Okay, sure are new tools to learn of and especially for the various basic concepts I had never noticed. The directions in Game Maker are different than the standard mathematical concept and especially for the standard game making process in which the objects move to the right by positive x for example and it may be true. There are various documentations on other game genres and they may seem to be useful for developers in the future. Other tools include Soundation, Sfxr as well as Spine which are kind of new to me. Soundation is like the online version of the other Digital Audio Workstation and it may seem to be different than FL Studio which I have been using for music arrangement. Sfxr is for sound effect creation and Spine is the 2D character animation tool which can be useful for various game genres you may want to use for game development with Game Maker. Unfortunately, Spine is not free that you may need to buy it but there's the trial version of the tool to try out.
Collisions on the other hand, they are what I have been knowing a lot ever since that two objects that overlap by visible pixels may cause collisions and when that happens, the objects perform the various actions based on the collision event. The actions can of course be directed to other events as well in Game Maker which are the techniques I have been using. Not to mention that there are other features like Paths, Timelines, Rooms, Assets and so on.