Like Street Fighter V, King of Fighters XIV was free as part of the Free Weekend campaign. However, the time trial was shorter than the one for Street Fighter V whose special reason has something to do with the upcoming Capcom Pro Tour of this year.
Experience-wise, I encountered some choppiness for some of the stages but the game still performed smoothly on my computer as if the game takes lesser resources than Street Fighter V or something. One confusing thing is the usage of traditional UI interactivity with the keyboard but it should take you time to get used to when compared to other fighting games on PC. The game's intro is like a mixture of 30FPS and 60FPS stuffs or something but I could be wrong. The opponent before Verse was like manageable but Verse was one challenging opponent for me and I'm still not good at the fighting game genre. The complex commands are difficult to pull off and this difficulty is going to be the same for other King of Fighters games.
If there are flaws or whatnot, it's something about the way things are rendered graphically due to inferior quality prior to the patch and the Arcade and Steam versions were based on the later update of the console version.
Other than the flaws, this was already a better game than Street Fighter V when it first came out and as time went on, Street Fighter V Arcade Edition was released with sufficient amount of characters and the inclusion of the Arcade Mode which is one of the core features of the fighting games ever since the past times. At the Game Awards of 2016, King of Fighters XIV was nominated for the "Best Fighting Game" award but lost to Street Fighter V. How could an incomplete and mediocre game like Street Fighter V win such an award like that at the time like it's beyond me? Even Pokemon Go was incomplete at the time but then again, it had more features than its initial launch. To defend Street Fighter V's incomplete-ness was like not to care for the main core features of the product that were absent.