This year may be a different one for sure as if I continued to work on the game development stuff. Until now, things were still incomplete for the upcoming Shoot The Bullet clone I'm working on as started from last year. It had the elements from the previous stuffs I worked on in addition to the newer elements and thankfully, things are workable and there's an option to move on even if you cannot make it in specific scenes as they may be difficult in high difficulty or maybe all difficulties. For sound effects, things may be looking different as I used the sound effects from the various websites Microsoft Virtual Academy brought me to thanks to having attended the previous Jump Starts. The only problems are the lack of music and that each set of boss attacks is somewhat incomplete. There will be like three sets of different boss attacks and each set is divided into 10 scenes playable in four difficulties. That may sound really complex and time consuming in the development like it's going towards Rrootage level. Speaking of that, Rrootage may have like tons of bosses in different gameplay modes to deal with. Thankfully, everything should be like playable by then like there's no restrictions whatsoever. Reason for having no restrictions is that I may want to make things as fair as needed after having known on how terrible that F***** B**d is in my opinion. It's nearly unplayable due to the stupid way the bird flies like it's a freaking bouncing ball in the air and everything you collide with hits you instantly. Not to mention the amount of unoriginality of the contents that the sole creator of that may deserve to be sued or something. Of course, there may be certain stuffs made against that as a way of bashing on it like he doesn't even care and this upcoming Shoot The Bullet clone I'm working on is one of these but then who the hell cares for that as well should it become a next major disaster like I broke the previous clones the last time?
There might be plans to remaster the previous clones but unfortunately, that kind of backfired on me like I broke one of the previous clones like trying to remaster it with superior textures, replaced bosses, newer sound effects and remaining UI changes. Sometime after that, I eventually learnt the lesson from Developing 2D and 3D games with Unity Jump Start in which one of the hosts broke the games he made as well so learn from his mistake. The lesson is that I should make some backups or something in case of a technically broken game and that I should move on to the next parts after knowing that everything is fine like there are no errors in testing the game.
There may be less than several days left before the Know It, Prove It event is over but I'll surely make it on time in the final progression. More information about that event will be talked about in the next blog post while the Lunar New Year event may be ending sometime next month.
You know what's really annoying during this year's Lunar New Year? It's that those cowards at home are getting more idiotic than ever for being the serious nuisance and the lack of eternal knowledge that I've been ignoring them due to their past offenses. I may not be to blame for ignorance if they didn't plan on playing stupidly annoying tricks and getting damn noisy like that and it looked like I was trolled by some of my nieces who are pretty much grown up by then like I couldn't even recognize them anymore.