Saturday, August 26, 2017

Sango Guardian Chaos Generation

The game may look like it's been in development for few to several years before getting finalized sometime this year. At the time the game was in prototype phase, there are mistakes spotted like the flashing messages on top of the screen throughout the game for instance. Those messages were asynchronous in terms of the way they flash if you ask me and that's not how things flow in fighting games nowadays for the arcades. The messages are supposed to change/flash every second at the same time no matter where you are in during the game.
The amount of characters isn't quite large but the interface may remind you of various fighting games. The same may probably go for the announcer. The game uses a different game engine and in terms of presentation, it goes towards the Street Fighter IV route.
As the game is made in some Chinese-speaking country, expect things to be in native Chinese although the announcer is using English throughout the game similar to KOF MI series like from the way the characters' names and the game title are being pronounced. Right now, I don't know where the game is exactly made in.
For the arcade system, I don't know the brand and the system specs although it is based on the Lenovo Thinkcentre computer system that powers this embedded arcade system. Not even the name of the hardware is revealed on the bootup screen that I don't know it either. It uses Windows Embedded Standard 2009 just like the Ringedge series and Ringwide arcade systems. At least, I saw the video of the machine booting up in action and stuff like that but it might seem that the video from Mikado game center's YouTube channel was about the game update. Apparently, the game was recently finalized and they mentioned things like Nesica X Live and All.NET P-Ras Multi along with Windows 10 when it comes to technical concerns. To upgrade the arcade machines to Windows 10 IOT through the forced Automatic OS Upgrade from Windows Embedded Standard 7 or 8 is asking for serious cussing and bashing from the arcade staffs. Not to mention the upgrades of the OS build-by-build. The only maintenances of the machines allowed are game-updates, necessary OS patches, driver updates, etc. This game on the other hand doesn't have the player card feature thingy which is the feature you'll see when you start the game. When starting the game while it's online, you have the option to start it with or without the card, this is way before the Nesica X Live and All.NET P-Ras Multi services existed. The earlier generation cards would be like VF.NET cards, E-Amusement Passes, Nesys cards, etc.
There's a chance that the arcade system this game is running on will have additional support for two more years before Windows Embedded Standard 2009 is out of life support. I guess that future updates will feature additional characters and stages but a guess like that doesn't seem to be turned into a rumor if false.
For consumer system release, I can probably guess that the graphics will be like one-era behind to the Playstation 4 and Xbox One as games that use DirectX11 technologies can be on par with those consoles already.