Showing posts with label Battle Garegga. Show all posts
Showing posts with label Battle Garegga. Show all posts

Saturday, February 11, 2017

Battle Garegga Rev. 2016

As part of the M2 STG Triggers, Battle Garegga was released on Playstation 4 with various customizations, presets and various soundtracks. You can choose between Super Easy, Arcade, Premium or perhaps Custom where you can adjust the game rules. On Premium Mode, the rank may change for every stage you clear compared to Arcade Mode where your actions change the rank like getting full powered for instance. It's a notorious game for dynamic difficulty where losing a life on purpose decreases the rank. Also on Premium Mode, the medals can be attracted to you in you're in range but it depends on the game rank and the medal level. Getting the game rank to 100% may mean that the game is extremely difficult that way. On Super Easy, you don't have to worry about the rank like it's a normal shmup game like always.
Presentation-wise, you get the M2 Gadget which represents the HUD or some other stuff. It is all customizable and so is the controls, game settings and the soundtrack. The soundtrack consists of the Original, Revised version, Saturn Arrange version and Supersweep Remix version. And of course, even the physical copy won't contain the game disc as this is more or less a game released in the 90s originally and that it doesn't take up so much capacity of a Blu-Ray disc so making the game available on the disc is basically a waste of unused space of the disc and it can be expensive to buy a bunch of blank Blu-Ray discs needed for burning the game to them. A digital copy is already a better reason as it weigh so much of file size.
Even a physical edition of Darius on PS4 is much stranger than this but at least you do get a bunch of soundtrack CDs of the earlier Darius games as part of the series' 30th Anniversary. However, that will be a tale of another time.
And before the game was released for Playstation 4, there was a public location test version taking place in the arcades via a PC-based arcade machine running the game. It has the special switches that allowed the operators to switch soundtrack along with enemy bullet color. By doing so, it might result in restarting the game and there was even some M2-branded chip to emulate the game's original feel.
Lastly, there were DJ shows that played the game's soundtrack on the Pioneer-branded DJ set. It was unusual from what I saw and especially that the songs composed by Manabu Namiki were divided into multiple stems. They probably weren't MP3 files at all and transitioning between the songs from a soundtrack was a strange feat. The song, Marginal Consciousness, contained different melody which could be heard in the DJ video. Nobody knows where that comes from but at least, the song has an end unlike the one in the game which keeps on increasing the pitch non-stop to no end.

Wednesday, January 25, 2012

Few upcoming Dodonpachi’s on the works

Looks like more than two Dodonpachi related games are on the works. Two of them are new while the other one is the existing game for Iphone, Dodonpachi Daioujou. It may seem that there’s not much to say about Dodonpachi Daioujou over its interface but for Dodonpachi Daifukkatsu, it actually has the proper sense on its futuristic interface as you can see on the title background, the ‘Demonstration’ text and so on. Speaking of that kind of interface, it seems that Dodonpachi Maximum has reached that kind of level. It is the upcoming game for Windows Phone 7 devices. That is wow upon stumbling across that site that it should deserve the Android and Xbox 360 ports. For Dodonpachi Saidaioujou, who knows. We have to wait even further before further information can be discovered in the future. That was what I was told after being curious about the storyline between Dodonpachi Daioujou, Daifukkatsu and Saidaioujou. Maybe the war will be twice as fierce in Dodonpachi Saidaioujou after the whole war was declared in the past for nothing in Daifukkatsu. What a waste of the pilot’s time but at least, he had already saved the past or the history of the game series will forever be changed. Then for Dodonpachi Maximum, there’s an additional credit info that says ‘Developed by Evac Industry’? Maybe it’s a spin-off but who knows if that will behave like Ketsui.

Plus, Cave developed their secondary blog in January 23rd which was the one first day of Lunar New Year with the profile being Evac Industry. Imagine that there are two to three to four shmup teams now. One of them may be the one that will work on Dodonpachi Maximum, one of them may be Dodonpachi Team or something with the other team working on something else. The last team involves the Battle Garegga team that the HUD fonts surely look that retro. Wow, will there be a catastrophic war with mechanical dragons wiping out everything by then? Thanks to that commander that the whole idea of his will be successful. Not only there will be elemental daughters wiping us out, but also the mechanical dragons made by that commander as part of the war. Well, thanks to Cave for making this update happen in January 23rd like it’s throwing all the attacking dragons mixed yellow-ish bullets at us starting in January 22nd.