At the beginning of this year, it appeared that Pentavision ceased to exist that the on-going developers of DJ Max series went on to form a new company that would later publish the international version of DJ Max Technika Q as well as to develop Beatcraft Cyclon, another DJ Max spinoff. But from what we saw from these two upcoming games for the arcades, the gameplay is unoriginal as if it is a touch-screen only knockoff of Sega's Maimai. What are they thinking? The original parts so far are the six virtual buttons with three of them on each side as well as the four rotational arrows. That is for BeatStream by Konami as we haven't seen the location test videos of Beatcraft Cyclon in action so we don't know how the gameplay of that works. Another serious problem for BeatStream is that it uses the two screens that may make the cabinet setup look like the DJ Max Technika knockoff but then, we had already seen various arcade cabinets with two separate screens so I don't know if BeatStream really rips off DJ Max Technika when it comes to the cabinet design. The OS BeatStream is running is Windows Embedded Standard 7 as seen in some JAEPO video when someone's play is interrupted technically live, shocking everyone in the process. Ironically, the game runs in extended screen mode unlike DJ Max Technika.
Beatcraft Cyclon on the other hand doesn't have the complex gameplay BeatStream has. The gameplay is still played like Maimai but is has two additional buttons on the top-right. The F button may represent the Fever mode similar to other DJ Max games but the E and those things on the bottom left? It might seem that you can make adjustments to speed and other in-game behaviors before starting the song in DJ Max Technika series including the one on the PS Vita but trying to adjust them after starting the song may seem kind of awkward for us. The interface seems appealing to me unlike BeatStream which is going completely solid with no signs of colorfulness whatsoever.
But if these two games are to be released in the arcades, we don't know if the developers may face some sort of lawsuit or not. Nurijoy's idea for Beatcraft Cyclon is centered around cars and turntables but we don't know how the gameplay works until some video shows up.
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Showing posts with label BeatStream. Show all posts
Showing posts with label BeatStream. Show all posts
Friday, June 20, 2014
Sunday, February 16, 2014
This year's JAEPO for Bemani
Sure are newer games from Konami this year. Titles such as Jubeat Saucer Fulfill, BeatStream, Pop'n Music Lapistoria, Gitadora Overdrive and the new Slient Scope arcade game.
For the original Slient Scope on the arcades, it is running on the same hardware as Gradius IV is running. I believe that the series is the light-gun sniper game series where you have to aim and shoot at the enemies like a sniper. It may be what the story of the series is all about. Just like other railgun shooter games, there may be bosses to deal with and you have to shoot off the projectiles that are shot/thrown at you. There are other things the bosses do that you must deal with or you will take damage and especially for the enemies that are too close to you out of nowhere trying to scratch the shit out of you.
The third Silent Scope is said to be the final series but it receives the mixed reviews perhaps due to the lack of arcade accessories that mimic the arcade experience? The was a reboot that was cancelled three years ago that was for Playstation 3 and Xbox 360 but its genre turned out to be the third-person shooter. Why the reboot with different genre? That will ruin what the series was all about back then. This year, there's going to be a new Silent Scope for the arcades with the E-Amusement feature. I assume it will have high-definition gameplay but we don't know what PC-based arcade system the game will be running on.
Hmm, I surely prefer playing light-gun games on the consumer systems than on the arcades for some reasons.
OK, Silent Scope aside, there are newer Bemani games this year. There will be a new Pop'n Music game that has some cool anime-artworks on it but unfortunately, there isn't so much of that like you still can see the solid, cartoonish traces of the series graphically such as the ones in-game. Perhaps you can understand that this is what Pop'n Music series is all about. There will also be Jubeat Saucer Fulfill with the updated Bistro Saucer feautre. The song swap system will be gone as I can believe but it's a damn to the initial music list and the way you unlock the songs that I don't seem to play Jubeat alot. There's gonna be Gitadora Overdrive running on the same system Gitadora is as well as the update to Gitadora mobile app with colorful interface. Lastly, there's BeatStream. From what I saw, the cabinet has two HD widescreen monitors similar to the cabinets that run the games with the trading card scanning feature. Perhaps we were wrong to compare this to DJ Max Technika as DJ Max Technika has two monitors SEPARATED and running in DUPLICATE mode. Also, the gameplay is going Samba De Amigo-ish or Maimai-ish and I don't know what the hell is Konami thinking. If Sega sees this, there will be lawsuit for sure.
For existing Bemani games, there will be changes to the interface for DDR2013, as well as the Infinite Blaster feature for Sound Voltex II. I don't know what that does for SDVX II for the sake of unlocking the songs in Infinite difficulty which is obviously the most difficult one in the first place.
For the original Slient Scope on the arcades, it is running on the same hardware as Gradius IV is running. I believe that the series is the light-gun sniper game series where you have to aim and shoot at the enemies like a sniper. It may be what the story of the series is all about. Just like other railgun shooter games, there may be bosses to deal with and you have to shoot off the projectiles that are shot/thrown at you. There are other things the bosses do that you must deal with or you will take damage and especially for the enemies that are too close to you out of nowhere trying to scratch the shit out of you.
The third Silent Scope is said to be the final series but it receives the mixed reviews perhaps due to the lack of arcade accessories that mimic the arcade experience? The was a reboot that was cancelled three years ago that was for Playstation 3 and Xbox 360 but its genre turned out to be the third-person shooter. Why the reboot with different genre? That will ruin what the series was all about back then. This year, there's going to be a new Silent Scope for the arcades with the E-Amusement feature. I assume it will have high-definition gameplay but we don't know what PC-based arcade system the game will be running on.
Hmm, I surely prefer playing light-gun games on the consumer systems than on the arcades for some reasons.
OK, Silent Scope aside, there are newer Bemani games this year. There will be a new Pop'n Music game that has some cool anime-artworks on it but unfortunately, there isn't so much of that like you still can see the solid, cartoonish traces of the series graphically such as the ones in-game. Perhaps you can understand that this is what Pop'n Music series is all about. There will also be Jubeat Saucer Fulfill with the updated Bistro Saucer feautre. The song swap system will be gone as I can believe but it's a damn to the initial music list and the way you unlock the songs that I don't seem to play Jubeat alot. There's gonna be Gitadora Overdrive running on the same system Gitadora is as well as the update to Gitadora mobile app with colorful interface. Lastly, there's BeatStream. From what I saw, the cabinet has two HD widescreen monitors similar to the cabinets that run the games with the trading card scanning feature. Perhaps we were wrong to compare this to DJ Max Technika as DJ Max Technika has two monitors SEPARATED and running in DUPLICATE mode. Also, the gameplay is going Samba De Amigo-ish or Maimai-ish and I don't know what the hell is Konami thinking. If Sega sees this, there will be lawsuit for sure.
For existing Bemani games, there will be changes to the interface for DDR2013, as well as the Infinite Blaster feature for Sound Voltex II. I don't know what that does for SDVX II for the sake of unlocking the songs in Infinite difficulty which is obviously the most difficult one in the first place.
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