Friday, March 2, 2018

Multiple controversies

Perhaps, this whole blog post may bring more than the main topic of Metal Gear Survive controversy as it is not the only controversy Konami has caused. Needless to say, things in AAA games are also going on a worse route as well. But here are the following controversies Konami has caused.

Love Plus controversy

The Love Plus franchise is considered a radicalized gaming material to me for being that realistic of a simulation like a lifeless loser nerd in Japan had the guts to get himself married with one of the characters from the game. I should hope that that marriage is more or less illegal in the first place as it raised people concerns and questions like the DS running out of battery, things not working well because the DS is too old or something or perhaps, his DS is taken away, thrown away or smashed to shreds for illegal marriage. Even worse is that the fictional characters are not programmed to grow old, choose whatever career/job they probably want including the new home of course and even give birth to children. Like Tokimeki Memorial franchise, I'm sure the entire in-game period takes place in high school days but not beyond. You can graduate and move on from school but the game doesn't care for your perspective.

Pachinko/Slot machines

Some of the franchises were ruined as a result and especially for Metal Gear franchise although some of them still continued on traditionally like nobody cares for those Pachinko/Slot spinoffs. Even I have a STRICT principle against this kind of bullshit.

Controversial spinoffs

When Metal Gear Survive was released, people were not pleased with the features and concept. The zombie shooting concept is repeated countless times like there have been tons of zombie shooting games with different game genres, the locked features are taken from mobile games or some kind where you have to pay additional in-game currency to unlock them, the gameplay experience is found to be boring or something and one of the gameplay features has you build up fences against zombies which is kind of political and I don't like it from what I saw from Angry Joe's review of the game. Last but not least is the inclusion of microtransactions and other bullshit. So as a spinoff, Metal Gear Survive sort of stinks and so is its sales. People have hated it as a result of the controversy Konami has caused.
For Tokimeki Idol, it's the same example as Metal Gear Survive in terms of repeated concept as if this whole thing is like an asset template flip. The UI layout is unoriginal, the game concept is unoriginal and quite the same as the other games like a Home Screen showing a character whom you choose as a partner, Main and Side Stories, Character and Team Management, Live Show for gameplay, Card Drawing and the list goes on. It's rare to see a difference in the UI layout, the game concept as well as the gameplay. It's as fine as the arcade games of the past but what makes this sub-genre of the rhythm game genre extremely controversial is the microtransaction and loot boxes. People tend to spend too much real money for the premium in-game currency just to get a specific but extremely rare item and that can be extremely damaging to their gaming lives just because of whichever mobile game they play so the idol-themed rhythm game is not the only kind of mobile game that has the microtransaction and loot box features. In fact, why would Konami go on a more dangerous route like this? Can you imagine how much overall real money will be spent just for that excuse on more than one mobile game like that? It's as dangerous as gambling practically and if there's anyone out there who tells you to do that dangerous practice in mobile games, don't heed that fraudulent advice.
Next is Bombergirl, a perverted looking spinoff of Bomberman franchise and it gets worse than Otomedius series. Firstly, it includes the clothing damage bullshit which some other arcade games already have in the 2010s. I AM GODDAMN SERIOUS ABOUT THIS FEATURE IN OTHER ARCADE GAMES IN EXISTENCE! Even various Konami arcade game franchises are having this fanservice bullshit by revealing so much of skins for some of the new or existing characters. The gameplay is sort of like other Bomberman games where you have to make sure that the opponents get blown up and the cabinet has some design elements from other Konami arcade games as well like the transparent panels from Jubeat or something. One good news is that there's a Bomberman medal game which is like a good alternative to Bombergirl just in case you're sick of that fanservice bullshit Bombergirl has. I'm sure there will be people of all ages there are going to play that medal game just because it's Bomberman like it's fun blowing up blocks, enemies and one another.
To support a filthy spinoff like those mentioned above is like supporting the modern-day Konami or some kind but that doesn't seem to be the point.

Work Environment and Relationship

There might be corporate restructuring taking place at Konami more than once and the Kojima Productions was like isolated or something and they had no rights to borrow resources from the other teams or some kind. Even worse is that various famous men who produced the famous franchises had already left and are nowadays producing something similar elsewhere like Naoki Maeda's Cross X Beats which obviously didn't him and his new team so much time compared to other games which would take several years or something to be made while resembling something similar to the classic games they formerly made. Another problem is how harsh the work environment is nowadays as well as the job application censorship which poses a large difficulty for former Konami employees. It will be extremely tough for them to get a future professional job even if they are told to. Will telling their spouse, children, parents and siblings all the truth be able to help? If they probably want to get a new job in the future, it may be best not to put Konami's name on their resume under work experience. This is the last kind of company you may want to work at and you're warned to avoid it like a plague.

Additional charges for features in arcade games

If you notice closely, some of the game modes charge you more than the initial amount of credits to start the game. Normally, it's one-credit-per-run unless you're playing an arcade game that has the Continue feature in which the game doesn't end until you've completed the final stage and the game has tons of stages you must go through but it is not necessary to go through those extra-credit-charging game modes. Another minor controversy is about the feature that charges you additional credit to print something in Sound Voltex IV song result screen. Furthermore, you will be charged additional Paseli for other features you've chosen in various rhythm games. Perhaps, you're already better off using several dollars of money to buy some food or something. The same Paseli charging feature is also in E-Amusement Cloud which is arcade gaming in the cloud.