were other games like Mushihimesama Bug Panic and Dodonpachi Daifukkatsu which I bought for the IOS. Perhaps, I had never played them before until I bought them.
Gladly, there are superior videos of this version of the game with all stages shown but be warned, there may be serious spoilers taking place in the final stage at later difficulties in the Smartphone Mode. Also, someone on YouTube has revealed the entire soundtrack for the Smartphone Mode so that people can know what it sounds like for that mode. In addition, I might have arranged some of the songs from that game mode.
Gladly, there are superior videos of this version of the game with all stages shown but be warned, there may be serious spoilers taking place in the final stage at later difficulties in the Smartphone Mode. Also, someone on YouTube has revealed the entire soundtrack for the Smartphone Mode so that people can know what it sounds like for that mode. In addition, I might have arranged some of the songs from that game mode.
Dodonpachi Daioujou for IOS obtained
Seems that the Hell difficulty is sort of like the actual arcade difficulty that the game can be completed in the difficulty lower than that but that is not going to count when comparing to the arcade version. We may be glad if you happen to complete the arcade version of the game but that's not enough. You have to be really good at this game genre if you want to face and defeat the true last boss to prove yourself an expert. For me, even with tons of experience in this genre, I'm still not an expert in it although I might have 1CC'ed certain shmup games.
There may be enhancements you can buy from as IAPs that will make the ship more powerful but then, it may seem to be unnecessary when comparing to the arcade version.
Strange thing is that the resolution of the IGS PGM is much wider than 320X224 standard resolution that only the HUD is pixel perfect. Other than that, everything is completely stretched like pixelated. But when played on the standard arcade CRT monitor, you can see that the HUD is squashed.
There may be enhancements you can buy from as IAPs that will make the ship more powerful but then, it may seem to be unnecessary when comparing to the arcade version.
Strange thing is that the resolution of the IGS PGM is much wider than 320X224 standard resolution that only the HUD is pixel perfect. Other than that, everything is completely stretched like pixelated. But when played on the standard arcade CRT monitor, you can see that the HUD is squashed.
Dodonpachi Resurrection for IOS obtained
Damn, there were like five of the IOS games I bought but forgot to blog about. I guess that tons of stuffs held me from blogging about these or maybe the fact that the ITunes gift cards were recently available at the time followed by Google Play gift cards which are surprisingly available this year. Perhaps, the Android gaming must be seriously popular besides the IOS gaming but it's way too obvious that people must be playing like tons of social or casual games on mobile devices like that with the In-App Purchase features in which many hardcore players surely whine about as mobile gaming features are likely to ruin those games that were originally not mobile games to be frank. The past mobile games didn't have modern features like that and Dodonpachi Daifukkatsu on IOS doesn't have social and IAP bullshit whatsoever. It's just the direct conversion of the arcade game and nothing else other than some cheat codes. I guess that I shouldn't have messed around last time with tons of educational and development stuffs like it's time to admit that.
Another problem is that my IOS device is really old and it's already running out of space by then like I may have to do some app backups with ITunes before removal certain stuffs on it and it may look like further mobile gaming is already done on my Android devices as a new IOS device is seriously expensive and the IPod Touch sales are damn poor like there won't be IPod Touch 6th Gen.
Admittance aside, the IOS version has the Smartphone mode in addition to Arcade mode which has the mass laser beam of slaughter to unleash by using touch screen to go 360 degrees non stop in Hyper Mode. To gain Hypers however, you will need to be in low power by grazing or attacking enemies to get in high power. Of course, it may be easier to get Hypers while in low power. While in Hyper Mode, you can't move the ship at all. The only flaw for the Iphone/Smartphone mode is that its soundtrack is way out of place. I guess that I shouldn't have wasted my time in arranging certain songs from that the last time.
Nowadays, starting from two years ago, it appears that the huge financial trouble had haunted Cave Co. Ltd that the arcade division ceased to exist and Dodonpachi Saidaioujou is like the last arcade game from them. However, there was a PS3 release of Ketsui and obviously the developers of the port have the resources of the Xbox 360 release, not Cave itself as the release is published by 5PB and some Cave employee had left the company to join Mages and especially from some famous employee from Hudson Soft whose gaming programs/shows are different nowadays so you won't see the classic shows from him like the 16-Shot stuffs coming back as he's no longer from Hudson Soft and that certain Hudson Soft classic franchises are at the hands of Konami which they don't have time for those.
Another problem is that my IOS device is really old and it's already running out of space by then like I may have to do some app backups with ITunes before removal certain stuffs on it and it may look like further mobile gaming is already done on my Android devices as a new IOS device is seriously expensive and the IPod Touch sales are damn poor like there won't be IPod Touch 6th Gen.
Admittance aside, the IOS version has the Smartphone mode in addition to Arcade mode which has the mass laser beam of slaughter to unleash by using touch screen to go 360 degrees non stop in Hyper Mode. To gain Hypers however, you will need to be in low power by grazing or attacking enemies to get in high power. Of course, it may be easier to get Hypers while in low power. While in Hyper Mode, you can't move the ship at all. The only flaw for the Iphone/Smartphone mode is that its soundtrack is way out of place. I guess that I shouldn't have wasted my time in arranging certain songs from that the last time.
Nowadays, starting from two years ago, it appears that the huge financial trouble had haunted Cave Co. Ltd that the arcade division ceased to exist and Dodonpachi Saidaioujou is like the last arcade game from them. However, there was a PS3 release of Ketsui and obviously the developers of the port have the resources of the Xbox 360 release, not Cave itself as the release is published by 5PB and some Cave employee had left the company to join Mages and especially from some famous employee from Hudson Soft whose gaming programs/shows are different nowadays so you won't see the classic shows from him like the 16-Shot stuffs coming back as he's no longer from Hudson Soft and that certain Hudson Soft classic franchises are at the hands of Konami which they don't have time for those.
Net Neutrality in US approved
This one's going to be a good news for the freedom seekers in the US but then, this is just the beginning of the equality as the crying opponents of Net Neutrality are trying to do something to cause another awful lawsuit against FCC that will break it again like they did last time. Also, having such kind of equality is likely to reduce the bandwidth fastest possible speed but the thing is, those opponents had already limited the bandwidth speed even worse prior to the rebirth of Net Neutrality in the US this year so the supporters of those opponents can pretty much shut the hell up about why is that approved.
If Net Neutrality in Europe and other countries is important, then why do the ISPs in the US waste their breath and time on whining about it again? Does it make those ISPs look like out-of-control retards by then? Why is it difficult to understand the importance of freedom and the fact that the ISPs in the US themselves are in the wrong in multiple ways based on the previous articles?
Hell, even Twitter and Microsoft were on the side of Team Internet as well and with stronger rules this time, it may be difficult for those US ISPs to be rude again although it looks like they never repent their mistakes and bad business deeds. My word, those supporters of those ISPs have gone more idiotic and childish with tons of bad trolls everywhere after the Net Neutrality is approved there like there's no research whatsoever about important it is and how evil those ISPs are in various ways.
The recent approval starting this year may have taught those ISPs the lesson but then, the battle is still far from over as there are other stuffs to deal with such as the law that will limit the illegal spying in the US, the upcoming bill that censors all the shit globally that we must prevent that from happening and the future bullshits based on the previous ones we know will probably rise from the grave again.
If Net Neutrality in Europe and other countries is important, then why do the ISPs in the US waste their breath and time on whining about it again? Does it make those ISPs look like out-of-control retards by then? Why is it difficult to understand the importance of freedom and the fact that the ISPs in the US themselves are in the wrong in multiple ways based on the previous articles?
Hell, even Twitter and Microsoft were on the side of Team Internet as well and with stronger rules this time, it may be difficult for those US ISPs to be rude again although it looks like they never repent their mistakes and bad business deeds. My word, those supporters of those ISPs have gone more idiotic and childish with tons of bad trolls everywhere after the Net Neutrality is approved there like there's no research whatsoever about important it is and how evil those ISPs are in various ways.
The recent approval starting this year may have taught those ISPs the lesson but then, the battle is still far from over as there are other stuffs to deal with such as the law that will limit the illegal spying in the US, the upcoming bill that censors all the shit globally that we must prevent that from happening and the future bullshits based on the previous ones we know will probably rise from the grave again.
Thursday, February 26, 2015
Tokyo 7th Sisters
Before the existence and release of Tokyo 7th Sisters for IOS and Android, there was pretty much Love Live School Idol Festival by K-Lab a year earlier than that and it was seriously successful due to the sufficient amount of songs from the franchise to play through at the challenging difficulties and the events have still been on-going for that game even today with newer additions such as additional teams, additional cards, additional adjustments such as randomized note patterns which are nothing special if you have already known those from other rhythm games like those in the arcades.
Unfortunately, the amount of replay value is extremely incomplete for Tokyo 7th Sisters due to the serious lack of content. The amount of songs is like too little and the story is still incomplete as well although there may be plans for multiple chapters. Also, the highest difficulty is not to be expected soon or something just like Love Live School Idol Festival which initially had the first three difficulties upon release until the addition of the Expert difficulty sometime later. There may be tons of cards to manage to the max but the way you scout for more of those may be different as you explore the cities, towns or any other place for more of those in your collection. Another difference is the gameplay itself which has the rhythm gameplay mode and the team battle similar to the one from the first Idolmaster game which is basically the live team battle between various producers and the idols they're producing. I don't know if the one for Tokyo 7th Sisters is the same for sure. Unfortunately, the previous major version of the game was like a joke in terms of gameplay. Why was it having Solo Live mode for gameplay? Did that sound kind of bullshit to us anyway? For the current major version which has different gameplay again, the Live mode is pretty much making use of the team for group live performance and that it should make sense and fulfill the purpose of the game concept similar to other idol themed games on the mobile devices and home game consoles where you should expect both the solo and group live performances while you're managing everything as a producer in those games.
Eventually, without the challenging difficulty, sufficient amount of songs, sufficient amount of cards to manage, events and story chapters, it won't make a game kind of worth playing like that. Sure, the initial version of Tokyo 7th Sisters was kind of slightly below average at the time due to the lack of challenging difficulty, insufficient amount of songs and story chapters, lack of event and weird gameplay concept but with the version update, the game is starting to look decent with proper gameplay and on-going events but even then, the amount of grinding is still tedious that way.
Nevertheless, from the improvements with the version update, it's starting to become the right time to support the game although there's no global release by then because it's not the right time.
Unfortunately, the amount of replay value is extremely incomplete for Tokyo 7th Sisters due to the serious lack of content. The amount of songs is like too little and the story is still incomplete as well although there may be plans for multiple chapters. Also, the highest difficulty is not to be expected soon or something just like Love Live School Idol Festival which initially had the first three difficulties upon release until the addition of the Expert difficulty sometime later. There may be tons of cards to manage to the max but the way you scout for more of those may be different as you explore the cities, towns or any other place for more of those in your collection. Another difference is the gameplay itself which has the rhythm gameplay mode and the team battle similar to the one from the first Idolmaster game which is basically the live team battle between various producers and the idols they're producing. I don't know if the one for Tokyo 7th Sisters is the same for sure. Unfortunately, the previous major version of the game was like a joke in terms of gameplay. Why was it having Solo Live mode for gameplay? Did that sound kind of bullshit to us anyway? For the current major version which has different gameplay again, the Live mode is pretty much making use of the team for group live performance and that it should make sense and fulfill the purpose of the game concept similar to other idol themed games on the mobile devices and home game consoles where you should expect both the solo and group live performances while you're managing everything as a producer in those games.
Eventually, without the challenging difficulty, sufficient amount of songs, sufficient amount of cards to manage, events and story chapters, it won't make a game kind of worth playing like that. Sure, the initial version of Tokyo 7th Sisters was kind of slightly below average at the time due to the lack of challenging difficulty, insufficient amount of songs and story chapters, lack of event and weird gameplay concept but with the version update, the game is starting to look decent with proper gameplay and on-going events but even then, the amount of grinding is still tedious that way.
Nevertheless, from the improvements with the version update, it's starting to become the right time to support the game although there's no global release by then because it's not the right time.
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