After 30 years, there comes a new Zaxxon game which takes place at the end of the original game where you escape from the enemy fortress or perhaps the enemy base. The original game is the isometric 2D shooter where you’re flying above the ground surface, shooting at things. In Zaxxon Escape, you escape from the enemy fortress in the style of Temple Run. How is this considered escaping from the enemy base when you’re escaping endlessly? This is more like wandering through the base in the style of Temple Run than escaping completely because escaping from the enemy base requires one emergency exit path or few to do so, not those complicated paths of escaping as seen in Gradius III. Sure, the flares are chasing you from behind but that doesn’t mean you have to take complicated paths to escape because the flares are supposed to spread so quickly around the enemy base to prove that it is already exploding into pieces.
The controls may be fun and the graphical concept makes this game look like a futuristic Temple Run game. You can buy various enhancements to the ship as well as other ships but are those in previous Zaxxon games as well? Eventually, escaping endlessly through complicated paths should not be how you escape from the enemy base after defeating the antagonist because you may end up dying in the middle of the escape that the original game may give you the bad ending. So, it’s an excellent mini game that is the tribute to the original Zaxxon.