Sunday, April 6, 2014

Windows Azure for Gaming Demo

The Xbox One was already out last year and Windows Azure is part of the console gaming service in addition to being part of the business service. Perhaps, there can be MMORPG games for Xbox One that make use of Windows Azure as certain Xbox One games that use it like Titanfall don't seem to make proper sense to us unless the online synchronization of your Microsoft account surely counts. What else makes sense for those games is probably the Online Multiplayer and Online Campaigns but I don't know which games make use of the Online Campaigns regardless of whichever genre. Also, I don't know if those online gaming features are powered by Windows Azure.
Now, at this year's BUILD conference, they're showing off the Gaming Demo through Windows Azure on how the high-end PC can tolerate tons of on-screen tiny objects at once through the cloud. We don't know on how this cloud service will be deployed to the gamers as if they have to connect inside the game to that service in order to gain access to whatever is on the game servers powering Windows Azure and other online gaming stuffs but even then, not all games can be compatible through some Microsoft related platforms perhaps due to the specs or the way the game is being played. This conference is all about having cloud-gaming features on PC through Windows Azure as if you can get the same experience as you do with Xbox One if you have that console.
The better thing to make use of Windows Azure for gaming will be to play Xbox games on Xbox One due to the similar kind of CPU but then, if done incorrectly, it can be a technical disaster that people may avoid it. Hopefully, the cloud-gaming performance through Windows Azure and Playstation Now should be MMORPG-ish kind of performance like everything ranging from the simple internet connection to gaming performance should be smooth enough without any single lag no matter how many stuffs are there on-screen at once.
With online features for whatever games, it doesn't seem to matter which gaming system you play on but with cloud service for graphical enhancement with no lag? It's pretty much an un-neccessary idea like trying to make games more powerful graphically than on any other system. They should have used Windows Azure for online features in the game, Xbox Live service as well as the backwards compatibility, not the in-company hardware enhancement and then allowing gamers to access those super-gaming servers remotely there just to tolerate the lagless super graphics.