As part of the Free Weekend campaign organized by Valve, the game was free for a limited time and it could be handy for anyone to obtain it for free. However, the game would no longer be playable after the limited time so it has to be purchased. The other was King of Fighters XIV whose time-trial expired earlier.
Unfortunately, there is one minor controversy Capcom had done in which the logos of Capcom Pro Tour were pasted all over the place such as on characters, Versus screen background, some stages and even the pre-match advertisement screen which luckily displays things related to the game such as paid DLCs, not something else. Thankfully, such things can be turned off although you won't receive bonus in-game currency that way. The advertisement screen before the match could be annoying in my opinion. Another controversy is the unnecessary Loot Box feature. Seriously, is that even needed for a game like this? If I don't see anything coming out of Loot Box feature that enhances the characters or whatnot, what's really the point of the Loot Box feature in the first place? Not to mention that you can level up the characters the other ways WITHOUT even needing the Loot Box feature since the game's not like those mobile games I've played. Another problem is the characters that need to be unlocked via DLCs or in-game virtual currency even though they are playable by the AIs as complete characters. Since they're complete as in having all the moves and encountered as AI fighters, they can be unlocked with in-game virtual currency but to unlock them instantly with DLC feature is like buying the unlock code for buying special in-game items as if the code is like the virtual voucher.
Then, there's one extra problem that doesn't count as the actual flaw. The game slows down for no reason at times and rendering isn't perfect for some of the stages. My guess is that the computer's CPU isn't fast enough when comparing its specs to the specs of the Taito Type X3 arcade system. In theory, the computer is able to run Unreal Engine 4 games just fine as it has sufficient amount of RAM to follow the system requirements of Unreal Engine 4 itself.
At the beginning, I had to register, agree to various agreements and even got displayed a bunch of information boxes. *Sigh* This is unnecessary for me and the account registration thingy can be done later, like registering at the site and then logging to the account from somewhere in the Main Menu screen, not the Title Screen. What is this, an MMO game where you have to sign in to the account from the Title Screen and then connect to the server to proceed? The upcoming arcade version doesn't display those things like that although many of the modern arcade games I know of may still display the Information boxes whether you have an account or not. In fact, I don't even know if you can play Street Fighter V offline or some sort and to register an account for first play is ridiculous although you're going to need the Capcom ID for Capcom Fighters Network. Sure, there may be Terms of Use box when playing certain modern arcade games for the first time with the player Smartcard but that depends on the games of course.
Trials Mode seems to be tough for me and I'm not good in fighting games
as far as I can realize. Some kinds of characters are not
beginner-friendly as their moves are difficult to pull off and the same
can go for the complex commands for the super moves in other fighting
games but that's a topic for the other time. Not to mention that the game requires 20+GB but the pre-download prediction of the download time taken wasn't bad like it would take me estimated an hour and a half. Lastly, even the standard moves are changed in this game like you have to use both Light Punch and Light Kick for throwing the opponent for instance.
So, it looks like that's 5 flaws in total for Street Fighter V Arcade Edition as of this time and the original Street Fighter V had the lack of Arcade Mode, incomplete character roster as well as the conflicting features like DLCs vs in-game currency to unlock the same characters that are already playable by the AIs and even the performance issues for online matches, making 4 flaws in total. The improvement seemed to be a little for Street Fighter V Arcade Edition way before the bullshit features of this year were added and after playing it for the first time, I had the true realization and to change my opinion of it. It's a shame that Street Fighter V had recently become a mediocre game again ever since the initial launch of the original edition. In fact, I don't know if the upcoming arcade version, Type Arcade is going to carry over the same flaws or not. The nefarious thing about a modern fighting game in the arcades is using virtual currency from the player's portal site or in-game OR FULFILLING OTHER REQUIREMENTS to unlock the fighters provided that you have the player smartcard like the Nesica card for instance but I hope it's just an imagination to you and it should be to me because by default, all fighters including new ones from later updates should be playable in fighting games in the arcades in the first place regardless of whether you have that card or not. Oh, Street Fighter V is a paid-to-play game to begin with. You pay to buy it and enjoy it but the recent inclusion of the in-game ads is going to ruin the experience for everyone and from my average opinion of the game as of this time, the purchase of this game is or isn't going to be regretful.