Now that was some satisfactory from me when I played this compared to Starblade 32-Bit version. What's better is that you get the amount of Photon Laser/Blaster settings to explore with such as the 4 balances like Normal, Power, Rapid and Wide, and the speed of the crosshair. Of course, with those 4 balances you want to choose from, there's no way you can rapidly tap the fire button like that if you're going for Normal, Power or Wide. Perhaps, it may be pointless compared to the arcade version. You can try Rapid, but the downside is that you don't cause so much damage to the enemies quickly. The AI may be there as to require teamwork but rivalry in this game is unnecessary as this is not the way to fight the enemies out to save the day like that when inside the ship that shares the same shield. Sure, you and the other gunners are sharing the same shield that great teamwork is required for survival.
And since this was recently released on PSN, expect shitty movements due to the use of the D-Pad as there's no way you can use other types of controllers for that. For Starblade 32-Bit version, the firing is like crap and there's no way you can rapidly tap the fire button for faster firing rate, and the collision between your laser and the enemy is terrible too. Galaxian 3 for Playstation surely fixes them as if you can tackle the enemies properly and the firing rate is not bad thanks to the amount of Blaster settings available you can choose from before starting the game.
In comparison to the arcade version, you get up to 4 players compared to 6 and the left and right parts of the entire arcade screen are cut off for the console version as seen in the FMV view mode where you can simulate the arcade hardware test in the console version.
Downsides of the game are the unnecessity of rivalry, the lack of autosave and the minor flaws in the FMV for both games.