Damn, there were like five of the IOS games I bought but forgot to blog about. I guess that tons of stuffs held me from blogging about these or maybe the fact that the ITunes gift cards were recently available at the time followed by Google Play gift cards which are surprisingly available this year. Perhaps, the Android gaming must be seriously popular besides the IOS gaming but it's way too obvious that people must be playing like tons of social or casual games on mobile devices like that with the In-App Purchase features in which many hardcore players surely whine about as mobile gaming features are likely to ruin those games that were originally not mobile games to be frank. The past mobile games didn't have modern features like that and Dodonpachi Daifukkatsu on IOS doesn't have social and IAP bullshit whatsoever. It's just the direct conversion of the arcade game and nothing else other than some cheat codes. I guess that I shouldn't have messed around last time with tons of educational and development stuffs like it's time to admit that.
Another problem is that my IOS device is really old and it's already running out of space by then like I may have to do some app backups with ITunes before removal certain stuffs on it and it may look like further mobile gaming is already done on my Android devices as a new IOS device is seriously expensive and the IPod Touch sales are damn poor like there won't be IPod Touch 6th Gen.
Admittance aside, the IOS version has the Smartphone mode in addition to Arcade mode which has the mass laser beam of slaughter to unleash by using touch screen to go 360 degrees non stop in Hyper Mode. To gain Hypers however, you will need to be in low power by grazing or attacking enemies to get in high power. Of course, it may be easier to get Hypers while in low power. While in Hyper Mode, you can't move the ship at all. The only flaw for the Iphone/Smartphone mode is that its soundtrack is way out of place. I guess that I shouldn't have wasted my time in arranging certain songs from that the last time.
Nowadays, starting from two years ago, it appears that the huge financial trouble had haunted Cave Co. Ltd that the arcade division ceased to exist and Dodonpachi Saidaioujou is like the last arcade game from them. However, there was a PS3 release of Ketsui and obviously the developers of the port have the resources of the Xbox 360 release, not Cave itself as the release is published by 5PB and some Cave employee had left the company to join Mages and especially from some famous employee from Hudson Soft whose gaming programs/shows are different nowadays so you won't see the classic shows from him like the 16-Shot stuffs coming back as he's no longer from Hudson Soft and that certain Hudson Soft classic franchises are at the hands of Konami which they don't have time for those.
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Friday, February 27, 2015
Net Neutrality in US approved
This one's going to be a good news for the freedom seekers in the US but then, this is just the beginning of the equality as the crying opponents of Net Neutrality are trying to do something to cause another awful lawsuit against FCC that will break it again like they did last time. Also, having such kind of equality is likely to reduce the bandwidth fastest possible speed but the thing is, those opponents had already limited the bandwidth speed even worse prior to the rebirth of Net Neutrality in the US this year so the supporters of those opponents can pretty much shut the hell up about why is that approved.
If Net Neutrality in Europe and other countries is important, then why do the ISPs in the US waste their breath and time on whining about it again? Does it make those ISPs look like out-of-control retards by then? Why is it difficult to understand the importance of freedom and the fact that the ISPs in the US themselves are in the wrong in multiple ways based on the previous articles?
Hell, even Twitter and Microsoft were on the side of Team Internet as well and with stronger rules this time, it may be difficult for those US ISPs to be rude again although it looks like they never repent their mistakes and bad business deeds. My word, those supporters of those ISPs have gone more idiotic and childish with tons of bad trolls everywhere after the Net Neutrality is approved there like there's no research whatsoever about important it is and how evil those ISPs are in various ways.
The recent approval starting this year may have taught those ISPs the lesson but then, the battle is still far from over as there are other stuffs to deal with such as the law that will limit the illegal spying in the US, the upcoming bill that censors all the shit globally that we must prevent that from happening and the future bullshits based on the previous ones we know will probably rise from the grave again.
If Net Neutrality in Europe and other countries is important, then why do the ISPs in the US waste their breath and time on whining about it again? Does it make those ISPs look like out-of-control retards by then? Why is it difficult to understand the importance of freedom and the fact that the ISPs in the US themselves are in the wrong in multiple ways based on the previous articles?
Hell, even Twitter and Microsoft were on the side of Team Internet as well and with stronger rules this time, it may be difficult for those US ISPs to be rude again although it looks like they never repent their mistakes and bad business deeds. My word, those supporters of those ISPs have gone more idiotic and childish with tons of bad trolls everywhere after the Net Neutrality is approved there like there's no research whatsoever about important it is and how evil those ISPs are in various ways.
The recent approval starting this year may have taught those ISPs the lesson but then, the battle is still far from over as there are other stuffs to deal with such as the law that will limit the illegal spying in the US, the upcoming bill that censors all the shit globally that we must prevent that from happening and the future bullshits based on the previous ones we know will probably rise from the grave again.
Thursday, February 26, 2015
Tokyo 7th Sisters
Before the existence and release of Tokyo 7th Sisters for IOS and Android, there was pretty much Love Live School Idol Festival by K-Lab a year earlier than that and it was seriously successful due to the sufficient amount of songs from the franchise to play through at the challenging difficulties and the events have still been on-going for that game even today with newer additions such as additional teams, additional cards, additional adjustments such as randomized note patterns which are nothing special if you have already known those from other rhythm games like those in the arcades.
Unfortunately, the amount of replay value is extremely incomplete for Tokyo 7th Sisters due to the serious lack of content. The amount of songs is like too little and the story is still incomplete as well although there may be plans for multiple chapters. Also, the highest difficulty is not to be expected soon or something just like Love Live School Idol Festival which initially had the first three difficulties upon release until the addition of the Expert difficulty sometime later. There may be tons of cards to manage to the max but the way you scout for more of those may be different as you explore the cities, towns or any other place for more of those in your collection. Another difference is the gameplay itself which has the rhythm gameplay mode and the team battle similar to the one from the first Idolmaster game which is basically the live team battle between various producers and the idols they're producing. I don't know if the one for Tokyo 7th Sisters is the same for sure. Unfortunately, the previous major version of the game was like a joke in terms of gameplay. Why was it having Solo Live mode for gameplay? Did that sound kind of bullshit to us anyway? For the current major version which has different gameplay again, the Live mode is pretty much making use of the team for group live performance and that it should make sense and fulfill the purpose of the game concept similar to other idol themed games on the mobile devices and home game consoles where you should expect both the solo and group live performances while you're managing everything as a producer in those games.
Eventually, without the challenging difficulty, sufficient amount of songs, sufficient amount of cards to manage, events and story chapters, it won't make a game kind of worth playing like that. Sure, the initial version of Tokyo 7th Sisters was kind of slightly below average at the time due to the lack of challenging difficulty, insufficient amount of songs and story chapters, lack of event and weird gameplay concept but with the version update, the game is starting to look decent with proper gameplay and on-going events but even then, the amount of grinding is still tedious that way.
Nevertheless, from the improvements with the version update, it's starting to become the right time to support the game although there's no global release by then because it's not the right time.
Unfortunately, the amount of replay value is extremely incomplete for Tokyo 7th Sisters due to the serious lack of content. The amount of songs is like too little and the story is still incomplete as well although there may be plans for multiple chapters. Also, the highest difficulty is not to be expected soon or something just like Love Live School Idol Festival which initially had the first three difficulties upon release until the addition of the Expert difficulty sometime later. There may be tons of cards to manage to the max but the way you scout for more of those may be different as you explore the cities, towns or any other place for more of those in your collection. Another difference is the gameplay itself which has the rhythm gameplay mode and the team battle similar to the one from the first Idolmaster game which is basically the live team battle between various producers and the idols they're producing. I don't know if the one for Tokyo 7th Sisters is the same for sure. Unfortunately, the previous major version of the game was like a joke in terms of gameplay. Why was it having Solo Live mode for gameplay? Did that sound kind of bullshit to us anyway? For the current major version which has different gameplay again, the Live mode is pretty much making use of the team for group live performance and that it should make sense and fulfill the purpose of the game concept similar to other idol themed games on the mobile devices and home game consoles where you should expect both the solo and group live performances while you're managing everything as a producer in those games.
Eventually, without the challenging difficulty, sufficient amount of songs, sufficient amount of cards to manage, events and story chapters, it won't make a game kind of worth playing like that. Sure, the initial version of Tokyo 7th Sisters was kind of slightly below average at the time due to the lack of challenging difficulty, insufficient amount of songs and story chapters, lack of event and weird gameplay concept but with the version update, the game is starting to look decent with proper gameplay and on-going events but even then, the amount of grinding is still tedious that way.
Nevertheless, from the improvements with the version update, it's starting to become the right time to support the game although there's no global release by then because it's not the right time.
Superfish update part 3
THAT SQUAD OF IDIOTS AGAIN WE CALL "L***** SQUAD"! It's like they will surely never disband themselves in their ass even when some members of that group were already in prison for cyber-penetration of the previous online services that we were already glad for! IT'S NOTORIOUS AND IT'S IDIOTIC! AND NOBODY HAS TIME TO WASTE ON THAT GROUP!
Well, it appears that the official uninstallation tool of Superfish from Lenovo had bricked some of the users' laptops but there HAS TO BE OTHER WAYS TO TAKE OUT THAT ADWARE! And from the recent security discovery, it seems that Superfish is not the only kind of malware that infects computer systems. There are other malwares similar to that and it looks like they might be made by other companies that might or might not affect non-Lenovo computers.
If my computer is kind of lucky that it is not affected by those malwares mentioned above, I may have to think again as there are still other security vulnerabilities.
It doesn't matter on what those Lizard Kiddies did to various websites like the Lenovo website as certain people like us may expect that group to be completely disbanded.
Well, it appears that the official uninstallation tool of Superfish from Lenovo had bricked some of the users' laptops but there HAS TO BE OTHER WAYS TO TAKE OUT THAT ADWARE! And from the recent security discovery, it seems that Superfish is not the only kind of malware that infects computer systems. There are other malwares similar to that and it looks like they might be made by other companies that might or might not affect non-Lenovo computers.
If my computer is kind of lucky that it is not affected by those malwares mentioned above, I may have to think again as there are still other security vulnerabilities.
It doesn't matter on what those Lizard Kiddies did to various websites like the Lenovo website as certain people like us may expect that group to be completely disbanded.
Kill switch program for smartphone
From the recent report about the amount of vulnerabilities of last year, it seems that Linux and Mac OSX are likely to be more vulnernable than Windows OS is as if Apple needs to wake up to their senses in improving their security for their operating systems like IOS, Mac OSX, etc. and it seems that Apple is not the only one doing so with the introduction of Kill Switch program for smartphones and tablets according to some upcoming law being made in the US that allows for theft prevention. Why does it look like Apple needs to wake up to their senses? It may be due to the fact that the security is weakened for Mac OSX Yosemite that makes the OS more vulnerable to theft and illegal access by criminals and Apple has to do something to prevent that from happening.
For folks with privacy concerns about this program, the security for this is more improved so that there's no way that the IOS devices cannot be snooped illegally even if they are powered off once this program is installed. Hopefully, it should be a good law and program that improves the security. Other companies include Microsoft and Google but I don't know if Mozilla, Blackberry, Canonical, Silent Circle, etc. will have this similar program as well that will improve this security.
Even with improved hardware security such as the phone encrption that prevents illegal snopping, it may be best that you should take care of your belongings like your IOS device if you don't want to be the victim of the theft since prior to the inclusion of this program, the difficulty of retrieving back your IOS 8 device may be tough should some thief take it away. This pretty much applies to Android devices but I don't know if the Windows Phones running Windows 10 will have the same amount of security as IOS 8 and Android 5.0 as well.
For folks with privacy concerns about this program, the security for this is more improved so that there's no way that the IOS devices cannot be snooped illegally even if they are powered off once this program is installed. Hopefully, it should be a good law and program that improves the security. Other companies include Microsoft and Google but I don't know if Mozilla, Blackberry, Canonical, Silent Circle, etc. will have this similar program as well that will improve this security.
Even with improved hardware security such as the phone encrption that prevents illegal snopping, it may be best that you should take care of your belongings like your IOS device if you don't want to be the victim of the theft since prior to the inclusion of this program, the difficulty of retrieving back your IOS 8 device may be tough should some thief take it away. This pretty much applies to Android devices but I don't know if the Windows Phones running Windows 10 will have the same amount of security as IOS 8 and Android 5.0 as well.
Tuesday, February 24, 2015
Beast Busters featuring KOF
Well, that may look like one of the recent SNK mobile platform exclusive releases besides Metal Slug Defense and Rhythm of Fighters. Unlike those two, this one's going closer to the arcade original. It's a railgun shooter on mobile devices just like the classic arcade original including the sequel that was released on the Hyper Neo Geo 64. The controls for railgun shooters on may be implemented in different ways like there can be standard railgun shooter controls in which you can control the crosshair but not anything else or there can be camera control with the crosshair being constant on the center on the screen.
There was Galaga 3D Impact or something on 3DS where you control the camera and ship's weapon simultaneously but the complicated things about that control was that you were moving the 3DS with you around the god-damn place you're in as if this is a bad idea in taking so much space in the room. Also, having to video capture or videotape that is a difficult thing.
Beast Busters on mobile devices surely makes use of the touch screen controls to do the controlling of the camera with everything else being constant. You use the left side of the screen to move around and the right side of the screen to shoot the enemies. I guess it's better that way in terms of controls because there's no gyroscoping whatsoever.
There may be flaws in this one from my gameplay experience. The firing speed is kind of slow which may seem to be unacceptable when it comes to arcade railgun shooters. You should be able to fire as fast as you can but I guess that you should be able to do that in consumer versions of those games. Another flaw is that there may be 3 missions or places with each mission divided into 10 areas. Won't that amount make the game quite short? And the worse thing is that each area is seriously short, sort of like the mission areas in Metal Slug Defense. Each area in Metal Slug Defense may be short but in the actual Metal Slug series, the length of each area in a mission may be different than that.
Eventually, Beast Busters featuring KOF may be more decent than Rhythm of Fighters and Metal Slug Defense due to matching the classic arcade original in terms of gameplay but having each area really short ruins the arcade experience.
There was Galaga 3D Impact or something on 3DS where you control the camera and ship's weapon simultaneously but the complicated things about that control was that you were moving the 3DS with you around the god-damn place you're in as if this is a bad idea in taking so much space in the room. Also, having to video capture or videotape that is a difficult thing.
Beast Busters on mobile devices surely makes use of the touch screen controls to do the controlling of the camera with everything else being constant. You use the left side of the screen to move around and the right side of the screen to shoot the enemies. I guess it's better that way in terms of controls because there's no gyroscoping whatsoever.
There may be flaws in this one from my gameplay experience. The firing speed is kind of slow which may seem to be unacceptable when it comes to arcade railgun shooters. You should be able to fire as fast as you can but I guess that you should be able to do that in consumer versions of those games. Another flaw is that there may be 3 missions or places with each mission divided into 10 areas. Won't that amount make the game quite short? And the worse thing is that each area is seriously short, sort of like the mission areas in Metal Slug Defense. Each area in Metal Slug Defense may be short but in the actual Metal Slug series, the length of each area in a mission may be different than that.
Eventually, Beast Busters featuring KOF may be more decent than Rhythm of Fighters and Metal Slug Defense due to matching the classic arcade original in terms of gameplay but having each area really short ruins the arcade experience.
Lunar New Year Days 1 to 6
This year may be a different one for sure as if I continued to work on the game development stuff. Until now, things were still incomplete for the upcoming Shoot The Bullet clone I'm working on as started from last year. It had the elements from the previous stuffs I worked on in addition to the newer elements and thankfully, things are workable and there's an option to move on even if you cannot make it in specific scenes as they may be difficult in high difficulty or maybe all difficulties. For sound effects, things may be looking different as I used the sound effects from the various websites Microsoft Virtual Academy brought me to thanks to having attended the previous Jump Starts. The only problems are the lack of music and that each set of boss attacks is somewhat incomplete. There will be like three sets of different boss attacks and each set is divided into 10 scenes playable in four difficulties. That may sound really complex and time consuming in the development like it's going towards Rrootage level. Speaking of that, Rrootage may have like tons of bosses in different gameplay modes to deal with. Thankfully, everything should be like playable by then like there's no restrictions whatsoever. Reason for having no restrictions is that I may want to make things as fair as needed after having known on how terrible that F***** B**d is in my opinion. It's nearly unplayable due to the stupid way the bird flies like it's a freaking bouncing ball in the air and everything you collide with hits you instantly. Not to mention the amount of unoriginality of the contents that the sole creator of that may deserve to be sued or something. Of course, there may be certain stuffs made against that as a way of bashing on it like he doesn't even care and this upcoming Shoot The Bullet clone I'm working on is one of these but then who the hell cares for that as well should it become a next major disaster like I broke the previous clones the last time?
There might be plans to remaster the previous clones but unfortunately, that kind of backfired on me like I broke one of the previous clones like trying to remaster it with superior textures, replaced bosses, newer sound effects and remaining UI changes. Sometime after that, I eventually learnt the lesson from Developing 2D and 3D games with Unity Jump Start in which one of the hosts broke the games he made as well so learn from his mistake. The lesson is that I should make some backups or something in case of a technically broken game and that I should move on to the next parts after knowing that everything is fine like there are no errors in testing the game.
There may be less than several days left before the Know It, Prove It event is over but I'll surely make it on time in the final progression. More information about that event will be talked about in the next blog post while the Lunar New Year event may be ending sometime next month.
You know what's really annoying during this year's Lunar New Year? It's that those cowards at home are getting more idiotic than ever for being the serious nuisance and the lack of eternal knowledge that I've been ignoring them due to their past offenses. I may not be to blame for ignorance if they didn't plan on playing stupidly annoying tricks and getting damn noisy like that and it looked like I was trolled by some of my nieces who are pretty much grown up by then like I couldn't even recognize them anymore.
There might be plans to remaster the previous clones but unfortunately, that kind of backfired on me like I broke one of the previous clones like trying to remaster it with superior textures, replaced bosses, newer sound effects and remaining UI changes. Sometime after that, I eventually learnt the lesson from Developing 2D and 3D games with Unity Jump Start in which one of the hosts broke the games he made as well so learn from his mistake. The lesson is that I should make some backups or something in case of a technically broken game and that I should move on to the next parts after knowing that everything is fine like there are no errors in testing the game.
There may be less than several days left before the Know It, Prove It event is over but I'll surely make it on time in the final progression. More information about that event will be talked about in the next blog post while the Lunar New Year event may be ending sometime next month.
You know what's really annoying during this year's Lunar New Year? It's that those cowards at home are getting more idiotic than ever for being the serious nuisance and the lack of eternal knowledge that I've been ignoring them due to their past offenses. I may not be to blame for ignorance if they didn't plan on playing stupidly annoying tricks and getting damn noisy like that and it looked like I was trolled by some of my nieces who are pretty much grown up by then like I couldn't even recognize them anymore.
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