Saturday, August 19, 2017

Nex Machina

From the creators of Resogun, Nex Machina uses the same voxel concept but the gameplay is akin of Smash TV and Robotron, the classic arcade games I have never played before. I might have seen review videos from Classic Game Room that have Robotron but not Smash TV although the concept may seem to be similar or something. The legendary game designer, Eugine Jarvis, had teamed up with Housemarque to work on the new arcade-style game.
There may be rumors about the arcade release in which Housemarque will have to team up with Raw Thrills and some of the rumors are in the form of the arcade cabinet concept. The game may feature Co-Op like always and the behavior seems to be better than the Local Co-Op in Resogun. The Online Co-Op in Resogun is already a better idea than Local Co-Op although Nex Machina can have both Local and Online Co-Ops just fine.
Like Resogun, the design is quite interesting. In Resogun, the surrounding areas caught in the blast get scattered away whether you boost, use Overdrive, get hit by the enemy or destroy the enemy. In Nex Machina, the same causes the area to produce the pixellated shockwave. The way the area produces the shockwave is that parts of the area get turned into cubes before returning back to normal. Even some of the different weapons you use cause the pixellated shockwave as well.
When destroying stuffs in Nex Machina, things get broken into voxels but unlike Resogun, they don't produce glows and particles when destroyed. There may be projectiles in some stages that actually cause real explosions in Nex Machina but that's pretty much that. When you lose a life, you are scattered into pieces with trails of glows. They cause particles when they collide with a wall or something. The same effect occurs when the boss is defeated. Unlike Resogun, what you'll see after defeating the boss is a bunch of tiny cubes acting as the sea objects. In Resogun, after defeating the boss, the whole place is being blasted where the ship escapes.
My point is that there should be explosions when the machines in Nex Machina get destroyed but instead, the machines are taken for deranged toys. Also, the game may be difficult with trial and error type gameplay in which every time you lose a life, the current phase you're in restarts.
Lastly, the soundtrack has a similar style to Resogun but it has three composers this time. Some of the songs already had given me the good and interesting impression. Not to mention that the game's soundtrack is available on ITunes and I already paid for the main vocalized theme. Indeed, you can either buy one track, or the entire album in the ITunes music store.